Make NPC's Flagable

chris1234565

Krytan Explorer

Join Date: Aug 2007

London, UK

W/

Npcs in missions they can be very anoying for example i know there is people out there who have messed up pulls coz of NPC's for example the centures in konadur crossroads and the golems in dd making peoples jobs harder

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

/signed

heroes can be flagged, npc's should be to

riceangel

riceangel

Frost Gate Guardian

Join Date: Oct 2008

Floirda

[ASH]IGN: Tokyo Hina

W/E

/notsigned

that allows npc's to be posted at beginning of the mission where they can't be killed and mission failed

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

They should make henchies flaggable first. Each of them.
And make their skillbars not so terrible.
Mhenlo in EoTN still has Orison and Vig Spirit for f's sake.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Most of the time part of the mission is to keep that NPC protected. If you can flag him, then you'll be removing any difficulty that the mission might have had.

/notsigned

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

having to deal with mission npc's poor positioning is part of overcoming the difficultyof the mission ;-) not signed

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

/notsigned

if you cant even keep the npcs up, you should rethink your strategy, not make the game adapt to your bad game play

The Juggernauot

Ascalonian Squire

Join Date: Aug 2009

HOA

W/Me

Would be cool, but i can usually compensate for their stupidity with takedown power. Images of Prince Rurik charging into mobs of lvl 25+ charr in HM ending the mission painfully come to mind.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

... I wouldn't even agree with Henchies. Although I WOULD like a way to control Rurik in Nolani Academy >.<

Even so I still don't agree. I mean except the NPC's that are essential, how can any of those NPC's be a hindrance? The Centaurs in Kodonur are great because they add a bit of firepower while being bait so your team doesn't get nuked lol. The Golems got great attack power, not to mention the extra defense and they are easy to ressurrect.
Ok so they mess up pulls... not the best examples you brought though, since Centaurs don't attack unless your group is attacked (I've played the mission over 20 times and never seen them aggro) and the golems in DD can be set to never attack lol. The only NPC's that mess up pulls are Rurik and Kilroy, and since it's part of Kilroys charm, only Rurik.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. They don't need to be fixed and most of the time they're part of a mission.

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

I don't think it's an unreasonable challenge that in some missions you should have to babysit NPCs whose behavior you can't very well control. Many NPCs like Dorian in D'Alessio Seaboard or Togo in Vizunah Square more or less outrank your own command, therefore it makes perfect sense you have no authority to flag them in positions of your choosing. In fact if anything, maybe they should somehow be flagging YOU. Wouldn't that be interesting...

Anyway, /notsigned

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

/Notsigned
This is a terrible idea, NPC's are NPC's- NON-Player Characters, end of story. the game isnt hard or undo able so this def. doesnt need to happen.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

The easy way to avoid this situation is not to pull using your own character.

This is actually a better method as if it goes wrong you can flag the "puller" away from the party.

Just take a ranger hero and micro manage the pulling, that way the npcs will stay with the party or rather with you.

There will be some missions where the npcs push on ahead anyway you will just have to accept this.

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

On one hand, I agree that it is your job to protect that NPC, and flagging would be weak sauce.

On the other hand, It sucks when you are cleaning up baddies that the NPC aggroed and they charge right into the next mob before you are ready (healed, E regen, minnions summoned, drops gathered, etc.).

On the gripping hand, running ahead of the NPC and clearing the road is kind of like cheating (even though we do it, especially the 10th+ time you run that mission). It takes the suspense out of the game play.

So /notsigned, although I would sign one that makes the NPCs not act like dooshito supremes.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Just as everyone else has already stated: it is part of the mission and thus does not need to be removed.


Mission goal for Tahnakkai Temple: "Protect Togo as he and Mhenlo ravage eachother."
You: Ok. Easy enough... *flags back at beginning*



Yea... Get the idea?



~LeNa~

Spookii

Spookii

Krytan Explorer

Join Date: Jan 2008

Southeast, USA

N/

I don't think you should be allowed to flag NPC allies such as Togo, Rurik, etc. because of reasons already stated. But I'd love to see a way for us to flag individual henchmen. I don't think they could use the little flag buttons beneath the compass since there would simply be too many buttons. No idea how they would implement it.

Say you want to send in a warrior henchman to tank damage or something (we all know tank henchies/heroes suck but this is just for argument's sake). You can't just flag your warrior henchie in. You have to flag everyone. Squishies including.

Or say you're up against an AoE Ele boss. I prefer to spread my heroes out. Can't do that with henchmen. =/

So. I agree with the idea of letting NPCs be flagged. But just keep it to henchmen/heroes, not allies.

Great Dwarf Weapon

Great Dwarf Weapon

Frost Gate Guardian

Join Date: Aug 2009

E/

Quote:
Originally Posted by Marty Silverblade View Post
/notsigned. They don't need to be fixed and most of the time they're part of a mission.

Good Point
/notsigned

Bob Slydell

Forge Runner

Join Date: Jan 2007

/notsigned for main NPC's that can fail you if they die, but they do need an /unstuck for the ones that sometimes bug and get stuck with cynn on a canthan chest *cough*mhenlo*cough*.

Anywaysssss I think they should just include the trashy ones into henchmen list for you. you know the ones that just sit there and die fast to try and help out even tho they dont, not change the party window but basically make them set bound with your hench indirectly making them part of the flag thing I guess. Who knows

/2cents

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by chris1234565 View Post
Npcs in missions they can be very anoying for example i know there is people out there who have messed up pulls coz of NPC's for example the centures in konadur crossroads and the golems in dd making peoples jobs harder
I am DEEPLY appalled at the arrogance of this suggestion. PERSONALLY i wouldnt even dream of telling MASTER Togo what to do.

Instruct Vizier Khilbron on how to raise an army of dead??!??!?!?!

-Simply Absurd

Also....if i pissed off Confessor Dorian ....he might...just rip my more delicate parts asunder with his powerful MONKY magic.



OF course....then there is

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXX Mhenlo XXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


Mhenlo's existence is a plague upon every GW gamer. It is not particularly because of his performance in Prophecies or EOTN campaigns...or even NF for that matter.

It is in Factions in which Mhenlo is deified as an infamous failure...nay two-faced, mob-loving, abominable traitor.....anathema.

OVERTLY working to foil the protagonist's (player) every attempt at completing goals within a reasonable time frame Mhenlo snickers in sedition, cackles in conspiracy, and guffaws in a gaudy god-like display of self-engorging villainy. And the WORST part about it all is that the player is powerless to do nothing. All that is left for the player is to endure.... As this gruff hooligan of a monk is rammed.... chafing, grinding, tenderizing, flesh being strewn apart....into every bodily orifice his/her in-game character possesses.

At every point were Mhenlo exists in EVERY campaign he should be removed, and a a gaping yet strangely comfortable hole left in his place. I think the feeling would be akin to that which one has when released from a light-less dank hopeless prison never before knowing anything different.

GW

Nochtflamir

Frost Gate Guardian

Join Date: Jan 2007

[Lone]

W/

Just rename Mhenlo Leeroy, and give him the proper quotes...then at least it might be mildly amusing when he rushes all 4 Temple Guardians -in HM

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Quote:
Originally Posted by Nochtflamir View Post
Just rename Mhenlo Leeroy, and give him the proper quotes...then at least it might be mildly amusing when he rushes all 4 Temple Guardians -in HM
we seem to be Neglecting Togo's exploits.

they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it

But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Quote:
Originally Posted by dusanyu View Post
we seem to be Neglecting Togo's exploits.

they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it

But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro.
I lol'ed at this. Truth from above. And not that "Divine glow of Balthazar's love" type of truth, either.



~LeNa~

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

/not-signed
But I do have a minor peeves on a few occasions where the NPCs have such a large body block area that I could easily get sandwiched between the mobs and the NPC on some narrow paths. In other words if a player can be body blocked by NPCs, the same also applies to allied minions and spirits which can to an extent messed up your game a little if that NPC is to be kept alive.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Nuclfus View Post
I don't think it's an unreasonable challenge that in some missions you should have to babysit NPCs whose behavior you can't very well control. Many NPCs like Dorian in D'Alessio Seaboard or Togo in Vizunah Square more or less outrank your own command, therefore it makes perfect sense you have no authority to flag them in positions of your choosing. In fact if anything, maybe they should somehow be flagging YOU. Wouldn't that be interesting...

Anyway, /notsigned
That they don't really live up to their rank is another thing. Other than that you are very right

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

I dont think they should be flagged but they all should be like Ghosly Hero on Dunes of Despair. You should be able at least to tell NPC who to follow when the NPC doesnt have its own path ( like abbaddons mouth extra ) and be able to command "stop following" with a radar limit. Flags .... nah , too much.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

was suggested before

http://www.guildwarsguru.com/forum/s...php?t=10402029

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Or just give them better paths to follow so they don't stick on walls. I can't be arsed to flag NPCs, I hate flagging heroes anyway.

Drithlan

Drithlan

Krytan Explorer

Join Date: May 2006

Antioch, CA

R/

Quote:
Originally Posted by riceangel View Post
/notsigned

that allows npc's to be posted at beginning of the mission where they can't be killed and mission failed
Make it so when you get out of sight of the NPC they get un flagged.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Nuclfus View Post
Many NPCs like Dorian in D'Alessio Seaboard or Togo in Vizunah Square more or less outrank your own command, therefore it makes perfect sense you have no authority to flag them in positions of your choosing.
I'm pretty sure being a Spearmarshal (a legendary one, even) puts my rank above theirs

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Quote:
Originally Posted by Zahr Dalsk View Post
I'm pretty sure being a Spearmarshal (a legendary one, even) puts my rank above theirs
But they've got friends in higher places than yours. It's like when your new intern just happens to be your boss' nephew, so you still end up having to bend down and lick boot.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I really hate kormir. The number of times you go to lure a demon mob and then turn around and find you've been bodyblocked is just fail. At least throw a spear or two if you're going to stand in my way...

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by dusanyu View Post
we seem to be Neglecting Togo's exploits.

they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it

But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro.
LOL at divine glow part

-IntrospectivePirate

GW

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Quote:
Originally Posted by kazjun View Post
I really hate kormir. The number of times you go to lure a demon mob and then turn around and find you've been bodyblocked is just fail. At least throw a spear or two if you're going to stand in my way...
But how, she can't see!

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

I also think this request is ridiculous...if i havent mentioned that before.

They are often incompetent, but it is no worse than being forced to have koss or meloni in your party. AND, you can flag these two. Who is to say it would be an improvement? Not to mention as Nuclfus said it is fairly easy to babysit a couple NPCs from time to time.

Go easy on Togo guys he is old and senile.

-IntrospectivePirate

GW

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by IntrospectivePirate View Post
Go easy on Togo guys he is old and senile.
Alright..I guess I'll have to make due with torturing Danika


/notsigned

As already stated, some missions would be broken by leaving NPC's at start

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Nuclfus View Post
But they've got friends in higher places than yours. It's like when your new intern just happens to be your boss' nephew, so you still end up having to bend down and lick boot.
When it comes to connections succeding isn't hard either King Adelbern of Ascalon, The Istani Council, The Princes(s) of Vabbi, King Jalis Ironhammer of Deldrimor, The Queen (forgot her name) of Kryta, Turai Ossa (Ghostly Hero) and so on

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by Scary View Post
This. And the thread is derailed anyway.

Closed.