GW:EN Farming Has Spoiled Solo Farmers
HawkofStorms
Remember when farming griffons was considered an unbelievable way to make money? Remember Vermin farming being all the rage? Those builds are pathetic now in comparrision to what we have in GW:EN.
GW:EN changed all that. Now, with the OP farm builds PvE has (kegging vaetarr's and raptors mainly), we get way more kills faster then ever before. And when nerfs happen like the reccent MoR nerf (which doesn't even really kill raptor farming, just the most popular current version, wary stance says hi), people complain epically. But really, those farm builds need to be toned down to bring them in line with the solo farms available in the rest of the game. Complaining about the nerfs to those farms only proves that they were too good, since people obviously care way too much.
(yes 600 dungeon running and SF are also overpowered, but those are mostly speed clears through dungeons/missions and are a whole new ball game from farming. That is a whole other ballgame so keep that out of this thread discussion).
GW:EN changed all that. Now, with the OP farm builds PvE has (kegging vaetarr's and raptors mainly), we get way more kills faster then ever before. And when nerfs happen like the reccent MoR nerf (which doesn't even really kill raptor farming, just the most popular current version, wary stance says hi), people complain epically. But really, those farm builds need to be toned down to bring them in line with the solo farms available in the rest of the game. Complaining about the nerfs to those farms only proves that they were too good, since people obviously care way too much.
(yes 600 dungeon running and SF are also overpowered, but those are mostly speed clears through dungeons/missions and are a whole new ball game from farming. That is a whole other ballgame so keep that out of this thread discussion).
upier
So farming griffs provides you with the millions of gold needed to max chests, IDs, Lucky, Unlucky, booze, sweets, ...?
These days GW seems to be all about insane counters to insane issues instead of actual fixes.
These days GW seems to be all about insane counters to insane issues instead of actual fixes.
athariel
vaettirs and raptors OP? lol...
mastar of warrior
athariel
ok, perhaps during events it's pretty much overpowered, but apart from that, you are lucky if you get a gold drop in 3-5 minutes
DarkGanni
Welcome to GW and speed clear era, because that's all GW has become Grind + SC. Play a dungeon with a balanced 8 man build where everyone participates? Only a few still do that.
Speed clears are "part of the game" now, nerf the precious SF and you'll see Obsidian Flesh coming up in UW. If 600 is nerfed, some form of 55hp build would come up.
Conclusion: We're running in circles since 2005.
Speed clears are "part of the game" now, nerf the precious SF and you'll see Obsidian Flesh coming up in UW. If 600 is nerfed, some form of 55hp build would come up.
Conclusion: We're running in circles since 2005.
Killerminds
I suggest taking GW:EN out of the game
Dzjudz
Shayne Hawke
I agree, we should kill off a lot of those more versatile farms that have brought about the massive farming mentality. And when I say that, I'm focusing on any builds that have a similar efficiency, effectiveness, and success to Shadow Form or 600/Smite teams. Solo farms geared to specific areas usually aren't so bad, but when a single build with slight variants can tackle most areas in the game, things are wrong.
HawkofStorms
Have you actually bothered to think about it in comparison to other farm builds? They are far outliers from other runs, which do make them OP (compared to everything else, which is the baseline). Again, speedclears are more efficient ways to make money, and are a whole different issue. But you can't deny the fact that these runs kill more high level foes, faster, then any other build.
X-Plosiv
Quote:
When you could keg farm the Vaettirs, it would give you 60 kills in 3-5 minutes.
Wich gave you alot of event items at events. |
I`m officer in UWSC guild btw, which consist all the time of SC either uw, fow, dungeons etc.
shit need to get nerf
Sarevok Thordin
coil
Quote:
Have you actually bothered to think about it in comparison to other farm builds? They are far outliers from other runs, which do make them OP (compared to everything else, which is the baseline). Again, speedclears are more efficient ways to make money, and are a whole different issue. But you can't deny the fact that these runs kill more high level foes, faster, then any other build.
|
besides how old is this game? not everyone still has something left to do. the "SC mentality" is unavoidable as people "finish" the game(s).
are you going to complain that it's easier to farm event items in Pre next?
drunk n angry
if you really feel this way i suggest you unistall guildwars from your pc. GW:EN brought alot of great things to the game. my guild does a dungeon run nearly every night where we all just team up and bring whatever we want to and run the dungeon with a 8 man group that usually always works no matter what we bring.
i'm so sick or hearing about people whining about this should be nerfed this should be nerfed, this should be taken from the game, this is outragous just stop with all the hating and love the game... if you dont enjoy the game then plz uninstall and go out and buy a copy of aion which i hear is supposed to be an awesome game once it gets released if it hasnt already.. i will be playing gw1 til gw2 comes out cuz i LOVE the game and still enjoy it greatly. i dont care how other players play the game it dont effect me in any manner what so ever.
i'm so sick or hearing about people whining about this should be nerfed this should be nerfed, this should be taken from the game, this is outragous just stop with all the hating and love the game... if you dont enjoy the game then plz uninstall and go out and buy a copy of aion which i hear is supposed to be an awesome game once it gets released if it hasnt already.. i will be playing gw1 til gw2 comes out cuz i LOVE the game and still enjoy it greatly. i dont care how other players play the game it dont effect me in any manner what so ever.
Tijger
Eduhard
Grind titles -> grind gameplay
refer
Farming spoiled solo farmers.
cellardweller
Quote:
Remember when farming griffons was considered an unbelievable way to make money? Remember Vermin farming being all the rage? Those builds are pathetic now in comparrision to what we have in GW:EN.
|
1) Linen was worth 800-1k each. 5 mino horns gave you 2.5 linen
2) Unid'd golds were worth 2-20k depending on the skin and req (and people didn't realise that weapons could be "pre-tested").
3) +30 and +5 mods would go for 20-100k
4) A 15>50 went for 100k+ even for crappy skins
5) There was a perfect "futures" market available in the form of monstrous items/gems that you could invest in instead of ecto.
Deakon
Ridiculously expensive titles should be nerfed. Sweet Tooth, Wisdom, Lucky/Unlucky, Drunkard, Party Animal etc etc. Some of us haven't been playing since beta. I think reasonable title maxing would decrease farm/grind. It would still occur but not at the level it is currently. Announcing that titles displayed in the HoM carrying over somehow to GW2 hasn't helped much either.
If they removed PvP entirely from the game, I'd be willing to bet that 90%+ of the complaints on this forum concerning OP skills would disappear.
Personally though, I really hope they nerf SF soon. I'll make more money that way. 600, 55, 330, SF etc. are all very easy farm builds but they're nowhere near as profitable as other solo farm builds.
If they removed PvP entirely from the game, I'd be willing to bet that 90%+ of the complaints on this forum concerning OP skills would disappear.
Personally though, I really hope they nerf SF soon. I'll make more money that way. 600, 55, 330, SF etc. are all very easy farm builds but they're nowhere near as profitable as other solo farm builds.
Painbringer
Farming Trolls for elite armor was the bomb
Nerf one tweak another stir it up and let us evolve over and over till GW2 comes out
Nerf one tweak another stir it up and let us evolve over and over till GW2 comes out
Eragon Zarroc
bleh, kegging spoiled solo farmers it spoiled me. i dont feel like farming anymore without kegs!!!! and now it is no more Q.Q.
X-Plosiv
Kaitoa
Quote:
i'm so sick or hearing about people whining about this should be nerfed this should be nerfed, this should be taken from the game, this is outragous just stop with all the hating and love the game... if you dont enjoy the game then plz uninstall and go out and buy a copy of aion which i hear is supposed to be an awesome game once it gets released if it hasnt already.. i will be playing gw1 til gw2 comes out cuz i LOVE the game and still enjoy it greatly. i dont care how other players play the game it dont effect me in any manner what so ever.
|
Lex
Quote:
Remember when Guild Wars was considered an unbelievable way to bring pure fun? Remember Prophecies being the only one campaign? Those times are great now in comparrision to what we have in Guild Wars.
Titles changed all that. Now, with all these expensive titles PvE has (drunkard, sweets and party mainly), we spend way more gold faster then ever before. |
notskorn
The game is dead and there's never going to be any new content... boo hoo
Martin Alvito
Quote:
Now, with the OP farm builds PvE has (kegging vaetarr's and raptors mainly), we get way more kills faster then ever before.
|
Players reset their expectations by comparison. It's OK to have and find out-of-balance farms. But when the approach is to nerf those farms once they are widely discovered for two years and then the approach changes, any return to nerfing is going to lead to some loud QQ. Even players that have been around for long enough to know how out of whack raptors and kegs are will complain under those conditions.
QueenofDeath
Everybody will just go back to 55 monks if/when they nerf SF like it was before sins. Unless they nerf them all they will never get rid of the get rich quick builds out there for solo farming. It would have been so easy to nerf the 55 monk if they had just made the rule you can only use one superior, one major and one minor rune of anything along with one superior or major or minor rune of vigor. That would have taken care of any 55 or 105 or any 05 builds. To help it along get rid of that offhand with the -50hps from Ascalon wimpy area as a quest item.
It's really not hard to stop/nerf these solo farm builds just nerf what allows them to be the way they are. Simple as that. Change the functional value of the skills. They hit protective spirit why not SF and ROJ and any of the others that are used overpoweringly to solo farm.
It's really not hard to stop/nerf these solo farm builds just nerf what allows them to be the way they are. Simple as that. Change the functional value of the skills. They hit protective spirit why not SF and ROJ and any of the others that are used overpoweringly to solo farm.
PowerRAV
Seriously what do you think would happen to the game if all Anet did was nerf the current popular solo farms? It would be reduced to a pile of crap thats what. I'm fine with nerfing so long as they are buffing other skills at the same time. If Anet leaves absolutely no builds left to solo farm this game will hit rock bottom. Not everyone plays Guild Wars to be with others in balanced groups, some of us want to go out and make the most money as possible.
Don't nerf unless you buff others.
Don't nerf unless you buff others.
Reverend Dr
Everything that can be farmed, has been farmed to death. Nothing is worth anything anymore. Oh you got max drunk/sweet/party title, big whoop. Oh you have full obsidian armor, big whoop. Oh you have [insert rare skin], big whoop. Nothing is difficult to come by, some things just require more grind than others.
Until there is something worth playing again for, which would require additional content being added, then nerfing any solo/speed/other degenerate build or builds will have no real effect upon the game.
Until there is something worth playing again for, which would require additional content being added, then nerfing any solo/speed/other degenerate build or builds will have no real effect upon the game.
BrettM
I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run. Raptor farm = many classes could do it, resulting in ~30 kills per run. Huge difference. Plus, the keg farm provided Glacial Stones, adding to the value even if the kill rate had been identical. Looking at times, my ele could kill those 30 raptors in about 2-3 minutes per run. My ele can kill about 30 undead in GoK in about 3-4 minutes per run. That isn't such a huge difference, and I fail to see how it makes raptors so terribly imba. Especially since the undead also provide useful collectables, a variety of tomes, and a couple of useful mats. That easily makes up for a slight decrease in event drops, IMHO.
Loot Junkie
Prot Spirit was nerfed? I think you mean protective bond
Brett, the raptor farm is currently the most efficient farm in the game bar none. If you think your undead farm is the same in kills/time ratio, then load up a W/N and go check it out. That build does all except the boss mob in a minute. When making comparisons take percentages into account, not one or 2 minute differences, percentage always wins.
Back in the Prophecies only days, anet did not like 55 monk solo farming, thats why prot bond was destroyed, dying nightmares started sprouting up all over the Labyrinth and the desert griffon farming spot was ruined with that queen boss. Those who take a short view of things need to realize that anet had to keep us playing and selling us games in order to survive and fund the development of GW2. This was achieved by giving us titles and the means to farm up the resources to achieve them. So yeah, anet changed its stance on game economics, so what? At least the servers are still up and running and we can look forward to the next incarnation of the game. Other game companies have done far worse.
Brett, the raptor farm is currently the most efficient farm in the game bar none. If you think your undead farm is the same in kills/time ratio, then load up a W/N and go check it out. That build does all except the boss mob in a minute. When making comparisons take percentages into account, not one or 2 minute differences, percentage always wins.
Back in the Prophecies only days, anet did not like 55 monk solo farming, thats why prot bond was destroyed, dying nightmares started sprouting up all over the Labyrinth and the desert griffon farming spot was ruined with that queen boss. Those who take a short view of things need to realize that anet had to keep us playing and selling us games in order to survive and fund the development of GW2. This was achieved by giving us titles and the means to farm up the resources to achieve them. So yeah, anet changed its stance on game economics, so what? At least the servers are still up and running and we can look forward to the next incarnation of the game. Other game companies have done far worse.
QueenofDeath
The problem with let anything go philosophy is fine for those of us who've been around for four years. The real problem arises for newcomers to the game. They have to make 4 times as much or better as we had to make to get what we have. This is because of the rampant easy farming allowed in this game. You go play Everquest and see how much you make in 1-3 minutes SOLOING. The beautiful thing about everquest is you can start now and still catch up at an even keel from 10 years ago. But, with GW allowing so much income and easy farming is just ruining it for everyone else new to the game and it will just get worse and worse if they don't control it. I think it's already too late though really. But, the mass exodus when GW2 comes out will help a lot to bring it back into the swing of fairness for all. Only thing is there won't be many left playing it. Only a handful of players should have stacks and stacks of ectoes not every GD body in the game. I have my stacks but that is beside the point. )
Martin Alvito
Quote:
I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run. Raptor farm = many classes could do it, resulting in ~30 kills per run.
|
For perspective, HM Urgoz was about 24-30 kills per minute. The devs called it an exploit and eradicated it within a week or two of some idiot releasing it to the public.
So your undead farming is 3-5 times less efficient than keg farming was. That's a big difference. As for raptors, there are faster ways than what you're doing.
Tom Swift
Quote:
Raptors have been imba since release for event farming. Kegs were even stronger. The issue is that ANet just couldn't be bothered to nerf either for a long time. I was surprised that they went after kegs after letting the farm stand for so long. Now, more event items in the system is probably a good thing, so I wasn't complaining.
|
FengShuiDove
OP is absolutely correct.
However, with a lack of actual new content, I enjoy the farms (almost exclusively on event weekends now) to actually *shorten* the grind necessary for some of the consumable titles.
Now, people who do these farms all day are a bit of a different story. If it's the one thing in GW you ever do, you ought to investigate why you're playing the game. If you're using these powerful/fast farms as supplemental to regular gameplay, meh, I don't see it causing issues.
However, with a lack of actual new content, I enjoy the farms (almost exclusively on event weekends now) to actually *shorten* the grind necessary for some of the consumable titles.
Now, people who do these farms all day are a bit of a different story. If it's the one thing in GW you ever do, you ought to investigate why you're playing the game. If you're using these powerful/fast farms as supplemental to regular gameplay, meh, I don't see it causing issues.
AlsPals
Quote:
I don't really see the comparison here. Keg farm = only one class could do it, resulting in ~60 kills per run.
|
1. Survivor
2. Wisdom
3. Consumables
4. Money Grab(selling the above items)
5. Glacial Gauntlets
The only time it could have really been an overly powerful farm is during events, and even as good as the keg farming was, there wasnt 5+ districts of people on there way to farm them. It was far, even if broken, as it took away tedium. How the hell is some of them titles to be maxed without employing every trick you can to getting what you need?
Martin Alvito
Star Gazer
Quote:
So farming griffs provides you with the millions of gold needed to max chests, IDs, Lucky, Unlucky, booze, sweets, ...?
|
ss and sf on the same bar? lolwut?
Alleji
Giants, griffins, and tengu were way more profitable than any farm done in the last 2 years or so.
Yeah, you killed a lot less mobs, but that was before drop scaling, 15^50 inscriptions and all that crap, so in the end, when you got a good drop, it was worth more. These days the only things worth anything are eternal blades and obsidian edges (which solo farmers can't even get).
Yeah, you killed a lot less mobs, but that was before drop scaling, 15^50 inscriptions and all that crap, so in the end, when you got a good drop, it was worth more. These days the only things worth anything are eternal blades and obsidian edges (which solo farmers can't even get).
Enon
Quote:
When you could keg farm the Vaettirs, it would give you 60 kills in 3-5 minutes.
Wich gave you alot of event items at events. |
Regarding MoR - horrible and unneeded nerf. If anything, SF should've gone down first. Then again, considering GW's skill update history, it wasn't really that surprising...