Is it me?

ambergris

ambergris

Frost Gate Guardian

Join Date: Jul 2009

CT. USA

Here Comes Trouble [HUGS]

.......or is the Galrath/Kessex Peak quest at Lion's Arch excessively and agonizingly long?

I've had to quit due to time constraints and lose all my progress.
(yeah, I know I'm whining again)

We, to the powers that be, (or at least I) need a rest stop somewhere in between.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Ahh, one of the coolest quests in the game.

Make your way to Temple of the Ages and use that as your starting point. More info here. GL.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Nearly all of the Prophecies quests are extremely long like this.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

All of Prophecies is long and tedious, better get used to it fast.

Obrien Xp

Obrien Xp

Krytan Explorer

Join Date: Jan 2009

Canada

The First Dragon Slayers [FDS]

It is long and can be challenging. I just did it from Toa.

ambergris

ambergris

Frost Gate Guardian

Join Date: Jul 2009

CT. USA

Here Comes Trouble [HUGS]

Quote:
Originally Posted by Olim Chill View Post
Ahh, one of the coolest quests in the game.

Make your way to Temple of the Ages and use that as your starting point. More info here. GL.
Yeah, we made it halfway past the Black Curtain and then the crew and I suffered a painful beating and unceremonious death at the hand of hourdes of minotaurs and another large group of beasts whose name escapes me at the moment.

I was nearly there but couldn't stay on and now must begin again in LA.

Darnit! (pardon my French)

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by ambergris View Post
Yeah, we made it halfway past the Black Curtain and then the crew and I suffered a painful beating and unceremonious death at the hand of hourdes of minotaurs and another large group of beasts whose name escapes me at the moment.

I was nearly there but couldn't stay on and now must begin again in LA.

Darnit! (pardon my French)
Someone needs a run to ToA.

Seriously, feel free to PM me your build(s) and I can give some advice on how to deal with those rancid mobs.

Chuba

Chuba

Lion's Arch Merchant

Join Date: Aug 2005

Finland

New Dragons [NDR]

Long, enjoyable quest that takes you to beautiful areas you wouldn't visit in the game otherwise if you just follow the missions... what's not to like? Like people before me said, it's best done from ToA, which also houses a few quests and is an end location for one quest that starts from another "forgotten" location: Fishermen's Haven (not to mention access to FoW and UW).

MarkusParkus

MarkusParkus

Lion's Arch Merchant

Join Date: Oct 2008

Plymouth, Uk

[TPoN]

A/P

And Also You Can Get A 8Person Party From ToA.. Making The Mission ALOT Easier!
Good Luck

Bob Slydell

Forge Runner

Join Date: Jan 2007

I never understood the quest. I had to have gotten it when I was still new to the game and it took me like 2-3 year until I finally felt like walking 10 miles into the wildernesss with no outpost stops (from TOA) to kill some idiot and get crap rewards. Btw, galrath's slash is a sword attack named after a guy with an axe...gg.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Yes it was long on the other hand getting the items for Nickolas was easy as there were plenty of mobs to kill.

And of course there is always next weeks quest wherever that is.

Beginning to think about dedicating a character as presearing to visit Nickolas there too.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Most people take the quest on their first character because they get excited about the 4k XP. Whether they complete it or not, they seldom take the quest on any other character.

But, as said, everything in Prophecies is long. This was to allow you to garner the XP needed to boost your levels. Though, actually, I don't think the quests in Factions and Nightfall are much shorter.

Good luck and have your party get to Temple of Ages first.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

That quest hasn't mattered since EoTN. EXP can be gained far more quickly out there, and the item reward is just plain garbage, pretty much like the rest of the Proph quests.

I agree /w everyone else that said this is a quest that you take on your first char and never do again.

If it wasn't for the skill quests, there would be no point in starting a char in proph IMO.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by ambergris View Post
Yeah, we made it halfway past the Black Curtain and then the crew and I suffered a painful beating and unceremonious death at the hand of hourdes of minotaurs and another large group of beasts whose name escapes me at the moment.
Yep, get to ToA and start from there. Once you get to the place where your party got whupped (I beleive you were facing Minotaurs and Fen Trolls and those tree thingies), the key is to take it slowly and watch the patrol routes before taking anything on. It's easy for newbies to get swamped in that spot.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Gennadios View Post
If it wasn't for the skill quests, there would be no point in starting a char in proph IMO.
<SARCASM>After all, everyone knows that the story doesn't matter, only the rewards.</SARCASM>

But, yeah, the Galrath quest is *NOT* worth it. Especially not when you first get it (level 10-12, usually). Hell, even with a level 20 player, 3 level 20 Heroes, and 4 Henchidiots out of the Temple of Ages it's a very nasty quest...

ambergris

ambergris

Frost Gate Guardian

Join Date: Jul 2009

CT. USA

Here Comes Trouble [HUGS]

I WAS trying to get to the ToA but I guess I should have started from Divinity Coast instead of LA.

Now that would make more sense, no?

Quote:
Originally Posted by Kook~NBK~ View Post
Yep, get to ToA and start from there. Once you get to the place where your party got whupped (I beleive you were facing Minotaurs and Fen Trolls and those tree thingies), the key is to take it slowly and watch the patrol routes before taking anything on. It's easy for newbies to get swamped in that spot.
Who you callin' a newbie??? I'm a 2 month veteran! Bwahahahaha!

ambergris

ambergris

Frost Gate Guardian

Join Date: Jul 2009

CT. USA

Here Comes Trouble [HUGS]

Quote:
Originally Posted by ogre_jd View Post
<SARCASM>After all, everyone knows that the story doesn't matter, only the rewards.

But, yeah, the Galrath quest is *NOT* worth it. Especially not when you first get it (level 10-12, usually). Hell, even with a level 20 player, 3 level 20 Heroes, and 4 Henchidiots out of the Temple of Ages it's a very nasty quest....</SARCASM>
Fixed it. BTW - I wholeheartedly agree!

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by ambergris View Post
Yeah, we made it halfway past the Black Curtain and then the crew and I suffered a painful beating and unceremonious death at the hand of hourdes of minotaurs and another large group of beasts whose name escapes me at the moment.
Sounds like you need to learn how to pull. If you stand in that area, you're putting your party in the middle of a million minotaur patrols, and you will get overwhelmed.

Basically just get a longbow or flatbow and find a safe place (somewhere where there are no patrols, though it needs to be somewhat close to the patrols). Flag your henchmen at that point, move ahead and attack one of the minotaur patrols. Once they start heading toward you, move back to your henchies so that the mob is isolated from the rest of the patrols. You are then safe from being overwhelmed by everything else. Keep in mind the mobs won't chase you forever (they'll break off eventually), and if this happens you need to move the henchies safe spot closer.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

1. Tyria is long and tedious like everyone else pointed out.
2. Blahblahblah get used to it, blahblahblah.


I honestly find the long and tediousness of Tyria a lot more amusing then nightfall. Least it's not a quest that has a dozen of other quests that branch off. AKA: Command Post.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The only thing nice about that quest was the reward for it is a furious axe with a perfect mod, which CAN be salvaged from the axe. Back when weapon mods were worth something it was kinda a nice profit.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by ogre_jd View Post
<SARCASM>After all, everyone knows that the story doesn't matter, only the rewards.</SARCASM>

But, yeah, the Galrath quest is *NOT* worth it. Especially not when you first get it (level 10-12, usually). Hell, even with a level 20 player, 3 level 20 Heroes, and 4 Henchidiots out of the Temple of Ages it's a very nasty quest...
Spoken like somebody who only plays one char.

If you're still doing the sub-par weaponry reward quests and reading all the quest dialogue after your third or 4th char, drop me a line and tell me your secret.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, just leave ur character afk outside in a relatively safe area that has been clear of mobs?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

You should easily be able to get to ToA without encountering minotaurs. Sounds like you are WAY off course if you're trying to get to ToA. Also, you should have made a stop in Bergen Hot Springs when you got to Nebo Terrace, so you don't have to go all the way back to LA to restart. Or, you can start from Beetletun, which is still much closer to Cursed Lands than LA.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by HawkofStorms View Post
The only thing nice about that quest was the reward for it is a furious axe with a perfect mod, which CAN be salvaged from the axe. Back when weapon mods were worth something it was kinda a nice profit.
It's a 14-19 long sword with short sword skin actually.
10%furious hilt IS salvagable from this quest reward - goes well with DS warrior

Quote:
Spoken like somebody who only plays one char.

If you're still doing the sub-par weaponry reward quests and reading all the quest dialogue after your third or 4th char, drop me a line and tell me your secret.
i did this quest while nick was down there, i have 18chars across 2 accounts
prophecies is still fun

Malla13

Malla13

Frost Gate Guardian

Join Date: Feb 2009

Angeldustrial Bonsai Muffins [FFS]

N/Me

That quest is like a right of passage for all my new prophecies characters. If I've got an hour to kill and no pressing in-game business I'll have a character jog across Kryta. I have a collection of victory screenshots in front of the floating castle for all of my girls who finish it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Sounds like you are having issues with aggro control and mapping more than the quest is too tough. As noted, ToA is a better starting point not only for the 8 man team, but also for the proximity. But even if you were in the wrong place, if you are level 13 or higher, and using a fully loaded team with appropriate choices in class/build, none of the monsters should be a team wipe. The only Minotaurs I know of in that area are the ones right outside the gate to Kessex Peak. If you manage the aggro correctly, at most you will have to fight 6 of them at once, but usually 2 at a time. The Verata groups will give you a MUCH greater challenge, especially if you don't learn how to pull and manage aggro.

ambergris

ambergris

Frost Gate Guardian

Join Date: Jul 2009

CT. USA

Here Comes Trouble [HUGS]

Thank you all. As I said earlier, I haven't made it to the ToA yet so I cannot start from there.

LOL, last night I tried to get there from Divinity Coast through the Eye of (whatever) mish and didn't get any closer. I missed the sequence because I believe I was run from Bergen Hot Springs or somewhere to Lions Arch a while ago. (see what happens when you cheat)

I really do suck at this game.

I did get a kick out of knocking down villagers with the Eye and watchin' them pop back up so it was enjoyable in that sense.

Thanks for bearing with my nonsense and stupid questions.