KillTenRats.com Interview with Linsey Murdock and Isaiah “Izzy” Cartwright

Inde

Site Contributor

Join Date: Dec 2004

Some good stuff in this interview by KillTenRats. You'll want to head over and check it out:

How important is each profession’s identity? Does the second profession mechanic affect the identity of the professions?

Izzy: Obviously the secondary profession a player chooses is hugely important. It’s crucial that we have a strong primary profession which defines the character, but that secondary profession opens up a new matrix of tools you can manipulate. In effect, we don’t have ten professions in Guild Wars. When you factor in the secondary professions, we have close to a hundred classes in the game. We have two kinds of identities for all our professions – primary and secondary. Take an elementalist, for example. You play a primary elementalist a lot differently than you play a secondary elementalist. When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that.

Read the rest here - http://www.killtenrats.com/2009/09/1...ars-interview/

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

The funniest part in that interview was when Izzy said, "When we balanced Smiter's Boon..."

Nice find, I really like Kill Ten Rats's interviews.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Puebert View Post
The funniest part in that interview was when Izzy said, "When we balanced Smiter's Boon..."
Yeah Izzy really hates Smiters.

& I agree, good find right thar.

Inde

Site Contributor

Join Date: Dec 2004

It's uh... on the front page of GuildWars.com. DON'T YOU CHECK THE OFFICIAL SITE!

And I agree, the question KillTenRats asks are really spot on in their interviews. Great stuff Ravious!

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

Quote:
Originally Posted by Linsey View Post
We’ll be able to balance specifically for Sealed Deck without causing problems in other areas of game.
That is very interesting,I thought they couldnt change skills in seperate pvp area, I though that was a secondary reason HB is being removed.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Linsey: Monks are the primary solo farming classes for PvE, obviously.
I lol'ed. Nice SF denial there, tool.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

>When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that
So buff the Dervish?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I think they mean Xenex, by making the decks, they were able to choose which skills were available, and therefore balance those.

Scythe O F Glory

Scythe O F Glory

Krytan Explorer

Join Date: May 2008

New Jersey

League of Elite [LoE]

D/

Quote:
Originally Posted by Inde View Post

When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that.
What's a dervish?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

I thought it was really clear what they meant. Sealed deck play means they can ban or restrict certain skills or skill combinations all they want, which gives them an extra dimension to play with when trying to balance the format.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

This part was most interesting to me: "One of the big things we’re going to do is focus more on a smaller number of game types for GW2 instead of the fifteen or so game types in GW1".

So probably at least:

- World vs world pvp where you can join up solo
- GvG
- HA or its equivalent (maybe different # of people than GvG)
- Rated team arena (not necessarily 4v4)
- Random arena (just because it's so popular in GW1)

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Gigashadow View Post
This part was most interesting to me: "One of the big things we’re going to do is focus more on a smaller number of game types for GW2 instead of the fifteen or so game types in GW1".

So probably at least:

- World vs world pvp where you can join up solo
- GvG
- HA or its equivalent (maybe different # of people than GvG)
- Rated team arena (not necessarily 4v4)
- Random arena (just because it's so popular in GW1)
This list is too long. There's no need for the subpar nature of random arenas when World vs World can handle solo and groups for casual pvp fine. There is also no need for wildly divergent GvG and HA modes. Remember that HA takes place in the mists - but that's where world PvP is happening now.

What I would expect:

- world pvp
- rated gvg
- unrated/pug gvg (that was the purpose of HA, but we don't need separate maps/mechanics to accomplish it.)
- MAYBE a small team format, possibly with a sealed deck twist.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Izzy got the Assassin's niche wrong.

Also, When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that should be When a class isn't functioning like intended, we make sure it will.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Izzy
particularly for more casual players
so, that's why I always think Izzy's updates fail, I can't understand because I don't play enough

of course, smiter's booning smiter's boon immediately solved the smiting problem, I don't think Ogden agrees, but he's too much of a casual player to understand

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by Sarevok Thordin View Post
>When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that
So buff the Dervish?
Or... Nerf Soul Reaping?

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Quote:
Originally Posted by Gill Halendt View Post
Or... Nerf Soul Reaping?
Or revert ursan blessing and everyone beniefits.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by izzy
For Guild Wars, we had two big demographics of players — PvP and PvE — and we tried to make all of our skills work for both player sets. There are some skills that work well in both PvE and PvP, but not all of them. Going into Guild Wars 2, we now recognize that we have two different game types. We need to address the different needs of each game type without negatively affecting either one. If we don’t properly handle skills in both formats, we end up hurting both games. Every profession needs a niche in both game types. Right now in GW1 we have classes in PvE and PvP that are used very infrequently. As we enter GW2, we’re going to do a better job identifying these issues up front.
THIS is what shined the most IMO. It's nice to see that they are actually learning from all the mistakes and difficulties that have been made over the years (with new professions too).

Hopefully this means they will actually design GW2 so that all classes will have a place, instead of say mesmer being powerful in PvP, but lacking in PvE.

This actually puts a bit more faith in me for GW2, but I still can't wait to hear about the system they'll actually put in place, specifically PvE. PvE in GW1 is.. well... frankly it's pretty boring. A lot more challanging and fun then most other MMOs mind you, but the redundancy after reaching level 20 so quickly is a drag.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Mesmers manipulate how you’re able to play. They’re one of our primary hex classes and are good for interrupts and debuffs. They also have one of the stronger energy gain lines in the game.
That worked well in PvE before hard mode. I have yet to see much PvE split changes to help balance non-damage play styles for PvE play.

One huge difference between Guild Wars and Magic the Gathering is cost. The only possible way to be good at Magic is put hundreds of dollars every year for Standard or thousands for Vintage formats. Guild Wars lets good players play.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Linsey
(Mesmers) also have one of the stronger energy gain lines in the game.
This hasn't been true for years. Auspicious Incantation is decent, but only when you can't fit GOLE into a build or when GOLE on its own isn't enough.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by draxynnic View Post
This hasn't been true for years. Auspicious Incantation is decent, but only when you can't fit GOLE into a build or when GOLE on its own isn't enough.
Or when you aren't a Necromancer primary :|

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

Quote:
while we do updates every few months; we’re pretty similar in that regard
So true! Delayed updates ftw

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by ele pl View Post
So true! Delayed updates ftw
Ain't dat the truth and when they do they don't nerf what's needed to be nerfed for a year or so now....NERF SF damnit.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by draxynnic View Post
This hasn't been true for years. Auspicious Incantation is decent, but only when you can't fit GOLE into a build or when GOLE on its own isn't enough.
Power Drain is still very good, and Drain Enchantment is quite decent as well. But yeah, outside of that, inspiration has taken quite a lot of nerfs over the years.

lord of all tyria

Lion's Arch Merchant

Join Date: Mar 2007

You forget channeling. Protecting HA monks from needing to be good since the dawn of time.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

This interview is funnier than that April Fools' skill update they did.

Quote:
Could you briefly describe what you would consider to be each profession’s niche?
Bolded for emphasis:

Quote:
Izzy: Warriors are front line damage dealers with variable utility. They’re the most durable profession and are the best at dishing out Deep Wound and Knockdown.
Monks, Terratanks, and SF sins beg to differ.

Quote:
Linsey: Mesmers manipulate how you’re able to play. They’re one of our primary hex classes and are good for interrupts and debuffs. They also have one of the stronger energy gain lines in the game. In PvP, they can have a psychological effect on other players, making them second-guess themselves.
Um...what?

Quote:
Linsey: Monks are the primary solo farming classes for PvE, obviously. They’ve got strong condition and hex removal, and of course, they’re our main healers. Elementalists are both mid-line damage dealers and toolboxes. They have access to Blind, slow, ranged damage spells, and explodey AoE spells. Eles have high energy pools and can make strong use of secondary class skills, so they’re quite versatile.
Mr SF sin begs to differ.

And in the same paragraph, they mention elementalists. The same profession who can outheal and outprot monks at the same time with ER.

Also, Elementalists as damage dealers? Does Anet even play in HM?

I love that last sentence though. It's one of the few things Anet got right about the profession.

Quote:
Izzy: Assassins are lightweight DPS melee characters who have Shadow Step and really fast solo spike damage. With access to Poison, Bleed, and Dazed, Assassins are very good at applying conditions to a single target.
SF, MSDB...

Quote:
Dervishes specialize in AoE melee damage, enchantment manipulation, and self healing. They have easy access to Deep Wound, which makes them pretty formidable.
Scythe Warriors, Scythe sins, Scythe rits, and MSDB sins all beat mr Derv at the melee AoE game.

WTF is "enchantment manipulation"? Are they talking about enchantment spam? I sure hope not, because dervishes suck at that (and the entire concept is ridiculously underpowered, as well).

Mr Warrior laughs at Mr Dervish's self-healing as he easily beats him at it, while having better armor. Nevermind that the concept of self-healing is fail in PvE anyway.

Mr Scythe Sin can spam DW better than mr Dervish, too.

Quote:
Izzy: Paragons are durable support characters with a decent ranged attack. They have Chants, Shouts, Echoes, party heals and buffing, and easy access to Bleeding.
Come again?

Quote:
When we find a class combination where the secondary is stronger than the primary class, we usually end up changing that.
This is the best punchline I've heard in a long time.

E/Mo > Mo/X

W/D > D/X

A/D > D/X

A/E > all

Quote:
Izzy: Our goal is game balance, first and foremost.
Never mind. This is the best punchline I've heard in a long time.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by reaper with no name View Post
stuff
You might think they were paying equal attention to PvE and PvP in this interview, but they aren't. Not that there aren't things pvpers can take issue with, but you're not even speaking the same language as the interview.

Hyozanryu Sanada

Academy Page

Join Date: Oct 2009

New York

Mistral Kittens [Posh]

R/

LoL Linsey is gonna regret that there gonna be a LOT of angry TAers out there including myself.

Hyozanryu Sanada

Academy Page

Join Date: Oct 2009

New York

Mistral Kittens [Posh]

R/

And reaper, you are 100% right.