Confusion Condition

Nate112211

Academy Page

Join Date: Aug 2008

E/Mo

Added to some select skills maybe as a buff or something.

Basically, the confusion condition makes the enemy's screen become all distorted as if he were under the drunk affect. And no, they would not be able to remove it by turning off drunk effects.

Sorry if someone had this idea already, i checked the sticky but didn't find any.

What do you think..

Shadow Sin

Shadow Sin

Jungle Guide

Join Date: Feb 2007

Philippines

[Glad]

Mo/

That would be more imbalanced than Deep Wound.

caballo_oscuro

caballo_oscuro

Krytan Explorer

Join Date: Aug 2008

Aura

deepwound isn't imbalanced. If you're not able to maintain your health at or near the breakpoint, maybe you deserve the DP you're getting... I like Deep Wound. Combined with bleeding... now stop qq'ing and learn to overcome your inadequacies.

As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart

Mikkelet

Mikkelet

Academy Page

Join Date: Jul 2008

Rt/

/notsigned - as it wouldn't help the current way of playing today

I like this idea rather more: condtion. Drowsiness (or sleepness :S) - you attack 50% slower,

caballo_oscuro

caballo_oscuro

Krytan Explorer

Join Date: Aug 2008

Aura

Quote:
Originally Posted by Mikkelet View Post
/notsigned - as it wouldn't help the current way of playing today

I like this idea rather more: condtion. Drowsiness (or sleepness :S) - you attack 50% slower,
Tryptophan Signet is the closest you''ll get to that i believe
Signet. For 14...20 seconds, target foe and all adjacent foes move and attack 23...40% slower.

http://wiki.guildwars.com/wiki/Tryptophan_Signet

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

/notsigned
If anything.. Dazed should do this. But would be too imbalanced.

gerlin

gerlin

Frost Gate Guardian

Join Date: Sep 2007

W/

It has already been suggested many times, and this condition is only useful in PvP as mobs don't get any affect from it. Also some people will receive lag because of the distortion and /rage at Anet.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

Quote:
Originally Posted by caballo_oscuro View Post
As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart
and
http://wiki.guildwars.com/wiki/Tongue_Lash
http://wiki.guildwars.com/wiki/Tongue_Whip

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

It doesn't work like that ... if you turn off post-processing option in the game, both alcohol as well as skills like mentioned dart will not cause distortion on your or target's screen. Plus, it's FPS killer for lower-end machines and would kill more people by hardware lag than by the skill itself. It's a fail idea if you ask me.

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

Great, that would make it a grand total of 1320 skills in GW.
(Not even mentioning it's a general terrible idea for a skill)

/notsigned

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

Confusion: While confusion, you experience +1000 ping and -20 fps.

Nate112211

Academy Page

Join Date: Aug 2008

E/Mo

it's not a skill, its just a condition that works the same as drunk. People don't rage about high pings to anet when they are using alcohol do they?

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

people have the choice to use alcohol

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Just having there "Drunk effects" instead "post-processing effects" is enough to discard the entire post.

An effect that affects control input or visual output is never a good idea in multi-player games. It's always just frustrating and annoying.

What something rendering your screen useless? Play Metal Gear Solid.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Removing players ability to see whats on their screen is a horrible mechanic. It has nothing to do with skill and how much you can memorise where your buttons are and how good your eyes are.

Definately /notsigned.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I wonder how long would it take to remove that effect by changing gw.dat

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by Nate112211 View Post
Added to some select skills maybe as a buff or something.

Basically, the confusion condition makes the enemy's screen become all distorted as if he were under the drunk affect. And no, they would not be able to remove it by turning off drunk effects.

Sorry if someone had this idea already, i checked the sticky but didn't find any.

What do you think..
I think you should add to the screen effect that people with minimum hard ware get screwed in this deal. Their frame rate would likely also drop to nil, and perhaps cause freezes for some of them. I also find this to be unimaginative since you are just copying an already existent effect.

How bout a skill called drink pusher?


If confusion were implemented i would like to see a condition which caused a character to attack allies and foes at random. This effect would have to be REALLY short as it would be quite powerful.

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by Nate112211 View Post
it's not a skill, its just a condition that works the same as drunk. People don't rage about high pings to anet when they are using alcohol do they?
HMM

people dont use alcohol with the screen effect on if their comp cant handle it

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

At best, this seems like a condition that would simulate some form of "blindness" or something - why is that strangely familiar...

Haaa! Relax, I'm kidding. Though I'm not sure Confusion is such a good name... hey how about "Blurred Vision" eh? EH?

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

Why not give Blackout a more realistic effect aswell while we are at it.

Shadow Sin

Shadow Sin

Jungle Guide

Join Date: Feb 2007

Philippines

[Glad]

Mo/

Quote:
Originally Posted by caballo_oscuro View Post
deepwound isn't imbalanced. If you're not able to maintain your health at or near the breakpoint, maybe you deserve the DP you're getting... I like Deep Wound. Combined with bleeding... now stop qq'ing and learn to overcome your inadequacies.

As for OP, there's an effect from Madness darts which already causes this image distortion
http://wiki.guildwars.com/wiki/Madness_Dart
Stop being bad. Deep Wound is the only reason people are able to get clean spikes off. Otherwise our PvP would be lame the crap out of everyone with energy denial and hexway.

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Quote:
Originally Posted by Shadow Sin View Post
Stop being bad. Deep Wound is the only reason people are able to get clean spikes off. Otherwise our PvP would be lame the crap out of everyone with energy denial and hexway.
have to agree with Ari. deepwound not OP? what you on DW is the most important condition in game

ps ari. gobacktoaion

Shadow Sin

Shadow Sin

Jungle Guide

Join Date: Feb 2007

Philippines

[Glad]

Mo/

No. Shut Up boo. DW is definitely OP. 20% maximum of HP, 20% reduced healing. You're mad if you think DW isn't OPed, especially if it's covered by 2-3 other conditions.

EDIT: Thanks for correction

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Shadow Sin View Post
33% chunk of HP, 33% reduced healing.
AFAIK, it'¡s 20% "chunk of HP" and 20% reduced healing.

Shadow Sin

Shadow Sin

Jungle Guide

Join Date: Feb 2007

Philippines

[Glad]

Mo/

Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

Quote:
Originally Posted by subarucar View Post
Why not give Blackout a more realistic effect aswell while we are at it.
This is better than the OP's suggestion.
In fact I love it!

/signed

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Shadow Sin View Post
Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
You seem to have the idea that spiking is bad. Care to explain?

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

My computer doesn't support drunk effects, so go for it. Doesn't affect me.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Shadow Sin View Post
Thanks for the correction. Eitherway, DW is still overpowered, and is the main reason why spikes are able to get off.
ArenaNet considers spikes a valid part of PvP gameplay.

Except when they don't, of course.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, a forced drunkeness effect? no thank you

Shadow Sin

Shadow Sin

Jungle Guide

Join Date: Feb 2007

Philippines

[Glad]

Mo/

Quote:
Originally Posted by Marty Silverblade View Post
You seem to have the idea that spiking is bad. Care to explain?
Spiking, is NOT bad. Deep Wound is overpowered by itself, because of its ability to be manipulated for pressure and spikes. However, spikes in Guild Wars would be extremely hard to maneuver correctly because it is already very hard to spike down a target in a meta of ~600hp on a 60 al target with 16 (or 8) armor shield set and a +5 armor spear.

Edit: Think of it this way.

Deepwound = 20% heal reduction, 20% reduction of maximum HP

Blind = Melee attacks miss, no health or heal reduction

Burning, Poison = Damage per second, however, it does not reduce heal potential

Cracked Armor = Lowers the target's AL, but it does not cause heal reduction or health reduction

Daze = Spells have a longer cast time and are easily interruptable, but do not have health reduction

Crippled = Reduction in movement speed, but no health reduction