Make NPC's Flagable
chris1234565
Npcs in missions they can be very anoying for example i know there is people out there who have messed up pulls coz of NPC's for example the centures in konadur crossroads and the golems in dd making peoples jobs harder
Thenameless Wonder
/signed
heroes can be flagged, npc's should be to
heroes can be flagged, npc's should be to
riceangel
/notsigned
that allows npc's to be posted at beginning of the mission where they can't be killed and mission failed
that allows npc's to be posted at beginning of the mission where they can't be killed and mission failed
BlackSephir
They should make henchies flaggable first. Each of them.
And make their skillbars not so terrible.
Mhenlo in EoTN still has Orison and Vig Spirit for f's sake.
And make their skillbars not so terrible.
Mhenlo in EoTN still has Orison and Vig Spirit for f's sake.
Vilaptca
Most of the time part of the mission is to keep that NPC protected. If you can flag him, then you'll be removing any difficulty that the mission might have had.
/notsigned
/notsigned
Eragon Zarroc
having to deal with mission npc's poor positioning is part of overcoming the difficultyof the mission ;-) not signed
stanzhao
/notsigned
if you cant even keep the npcs up, you should rethink your strategy, not make the game adapt to your bad game play
if you cant even keep the npcs up, you should rethink your strategy, not make the game adapt to your bad game play
The Juggernauot
Would be cool, but i can usually compensate for their stupidity with takedown power. Images of Prince Rurik charging into mobs of lvl 25+ charr in HM ending the mission painfully come to mind.
Sword Hammer Axe
... I wouldn't even agree with Henchies. Although I WOULD like a way to control Rurik in Nolani Academy >.<
Even so I still don't agree. I mean except the NPC's that are essential, how can any of those NPC's be a hindrance? The Centaurs in Kodonur are great because they add a bit of firepower while being bait so your team doesn't get nuked lol. The Golems got great attack power, not to mention the extra defense and they are easy to ressurrect.
Ok so they mess up pulls... not the best examples you brought though, since Centaurs don't attack unless your group is attacked (I've played the mission over 20 times and never seen them aggro) and the golems in DD can be set to never attack lol. The only NPC's that mess up pulls are Rurik and Kilroy, and since it's part of Kilroys charm, only Rurik.
Even so I still don't agree. I mean except the NPC's that are essential, how can any of those NPC's be a hindrance? The Centaurs in Kodonur are great because they add a bit of firepower while being bait so your team doesn't get nuked lol. The Golems got great attack power, not to mention the extra defense and they are easy to ressurrect.
Ok so they mess up pulls... not the best examples you brought though, since Centaurs don't attack unless your group is attacked (I've played the mission over 20 times and never seen them aggro) and the golems in DD can be set to never attack lol. The only NPC's that mess up pulls are Rurik and Kilroy, and since it's part of Kilroys charm, only Rurik.
Marty Silverblade
/notsigned. They don't need to be fixed and most of the time they're part of a mission.
Nuclfus
I don't think it's an unreasonable challenge that in some missions you should have to babysit NPCs whose behavior you can't very well control. Many NPCs like Dorian in D'Alessio Seaboard or Togo in Vizunah Square more or less outrank your own command, therefore it makes perfect sense you have no authority to flag them in positions of your choosing. In fact if anything, maybe they should somehow be flagging YOU. Wouldn't that be interesting...
Anyway, /notsigned
Anyway, /notsigned
majikmajikmajik
/Notsigned
This is a terrible idea, NPC's are NPC's- NON-Player Characters, end of story. the game isnt hard or undo able so this def. doesnt need to happen.
This is a terrible idea, NPC's are NPC's- NON-Player Characters, end of story. the game isnt hard or undo able so this def. doesnt need to happen.
gremlin
The easy way to avoid this situation is not to pull using your own character.
This is actually a better method as if it goes wrong you can flag the "puller" away from the party.
Just take a ranger hero and micro manage the pulling, that way the npcs will stay with the party or rather with you.
There will be some missions where the npcs push on ahead anyway you will just have to accept this.
This is actually a better method as if it goes wrong you can flag the "puller" away from the party.
Just take a ranger hero and micro manage the pulling, that way the npcs will stay with the party or rather with you.
There will be some missions where the npcs push on ahead anyway you will just have to accept this.
Boneyard Spleeneater
On one hand, I agree that it is your job to protect that NPC, and flagging would be weak sauce.
On the other hand, It sucks when you are cleaning up baddies that the NPC aggroed and they charge right into the next mob before you are ready (healed, E regen, minnions summoned, drops gathered, etc.).
On the gripping hand, running ahead of the NPC and clearing the road is kind of like cheating (even though we do it, especially the 10th+ time you run that mission). It takes the suspense out of the game play.
So /notsigned, although I would sign one that makes the NPCs not act like dooshito supremes.
On the other hand, It sucks when you are cleaning up baddies that the NPC aggroed and they charge right into the next mob before you are ready (healed, E regen, minnions summoned, drops gathered, etc.).
On the gripping hand, running ahead of the NPC and clearing the road is kind of like cheating (even though we do it, especially the 10th+ time you run that mission). It takes the suspense out of the game play.
So /notsigned, although I would sign one that makes the NPCs not act like dooshito supremes.
jonnieboi05
Just as everyone else has already stated: it is part of the mission and thus does not need to be removed.
Mission goal for Tahnakkai Temple: "Protect Togo as he and Mhenlo ravage eachother."
You: Ok. Easy enough... *flags back at beginning*
Yea... Get the idea?
Mission goal for Tahnakkai Temple: "Protect Togo as he and Mhenlo ravage eachother."
You: Ok. Easy enough... *flags back at beginning*
Yea... Get the idea?
~LeNa~
Spookii
I don't think you should be allowed to flag NPC allies such as Togo, Rurik, etc. because of reasons already stated. But I'd love to see a way for us to flag individual henchmen. I don't think they could use the little flag buttons beneath the compass since there would simply be too many buttons. No idea how they would implement it.
Say you want to send in a warrior henchman to tank damage or something (we all know tank henchies/heroes suck but this is just for argument's sake). You can't just flag your warrior henchie in. You have to flag everyone. Squishies including.
Or say you're up against an AoE Ele boss. I prefer to spread my heroes out. Can't do that with henchmen. =/
So. I agree with the idea of letting NPCs be flagged. But just keep it to henchmen/heroes, not allies.
Say you want to send in a warrior henchman to tank damage or something (we all know tank henchies/heroes suck but this is just for argument's sake). You can't just flag your warrior henchie in. You have to flag everyone. Squishies including.
Or say you're up against an AoE Ele boss. I prefer to spread my heroes out. Can't do that with henchmen. =/
So. I agree with the idea of letting NPCs be flagged. But just keep it to henchmen/heroes, not allies.
Great Dwarf Weapon
Bob Slydell
/notsigned for main NPC's that can fail you if they die, but they do need an /unstuck for the ones that sometimes bug and get stuck with cynn on a canthan chest *cough*mhenlo*cough*.
Anywaysssss I think they should just include the trashy ones into henchmen list for you. you know the ones that just sit there and die fast to try and help out even tho they dont, not change the party window but basically make them set bound with your hench indirectly making them part of the flag thing I guess. Who knows
/2cents
Anywaysssss I think they should just include the trashy ones into henchmen list for you. you know the ones that just sit there and die fast to try and help out even tho they dont, not change the party window but basically make them set bound with your hench indirectly making them part of the flag thing I guess. Who knows
/2cents
IntrospectivePirate
Quote:
Npcs in missions they can be very anoying for example i know there is people out there who have messed up pulls coz of NPC's for example the centures in konadur crossroads and the golems in dd making peoples jobs harder
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Instruct Vizier Khilbron on how to raise an army of dead??!??!?!?!
-Simply Absurd
Also....if i pissed off Confessor Dorian ....he might...just rip my more delicate parts asunder with his powerful MONKY magic.
OF course....then there is
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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XXXXXXXXXXXX Mhenlo XXXXXXXXXXXX
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Mhenlo's existence is a plague upon every GW gamer. It is not particularly because of his performance in Prophecies or EOTN campaigns...or even NF for that matter.
It is in Factions in which Mhenlo is deified as an infamous failure...nay two-faced, mob-loving, abominable traitor.....anathema.
OVERTLY working to foil the protagonist's (player) every attempt at completing goals within a reasonable time frame Mhenlo snickers in sedition, cackles in conspiracy, and guffaws in a gaudy god-like display of self-engorging villainy. And the WORST part about it all is that the player is powerless to do nothing. All that is left for the player is to endure.... As this gruff hooligan of a monk is rammed.... chafing, grinding, tenderizing, flesh being strewn apart....into every bodily orifice his/her in-game character possesses.
At every point were Mhenlo exists in EVERY campaign he should be removed, and a a gaping yet strangely comfortable hole left in his place. I think the feeling would be akin to that which one has when released from a light-less dank hopeless prison never before knowing anything different.
GW
Nochtflamir
Just rename Mhenlo Leeroy, and give him the proper quotes...then at least it might be mildly amusing when he rushes all 4 Temple Guardians -in HM
dusanyu
Quote:
Just rename Mhenlo Leeroy, and give him the proper quotes...then at least it might be mildly amusing when he rushes all 4 Temple Guardians -in HM
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they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it
But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro.
jonnieboi05
Quote:
we seem to be Neglecting Togo's exploits.
they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro. |
~LeNa~
Catchphrase
/not-signed
But I do have a minor peeves on a few occasions where the NPCs have such a large body block area that I could easily get sandwiched between the mobs and the NPC on some narrow paths. In other words if a player can be body blocked by NPCs, the same also applies to allied minions and spirits which can to an extent messed up your game a little if that NPC is to be kept alive.
But I do have a minor peeves on a few occasions where the NPCs have such a large body block area that I could easily get sandwiched between the mobs and the NPC on some narrow paths. In other words if a player can be body blocked by NPCs, the same also applies to allied minions and spirits which can to an extent messed up your game a little if that NPC is to be kept alive.
Sword Hammer Axe
Quote:
I don't think it's an unreasonable challenge that in some missions you should have to babysit NPCs whose behavior you can't very well control. Many NPCs like Dorian in D'Alessio Seaboard or Togo in Vizunah Square more or less outrank your own command, therefore it makes perfect sense you have no authority to flag them in positions of your choosing. In fact if anything, maybe they should somehow be flagging YOU. Wouldn't that be interesting...
Anyway, /notsigned |
Tenebrae
I dont think they should be flagged but they all should be like Ghosly Hero on Dunes of Despair. You should be able at least to tell NPC who to follow when the NPC doesnt have its own path ( like abbaddons mouth extra ) and be able to command "stop following" with a radar limit. Flags .... nah , too much.
Scary
Short
Or just give them better paths to follow so they don't stick on walls. I can't be arsed to flag NPCs, I hate flagging heroes anyway.
Drithlan
Zahr Dalsk
I'm pretty sure being a Spearmarshal (a legendary one, even) puts my rank above theirs
Nuclfus
But they've got friends in higher places than yours. It's like when your new intern just happens to be your boss' nephew, so you still end up having to bend down and lick boot.
kazjun
I really hate kormir. The number of times you go to lure a demon mob and then turn around and find you've been bodyblocked is just fail. At least throw a spear or two if you're going to stand in my way...
IntrospectivePirate
Quote:
we seem to be Neglecting Togo's exploits.
they could at least teach both of these morons that RoJ is not the Divine glow of Balthazar's love and not to be so attracted to it But a NPC name Change is possibly in order I suggest Master Bozo and Brother Aggro. |
-IntrospectivePirate
GW
Nuclfus
IntrospectivePirate
I also think this request is ridiculous...if i havent mentioned that before.
They are often incompetent, but it is no worse than being forced to have koss or meloni in your party. AND, you can flag these two. Who is to say it would be an improvement? Not to mention as Nuclfus said it is fairly easy to babysit a couple NPCs from time to time.
Go easy on Togo guys he is old and senile.
-IntrospectivePirate
GW
They are often incompetent, but it is no worse than being forced to have koss or meloni in your party. AND, you can flag these two. Who is to say it would be an improvement? Not to mention as Nuclfus said it is fairly easy to babysit a couple NPCs from time to time.
Go easy on Togo guys he is old and senile.
-IntrospectivePirate
GW
The Drunkard
Sword Hammer Axe
When it comes to connections succeding isn't hard either King Adelbern of Ascalon, The Istani Council, The Princes(s) of Vabbi, King Jalis Ironhammer of Deldrimor, The Queen (forgot her name) of Kryta, Turai Ossa (Ghostly Hero) and so on
Kattar
Quote:
Closed.