Buff to Balthazar's Pendulum
gameshoes3003
It's been a while since "Brace Yourself!" was buffed, but yet Balthazar's Pendulum was not changed at all. In a PvE perspective, Balthazar's Pendulum is rather useless.
Can it be buffed to either knockdown all foes adjacent to the target, or can it just knock one guy down and deal ridiculous damage back?
I'm rather dry on ideas because it'd be nice if it could be a little bit more comparable to "Brace Yourself!"
Can it be buffed to either knockdown all foes adjacent to the target, or can it just knock one guy down and deal ridiculous damage back?
I'm rather dry on ideas because it'd be nice if it could be a little bit more comparable to "Brace Yourself!"
sonofthort
I agree that it is a rather underpowered elite. I like the damage Idea, either that or increase the number of knockdowns it effects.
/signed
/signed
IronSheik
For PvE single target anti KD is an ok idea, but the all adjacent gives me a happy
sonofthort
i dont see adding adjacent range to be that effective especially for pvp, which is where the skill should theoretically shine. In pve use I am unstoppable or use shield of judgement if you want adjacent knockdowns.
Xx Da Best Xx
I think maybe a 40...100 holy dmg add on would make me consider using it in some areas
Reverend Dr
When is anti-KD ever needed in PvE? Really balth's pendulum as an elite in PvE would exist only in farming or flat out terrible builds.
It doesn't need a buff in PvP. When it had seen play it generated a ton of complaints.
It doesn't need a buff in PvP. When it had seen play it generated a ton of complaints.
pinguinius
Bob Slydell
I'd say change the functionality to:
Elite Enchantment Spell. For 5...9...10 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead.
So basically, for the duration of whatever your attribute is set at, Whenever the ally is supposed to be knocked down, the foe just knocks himself down.
I don't see too much imbalance coming from this as the duration can't go much higher than 10 unless you use consumable buffs (which can only be used in PvE, not PvP) and not everyone has them. My point being how many times will one person knock down their target, this would be anti knockdown primarily for one friend to fend off knockdowns from say multiple warriors.
As far as damage goes, nah....we already have Shield of Judgment to cause enemy damage and knockdown when they just hit the target.
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
Elite Enchantment Spell. For 5...9...10 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead.
So basically, for the duration of whatever your attribute is set at, Whenever the ally is supposed to be knocked down, the foe just knocks himself down.
I don't see too much imbalance coming from this as the duration can't go much higher than 10 unless you use consumable buffs (which can only be used in PvE, not PvP) and not everyone has them. My point being how many times will one person knock down their target, this would be anti knockdown primarily for one friend to fend off knockdowns from say multiple warriors.
As far as damage goes, nah....we already have Shield of Judgment to cause enemy damage and knockdown when they just hit the target.
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
Red Apple
Make it stop the time so monks can heal forever and ever together.
Arkantos
This. With its current function, it's hard to make it useful in PvE. Anti-kd is rarely needed, and if you really need it there are good non-elite skills you can use.
mathiastemplar
Buff it.. /signed.
Buff all skills to:
Skill, for 100 seconds you are immortal and deal infinite damage to target foe within compass range. Recharge: 10 seconds. energy cost:5
Srsly.. /signed.
Buff all skills to:
Skill, for 100 seconds you are immortal and deal infinite damage to target foe within compass range. Recharge: 10 seconds. energy cost:5
Srsly.. /signed.
Shadowed Ritualist
/signed for the whenever buff to it from chris. I was gonna say that to but he beat me to it
Zahr Dalsk
Make it non-elite and affect the entire party.
Thus a handy utility skill for certain areas without needing to waste an elite slot or make it overpowered.
Thus a handy utility skill for certain areas without needing to waste an elite slot or make it overpowered.
Thenameless Wonder
Signed, but make it a 1/2 sec recharge skill that costs 1 energy
Reverend Dr
jonnieboi05
Do not want current Balth's Pendulum. A buff/change would be appropriate.
~LeNa~
Arkantos
The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
Axel Zinfandel
/Signed only if they buff it to a non anti-KD state. anti-KD is not needed in PvE save for running, and despite what a previous poster said about monsters with KD skills, it's much easier to simply ignore the KD and move on.
I'd personally like to see an elite Reversal of Damage out of it
I'd personally like to see an elite Reversal of Damage out of it
Zahr Dalsk
Quote:
The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
|
As the skill stands now, of course, it might as well not exist.
Nuclfus
I think it'd be cool to make it an Elite version of Reversal of Damage, similar to Mark of Protection versus Reversal of Fortune. But even with careful balance efforts, doing this would obviously open up some dangerous territory for farming and PvP abuse, so while it sounds interesting I can imagine it might create way more problems than it solves.
IronSheik
In PvE I think it'd be better if.
Affected everyone in party for 10 seconds, prevented one interruption, and had a recharge of 10/15 seconds
Or, knocked down ALL adjacent/nearby allies for 3 seconds, this would make anything that can't normally be knocked down able to be knocked down.
Affected everyone in party for 10 seconds, prevented one interruption, and had a recharge of 10/15 seconds
Or, knocked down ALL adjacent/nearby allies for 3 seconds, this would make anything that can't normally be knocked down able to be knocked down.
Arkantos
Quote:
Knockdowns from enemies in PvE also aren't much of a problem in the first place, though, so having this as a counter wouldn't do much beyond make gameplay a bit more convenient against enemies with AoE KD abilities.
As the skill stands now, of course, it might as well not exist. |
??iljo
No buff, needs major change as it is mega useless.