A little help for Anet to prevent SC

Elrahir

Elrahir

Academy Page

Join Date: Feb 2008

Europe

[DVDF]

N/

Celerity has already been nerfed once.

Anet don't wanna nerf farming cause most of the players like it. Why remove what's the only fun thing left for long-time players who have done everything else in the game numerous of times? Too many people would stop playing if SF/600 was nerfed, we don't want that.

Why do you care if someone having fun farming a dungeon and get rich? At this point in the state of the game the economy doesn't matter much anymore imo.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

i say it and keep saying it...nerf prot spirit and deadly paradox and thats 90% of farming over...simple...if u dont like prot spirit being mentioned in a nerf ..tough its as much needed in them builds as SF is in perma bar nerrrrrrrfffff themmmm

FireWhale

Academy Page

Join Date: Feb 2009

W/E

why not just have another damage nerf. that way it'll affect speed clears by making them slower but it won't damage perma-tanking and running, which as others have said, isn't that bad of a problem.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by Axeman002 View Post
i say it and keep saying it...nerf prot spirit and deadly paradox and thats 90% of farming over...simple...if u dont like prot spirit being mentioned in a nerf ..tough its as much needed in them builds as SF is in perma bar nerrrrrrrfffff themmmm
If Deadly Paradox was nerfed they'd probably still be able to SC through extra cons, or terra would take over. Protective Spirit isn't the problem here, Shadow Form is, so if they were to listen to you results would be catastrophic. 55/600 is only moderate speed farming with usually 6 slots being taken up just for survivability, pretty bad if you mention SF's 2-3. It makes MQSC and MHSC possible, getting savior titles. The only other way it is possible to get savior is if you complete something like 90 HM books, which is ridiculous. 55 is necessary - it wasn't nerfed 4 years ago when it was quite clearly 'broken' and it won't be nerfed now. 600/smite is another case altogether however.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Axeman002 View Post
i say it and keep saying it...nerf prot spirit
Lack of punctuation and saying PS needs a nerf. No further reading required.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

i don't get why people are so hating one OP skill group (perma's)..but yet say anything about there beloved monk skills and its all 'oooh no don't touch yadda yadda'...if you want Anet to spoil people's enjoyment at least go the whole hog and nerf another OP proffession...the monk !

Think about it PS nerf ends 330 rit/monk...105 rit..600...55 necro/other proffesions...its needed for sure.

i hope the punctuation passed ure standards this time.......

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Axeman002 View Post
Think about it PS nerf ends 330 rit/monk...105 rit..600...55 necro/other proffesions...its needed for sure.
These are not problem builds because they don't create speed clear bullshit.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
These are not problem builds because they don't create speed clear bullshit.
they will when SF get the boot...and they already run 90% of dungeons with them.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

No, they won't. 55/600 usually needs 6 skills to solo like I said before and sins need 3 skills allowing for lots of room to tank Blackness and such. Monks can't damage and tank at the same time, and if they can it's very specific. SoJ only covers so much.

Besides, when SF gets nerfed, it's Ritway next probably, that functions without PS. Probably leads you to kill SoS but then it moves on to Terras, DP Warriors...where does it end? I'm probably likened to utter the obnoxious line 'hell why dont we nerf x and y then everyone will be happy right? right?!'..

Sure, clearing one of the hardest areas of the game in 15 minutes needs to be nerfed, but everything else is way under this crazy league.

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Just add few touching skills to monsters in uw..

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Axeman002 View Post
they will when SF get the boot...and they already run 90% of dungeons with them.
PS-based farm builds did not allow for things like UWSC prior to SF and Ursan; they will thus not allow for it after either.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

nerf prot spirit isnt the solution either, the skill is also important in various areas in HM where bosses can hit for over 300 in a single hit. prot spirit nerf would require more PvE related adjustments that will take too much time for Anet to figure out

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Copenhagen Master View Post
LOL dumb ... just dumb how about just adding monsters with skills that strip the SF it will stop all SC, nerfing the cons? RETARDED!!! OR better yet LEARN HOW TO FARM WITHOUT USING SF, 600 or 55!
People like this i completely disagree with...

As stated before a few times, the game worked great before cons came along. Im not saying that SF doesn't need a nerf, it does. But removing cons from the game also gives it that extra kick.

55 doesn't really need a nerf tbh...

600/Smite? Unsure. I use it quite alot, but it could do with toning down a bit. Nerfing to smitherines is a no no.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....

I remember farming Tombs with Shador Form before Nightfall was released. No Deadly Paradox yet, and Shadow Form lasted about 20 seconds max. Since you have a minute recharge, you would need to kill as much as you could while SF was active, then retreat to a safe location until SF recharged. This was done using Shadow of Haste. It was slow, but it worked well. With the addition of new skills and cons, I'm not sure HOW they can keep SF from being maintained 100% of the time. However, that is the only thing that needs to be done. Make it impossible to maintain all the time (perma) and things will be fine.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Elrahir View Post
Anet don't wanna nerf farming cause most of the players I know like it.
Fixed.

Because people you know aren't everyone.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by MagmaRed View Post
I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....

I remember farming Tombs with Shador Form before Nightfall was released. No Deadly Paradox yet, and Shadow Form lasted about 20 seconds max. Since you have a minute recharge, you would need to kill as much as you could while SF was active, then retreat to a safe location until SF recharged. This was done using Shadow of Haste. It was slow, but it worked well. With the addition of new skills and cons, I'm not sure HOW they can keep SF from being maintained 100% of the time. However, that is the only thing that needs to be done. Make it impossible to maintain all the time (perma) and things will be fine.
So nerf dozens of skills instead of a skill with a broken mechanic?

Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF?

I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused?

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by MagmaRed View Post
I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....
or we could just nerf Shadow Form..








No one else suffers that way.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

Quote:
Originally Posted by Yelling @ Cats View Post
So nerf dozens of skills instead of a skill with a broken mechanic?

Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF?

I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused?
because its the cons, extra needed skills that are necessary to speed up the recharge of SF and PvE only skills that has made the problem. SF wasnt abused like it is now when the recharge was 60 seconds, before essence of clerity, before deadly paradox and before glyph of swiftness. either fix everything or leave the build alone.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by R_Frost View Post
because its the cons, extra needed skills that are necessary to speed up the recharge of SF and PvE only skills that has made the problem. SF wasnt abused like it is now when the recharge was 60 seconds, before essence of clerity, before deadly paradox and before glyph of swiftness. either fix everything or leave the build alone.
So retarded...kind of glad that quit playing after reading posts like this. The average intelligence in the GW population is absolutely astounding.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Ccat View Post
Besides, when SF gets nerfed, it's Ritway next probably, that functions without PS. Probably leads you to kill SoS but then it moves on to Terras, DP Warriors...where does it end? I'm probably likened to utter the obnoxious line 'hell why dont we nerf x and y then everyone will be happy right? right?!'..

Sure, clearing one of the hardest areas of the game in 15 minutes needs to be nerfed, but everything else is way under this crazy league.
I'd love to see a pic of a team of rits or terra eles clearing the UW or FoW in <20 min. The problem I have with SF is that you can clear the UW quickly unlike SoS, terra eles, or 600/smite teams.

SF doens't needed to be nerfed for SC's to die, you can either completly change deadly paradox, remove the recharge from EoC, or add a condition that you cannot cast enchants in SF. Personally, I favor chaging EoC by removing the skill recharge and adding 15e instead. The recharge on the con was the reason Ursan racked up so much dps/kd chains, and even now it's still being abused. Whatever the case, I hope Anet decides to nerf UWSC sometime before the end of the year when they promised.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by The Drunkard View Post
I'd love to see a pic of a team of rits or terra eles clearing the UW or FoW in <20 min. The problem I have with SF is that you can clear the UW quickly unlike SoS, terra eles, or 600/smite teams.

SF doens't needed to be nerfed for SC's to die, you can either completly change deadly paradox, remove the recharge from EoC, or add a condition that you cannot cast enchants in SF. Personally, I favor chaging EoC by removing the skill recharge and adding 15e instead. The recharge on the con was the reason Ursan racked up so much dps/kd chains, and even now it's still being abused. Whatever the case, I hope Anet decides to nerf UWSC sometime before the end of the year when they promised.
I actually think terras CAN do UW in 20 minutes...Depends on what part of SF is nerfed if they can do it after the nerf though.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

My point was that clears need to be brought down to a point where it's acceptable. <20 minutes is unacceptable, I'm thinking an hour or so. Getting the game's biggest prize up to 4 times every hour is absurd.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

The only real problem is the existance of stupidly overpowered skills. Don't try to find ways around that. Imba skills are the core of the problem, and it's so easy to fix.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Stop trying to get 'around' the problem. The problem is SF.

Destroy it, then destroy anything else that provides similar levels of invincibility.

daky

daky

Lion's Arch Merchant

Join Date: Mar 2006

R/

Quote:
Originally Posted by Cuilan View Post
Leave solo play for single player games or games meant for it.
Step 1: Remove heroes

Nothing wrong with using a solo build to farm. But when half the people in the game start to depend on different variants of a similar build, then yes I would agree that we do indeed have a problem.


~Unfaithful

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Yelling @ Cats View Post
So nerf dozens of skills instead of a skill with a broken mechanic?

Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF?

I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused?
I didn't say to nerf ANY skill. I mentioned several skills and items that contribute to the problem, which in my opinion is PERMA, not SF itself. I don't know how, or even care how it is changed. But creating a situation where SF works as it does now, but can't be maintained 100% of the time will cure the farming problems. It may be that to make the 'fix' I want, it will be a 'nerf' to Shadow Form. But that nerf could be simply to make it NOT work with skills like Glyph of Swiftness, Deadly Paradox, and Arcane Echo. If SF didn't work with those skills, then those skill wouldn't need to be changed.

I don't have answers, and never said I did. I simply don't see SF as the problem. I see the problem being in perma SF.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Quote:
Originally Posted by Yawgmoth View Post
The only real problem is the existance of stupidly overpowered skills. Don't try to find ways around that. Imba skills are the core of the problem, and it's so easy to fix.
Remember SY! is a Warrior skill, not a Paragon skill. Anet won't nerf it because it's a Warrior skill, but jump on every Paragon skill they can get (yeah, as if Finale of Restoration was OP in the first place -_-). This shows Anet are clearly biased to the limit, proving yet again their incompetence with the new update killing MoR even though it was never EVER the problem, SF was.

Seriously, picking on Paragons, the most undersupported and picked on class in the game and leaving 15 minute SC high and mighty is purely pathetic. They need to get their facts straight. At least by killing SF, a skill forcing people to play Assassins to be remotely involved in high-end metas, and leaving every other class in the dirt.