E/A Raptor Fire Bomb HM

firstfire

Academy Page

Join Date: May 2009

E/A

ADDED VIDEO OF RUN http://www.youtube.com/watch?v=w7OkNLxpikA Sorry for Screen Recorder lag which makes it very jumpy.

The run takes 45-50 seconds, in total including resigning/rezoning 70 seconds.


***NEW variant without Mindbender for lower ranked people***

http://pvx.wikia.com/wiki/Build:E/A_Raptor_Fire_Bomber <-- PvXWiki post

Just sharing my raptor farm build I've had for over a year now as I won't be farming much this weekend. The build farms every raptor apart from boss and needs previous experience of raptor farming to be used efficiently. Please note assassin variants have been proved possible, I'll leave you to be creative. This build requires r8-10 asura rank for mindbender.

Equipment:

Max Energy Armor
+5 20% sword and 15 -1 Offhand
Target Energy is 90-100

Skills:

Fire Magic 12+3+1
Water Magic 6+1
Energy Storage 2+3
Shadow Arts 11

Mindbender
Deadly Paradox
Shadow Form
Meteor Shower
Bed of Coals
Frozen Burst
Phoenix
Flame Djinn's Haste

OgdUo4lxk/S8I6MAD5MUDBDlVrlA

Variants: EBSoH BUH Flame Burst or a Healing Skill, Glyph of Sacrifice for MS or SF.

Without Rank 8+ Asura and Mindbender

12+3+1 Fire Magic
8+1 Water Magic
2+3 Energy Storage
10 Shadow Arts

Replace Mindbender with armor of mist

The Run is more challenging but still very good

Usage:

Upon zoning into Riven Earth cast Flame Djinns Haste and run to raptors

Just out of aggro range of raptors cast mindbender and aggro raptors, leave any stragglers because you won't have time.

Head towards boss mob, once aggroed run to a wall and use Deadly paradox/Shadow Form.

Cast skills in this order Meteor Shower-Bed of Coals-Frozen Burst-Phoenix-Djinns Haste, hopefully mindbender will have lasted to shorten MS.

Pick up loot and zone.


This build takes practice, rank 10 asura and a lot of experience will make it simple.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Nah, mist form build still works great even with Mantra of Resolved nerfed.


OgVEMWyryGZCgKsWGBwOwDlLmKC

Ele/Mesmer

[Channeling]
[Magnetic Aura]
[Mindbender] (Only for a rank 8 or above Asuran], otherwise use [Armor of Mist]

Cast 1-2-3 at cave entrance. Efficiently aggro all roving groups of raptors (don't kill your run by chasing every straggler and having your run skill die prematurely). Once you caught the Broodmother's attention:

[Mantra of Resolve] - 5 second nerf is fine, that's all you'll need
[Sliver Armor]
[Ebon Battle Standard of Honor]
[By Ural's Hammer!] ([Intensity] is fine too)

You should be doing about 48 damage per sliver hit depending on your various ranks. Broodmother normally will go down before the sliver runs out. As soon as your get the recharge, go ahead and recast Channeling, Magnetic Aura (and Mindbender too if you are using it). This will aid in your energy not getting drained by Mantra of Resolve absorbing interrupts. When Sliver starts to blink, recast your remaining bar again. Start pickup up your loot now! (";","space",";","space"....). Once your 2nd sliver runs out, the run is over. Zone out and do it again. You should get around 29-31 kills plus the Broodmother.

BTW. HUGE tip. If you didn't already know this trick: When you run our to Riven Earth, run back to Rata Sum through the gate, and run back out to Riven Earth again. Now when you type "resign" you will be right next to the gate every time. And PLEASE don't screw around worry about taking leechers (unless you really want to help someone), they DON'T do anything for your drops.

Use a SUPERIOR Earth run and staff with 20% enchanting mod. Some people like to use [Air of Superiority], but I feel it is unnecessary. 2 casts of boosted sliver armor is really all you need to get about 30 kills. A third cast to kill like 1-2 more is just a waste of time.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I guess you have Frozen Burst for a snare to prevent AoE fleeing, but does SF not eliminate too much of the damage for this?

firstfire

Academy Page

Join Date: May 2009

E/A

Quote:
Originally Posted by Voodoo Rage View Post
Nah, mist form build still works great even with Mantra of Resolved nerfed.


OgVEMWyryGZCgKsWGBwOwDlLmKC

Ele/Mesmer

[Channeling]
[Magnetic Aura]
[Mindbender] (Only for a rank 8 or above Asuran], otherwise use [Armor of Mist]

Cast 1-2-3 at cave entrance. Efficiently aggro all roving groups of raptors (don't kill your run by chasing every straggler and having your run skill die prematurely). Once you caught the Broodmother's attention:

[Mantra of Resolve] - 5 second nerf is fine, that's all you'll need
[Sliver Armor]
[Ebon Battle Standard of Honor]
[By Ural's Hammer!] ([Intensity] is fine too)

You should be doing about 48 damage per sliver hit depending on your various ranks. Broodmother normally will go down before the sliver runs out. As soon as your get the recharge, go ahead and recast Channeling, Magnetic Aura (and Mindbender too if you are using it). This will aid in your energy not getting drained by Mantra of Resolve absorbing interrupts. When Sliver starts to blink, recast your remaining bar again. Start pickup up your loot now! (";","space",";","space"....). Once your 2nd sliver runs out, the run is over. Zone out and do it again. You should get around 29-31 kills plus the Broodmother.

BTW. HUGE tip. If you didn't already know this trick: When you run our to Riven Earth, run back to Rata Sum through the gate, and run back out to Riven Earth again. Now when you type "resign" you will be right next to the gate every time. And PLEASE don't screw around worry about taking leechers (unless you really want to help someone), they DON'T do anything for your drops.

Use a SUPERIOR Earth run and staff with 20% enchanting mod. Some people like to use [Air of Superiority], but I feel it is unnecessary. 2 casts of boosted sliver armor is really all you need to get about 30 kills. A third cast to kill like 1-2 more is just a waste of time.
I've used a renewal sliver build with Mantra previously and I'd like to point out that my build is at least 20-30 seconds faster than this, especially after the mantra nerf, thanks for your input anyway.

Quote:
I guess you have Frozen Burst for a snare to prevent AoE fleeing, but does SF not eliminate too much of the damage for this? The snare is 100% required, it just keeps raptors snared for 1 extra MS which allows you to finish your chain, if you tested the build with and without you would see why.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Why use Deadly Paradox? It's not like Shadow Form will recharge fast enough to keep it up. Frees up a slot. I'll try the build though.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Changed Deadly Paradox for BUH and it works alright. 25 kills and you have to pick up your drops fast.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I'm used to using a Paragon hero with a Superior Command Rune to case [Enduring Harmony] and [Make Haste!] on you. This give you like 24 seconds of running time to aggro the cave without worry. As soon as they cast it, you flag them out toward the angorodons.

The main problem I'm having is scatter before they die and not being able to pick up my loot in time.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Sorry, but how is it harder? It makes SF uninterruptable and you cast it before aggro.

You have half cast anyway with Mindbender. You don't really think that the raptors will kill you in a split second, they might get 5 hits in 0.5 second but that's not nearly enough to kill, but it is to interrupt (even with deadly paradox). GoC absolutely prevents this and the fail rate is 0.

Edit: I had a run just now where I got 5+ hits, they caught up to me. I survived thanks to GoC, they probably would've interrupted with DP.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Every once in a while something can go wrong (lagburst, whatever). All I'm saying is that GoC is failsafe in situations where even with DP interruption is possible. I was just responding to the part where you said you had too many fail runs without DP. Look at the numbers. Without DP, the cast time of SF is 0.5s. With DP it's 0.33s. If you have too many fail runs without DP that means you get caught up with as well from time to time so no need to be smug about 'doing it wrong'. With GoC the cast time is 0.17s longer, not really a large window to get spiked to death right?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Better idea: Glyph of Sacrifice instead of Glyph of Concentration

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Quote:
Originally Posted by Dzjudz View Post
Failsafe suggestion: Glyph of Concentration instead of Deadly Paradox. Cast Mindbender then Glyph of Concentration before aggro, round them up and cast Shadow Form. You should round them up within 10 seconds so the 15 second of the glyph is more than enough.

build
I think the 15 seconds of Glyph of Concentration is not long enough especially if you have to run around the back side of the middle pillar to get the back group. I've done enough farming with my Ranger to know that I usually had to cast the Mist Form as I was running down the hill.

I agree with the build inventor, the deadly paradox is fine to prevent interruption, you really have to go out of your way to get interrupted.

Quote:
Originally Posted by firstfire View Post
Watch the video, if I wanted speed boost only I would use armor of mist, deadly paradox and mindbender are to stop interupt on SF. spending more time aggroing makes the run slower anyway right? Yeah, the build works fine as you posted it. I actually made a mistake entering in [Inferno] instead of [Phoenix] (similar appearance icon). That is why I wasn't getting them killed before they would scatter.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Yes GoS lasts enough time, rounding them up takes around 10 seconds. I usually wait a couple seconds before aggro so that when I start running the left group is patrolling towards me and there is no need to go left of the big pillar.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Tried this out. It works.

However, I find it somewhat "stressful" - you have to be pretty quick... lapses in concentration are punished by death... there seems to be little margin for error vs other methods... runs are fast, but so far the difference is not exactly huge vs my old method.

That probably just means I need more practice with this method. But there is one thing that bothers me, that I'm not sure whether practice will help: Once everything goes BOOM, you don't have much time to pick up drops before SF runs out (and after that, the boss will immediately crush you like a bug). You have even less time if you didn't get your Meteor Shower off before Mindbender ran out. And it's worse again if drops are not right at your feet (raptors were in the middle of scattering when they died).

Sometimes you get a BONANZA! and you get a ton of drops - in that case, will I actually be able to pick it all up? FirstFire, you've been running this a long time - presumably you've farmed event items... have you had any problems picking up large numbers of drops?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I was having a discussion about that with firstfire ingame. Yes, you really need Mindbender to last for Meteor Shower, and even then picking up all drops can be difficult. On the rare occasion that there are 12+ drops, you will likely die before picking them all up. Either you only pick up valuable items (leave common whites) or you res and go back to pick them up. A good trick is to spam semicolon ( and space after you kill them. This targets and picks up closest items.

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Dzjudz
View Post
I was having a discussion about that with firstfire ingame. Yes, you really need Mindbender to last for Meteor Shower, and even then picking up all drops can be difficult. On the rare occasion that there are 12+ drops, you will likely die before picking them all up. Either you only pick up valuable items (leave common whites) or you res and go back to pick them up. A good trick is to spam semicolon ( and space after you kill them. This targets and picks up closest items. Mmm. The thing is pickup is quite slow, even using semicolon-space (which I already do). There's the equivelent of a skill-aftercast for every pickup.

This is one of the things that closes the gap a little, between my old Sliver Armor method and this one... Sliver kills one at a time, so you're picking stuff up as it drops. Virtually no time is added to the run at the end for picking up loot.

I've been trying out the W/N concept of using a Paragon hero, on my old Ele build. I haven't got a paragon hero on my farming Ele yet, but I tried it with a Rt/P, and even with only 12 in Command... Vocal was Sogolon (12 in Resto) + Enduring Harmony + Make Haste was a long enough speed boost to last all the way to cave, and aggro the nestlings. With a P/Rt, I should end up with more time for aggro than using Mindbender.

If so, this would close the gap even further, and I'd have to look veeeery closely at whether this E/A method is really worth pursuing. Given that my old method feels a lot more forgiving and reliable, is more suited to my lazy and/or sucky nature, and might give more drops or at least more merch fodder (due to no AoE). And gold scrolls from killing the boss.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

You can use any speedboost to aggro. The thing is that you really need Mindbender since it halves casting time.

firstfire

Academy Page

Join Date: May 2009

E/A

Hi there Hissy, my viewpoint on this is that it is a more stressful build than some, but no more than W/N.

Regarding picking up drops, I certainly agree with semicolon/space but also when you get better at aggroing you will have mindbender for at least 2 maybe with of your damage spells.

The video isn't great due to screen recorder lag and I have got a good deal of practice in since then.

Picking up event drops is fine till u do something wrong and raptors spread, using deadly paradox recharges SF fast (a big advantage sometimes), so u can just run back and pick up drops. Generally I only go back if I have missed 2 or more big drops. (Grog+)

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

I actually liked this farm a lot last weekend. Since I'm not chasing Asuran, the lack of broodmother kill was a non issue. Once you get the rhythm down, it's very predictable. Probably the biggest "trick" is just watching the far group and timing your run into the cave just as they are crossing across the back and then you end up catching them as they run down the hill toward you. Having mindbender active for your Meteor Shower cast is huge.