Numbered Conditions/Hexes

LeonHeat

Pre-Searing Cadet

Join Date: Aug 2009

Hey.
I thought it would be great idea to have the conditions/hexes numbered at the players health bar. For example, having a gray number (instead of the current gray arrow) for conditions and a purple number for hexes.
This could help a lot for condition/hex removers and easily give basic information about your teammates/foes.
What do you think?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. Don't see the need. You wouldn't be removing every single thing off of every single person, and priority hexes/conditions should just be called so the Monk knows. The number is meaningless.

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

/not signed. I do like the creativity but if you want to communicate what hexes you have on or what not use vent or ping.

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

/signed

It could work and wouldn't have any negative or QQ in the game. People could use vent/ping if they wanted so there would be no arguments ^.^

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Knowing how many is pointless. Knowing WHICH ones, and which order is all that is needed for removal. If you know someone has 4 hexes, but the Insidious Parasite on your warrior needs to be removed, it won't help you to know there are 4 unless you know IP is last and can be removed. If it is the first applied, and thus the last to be removed, knowing there are 4 won't help unless someone has Peace and Harmony.

Since we can already call what hexes/conditions are on us, and we have Vent/TeamSpeak for high end, this isn't needed.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Something for the ping like "my second hex is insidious parasite!" would be awesome, letting people know how deep stuff is.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by FoxBat View Post
Something for the ping like "my second hex is insidious parasite!" would be awesome, letting people know how deep stuff is.
This.

12charspleaseimplementthisanet

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by FoxBat View Post
Something for the ping like "my second hex is insidious parasite!" would be awesome, letting people know how deep stuff is.
i would much rather have this. unless you have a pnh monk then it's just lolilljustremoveeverythingnowyoureclean

LeonHeat

Pre-Searing Cadet

Join Date: Aug 2009

Like I said, it would easily give basic information about your teammates/foes and could be useful if someone has a lot of conditions, even if not important ones such as blind, while people can just call out important ones. It would help to easily remove pressure better (for example, while facing a team with tainted, it helps to tell who just has disease and who has more pressure on him).

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Aw... that would clutter healthbars way too much. We have there already many stuff.

I'd rather have an icon for shouts and chants than 8 numbers.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Maybe just a small number on top of the current arrow? And an option to enable/disable it.
/signed

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by FoxBat View Post
Something for the ping like "my second hex is insidious parasite!" would be awesome, letting people know how deep stuff is.
That would be neat with how hexes are added and removed.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Thenameless Wonder View Post
/signed

It could work and wouldn't have any negative or QQ in the game. People could use vent/ping if they wanted so there would be no arguments ^.^
You don't remember how much in the game changed as soon as they added the visual cue for deep wound. That change and a change listing off hexes/enchantments/conditions in a stack would be bad for the game.

Just as adding in the clock for morale boost changed GvG dynamic.