Confusion Condition
Nate112211
Added to some select skills maybe as a buff or something.
Basically, the confusion condition makes the enemy's screen become all distorted as if he were under the drunk affect. And no, they would not be able to remove it by turning off drunk effects.
Sorry if someone had this idea already, i checked the sticky but didn't find any.
What do you think..
Basically, the confusion condition makes the enemy's screen become all distorted as if he were under the drunk affect. And no, they would not be able to remove it by turning off drunk effects.
Sorry if someone had this idea already, i checked the sticky but didn't find any.
What do you think..
Shadow Sin
That would be more imbalanced than Deep Wound.
caballo_oscuro
deepwound isn't imbalanced. If you're not able to maintain your health at or near the breakpoint, maybe you deserve the DP you're getting... I like Deep Wound. Combined with bleeding... now stop qq'ing and learn to overcome your inadequacies.
As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart
As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart
Mikkelet
/notsigned - as it wouldn't help the current way of playing today
I like this idea rather more: condtion. Drowsiness (or sleepness :S) - you attack 50% slower,
I like this idea rather more: condtion. Drowsiness (or sleepness :S) - you attack 50% slower,
caballo_oscuro
Quote:
/notsigned - as it wouldn't help the current way of playing today
I like this idea rather more: condtion. Drowsiness (or sleepness :S) - you attack 50% slower, |
Signet. For 14...20 seconds, target foe and all adjacent foes move and attack 23...40% slower.
http://wiki.guildwars.com/wiki/Tryptophan_Signet
mathiastemplar
/notsigned
If anything.. Dazed should do this. But would be too imbalanced.
If anything.. Dazed should do this. But would be too imbalanced.
gerlin
It has already been suggested many times, and this condition is only useful in PvP as mobs don't get any affect from it. Also some people will receive lag because of the distortion and /rage at Anet.
??iljo
Quote:
As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart |
http://wiki.guildwars.com/wiki/Tongue_Lash
http://wiki.guildwars.com/wiki/Tongue_Whip
AmbientMelody
It doesn't work like that ... if you turn off post-processing option in the game, both alcohol as well as skills like mentioned dart will not cause distortion on your or target's screen. Plus, it's FPS killer for lower-end machines and would kill more people by hardware lag than by the skill itself. It's a fail idea if you ask me.
lilDeath
Great, that would make it a grand total of 1320 skills in GW.
(Not even mentioning it's a general terrible idea for a skill)
/notsigned
(Not even mentioning it's a general terrible idea for a skill)
/notsigned
sonofthort
Confusion: While confusion, you experience +1000 ping and -20 fps.
Nate112211
it's not a skill, its just a condition that works the same as drunk. People don't rage about high pings to anet when they are using alcohol do they?
sonofthort
people have the choice to use alcohol
MithranArkanere
Just having there "Drunk effects" instead "post-processing effects" is enough to discard the entire post.
An effect that affects control input or visual output is never a good idea in multi-player games. It's always just frustrating and annoying.
What something rendering your screen useless? Play Metal Gear Solid.
An effect that affects control input or visual output is never a good idea in multi-player games. It's always just frustrating and annoying.
What something rendering your screen useless? Play Metal Gear Solid.
Marty Silverblade
Removing players ability to see whats on their screen is a horrible mechanic. It has nothing to do with skill and how much you can memorise where your buttons are and how good your eyes are.
Definately /notsigned.
Definately /notsigned.
BlackSephir
I wonder how long would it take to remove that effect by changing gw.dat
IntrospectivePirate
Quote:
Added to some select skills maybe as a buff or something.
Basically, the confusion condition makes the enemy's screen become all distorted as if he were under the drunk affect. And no, they would not be able to remove it by turning off drunk effects. Sorry if someone had this idea already, i checked the sticky but didn't find any. What do you think.. |
How bout a skill called drink pusher?
If confusion were implemented i would like to see a condition which caused a character to attack allies and foes at random. This effect would have to be REALLY short as it would be quite powerful.
IntrospectivePirate
Nuclfus
At best, this seems like a condition that would simulate some form of "blindness" or something - why is that strangely familiar...
Haaa! Relax, I'm kidding. Though I'm not sure Confusion is such a good name... hey how about "Blurred Vision" eh? EH?
Haaa! Relax, I'm kidding. Though I'm not sure Confusion is such a good name... hey how about "Blurred Vision" eh? EH?
subarucar
Why not give Blackout a more realistic effect aswell while we are at it.
Shadow Sin
Quote:
deepwound isn't imbalanced. If you're not able to maintain your health at or near the breakpoint, maybe you deserve the DP you're getting... I like Deep Wound. Combined with bleeding... now stop qq'ing and learn to overcome your inadequacies.
As for OP, there's an effect from Madness darts which already causes this image distortion http://wiki.guildwars.com/wiki/Madness_Dart |
obsidian ectoplasm
Quote:
Stop being bad. Deep Wound is the only reason people are able to get clean spikes off. Otherwise our PvP would be lame the crap out of everyone with energy denial and hexway.
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ps ari. gobacktoaion
Shadow Sin
No. Shut Up boo. DW is definitely OP. 20% maximum of HP, 20% reduced healing. You're mad if you think DW isn't OPed, especially if it's covered by 2-3 other conditions.
EDIT: Thanks for correction
EDIT: Thanks for correction
Picuso
Shadow Sin
Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
lilDeath
Marty Silverblade
Short
My computer doesn't support drunk effects, so go for it. Doesn't affect me.
Zahr Dalsk
Eragon Zarroc
lol, a forced drunkeness effect? no thank you
Shadow Sin
Quote:
You seem to have the idea that spiking is bad. Care to explain?
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Edit: Think of it this way.
Deepwound = 20% heal reduction, 20% reduction of maximum HP
Blind = Melee attacks miss, no health or heal reduction
Burning, Poison = Damage per second, however, it does not reduce heal potential
Cracked Armor = Lowers the target's AL, but it does not cause heal reduction or health reduction
Daze = Spells have a longer cast time and are easily interruptable, but do not have health reduction
Crippled = Reduction in movement speed, but no health reduction