Useless/OP Attribute Lines

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Z
Zahr Dalsk
Grotto Attendant
#21
Spawning Power needs reworking, as I see it.

Bonus health is nice for spirits and minions, sure, and there is the bonus to weapon spell duration... but I'd rather lose the weapon spell bonus, gain a minion level bonus on top of HP, and a small energy cost percentage decrease for spells.
Scythe O F Glory
Scythe O F Glory
Krytan Explorer
#22
Mysticism is bad. Why play a dervish when you can play a critscythe or a WE scythe? It needs to be fixed.
Saldonus Darkholme
Saldonus Darkholme
Academy Page
#23
Quote:
Originally Posted by Sarevok Thordin View Post
Useless:
Fast Casting (For skills)
Tactics

OP:
EXPERTISE
/second/agree
M
M'Aiq The Liar
Academy Page
#24
I'm surprised no one has mentioned Beast Mastery yet. Even after the latest buff, I still can't see using it outside of speccing to bring Edge or something.

Inspiration seems borderline to me. It has a few great skills, but most of the usable skills in the line were nerfed from the boon-prot days, and they typically have long recharges coupled with mediocre effects.

Without a doubt though, Expertise and Soul Reaping are overpowered. Prot is too, but it's such a vital part of the game that there's nothing they can do about it at this point.
Z
Zahr Dalsk
Grotto Attendant
#25
Quote:
Originally Posted by M'Aiq The Liar View Post
I'm surprised no one has mentioned Beast Mastery yet.
It's hilariously overpowered in RA/AB/CM.
Q
QueenofDeath
Krytan Explorer
#26
Quote:
Originally Posted by Gigashadow View Post
Tactics is garbage. A lot of the paragon shouts should have been tactics skills. Maybe in GW2.
You're crazy I have a tactics build that will stomp you.

Quote:
Without a doubt though, Expertise and Soul Reaping are overpowered
You're crazy also especially about Soul Reaping. Hardly any skills useful to choose from out of Soul Reaping and you call it overpowered? hahah why? just because it gives back energy when something dies? What if nothing dies quickly? In pve it might be overpowered but hardly in pvp.
Verene
Verene
Furnace Stoker
#27
In PvE, though, Soul Reaping is incredibly overpowered. You don't need to bring any sort of energy management at all because so long as things blow up properly, you can spam pretty much any spells your heart desires.

Mysticism is definitely underpowered. It contains some good skills, including one that pretty much every Dervish keeps stapled to their bar (Heart of Fury), but the effect itself...not that great.

The main effect from Leadership might be overpowered when you're in a full group and spamming shouts and chants, but at least it requires action from the player to keep up energy (unlike SR, where you could easily just stand there and do nothing and refill your energy).

Critical Strikes by itself is okay, but when the effect is combined with other things, and/or the attribute is specced high, it gets overpowered.

Spawning Power is underpowered. I don't care about weapon spells. The name of the line suggests that it should primarily be about summoning spirits.
Age
Age
Hall Hero
#28
It would be nice to see smiting get buffed and have divine favour bonus to it.

There are some skills in tactics that are still usefull for a War. to use Charge,Balanced Stance maybe few others.
F
Fay Vert
Desert Nomad
#29
Pointless discussion. Professions are balanced, not attribute lines.
mudkipz
mudkipz
Ascalonian Squire
#30
Useless attribute lines:
Mysticism
Spawning Power
Smiting Prayers
Motivation
Blood Magic

Are the only attributes imo. Even Leadership is useful for pmping energy on a Para. But Mysticism on the other hand needs a giant buff for dervishes to be playable somewhere other then pve, because GW is a pvp game.
Winterclaw
Winterclaw
Wark!!!
#31
Quote:
Originally Posted by Fay Vert View Post
Pointless discussion. Professions are balanced, not attribute lines.
Pointless criticism. Unbalanced att. lines can lead to a stale meta for that class or people expecting you to be a one trick pony.
Skyy High
Skyy High
Furnace Stoker
#32
Quote:
Originally Posted by QueenofDeath View Post
You're crazy I have a tactics build that will stomp you.
Provided that your opponent is a) melee and b) willing to flail at you without doing significant damage and simultaneously killing himself. Against any non-melee character, or anyone with a brain, a tactics-based war will always be at best a gimped warrior, and at worst a useless tank.

Quote:
You're crazy also especially about Soul Reaping. Hardly any skills useful to choose from out of Soul Reaping and you call it overpowered? hahah why? just because it gives back energy when something dies? What if nothing dies quickly? In pve it might be overpowered but hardly in pvp.
If nothing dies quickly, you fail PvE. The fact that, in normal situations, SR is pretty much crap in PvP doesn't change how OP-ed it is in PvE, nor does it change how obscenely OP-ed it can get in PvP in team builds that can properly take advantage of it (see hexway).
L
Lysinc
Ascalonian Squire
#33
The canceled project, Guild Wars: Utopia, was rumored to have the class Chronomancer of some sort. I suppose that if the campaign wasn't canceled, the class' primary would be some sort of decreasing cooldown time on skills. It would have been nice if this was actually the Mesmer's primary instead of FC. It actually would've been more useful seeing as you can be shutting down more targets which is actually useful.

Imagine being able to reduce cooldown time by 50%. This will decrease Diversion's cooldown time to 6 sec. That'll be kinda OP but it's better than FC I guess.
Firefighter Fred
Firefighter Fred
Wilds Pathfinder
#34
Quote:
Earth magic isn't great.
How? As I see it, earth magic is probably the best attribute that the ele has
I
IrishX
Frost Gate Guardian
#35
Quote:
Originally Posted by Lysinc View Post
The canceled project, Guild Wars: Utopia, was rumored to have the class Chronomancer of some sort. I suppose that if the campaign wasn't canceled, the class' primary would be some sort of decreasing cooldown time on skills. It would have been nice if this was actually the Mesmer's primary instead of FC. It actually would've been more useful seeing as you can be shutting down more targets which is actually useful.

Imagine being able to reduce cooldown time by 50%. This will decrease Diversion's cooldown time to 6 sec. That'll be kinda OP but it's better than FC I guess.
FC is stupidly useful. There is a reason that people ran mesmers using water snares and curses.
B
Back then
Frost Gate Guardian
#36
Tactics
Blood magic
water magic
Smiting prayers

I don't play or care about non-core professions, but those four attributes could use some buffs.
Magikarp
Magikarp
Desert Nomad
#37
OP:

Soul Reaping
Exp
PvE only Skills

Weak:

Tactics
SP
Blood (in pve, minus Spoil..)
Paragons
Most of the Dervish
Smiting (great idea, poorly designed)
Wilderness Survival
Mouse at Large
Mouse at Large
Jungle Guide
#38
Energy Storage - it has no passive or secondary effect. Given the relatively long recharges on a lot of ele spells (and the longish cast times) I'd like to see something like "for every point in ES, your skill recharge time reduces by 2%". I'd have that PvE only.

Never going to happen though
L
Lysinc
Ascalonian Squire
#39
Quote:
Originally Posted by Mouse at Large View Post
Energy Storage - it has no passive or secondary effect. Given the relatively long recharges on a lot of ele spells (and the longish cast times) I'd like to see something like "for every point in ES, your skill recharge time reduces by 2%". I'd have that PvE only.

Never going to happen though
It does. +3 energy per point in ES. This actually is useful because almost all of the elementalist spells are costly.
F
Fay Vert
Desert Nomad
#40
Quote:
Originally Posted by Winterclaw View Post
Pointless criticism. Unbalanced att. lines can lead to a stale meta for that class or people expecting you to be a one trick pony.
Seems like you read the first two words of my post and ignored the rest. Try again and switch brain on, resist the temptation to post before you have read and understood what you are replying to.