weapons in towns

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Would be cool if you could see the weapons on your back or something.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

It's bad enough they gave you zrank to flash your pathetic e-peen that no one cares about.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

As mentioned in alot of posts before me; Lag.

Quote:
Originally Posted by Zahr Dalsk View Post
Pointless.

/thread
This.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

NO I WANT MY GAME BLAND AND BORING!


Time to choose my defense from the noob list let's see...

e-peen

elitist

troll

carebear

wowfag

hmm THEY ALL WORK FOR ME!111

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Quote:
Originally Posted by Terra Jim View Post
It would cause lag though.

In conjunction with Foxbat's above explanation, the connection currently supplies the client data such as a player's co-ordinates, armour being worn, it's colour, the player's looks, emote(s), the title being worn and if a minipet is out. Add in the weapon set being held (this could constantly change) as well as the dye colour.

Pop that into a heavily populated area and you will get more lag - client and/or connection.
So basically you're saying you'd have to add data for the weapons being held and the dye colour.

Which is exactly, to the word, what I said.

Also I suggested to counter lag:

-people can only have 1 possible set they can show in outposts, which would solve the switching problem.

-they can reduce the maximum number of people per district to deal with the lag. Every district and instance is a different server by itself, that's how the gw engine works. The maximum number of people used to be lower when GW started out, so it's not like anyone would notice a difference.

And as for the lag on the client side, I also adressed that:

You can turn it off so you don't see it.

I literally repeated myself on every point.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by pansy malfoy View Post
A needed feature only for people who seem to think that other people care about what kind of weapons you have.
Pretty much...

Nobody really gives a f***. Honestly, I'd rather have collector items than ridiculous shit like Volt Spear. Eat that e-peen jimmy

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

The ability to hold/show weapons in outposts is a needed immersion element that Anet chose to leave out of GW1 for technical reasons.

It is a detriment to the game nonetheless. Along similar lines to the lack of jumping ability. GW1 is limited in several ways, it's just the game we've come to love.

"E-peen" or not, and considering the weak "lag" argument, it's still sad that you can't show people your sword and shield in town. Your weapons are a cherished part of your character.

Defending the exclusion of weapons from towns is like defending the installation of an 8-track player in a new Lexus. You can make the argument, but you're defending a low quality choice, and defending crappy choices is lame. Better to own up to the fact that it's crappy and resolve to improve next time.

Which leads us to GW2. I'm assuming we'll be seeing weapons in towns.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Quote:
Originally Posted by SeraCombi View Post
The ability to hold/show weapons in outposts is a needed immersion element that Anet chose to leave out of GW1 for technical reasons.

It is a detriment to the game nonetheless. Along similar lines to the lack of jumping ability. GW1 is limited in several ways, it's just the game we've come to love.

"E-peen" or not, and considering the weak "lag" argument, it's still sad that you can't show people your sword and shield in town. Your weapons are a cherished part of your character.

Defending the exclusion of weapons from towns is like defending the installation of an 8-track player in a new Lexus. You can make the argument, but you're defending a low quality choice, and defending crappy choices is lame. Better to own up to the fact that it's crappy and resolve to improve next time.
I have to say, I've never really felt the need to show my weapons off to people and I've had (and still got) some pretty rare weapons. It just doesn't interest me, especially in a game where perfect stat weapons can be free (ie collectors) and skins of any requirement don't have to be rare.

The choice between lag and showing weapons may seem lame now, but bear in mind the average specifications for this game were probably drawn up a few years before release. We're looking at anywhere between 5 and 7 years ago now. Think back to what your pc at that time could handle. I'm guessing its nothing compared to what your current model can. That was the choice the developers had. In my opinion, they made the right one. Hell I have a pretty good desktop now and even it struggles when I run from one end of Kamadan AD1 to the end with storage, loading up everyone's textures as they come into viewing range.

Quote:
Originally Posted by SeraCombi View Post
Which leads us to GW2. I'm assuming we'll be seeing weapons in towns.
GW2 won't have instanced towns, so yes you will.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Quote:
Originally Posted by SeraCombi View Post
The ability to hold/show weapons in outposts is a needed immersion element that Anet chose to leave out of GW1 for technical reasons.
It is a detriment to the game nonetheless. Along similar lines to the lack of jumping ability. GW1 is limited in several ways, it's just the game we've come to love.
"E-peen" or not, and considering the weak "lag" argument, it's still sad that you can't show people your sword and shield in town. Your weapons are a cherished part of your character.
Defending the exclusion of weapons from towns is like defending the installation of an 8-track player in a new Lexus. You can make the argument, but you're defending a low quality choice, and defending crappy choices is lame. Better to own up to the fact that it's crappy and resolve to improve next time.
Which leads us to GW2. I'm assuming we'll be seeing weapons in towns.
Well said.

In fact another argument I've heard is also false.

The notion that all the grinders and farmers have the same high-end equipment anyway (and people don't want to have it rubbed in their face that others have more ecto's).
I think the very fact that everyone can show weapons will actually create more diversity in desired weapons. If everyone can show off their end-game weapons and it turns out that these are mostly the same as everyone else, this will create a whole new demand for other weapons.
If anything I think the huge gap between the obsidian edges, crystalline swords etc and the other gear will become smaller, and the high end gear will be broader, if everyone could see what weapons others have.

The way it is now, the only people that see your weapons are those you group with and in pvp those you fight against. This does not encourage people to have unique weapons because the audience is small and it makes more sense to go for the most expensive ones.

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

Personally I think the lag arguement is bulloney. In my opinion, the data that constantly changes is player coordinates and that movement causes almost all the lag. Which is why they limited the number of mini pets to 25 (and probably dropped by 25 the number of players that could be in a district.) Adding a few more pixels to a stationary character for their weapon and the weapon's color is a one time data transfer that is small and would not cause lag. Drop a few more players from town like they probably did for mini pets and that could make up for it anyways. Think about all the movement they have added to town just in the last 12+ months: moving everlasting tonics, party point animations, crates of fireworks, crystal balls, new emotes. And yet somehow adding a few extra pixels for weapons is going to be the lag that kills town? No flipping way. Lag is caused by movement and sheer number of players in town. We do not have weapons solely because someone was not smart enough to think to add them, or they made the decision that it might be too scary for all you gangstas to have weapons in town. Who knows. And if the servers are so bad they can not handle the few extra pixels for weapons then they have wasted the millions they made off of GW1 and that does not bode well for GW2. That's my opinion.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Just say no to e-peen

dunky_g

dunky_g

Desert Nomad

Join Date: Dec 2005

[SNOW]

4 years into the game, this wont be implemented, because, really, no weapon is rare these days, so whats the point?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

meh, would look gaudy. too much stuff on everyone

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

How about how much wealth you have total in your account displayed over your head? )

jayebyrd00

Ascalonian Squire

Join Date: Jun 2009

Arcstars

R/

The trade window is perfect for showing off weapons. If you want to see anothers weapon, then invite to trade.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

i didn't say they should implement it...i just asked if there was any specific reason why and about 8 of these 40 posts answered the question...ty

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by Caw521 View Post
Possibly because of the Vampiric HP degeneration?
I don't think that's it. If you equip a VDS with "I have the power" on it, you get no degen, but you do still get your +5e, so it seems that even non-displayed weapon have their non-regen effects.