I heard GW has nice pvp system but not easy to understand!!
almohandes
I read in many thread how nice GW`s pvp system
So can anyone tell me what is that make GW`s pvp system not easy to
understand and how diffrent than wow??
So can anyone tell me what is that make GW`s pvp system not easy to
understand and how diffrent than wow??
sonofthort
guildwars is unlike any other game because of it's skill system and attribute system. What makes it complicated is that you have hundreds of skills to choose from, but you can only have 8 skills on your bar at one time, and you cant change your bar until you are back in a town. Therefore, there are sooo many build possibilities to choose from, not to mention you have to mix the skills with an attribute spread and proper equipment. Games like wow place a much larger emphasis on grinding for armor, while guild wars places that emphasis on grinding for skills, so I see it as a game that is based on amazing strategy and creativity with your skills rather than a game about having good gear.
kupp
GW's system is based on SKILL not gear, and the number of skills, thousands of combinations, and the role each profession can primarly perform creates a very dynamic pvp battle, much like an RTS and some FPS can get. It's complex and skill based, it's not some simple minded (ridiculous) thing like wow.
almohandes
thanks for answer
i`m E/monk can you please provide me web link that show me thiese biulds?
i`m E/monk can you please provide me web link that show me thiese biulds?
SpiritThief
http://www.guildwarsguru.com/forum/s...php?t=10314574
Good advice and a good place to start for all your basic needs.
Good advice and a good place to start for all your basic needs.
turbo234
Steps_Descending
There is also a wiki dedicated to archiving builds. But a warning : the majority are far from optimal and you WILL be put back at your place if you start to think a build is strong because it's there.
On topic : a lot of metagame differences comes from the GW engine.
8 skills mean you generally a only 1 long cooldown skill and that builds are focussed on doing 1 thing, doing it right, and doind it a lot (short cooldown). The only exception might be long lasting AoE effect (ward mostly), but I'm not sure they are still used.
Most format are closer to small-scale BGs than arena. If you come looking for wow-caliber arenas, you probably won't love what you'll find.
Gameplay-wise : there is no instant cast (most spells actually have an aftercast delay 0.5 sec generally) and a melee can't attack and move at the same time. So the jobs will feel really different and snares/stuns are even probably more important for kills than for cc.
Talking about cc, the closest you have to cc in GW is someone interupting/knockdowning you or blind (90% miss chance)
And there is no jump or falling down. So if a wow fight could look like a very complex FPS, in GW it looks like a RTS from the perspective of a single unit. No 3d, follow the roads, no running and shooting, and sometime movements look weird because of the attack/run animation change. That beign said, we have found ways to play with the no-cc and limited movement, don't go thinking it's game breaking.
One last thing, damage reduction form the healer/support is more important than wow, where it's more heal and the melee limits the damage. (That doesn't mean the melee will not try to avoid the blows anyway)
But the best wya to see for yourself would be to use the in-game observer mode if you have an account or trial already.
EDIT : Is that any way to greet a possible new player???
You might be surprised by the complexity of some pvp matches in wow Kupp.
OK, I'll give it to you it starts getting hot at high level play, when gears stops mattering that much and where you can't rely solely on your gear superiority to get you victory. But I have seen friends winning match with inferior gear (and even getting to decent level with joke gear), granted I've also seen them loose by skill-less button mashing Cleave-team (imagine bringing sabway in TA (with PvE version skill)).
There are actually a couple of points where wow is more skill-intensive than GW.
On topic : a lot of metagame differences comes from the GW engine.
8 skills mean you generally a only 1 long cooldown skill and that builds are focussed on doing 1 thing, doing it right, and doind it a lot (short cooldown). The only exception might be long lasting AoE effect (ward mostly), but I'm not sure they are still used.
Most format are closer to small-scale BGs than arena. If you come looking for wow-caliber arenas, you probably won't love what you'll find.
Gameplay-wise : there is no instant cast (most spells actually have an aftercast delay 0.5 sec generally) and a melee can't attack and move at the same time. So the jobs will feel really different and snares/stuns are even probably more important for kills than for cc.
Talking about cc, the closest you have to cc in GW is someone interupting/knockdowning you or blind (90% miss chance)
And there is no jump or falling down. So if a wow fight could look like a very complex FPS, in GW it looks like a RTS from the perspective of a single unit. No 3d, follow the roads, no running and shooting, and sometime movements look weird because of the attack/run animation change. That beign said, we have found ways to play with the no-cc and limited movement, don't go thinking it's game breaking.
One last thing, damage reduction form the healer/support is more important than wow, where it's more heal and the melee limits the damage. (That doesn't mean the melee will not try to avoid the blows anyway)
But the best wya to see for yourself would be to use the in-game observer mode if you have an account or trial already.
EDIT : Is that any way to greet a possible new player???
You might be surprised by the complexity of some pvp matches in wow Kupp.
OK, I'll give it to you it starts getting hot at high level play, when gears stops mattering that much and where you can't rely solely on your gear superiority to get you victory. But I have seen friends winning match with inferior gear (and even getting to decent level with joke gear), granted I've also seen them loose by skill-less button mashing Cleave-team (imagine bringing sabway in TA (with PvE version skill)).
There are actually a couple of points where wow is more skill-intensive than GW.
kupp
Quote:
Is that any way to greet a possible new player???
You might be surprised by the complexity of some pvp matches in wow Kupp. OK, I'll give it to you it starts getting hot at high level play, when gears stops mattering that much and where you can't rely solely on your gear superiority to get you victory. But I have seen friends winning match with inferior gear (and even getting to decent level with joke gear), granted I've also seen them loose by skill-less button mashing Cleave-team (imagine bringing sabway in TA (with PvE version skill)). There are actually a couple of points where wow is more skill-intensive than GW. |
This isn't to say that it doesn't have it's strong points, but after what I've read and seen myself of pvp'ers in wow, it made me laugh, hard. It's like watching pong vs cod4 matches.The simple fact that they spend a good amount of time bunnyhoping around and through each other to get to the opponent's back, is borderlining ridiculous. And what does that have to do with greeting new players? I didn't offend no one.
moriz
if you want to see how it's actually played, check out my youtube channel:
http://www.youtube.com/user/aliasmoriz
/shamelessselfplug
keep in mind the videos shown are what's generally considered to be the very lowest end of pvp. nevertheless, i hope it's a good tool for beginners such as yourself.
http://www.youtube.com/user/aliasmoriz
/shamelessselfplug
keep in mind the videos shown are what's generally considered to be the very lowest end of pvp. nevertheless, i hope it's a good tool for beginners such as yourself.
ogre_jd
PvP in WoW isn't based on PvE gear by any stretch of the imagination. Though you'll get most of your gear for PvP from PvE, the talent builds and stat emphasis you need is almost always, except for the Battlegrounds (where, like Alliance Battles here, going in with only slight modifications to your PvE build won't hurt you all that much), completely different from what you'd use in PvE - and therefore your equipment sets will be completely different.
Darcy
1. Guild Wars Guild vs Guild (GvG) is two teams of 8 players fighting it out on a balanced map. Each player can only bring 8 skills. The idea is to create a team skill synergy that will outplay your opposing team. This takes a lot of practice by said team. It is not a viable place for a pick-up-group of players.
2. It is different from WoW's PvP because the game has a different focus - obtaining and using skills.
2. It is different from WoW's PvP because the game has a different focus - obtaining and using skills.
Steps_Descending
Quote:
PvP based on PvE gear, with only a scent of the strategy and dynamic you get in GW is hardly a serious pvp. Something simple as that in GW would be right between FA and JQ.
This isn't to say that it doesn't have it's strong points, but after what I've read and seen myself of pvp'ers in wow, it made me laugh, hard. It's like watching pong vs cod4 matches.The simple fact that they spend a good amount of time bunnyhoping around and through each other to get to the opponent's back, is borderlining ridiculous. And what does that have to do with greeting new players? I didn't offend no one. |
Ok Ok now that I re read it the greeting new player sounded worst than I wanted it. Was meant as a joke, the OP looked like he came from wow and,you know, sayign wow is outright stupid...anyway, it was meant as a more funny than real.
It looks like you made up your mind after checking only a couple of matches without understanding the game.For someone who can't "read" a GvG match, it will simply look like a couple of people running across the map untill they meet the other group. Everyone walk around attacking once in a while while the big guy with axe/hammer start hitting random people. One team converge on someone, nothing moves while everyone is casting/attacking, 5 sec later team 1 stops with the guy at 25% and it's the other team's turn.
Rinse and repeat for a while. can you guess why I can rarely watch a GvG video more than 2 min? I've never played it.
Of course it's more complex than that, but unless you notice the mesmer is not targetting the same guy, that the monk start protting before the hit starts and all other subtelities.
It just look to me that wow moves more than GW and that individual positionning around an oponent matters more than in GW. Of course considerign the most large scale PvP in wow is 5v5... It should be normal to think the focus is more on individual players.
I guess we have different friends.