Useless/OP Attribute Lines

M'Aiq The Liar

Academy Page

Join Date: Oct 2006

Neck-braska

Me/

Quote:
Originally Posted by QueenofDeath View Post
You're crazy also especially about Soul Reaping. Hardly any skills useful to choose from out of Soul Reaping and you call it overpowered? hahah why? just because it gives back energy when something dies? What if nothing dies quickly? In pve it might be overpowered but hardly in pvp.
It's viable in PvP and extremely powerful in PvE. Also, I'd like to know what you mean by "hardly any usable skills."

http://wiki.guildwars.com/wiki/Foul_Feast
http://wiki.guildwars.com/wiki/Wail_of_Doom
http://wiki.guildwars.com/wiki/Signet_of_Lost_Souls
http://wiki.guildwars.com/wiki/Icy_Veins
http://wiki.guildwars.com/wiki/Hexer%27s_Vigor

Those aren't all going to see high-level play, but those skills all look at the very least usable in different PvP formats. And that's 5/9, over 50%. Give me a weak line that has numbers like that for "usable" skills.

Quote:
It's hilariously overpowered in RA/AB/CM.
Really? I play a lot of FA and JQ, and Pack Hunters or other beast master builds I've seen weren't really that much of a threat. I almost never see them in ABs either. I can't really vouch for RA, but I can kinda see why there. I only started taking RA seriously (as seriously as I can, anyway) after the assassin buff, and most of the rangers I've seen are spam-on-recharge interrupters and Escape dagger noobwayers.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

shadow arts and deadly arts are both terribly underpowered.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by X Cytherea X View Post
shadow arts and deadly arts are both terribly underpowered.
Deadly:

AP (could end here..)
Dancing dagger chain in entirety


Shadow:

SF (could end here..)

actually I will end there..


Sure, I wish more of the skills would be better, but it already gives sins and other classes some of the most tactical skills (shadowsteps) and snares, along with some really brutal hexes (MoI, Augury, etc). Right now, no, some of those skills aren't meta, but they surely have been a million times.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by X Cytherea X View Post
shadow arts and deadly arts are both terribly underpowered.
Now we both know that is a blatant lie.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by M'Aiq The Liar View Post
It's viable in PvP and extremely powerful in PvE. Also, I'd like to know what you mean by "hardly any usable skills."

http://wiki.guildwars.com/wiki/Foul_Feast
http://wiki.guildwars.com/wiki/Wail_of_Doom
http://wiki.guildwars.com/wiki/Signet_of_Lost_Souls
http://wiki.guildwars.com/wiki/Icy_Veins
http://wiki.guildwars.com/wiki/Hexer%27s_Vigor

Those aren't all going to see high-level play, but those skills all look at the very least usable in different PvP formats. And that's 5/9, over 50%. Give me a weak line that has numbers like that for "usable" skills.


Really? I play a lot of FA and JQ, and Pack Hunters or other beast master builds I've seen weren't really that much of a threat. I almost never see them in ABs either. I can't really vouch for RA, but I can kinda see why there. I only started taking RA seriously (as seriously as I can, anyway) after the assassin buff, and most of the rangers I've seen are spam-on-recharge interrupters and Escape dagger noobwayers.
There you are people the ^ proves he knows nothing about real PVP. Hahah what a moe.

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

Quote:
Deadly:

AP (could end here..)
Dancing dagger chain in entirety


Shadow:

SF (could end here..)

actually I will end there..
Quote:
Now we both know that is a blatant lie.
2 or 3 skills from each att dont make up for the suckage of everything else.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by X Cytherea X View Post
2 or 3 skills from each att dont make up for the suckage of everything else.
"The Power Is Yours"
Mending Refrain

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by X Cytherea X View Post
2 or 3 skills from each att dont make up for the suckage of everything else.
sigh..

I really didn't feel like writing this all out, but if I must..

in both pve and pvp:

Deadly:

AP
Dancing daggers
augury
iron palm
entangling asp
disrupting dagger
impale
MoI
Shadow fang
shadow prison
even siphon strength

all decent/good/great skills equaling 1/3 of the atts total skills. not bad at all.


shadow arts:

dark escape
deaths charge
hidden caltrops
return
shadow form
smoke power defense
shroud of distress
way of the fox

all decent/good/great skills also equaling 1/3 of the atts total skills. not bad at all.



There.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by gamewizard11 View Post
IMO the worst attribute lines are:

Leadership - pretty bad primary effect, albeit, it does have nice skills linked to it
Smiting Prayers - skills are too weak or underpowered, they need to be buffed.
Mending Warrior spotted

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Strength is weak (1% is lame)

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by BLOODGOAT View Post
Strength is weak (1% is lame)
but not 13-15str. better than no penetration at all. Str has some awesome damage skills that recharge quickly. I'll stomp you with my Str build. )

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

i'dlike to see a good buff for spawning power, make it's skills useful.
for assassins merge dagger mastery and critical strikes they both involve lotsa damage using daggers and crit hits? (sorry if i'm wrong).
make water magic skills better? maelstorm costs so much energy and exhaustion for what it is and all the other spells cost lots of energy.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Hmmm...

Mysticism is pathetic, obviously. Critical Strikes beats it easily. Of course, critical strikes is pretty overpowered too when used with weapons other than daggers.

Tactics is utter crap.

Spawning Power is just good enough at what it does to make Ritualists the best at their niche (without making them too good as a secondary). In other words, it's ideal as far as primary attributes go.

Energy Storage would be okay if it weren't for ER. Same with Shadow Arts and SF.

Motivation is a joke.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

Tactics=Humiliating Insult of a warrior attribute.

KingCrab

Lion's Arch Merchant

Join Date: Jul 2009

W/E

Tactics is indeed utter crap.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by KingCrab View Post
Tactics is indeed utter crap.
Yep. All that's left in it worth using are Soldier's Strike and "Watch Yourself!". Maybe Balanced Stance, though it's not something you'd keep on your bar for general use.

Too many are either conditional to have their effect, end early on a condition that's so easy to meet that it'll never last its duration, or have durations that seem to be over almost before you can move your finger to an adjacent key to use another skill... The latter two seem distressingly common together on the same skills (eg, Defensive Stance, Deflect Arrows, Protector's Defense, Wary Stance)

And the Elites are mostly meh, at best, but a few are crap. eg, Shove does great damage (by Warrior standards, anyways), but makes you useless, you're better off going W/P and taking Soldier's Fury than Soldier's Stance (at 0 Leadership, SF lasts 10s while it takes 15 Tactics for SS to reach 10s! And SF recharges faster and allows you to use a Stance for something else). Charge is vaguely useful, I suppose, though boring. Victory is Mine is nice as long as you can reliably put conditions on your target and you get lucky with the timing (ie, being damaged enough that you need to use it AND it has multiple conditions AND your H/H haven't already killed it, leaving you low on health...).

To make it a useful line, the very least that needs to be done is to double (triple, in many cases) durations of most of the Stances and Shouts (no less than 1s per point of Tactics - comparing to what most of the other Professions get, I see nothing, even given the uninterruptable and instant-use nature of Stances and Shouts, that would make that excessive, at least in PvE) and alter Paragons so that Leadership and most of their Echos only work with Paragon Shouts...

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Mysticism's effect has been terrible ever since they overreacted and slaughtered it after that preview weekend...