Red Hawt Sin's Dungeon Guide
optymind
I've been running dungeons for a few months now, and it is time to post to the world. Also, this is how I, personally, run things. After months I got tired of running and I ran out of things to buy.
UPDATED: October 8th. Enjoy farming bloodstone caves.
MY GEAR: Sup vigor, Sup shadow arts, 3 attunement, 5 radiant --- Various shields with +10AL vs dmg (you'll figure out what you need per dungeon), Spear of enchanting, Staff of enchanting, Zealous scythe of enchanting, Longbow of enchanting, Zealous daggers of enchanting. Switch as needed.
Note: Mods if you merge this thread, I will remove all the content. This is my thread. I'm just going to take the wiki maps and use paint on them.
Sepulchre of Dragrimmar #7 Consumables: Floor 1: Bday Cupcake + Green candy Floor 2: Bday Cupcake (optional)
[dragrimmar;OwZTkY/8ZS6jHRnBZIXkHKVE3BA]
Follow pink line, then yellow, then green, enter floor 2.
Collect money at floor 2 start. Walk to circle and you will find Avalanche which you will silver down. After they are dead, all of them, walk with the elementals to the boss. You will silver ONLY the boss to start, and use the pink line (outer edge) so you don't die. After he is dead, kill the shattered. Have your customers run to next res shrine, die, res at shrine, collect chest.
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Arachni's Haunt #14 Consumables: Floor 1: Bday Cupcake + Essence Floor, Colored candy (optional) Floor 2: Bday Cupcake + Essence + Red + Blue + Green Candy (yes all 3) and one of these: Candy Corn/Grail/Golden egg for +1 attributes
[arachni;OwZTkY/8ZiHRnBZIXkHKV0lB3BA]
Follow the line. In the poison dart room, hug the wall like it is your mother. Once past the 2nd poison room, just run to the door to floor 2. It is closed and you don't have a key, but if you just run into the door it loads. It's a bug and I'm sure anet will fix it.
Collect money floor 2 start. Follow yellow line to obtain torch. Follow pink line to get to arachni. You will earn 100k+ per run so you can afford the cons I listed. This brings cast time to 0.1s for SF and 0.2s for regular non sin 1s cast spells. You will still get interrupted by bloodweavers's anthem of disruption so make sure you run away and quickly cast. Round up everything in boss room and put them on poison. Run away, cast sf, drag mobs to poison until they die. Use torch to pop Arachni, silver, and then kill the paragon boss on other egg set. Clear path for customers. Have customers bring run builds and run to chest.
UPDATED: October 8th. Enjoy farming bloodstone caves.
MY GEAR: Sup vigor, Sup shadow arts, 3 attunement, 5 radiant --- Various shields with +10AL vs dmg (you'll figure out what you need per dungeon), Spear of enchanting, Staff of enchanting, Zealous scythe of enchanting, Longbow of enchanting, Zealous daggers of enchanting. Switch as needed.
Note: Mods if you merge this thread, I will remove all the content. This is my thread. I'm just going to take the wiki maps and use paint on them.
Sepulchre of Dragrimmar #7 Consumables: Floor 1: Bday Cupcake + Green candy Floor 2: Bday Cupcake (optional)
[dragrimmar;OwZTkY/8ZS6jHRnBZIXkHKVE3BA]
Follow pink line, then yellow, then green, enter floor 2.
Collect money at floor 2 start. Walk to circle and you will find Avalanche which you will silver down. After they are dead, all of them, walk with the elementals to the boss. You will silver ONLY the boss to start, and use the pink line (outer edge) so you don't die. After he is dead, kill the shattered. Have your customers run to next res shrine, die, res at shrine, collect chest.
__________________________________________________ __________________________________________________ _____
Arachni's Haunt #14 Consumables: Floor 1: Bday Cupcake + Essence Floor, Colored candy (optional) Floor 2: Bday Cupcake + Essence + Red + Blue + Green Candy (yes all 3) and one of these: Candy Corn/Grail/Golden egg for +1 attributes
[arachni;OwZTkY/8ZiHRnBZIXkHKV0lB3BA]
Follow the line. In the poison dart room, hug the wall like it is your mother. Once past the 2nd poison room, just run to the door to floor 2. It is closed and you don't have a key, but if you just run into the door it loads. It's a bug and I'm sure anet will fix it.
Collect money floor 2 start. Follow yellow line to obtain torch. Follow pink line to get to arachni. You will earn 100k+ per run so you can afford the cons I listed. This brings cast time to 0.1s for SF and 0.2s for regular non sin 1s cast spells. You will still get interrupted by bloodweavers's anthem of disruption so make sure you run away and quickly cast. Round up everything in boss room and put them on poison. Run away, cast sf, drag mobs to poison until they die. Use torch to pop Arachni, silver, and then kill the paragon boss on other egg set. Clear path for customers. Have customers bring run builds and run to chest.
optymind
Bogroot Growths #10 Consumables: Floor 1: Bday Cupcake (optional) Floor 2: Essence, Bday cupcake
Jimmy made a point I forgot: Bring Party wipe DP removal. I've use candy canes and a powerstone in rare cases. Your customers NEED to be able to run to shrines. Having them bring IAU is advised as one of their 8 skills to run.
[bogroot;OwZTkY/8ZS6jHRnJXkHqU0lB3BA]
Have customers weapon kill a frog so the other opens the door. Run to floor 2.
Collect here. It may sound unorthodox, but I'm tired of scammers, and I know I can finish the run so I make customers pay here. At the first circle is the ever fun incubus dodgeball game. You will need to find the best path without incubus, dodging them if needed, and using shadow refuge as a cover enchantment. Also, customers should be running with you, this is called the shrine hopping game. Have all customers bring run builds as it is the only way for them to get to chest. All will die once per shrine and until you reach the boss. At the 2nd circle is the boss key, kill him, get the key, use it. 3rd circle is the boss. Kill him and his 2 amini friends.
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Darkrime Delves #5 Consumables: Floor 1-3: Cupcake
[darkrime;OwZi8xjMJ9xjozUK6WST2Ah7AA]
This build is now a degen build using 13 crit for energy. Time is shortened by a few mins.
I don't think I need to make a guide as a friend already did it. I never really enjoyed running darkrime so I told him to ruin it. We learned the dungeon together like 3 months ago. Just check out the guide here: http://pvx.wikia.com/wiki/Build:A/E_Darkrime_Delves The only difference is, I use a cupcake always as it is needed IMO.
Jimmy made a point I forgot: Bring Party wipe DP removal. I've use candy canes and a powerstone in rare cases. Your customers NEED to be able to run to shrines. Having them bring IAU is advised as one of their 8 skills to run.
[bogroot;OwZTkY/8ZS6jHRnJXkHqU0lB3BA]
Have customers weapon kill a frog so the other opens the door. Run to floor 2.
Collect here. It may sound unorthodox, but I'm tired of scammers, and I know I can finish the run so I make customers pay here. At the first circle is the ever fun incubus dodgeball game. You will need to find the best path without incubus, dodging them if needed, and using shadow refuge as a cover enchantment. Also, customers should be running with you, this is called the shrine hopping game. Have all customers bring run builds as it is the only way for them to get to chest. All will die once per shrine and until you reach the boss. At the 2nd circle is the boss key, kill him, get the key, use it. 3rd circle is the boss. Kill him and his 2 amini friends.
__________________________________________________ ________________
Darkrime Delves #5 Consumables: Floor 1-3: Cupcake
[darkrime;OwZi8xjMJ9xjozUK6WST2Ah7AA]
This build is now a degen build using 13 crit for energy. Time is shortened by a few mins.
I don't think I need to make a guide as a friend already did it. I never really enjoyed running darkrime so I told him to ruin it. We learned the dungeon together like 3 months ago. Just check out the guide here: http://pvx.wikia.com/wiki/Build:A/E_Darkrime_Delves The only difference is, I use a cupcake always as it is needed IMO.
optymind
Rragar's Menagerie #2 Consumables: Floor 1: Bday Cupcake, Essence, Armor Floor 2: Essence, Bday cupcake Floor 3: Bday Cupcake, Essence
Also use VANGUARD TITLE at all times. Bring a +10AL vs fire shield also.
[rragar;OwZTkY/8ZiHRnBZIXkHKVMND3BA]
Use cons, cast SF next to circle 1, pick up keg, move to door, blow up door, recast SF most likely. Go to next circle. You must kill the Charr Prophet first. Have silver target him by moving around and having the group space out. Kill him, then the Warden, the rest of his group, move onto the next room, silver Rragar for the key. Follow the red line to next powder keg, blow door, run to floor 2.
Straight forward, run to Rragar, silver, get key, go to floor 3.
Collect money, and tell your customers to run to boss LOCK. You will have to sometimes aggro mobs out of the way. When you reach the room outside the bosskey, tell your customers to leave and go to boss lock. Then you go to boss key, silver all. Everything must die before boss key spawns. Make sure you don't stand to corpses or explosion hits you. Get key, run to Rragar and customers. Have customers bring damage and stand behind the rock. You tank and they kill. Get chest and go back to doomlore happy.
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Secret Lair of the Snowmen #17 Consumables: Essence+Bday cupcake
[secretlair;OwVTMY/8ZiHRnhF0GsUEGwEwlBA]
This is a silly dungeon to run. I've ran it about 5 times purely for book credit and a little cash for doing it. You basically round up everything in the dungeon and kill it. Go to dungeon key, kill him, go to final boss, kill him. The only thing is, the NPC MUST MAKE IT TO THE END. Tell customers to kill any odd mobs that are still alive and get that NPC to the finish. It's really annoying just because of the NPC.
Also use VANGUARD TITLE at all times. Bring a +10AL vs fire shield also.
[rragar;OwZTkY/8ZiHRnBZIXkHKVMND3BA]
Use cons, cast SF next to circle 1, pick up keg, move to door, blow up door, recast SF most likely. Go to next circle. You must kill the Charr Prophet first. Have silver target him by moving around and having the group space out. Kill him, then the Warden, the rest of his group, move onto the next room, silver Rragar for the key. Follow the red line to next powder keg, blow door, run to floor 2.
Straight forward, run to Rragar, silver, get key, go to floor 3.
Collect money, and tell your customers to run to boss LOCK. You will have to sometimes aggro mobs out of the way. When you reach the room outside the bosskey, tell your customers to leave and go to boss lock. Then you go to boss key, silver all. Everything must die before boss key spawns. Make sure you don't stand to corpses or explosion hits you. Get key, run to Rragar and customers. Have customers bring damage and stand behind the rock. You tank and they kill. Get chest and go back to doomlore happy.
__________________________________________________ _______________
Secret Lair of the Snowmen #17 Consumables: Essence+Bday cupcake
[secretlair;OwVTMY/8ZiHRnhF0GsUEGwEwlBA]
This is a silly dungeon to run. I've ran it about 5 times purely for book credit and a little cash for doing it. You basically round up everything in the dungeon and kill it. Go to dungeon key, kill him, go to final boss, kill him. The only thing is, the NPC MUST MAKE IT TO THE END. Tell customers to kill any odd mobs that are still alive and get that NPC to the finish. It's really annoying just because of the NPC.
optymind
Slavers' Exile sub bosses: Consumables: All but thomm: Essence+Bday Cupcake+Red candy For Thomm: Bday cupcake, Alcohol
[slaversame;OwVTI4x8ZiHRnhF0GUDQ0xEwlBA]
First 3 bosses are done as a/me. Thomm is done VSF style in NM with customers, go back to town and switch to a/e.
Follow yellow line to key, obtain key, follow blue line to boss. At boss room, aggro the outside groups (this is for channeling) and target the distractor. Use CoP to interrupt choking gas. Kill everything, some things res (cleaver, dominator), so it is kind of tricky.
Thomm is the blue line and rand is yellow. Go to rand, use CoP on distractor to interrupt choking gas. Kill stuff, cleaver and dominator have hard res.
Run to dungeon key then run to boss's door. The door won't open until the enemies by it die. Kill them and soon touchers will spawn. Back up so the touchers "staff" you and then use auspicious incantation+ethernightmare+cop. Do this a few times until they are dead. Enter boss room, the dreamer has hard res. Kill everything, the summoner is quite annoying with his taste of death.
[slaversame;OwVTI4x8ZiHRnhF0GUDQ0xEwlBA]
First 3 bosses are done as a/me. Thomm is done VSF style in NM with customers, go back to town and switch to a/e.
Follow yellow line to key, obtain key, follow blue line to boss. At boss room, aggro the outside groups (this is for channeling) and target the distractor. Use CoP to interrupt choking gas. Kill everything, some things res (cleaver, dominator), so it is kind of tricky.
Thomm is the blue line and rand is yellow. Go to rand, use CoP on distractor to interrupt choking gas. Kill stuff, cleaver and dominator have hard res.
Run to dungeon key then run to boss's door. The door won't open until the enemies by it die. Kill them and soon touchers will spawn. Back up so the touchers "staff" you and then use auspicious incantation+ethernightmare+cop. Do this a few times until they are dead. Enter boss room, the dreamer has hard res. Kill everything, the summoner is quite annoying with his taste of death.
optymind
Slavers' Exile boss: Duncan Consumables: Essence, Grail, Blue Candy, Bday Cupcake, Alcohol
[duncan;OwZTkY/8ZiHRnBZIXkH6rCnE3BA]
It's pretty obvious. Run to boss. The touchers WILL kill you, just run away with your speed boost from consumables. Feel no pain is so you can get touched more and not die. Lose aggro of the touchers by death charging onto Duncan, cast Ebon->Stone->Silver and repeat until dead. Run back to customers and get money. For them to get chest you must aggro mobs and let them pass. Have them bring running builds.
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Bloodstone Caves #11 Consumables: Bday cupcake+Colored Candy of your choice
[bloostone;OwZTkY/8ZS6jHRnBZIXkHylBnEA]
Gather enemies in the yellow circle and take to the yellow X following the blue path. Burn them. Cheap isn't it? Environmental effects win bloodstone caves. Have your team kill the incubus after the flames and then take the boss to the flames at the second X and get key. Use your customers as bait for the next incubus set and run to floor 2.
Gather in the yellow circle and silver. Customers kill anything remaining and then move to incubus at pink dots. Customers kill and move over to boss key. Longbow pull the boss and silver down. Skeletons will own you.
Collect money, run to boss, silver, win.
[duncan;OwZTkY/8ZiHRnBZIXkH6rCnE3BA]
It's pretty obvious. Run to boss. The touchers WILL kill you, just run away with your speed boost from consumables. Feel no pain is so you can get touched more and not die. Lose aggro of the touchers by death charging onto Duncan, cast Ebon->Stone->Silver and repeat until dead. Run back to customers and get money. For them to get chest you must aggro mobs and let them pass. Have them bring running builds.
__________________________________________________ _______________
Bloodstone Caves #11 Consumables: Bday cupcake+Colored Candy of your choice
[bloostone;OwZTkY/8ZS6jHRnBZIXkHylBnEA]
Gather enemies in the yellow circle and take to the yellow X following the blue path. Burn them. Cheap isn't it? Environmental effects win bloodstone caves. Have your team kill the incubus after the flames and then take the boss to the flames at the second X and get key. Use your customers as bait for the next incubus set and run to floor 2.
Gather in the yellow circle and silver. Customers kill anything remaining and then move to incubus at pink dots. Customers kill and move over to boss key. Longbow pull the boss and silver down. Skeletons will own you.
Collect money, run to boss, silver, win.
optymind
Catacombs of Kathandrax #1 Consumables: Floor 1: Bday cupcake Floor 2: Bday cupcake Floor 3: Bday cupcake, Essence (optional), Armor (optional) -- Also, some party wide DP removal is needed.
[kathsolo;OwZj0xf84QSf8I6M5iliNQuM4OA]
I want to note that monks that run this dungeon annoy me. They ask for a sin to solo 2 levels for a "free" run. Well, it isn't free for them if you make that poor sin solo 67% of the dungeon for you. That is all.
Run to the giant area circled. Find and kill the Flame Guardian, he has a random spawn. Next, kill the wurm for key. Go to floor 2.
Run to circle (boss key) and obtain it. Go to floor 3.
Collect floor 3 start. You will instruct your customers to bring damage skills, 1 of these 8 being PI (pain inverter). You will have the customers clear the first room with you tanking. Next have all customers stand on eachother, and go pull the Flame Djinn. Tell the customers to use PI on the flame djinn and he will kill himself for key. After you obtain the key, we get to play the shrine hopping game. Everyone needs to make it to the last shrine, next to boss. Aggro mobs away from customers as needed so they can get there easier. To kill the final boss, use the same strat with the Flame Djinn, everyone bunches up, and u are a little forward. Have them PI, and the customers could die, but that is fine as the PI on him when his casts Searing Flames really owns him. This make take a few tries (party wipe) but the djinn will die to this method within a few minutes.
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Oola's Lab #13 Consumables: Floor 1: Essence, Armor, Bday cupcake Floor 2: Blue or Red Candy, Bday cupcake Floor 3: Red or Blue candy, Bday cupcake
[oolas;OwZTkY/8ZS6jHRnJXkHim0lB3BA]
I use essence/armor to guarentee I don't die. If you find you are having no trouble at all then you can drop them. Anyways, run to the circle. Use a longbow to pull xien ALONE. Back up toward some spiders (they are fuel for silver) and kill xien. Go to floor 2.
Follow yellow line to the green. Go to Golem and get the Flux. Cast SF before picking up flux, if you cast sf with flux you do not get 20% enchant bonus. Drag the golem to the energy storage. Takes 4 of these. Run to floor 3 following the blue line.
Collect floor 3 start. 2 Methods here. Method 1: Customers take damage Method 2: Customers take running skills. I prefer method 1 as it is safer and less annoying. Method 1 you tank the golems and customers kill and then you tank the boss and they kill that also. Get chest and no one dies. Method 2, you run to boss and go to the back corner so flames don't hit you. Cast silver armor + use summoning stone to kill boss. Tell customers to run to chest. This is annoying since customers could die running then everyone must die to res.
[kathsolo;OwZj0xf84QSf8I6M5iliNQuM4OA]
I want to note that monks that run this dungeon annoy me. They ask for a sin to solo 2 levels for a "free" run. Well, it isn't free for them if you make that poor sin solo 67% of the dungeon for you. That is all.
Run to the giant area circled. Find and kill the Flame Guardian, he has a random spawn. Next, kill the wurm for key. Go to floor 2.
Run to circle (boss key) and obtain it. Go to floor 3.
Collect floor 3 start. You will instruct your customers to bring damage skills, 1 of these 8 being PI (pain inverter). You will have the customers clear the first room with you tanking. Next have all customers stand on eachother, and go pull the Flame Djinn. Tell the customers to use PI on the flame djinn and he will kill himself for key. After you obtain the key, we get to play the shrine hopping game. Everyone needs to make it to the last shrine, next to boss. Aggro mobs away from customers as needed so they can get there easier. To kill the final boss, use the same strat with the Flame Djinn, everyone bunches up, and u are a little forward. Have them PI, and the customers could die, but that is fine as the PI on him when his casts Searing Flames really owns him. This make take a few tries (party wipe) but the djinn will die to this method within a few minutes.
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Oola's Lab #13 Consumables: Floor 1: Essence, Armor, Bday cupcake Floor 2: Blue or Red Candy, Bday cupcake Floor 3: Red or Blue candy, Bday cupcake
[oolas;OwZTkY/8ZS6jHRnJXkHim0lB3BA]
I use essence/armor to guarentee I don't die. If you find you are having no trouble at all then you can drop them. Anyways, run to the circle. Use a longbow to pull xien ALONE. Back up toward some spiders (they are fuel for silver) and kill xien. Go to floor 2.
Follow yellow line to the green. Go to Golem and get the Flux. Cast SF before picking up flux, if you cast sf with flux you do not get 20% enchant bonus. Drag the golem to the energy storage. Takes 4 of these. Run to floor 3 following the blue line.
Collect floor 3 start. 2 Methods here. Method 1: Customers take damage Method 2: Customers take running skills. I prefer method 1 as it is safer and less annoying. Method 1 you tank the golems and customers kill and then you tank the boss and they kill that also. Get chest and no one dies. Method 2, you run to boss and go to the back corner so flames don't hit you. Cast silver armor + use summoning stone to kill boss. Tell customers to run to chest. This is annoying since customers could die running then everyone must die to res.
optymind
Frostmaw's Burrows #5 Consumables: Floor 1,2,4,5 Essence+Bday Cupcake+Red Candy+Alcohol Floor 3: Full Conset, Alcohol
[frostmaw;OwZTkY/8ZS6jHRnJXkHylhmEnEA]
This is the hardest and longest dungeon to run. You will need to do a test run or two at least to practice, but the payout is amazing.
You're probably thinking this is an easy short level. There are a ton of avalanches and you will need to kill some or they will frozen burst you to death. After the avalanche gauntlet make your way to the door and meet some wurms. Scythe them for energy and kill them and go to floor 2.
Follow the yellow until you get to my path split. There are incubus at one of the paths and it is random which. Follow green or pink until you safely make it to door. Kill stuff at door, go to floor 3.
You must tell customers to bring ROJ or URSAN or large crazy damage as this floor can't be run... properly. Even sinfully sinful posted a solo build but as he said, he died and prefers this for customers. Anyways, this level is so fun because you get to tank and customers get to roj/ursan stuff to death. Incubus spawns are in the blue circles (the major spawns of 8) and there are incubus in other spots too. After you have exhausted your customers, move to floor 4.
Dodge incubus, go to the end of floor 4, kill stuff, go to floor 5.
Bring customers into boss room, have them defeat some wurms into Kinslayer spawns. Tell them to die. Drag Kinslayer slowly to the snowballs and he will die in 1 hit to a snowball. Collect chest and /dance.
[frostmaw;OwZTkY/8ZS6jHRnJXkHylhmEnEA]
This is the hardest and longest dungeon to run. You will need to do a test run or two at least to practice, but the payout is amazing.
You're probably thinking this is an easy short level. There are a ton of avalanches and you will need to kill some or they will frozen burst you to death. After the avalanche gauntlet make your way to the door and meet some wurms. Scythe them for energy and kill them and go to floor 2.
Follow the yellow until you get to my path split. There are incubus at one of the paths and it is random which. Follow green or pink until you safely make it to door. Kill stuff at door, go to floor 3.
You must tell customers to bring ROJ or URSAN or large crazy damage as this floor can't be run... properly. Even sinfully sinful posted a solo build but as he said, he died and prefers this for customers. Anyways, this level is so fun because you get to tank and customers get to roj/ursan stuff to death. Incubus spawns are in the blue circles (the major spawns of 8) and there are incubus in other spots too. After you have exhausted your customers, move to floor 4.
Dodge incubus, go to the end of floor 4, kill stuff, go to floor 5.
Bring customers into boss room, have them defeat some wurms into Kinslayer spawns. Tell them to die. Drag Kinslayer slowly to the snowballs and he will die in 1 hit to a snowball. Collect chest and /dance.
Scythe O F Glory
Dude, I love you.
JimmyNeutron
Nice guide Red Hawt Sin. One comment for Bogroot in case some of the new runners don't know.
Since you're dying a lot to hop from shrine to shrine, runner should bring DP removal for party. Shrine jumping doesn't work too well if the people you are running die at the shrine constantly due to high DP and at 60% DP for everyone in HM, we all know what happens next.
Since you're dying a lot to hop from shrine to shrine, runner should bring DP removal for party. Shrine jumping doesn't work too well if the people you are running die at the shrine constantly due to high DP and at 60% DP for everyone in HM, we all know what happens next.
Champion Oni
^^ also a note for when running assassins, make them change their secondary profession is they are a/e, itll stop lots of scams
Dzjudz
Great guide, very helpful. I'll try some of these builds sometime soon .
P.S. It's sliver, not silver .
P.S. It's sliver, not silver .
dr love
red ur the bomb diggity!
2 things about Oola's:
You can bring the big bad golem on lvl 2 to the flux charger. then drop spam on him.
And you don't need sliver for all dungeons i think just ebsoh and asuran scan with daggers is better and safer than sliver against boss golem
2 things about Oola's:
You can bring the big bad golem on lvl 2 to the flux charger. then drop spam on him.
And you don't need sliver for all dungeons i think just ebsoh and asuran scan with daggers is better and safer than sliver against boss golem
danny21
hahahahaha nice one mate gg with guide, good job :P
Dzjudz
Lol Frostmaw in a snowball, genius!
Thenameless Wonder
I love you man! I better start using this b4 SF is nerfed
vgfanatic2
Nice guide. One question about Frostmaw's, though. When practicing this build, could you bring nuker heroes and henchmen for the 3rd and last floor? Also, how long does it take?
novawhiz
very, very nice guide. wish i had this when i was learning to run dungeons on sin.
I still cant get frostmaw that well. I mean i can do it but i dont feel comfortable enough to run people.
I still cant get frostmaw that well. I mean i can do it but i dont feel comfortable enough to run people.
MercenaryKnight
Very nice help and hope to see more people running dungeons. Maybe i'll manage to find a few test runs to join and get some dungeons done hopefully.
Great Dwarf Weapon
Nice Guide
Mr.Kotte
Five stars, I was waiting for someone to post this.
byteme!
Quote:
Originally Posted by optymind
Bring customers into boss room, have them defeat some wurms into Kinslayer spawns. Tell them to die. Drag Kinslayer slowly to the snowballs and he will die in 1 hit to a snowball. Collect chest and /dance.
For all the times I've been doing Frostmaw THIS NEVER occured to me. Thank you very much. 10/10
Silicon Based
Nice guide indeed, very systematic, but gee were do you get all the consumables, you use loads of'em
optymind
vgfanatic: im sure you could take nuker heroes. the main thing is you need to get past floor 3, a large incubus gauntlet. 5-8mins per floor and 15-20 floor 3.
silicon: at my prime i had 200+ of each colored candy, stacks of cupcakes, and at least 50 consets. i started as a poor sin, buying cupcakes and candies as i could, and eventually had enough to stockpile as i ran many, many times a day.
silicon: at my prime i had 200+ of each colored candy, stacks of cupcakes, and at least 50 consets. i started as a poor sin, buying cupcakes and candies as i could, and eventually had enough to stockpile as i ran many, many times a day.
CE Devilman
well...I call it bullshit.
all I see is a few jpg´s from http://wiki.guildwars.com/wiki/Dungeon
slap on paint and U can run it..!
U got no jpg of a dead boss and/or Dungeon chest..!
info:
BU+drunk master+red+green+blue rock candies do not stack in speed..max speed is 33%
(any combo U do max out to 33% speed)
all I see is a few jpg´s from http://wiki.guildwars.com/wiki/Dungeon
slap on paint and U can run it..!
U got no jpg of a dead boss and/or Dungeon chest..!
info:
BU+drunk master+red+green+blue rock candies do not stack in speed..max speed is 33%
(any combo U do max out to 33% speed)
Nemesis of God
Good guide + helpful!
Cracko
Quote:
Originally Posted by CE Devilman
well...I call it bullshit.
all I see is a few jpg´s from http://wiki.guildwars.com/wiki/Dungeon
slap on paint and U can run it..!
U got no jpg of a dead boss and/or Dungeon chest..!
info:
BU+drunk master+red+green+blue rock candies do not stack in speed..max speed is 33%
(any combo U do max out to 33% speed)
yes, he can.
all I see is a few jpg´s from http://wiki.guildwars.com/wiki/Dungeon
slap on paint and U can run it..!
U got no jpg of a dead boss and/or Dungeon chest..!
info:
BU+drunk master+red+green+blue rock candies do not stack in speed..max speed is 33%
(any combo U do max out to 33% speed)
yes, he can.
optymind
Max IMS is 33%, which we all knew. Your point?
impulsion
Rock candies reduce skill activation times, that is what makes them good...
aga
Rock candies are also good, because if you cripple/tar/ice dart or any other snare type thing, they will make you run faster, maybe even back upto 33% with enough. Which is vital if you want to get a decent time in places where snaring is an issue, UW espcially.
Sife
Hey, for sepulcher, I can't kill the boss. I'm in the areas indicated on the picture, but I still take damage occasionally. Also, I run out of energy kinda often. The best I've had was about getting him to half health. Any tips or some way to make it easier? :x
CE Devilman
Zealous Spear +5E +20% Enchanting
offhand 12E and Focus Cores and inscriptions U see fit.
Rock Candy helps on Attack speed..this way U never run dry.
offhand 12E and Focus Cores and inscriptions U see fit.
Rock Candy helps on Attack speed..this way U never run dry.
Hell_Matt
When trying oolas with the build posted i realised that autoattacking without any atts in EBSOH actually did a decent amount of damage to the boss...so from now on i run this:
[Oola's Daggers;OwZj0lf8YS8ISf6M5i1gpZ4O0kA]
I normally use an essence for the first level just to make the run a bit easier, 2nd level would be identical, and 3rd you just run to the boss and autoattack to death. Because you are not dealing elemental damage it doesnt trigger his annoying aoe making a lot easier to do.
If you plan on taking candies put in asuran scan in for crit agility.
[Oola's Daggers;OwZj0lf8YS8ISf6M5i1gpZ4O0kA]
I normally use an essence for the first level just to make the run a bit easier, 2nd level would be identical, and 3rd you just run to the boss and autoattack to death. Because you are not dealing elemental damage it doesnt trigger his annoying aoe making a lot easier to do.
If you plan on taking candies put in asuran scan in for crit agility.
drunknzelda
As much as I prefer the name "Silver Armor" over "Sliver armor", it's the latter. You used Silver every time, misread the skill? ^^
Could use some more text, explain morw about some dangers like in SoD.
Still, no one else has made the effort to make anything close to this, and it might make me try a new dungeon some time so thanks for that ^^
Could use some more text, explain morw about some dangers like in SoD.
Still, no one else has made the effort to make anything close to this, and it might make me try a new dungeon some time so thanks for that ^^
Shanks R Us
Quote:
Originally Posted by CE Devilman
37er
This post is very awesome and, you sir, have just won the game.
Razon
Lol gg dude, this is an awesome guide. Anet must nerf SF now xD
Errant Venture
Just want to note for Duncan, i run with dash over feel no pain and you don't need to use grail. What you do is hit dash as soon as the touchers pop and you put enough distance between yourself and them that they don't try to touch you. Ofc if you die it becomes a fair bit harder b/c the touchers have spawned already. Essentially you have to run past the touchers and once you have breat past a group immediately dash to put distance between you and them. does the trick quite nicely and saves you time + 2k