600/smite takes a blow from recent update
dark4190
No more Mantra of Resolve. I know that's gonna affect things for us 600's.
Such that:The Underworld build used Mantra to prevent a Savage Slash from a Bladed Aatxe. Some Dungeons needed Mantra to prevent interrupts, such as CoF and Arachni's Haunt. People are going to have to play the game to complete dungeons now, putting less money in our pockets
Thoughts?
Such that:The Underworld build used Mantra to prevent a Savage Slash from a Bladed Aatxe. Some Dungeons needed Mantra to prevent interrupts, such as CoF and Arachni's Haunt. People are going to have to play the game to complete dungeons now, putting less money in our pockets
Thoughts?
MercenaryKnight
CoF doesn't need mantra of resolve. They changed incendiary arrows to not interrupt a while back. I never ran with mantra of resolve even when they had interrupts. I ran LoD instead to help speed up killing undead. The enchanted interrupts are generally survivable as well. Just use shield of absorption and hit spirit bond right before it's about to end and you should survive.
Instead of mantra you can just use something else and use more planning.
Instead of mantra you can just use something else and use more planning.
mistokibbles
Just use mantra for important stuff like Spell Breaker
Eddie Frenzy Spam
I wasn't ever aware the Aataxe savage slash was a major issue and surely just using smart skill usage, i.e quarter second casts, pre-emptive cancel casts etc would avoid most interupts on key skills?
Hells Fury
It's an issue and it's serious. I would like to see you loud mouths tank aaxtes and skill cancel when there are more than 3 of them. Casting SoA would be nearly immposible and soa is not a signet to fake activate it to avoid rupt. All you pros cant "cancel" skill fast enough as much as they can spam rupts.
...it killed ability to farm jade brotherhood pff
...it killed ability to farm jade brotherhood pff
aga
The only dungeon that 600's really did NEED MoR was arachni's, but sins run that faster anyway. Try using mindbender? helps against the melee interupts, the mesmer interupts will interupt almost any spell that has a cast time, but you could always try faking =)
Ccat
I don't see why Wary Stance, Mantra of Concentration and Glyph of Concentration are out of the question. Finally people can move away from that ace-in the hole skill. Now, you need two skill slots to remain uninterruptable. Problem, tanks?
zelgadissan
The only 600/smiting I've ever done is CoF and DTSC, so I'm not a pro. I haven't needed Resolve for CoF since about run #3.
I haven't done other stuff so I can't comment on them, but I can say this - if you absolutely can't run CoF now because Resolve has been nerfed, you are horrible.
I haven't done other stuff so I can't comment on them, but I can say this - if you absolutely can't run CoF now because Resolve has been nerfed, you are horrible.
MagmaRed
Does it hurt? Yes.
Does it kill? No.
600/Smite can still run in almost all the areas is did before. Some of those areas will be slower due to smaller aggro's, but it isn't a REQUIRED skill for a 600. And for areas that it is required, you still get 5 seconds of anti-interrupt, which should be enough to get the skills you need to cast completed. Am I upset it was changed? Yes, but only a little. I understand it was a powerful skill, and quite possibly overpowered, but it could have been a PvE/PvP split and allow a longer duration for PvE.
Does it kill? No.
600/Smite can still run in almost all the areas is did before. Some of those areas will be slower due to smaller aggro's, but it isn't a REQUIRED skill for a 600. And for areas that it is required, you still get 5 seconds of anti-interrupt, which should be enough to get the skills you need to cast completed. Am I upset it was changed? Yes, but only a little. I understand it was a powerful skill, and quite possibly overpowered, but it could have been a PvE/PvP split and allow a longer duration for PvE.
ThomOfDeath
Quote:
Originally Posted by Ccat
I don't see why Wary Stance, Mantra of Concentration and Glyph of Concentration are out of the question. Finally people can move away from that ace-in the hole skill. Now, you need two skill slots to remain uninterruptable. Problem, tanks?
I agree, Mantra of Concentration is as good as MoR.
riceangel
AV and SV for melee rupts
Unknown Duli
adapt overcome improvise..........
IronSheik
I run CoF on my wammo and my derv, you don't need mantra.
Only place this affected me out of 10~ dungeons is Rragar, since my SoA is savage bait.
Only now to someone who actually still 600/smites UW, you can't tank everything anymore.
Only place this affected me out of 10~ dungeons is Rragar, since my SoA is savage bait.
Only now to someone who actually still 600/smites UW, you can't tank everything anymore.
Neil Greene
Imagine having to work as a group OMG I say nerf the whole lot to prevent runners charging silly prices and the such. Bearing in mind the game is called Guild Wars not Solo Wars. I find playing as a team is more satisfying than getting someone to run it for you. When in a group you can plan strategy and have a hell of alot more fun. So yeah stop moaning about something trivial and join your guild for a much better experience.
Greaver
I have np's without mantra in UW, I use frenzy all the time. I don't see why most people can't do it. With smart skill casting your very unlikely to get hit by daze and rupts in UW meaning its still as easy as ever.
Greaver.
Greaver.
Sierraa
Quote:
Originally Posted by Neil Greene
Originally Posted by Guild Wars FAQ
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
I happen to not like other people, and the game can be played solo, especially with the introduction of heroes. It's just easier sometimes to run a dungeon without waiting for 7 other people to set bars/be ready. :]
On topic: I've never really used mantra of resolve in any of my 600/smite builds so it's really not affecting me. I still would kinda like to see a PvE/PvP split though. Elite Bushido
my 600 Rt, Necro, and Mesmer havent been hurt by this so i dont really care
Originally Posted by dark4190
Quote: Such that:The Underworld build used Mantra to prevent a Savage Slash from a Bladed Aatxe. Some Dungeons needed Mantra to prevent interrupts, such as CoF and Arachni's Haunt. Thoughts? only someone that cookie cuts would think this Spiritz
Greaver beat me to it lol
Was going to say i always used frenzy in uw so the loss of mantra isnt an issue for uw. Does a 600 rit in uw use mantra ? nope Does any other 600 except monk use mantra - nope So why does the monk need mantra - specially as 2 of us use frenzy lol. Other areas may be problematic but real players adapt the builds when skills are nerfed/buffed ( no offence ppl ) and we change - if anet never nerfed any skills then a lot of builds these days wouldnt exist at all. MisterB
I somehow managed to 600/smite in UW as N/Mo with a Mo/Me smite, but we didn't use Mantra of Resolve at all. I guess we were doing it wrong. I think we can still do it wrong some more after this update to the skill we didn't use.
Songbringer
I never ran MoR as a 600 in uw. I always ran bonetti's for unlimted energy allowing the nec to take out br for more damage. Honestly, only bad 600s need MoR to survive. Ecspecially in UW. Such and easy place to 600.
KZaske
So they shortened the duration of MoR. I don't see that as an issue. I don't know of a single good runner that used it.
sosycpsycho
It does not kill anything it only changes it, and I argue against it because of the same reason many do. If they want to phase out farming and promote team play do it, 100%.
If they want to continue to eliminate certain builds then making a power shift to another class to substitute for content than it is what it is, a waste of time. Anet needs the player base to attract new players and this is their way of slowing you down to keep you around longer, not balance. I don't mind it either way I am used to it but don't dress it up in a bow and refer to it as balance. People by majority are fine with nerfs and expect them in a game. But three quotes everyone should remember when they try to air their concerns in this forum- Those who never take anything too seriously have a distinct advantage over those who do. The IQ of a mob can be determined by taking the IQ of the dumbest member, and dividing by the number of members. The prime motivation for all human behavior is the need to feel superior to someone else. Find something else to farm or spend a day working on a new build to do it, let the forum users spend their time calling each other noobs for stating an opinion, and except the fact the skill is dead and be glad you got the time you did out of it. Captain Bulldozer superraptors
Quote:
Originally Posted by Captain Bulldozer
This.... QFT. Runners who needed MoR either should fail less or get a faster connection
dont know your trying to say, its based on timing of using your skills rather then connection
dark4190
When it comes down to it, a heavy interrupt area is not as simple as it used to be as 600/smite.
SURE, you can bring SV or AV and stop any melee interrupts.. SURE, you can be "pro" and avoid the interrupts from rangers/paragons.. SURE, you can have Spell Breaker on to avoid caster interrupts.. The only thing I wish to point out is that you can't just throw in Mantra of Resolve in your build and be un-interrupt able. Therefore making the 600 just a little bit less effective. Atro
Only problm I see with MoR is that people have to watch how they cast more often, other than that it should be a problem.
Hells Fury
Yup, not an issue at all. But find the use for it as it is after update. Won't be used in pvp at all cause Pious Concentration, Glyph of C. and Mantra of C. are more preferred. As for pve if you find use for it now, tell me. It will be popular as light of dwayna/second wind.
dark4190
haha! they reverted the skill back.. thats right, don't mess with us 600s!
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