A little help for Anet to prevent SC
Elrahir
Celerity has already been nerfed once.
Anet don't wanna nerf farming cause most of the players like it. Why remove what's the only fun thing left for long-time players who have done everything else in the game numerous of times? Too many people would stop playing if SF/600 was nerfed, we don't want that.
Why do you care if someone having fun farming a dungeon and get rich? At this point in the state of the game the economy doesn't matter much anymore imo.
Anet don't wanna nerf farming cause most of the players like it. Why remove what's the only fun thing left for long-time players who have done everything else in the game numerous of times? Too many people would stop playing if SF/600 was nerfed, we don't want that.
Why do you care if someone having fun farming a dungeon and get rich? At this point in the state of the game the economy doesn't matter much anymore imo.
Axeman002
i say it and keep saying it...nerf prot spirit and deadly paradox and thats 90% of farming over...simple...if u dont like prot spirit being mentioned in a nerf ..tough its as much needed in them builds as SF is in perma bar nerrrrrrrfffff themmmm
FireWhale
why not just have another damage nerf. that way it'll affect speed clears by making them slower but it won't damage perma-tanking and running, which as others have said, isn't that bad of a problem.
Ccat
If Deadly Paradox was nerfed they'd probably still be able to SC through extra cons, or terra would take over. Protective Spirit isn't the problem here, Shadow Form is, so if they were to listen to you results would be catastrophic. 55/600 is only moderate speed farming with usually 6 slots being taken up just for survivability, pretty bad if you mention SF's 2-3. It makes MQSC and MHSC possible, getting savior titles. The only other way it is possible to get savior is if you complete something like 90 HM books, which is ridiculous. 55 is necessary - it wasn't nerfed 4 years ago when it was quite clearly 'broken' and it won't be nerfed now. 600/smite is another case altogether however.
Artisan Archer
Axeman002
i don't get why people are so hating one OP skill group (perma's)..but yet say anything about there beloved monk skills and its all 'oooh no don't touch yadda yadda'...if you want Anet to spoil people's enjoyment at least go the whole hog and nerf another OP proffession...the monk !
Think about it PS nerf ends 330 rit/monk...105 rit..600...55 necro/other proffesions...its needed for sure.
i hope the punctuation passed ure standards this time.......
Think about it PS nerf ends 330 rit/monk...105 rit..600...55 necro/other proffesions...its needed for sure.
i hope the punctuation passed ure standards this time.......
Zahr Dalsk
Axeman002
Ccat
No, they won't. 55/600 usually needs 6 skills to solo like I said before and sins need 3 skills allowing for lots of room to tank Blackness and such. Monks can't damage and tank at the same time, and if they can it's very specific. SoJ only covers so much.
Besides, when SF gets nerfed, it's Ritway next probably, that functions without PS. Probably leads you to kill SoS but then it moves on to Terras, DP Warriors...where does it end? I'm probably likened to utter the obnoxious line 'hell why dont we nerf x and y then everyone will be happy right? right?!'..
Sure, clearing one of the hardest areas of the game in 15 minutes needs to be nerfed, but everything else is way under this crazy league.
Besides, when SF gets nerfed, it's Ritway next probably, that functions without PS. Probably leads you to kill SoS but then it moves on to Terras, DP Warriors...where does it end? I'm probably likened to utter the obnoxious line 'hell why dont we nerf x and y then everyone will be happy right? right?!'..
Sure, clearing one of the hardest areas of the game in 15 minutes needs to be nerfed, but everything else is way under this crazy league.
Kenzo Skunk
Just add few touching skills to monsters in uw..
Zahr Dalsk
R_Frost
nerf prot spirit isnt the solution either, the skill is also important in various areas in HM where bosses can hit for over 300 in a single hit. prot spirit nerf would require more PvE related adjustments that will take too much time for Anet to figure out
ll Jamie ll
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LOL dumb ... just dumb how about just adding monsters with skills that strip the SF it will stop all SC, nerfing the cons? RETARDED!!! OR better yet LEARN HOW TO FARM WITHOUT USING SF, 600 or 55!
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As stated before a few times, the game worked great before cons came along. Im not saying that SF doesn't need a nerf, it does. But removing cons from the game also gives it that extra kick.
55 doesn't really need a nerf tbh...
600/Smite? Unsure. I use it quite alot, but it could do with toning down a bit. Nerfing to smitherines is a no no.
MagmaRed
I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....
I remember farming Tombs with Shador Form before Nightfall was released. No Deadly Paradox yet, and Shadow Form lasted about 20 seconds max. Since you have a minute recharge, you would need to kill as much as you could while SF was active, then retreat to a safe location until SF recharged. This was done using Shadow of Haste. It was slow, but it worked well. With the addition of new skills and cons, I'm not sure HOW they can keep SF from being maintained 100% of the time. However, that is the only thing that needs to be done. Make it impossible to maintain all the time (perma) and things will be fine.
I remember farming Tombs with Shador Form before Nightfall was released. No Deadly Paradox yet, and Shadow Form lasted about 20 seconds max. Since you have a minute recharge, you would need to kill as much as you could while SF was active, then retreat to a safe location until SF recharged. This was done using Shadow of Haste. It was slow, but it worked well. With the addition of new skills and cons, I'm not sure HOW they can keep SF from being maintained 100% of the time. However, that is the only thing that needs to be done. Make it impossible to maintain all the time (perma) and things will be fine.
Cuilan
Yelling @ Cats
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I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....
I remember farming Tombs with Shador Form before Nightfall was released. No Deadly Paradox yet, and Shadow Form lasted about 20 seconds max. Since you have a minute recharge, you would need to kill as much as you could while SF was active, then retreat to a safe location until SF recharged. This was done using Shadow of Haste. It was slow, but it worked well. With the addition of new skills and cons, I'm not sure HOW they can keep SF from being maintained 100% of the time. However, that is the only thing that needs to be done. Make it impossible to maintain all the time (perma) and things will be fine. |
Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF?
I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused?
Ccat
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I've said it before, so I'll say it again. Shadow Form does not need a nerf, it really doesn't. Perma, however, does. This means adjustments to Deadly Paradox, or Glyph of Swiftness, or Arcane Echo, or Essence of Celerity, or Candy Corn, or Gold Eggs, or Grail's of Might, or.....
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No one else suffers that way.
R_Frost
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So nerf dozens of skills instead of a skill with a broken mechanic?
Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF? I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused? |
Yelling @ Cats
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because its the cons, extra needed skills that are necessary to speed up the recharge of SF and PvE only skills that has made the problem. SF wasnt abused like it is now when the recharge was 60 seconds, before essence of clerity, before deadly paradox and before glyph of swiftness. either fix everything or leave the build alone.
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The Drunkard
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Besides, when SF gets nerfed, it's Ritway next probably, that functions without PS. Probably leads you to kill SoS but then it moves on to Terras, DP Warriors...where does it end? I'm probably likened to utter the obnoxious line 'hell why dont we nerf x and y then everyone will be happy right? right?!'..
Sure, clearing one of the hardest areas of the game in 15 minutes needs to be nerfed, but everything else is way under this crazy league. |
SF doens't needed to be nerfed for SC's to die, you can either completly change deadly paradox, remove the recharge from EoC, or add a condition that you cannot cast enchants in SF. Personally, I favor chaging EoC by removing the skill recharge and adding 15e instead. The recharge on the con was the reason Ursan racked up so much dps/kd chains, and even now it's still being abused. Whatever the case, I hope Anet decides to nerf UWSC sometime before the end of the year when they promised.
Life Bringing
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I'd love to see a pic of a team of rits or terra eles clearing the UW or FoW in <20 min. The problem I have with SF is that you can clear the UW quickly unlike SoS, terra eles, or 600/smite teams.
SF doens't needed to be nerfed for SC's to die, you can either completly change deadly paradox, remove the recharge from EoC, or add a condition that you cannot cast enchants in SF. Personally, I favor chaging EoC by removing the skill recharge and adding 15e instead. The recharge on the con was the reason Ursan racked up so much dps/kd chains, and even now it's still being abused. Whatever the case, I hope Anet decides to nerf UWSC sometime before the end of the year when they promised. |
Ccat
My point was that clears need to be brought down to a point where it's acceptable. <20 minutes is unacceptable, I'm thinking an hour or so. Getting the game's biggest prize up to 4 times every hour is absurd.
Yawgmoth
The only real problem is the existance of stupidly overpowered skills. Don't try to find ways around that. Imba skills are the core of the problem, and it's so easy to fix.
fenix
Stop trying to get 'around' the problem. The problem is SF.
Destroy it, then destroy anything else that provides similar levels of invincibility.
Destroy it, then destroy anything else that provides similar levels of invincibility.
daky
Step 1: Remove heroes
Nothing wrong with using a solo build to farm. But when half the people in the game start to depend on different variants of a similar build, then yes I would agree that we do indeed have a problem.
~Unfaithful
Nothing wrong with using a solo build to farm. But when half the people in the game start to depend on different variants of a similar build, then yes I would agree that we do indeed have a problem.
~Unfaithful
MagmaRed
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So nerf dozens of skills instead of a skill with a broken mechanic?
Why are people soooo against fixing SF's mechanic, and would rather destroy EVERYTHING besides SF? I mean really..."let's nerf cons, deadly paradox, goe, change underworld, add skills to monsters in underworld, and add new monsters to underworld instead of nerfing SF!". Really? Why is everyone so attached to this terrible skill that only has a purpose if it is abused? |
I don't have answers, and never said I did. I simply don't see SF as the problem. I see the problem being in perma SF.
Ccat
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The only real problem is the existance of stupidly overpowered skills. Don't try to find ways around that. Imba skills are the core of the problem, and it's so easy to fix.
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Seriously, picking on Paragons, the most undersupported and picked on class in the game and leaving 15 minute SC high and mighty is purely pathetic. They need to get their facts straight. At least by killing SF, a skill forcing people to play Assassins to be remotely involved in high-end metas, and leaving every other class in the dirt.