It's been a while since "Brace Yourself!" was buffed, but yet Balthazar's Pendulum was not changed at all. In a PvE perspective, Balthazar's Pendulum is rather useless.
Can it be buffed to either knockdown all foes adjacent to the target, or can it just knock one guy down and deal ridiculous damage back?
I'm rather dry on ideas because it'd be nice if it could be a little bit more comparable to "Brace Yourself!"
Buff to Balthazar's Pendulum
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I'd say change the functionality to:
Elite Enchantment Spell. For 5...9...10 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead.
So basically, for the duration of whatever your attribute is set at, Whenever the ally is supposed to be knocked down, the foe just knocks himself down.
I don't see too much imbalance coming from this as the duration can't go much higher than 10 unless you use consumable buffs (which can only be used in PvE, not PvP) and not everyone has them. My point being how many times will one person knock down their target, this would be anti knockdown primarily for one friend to fend off knockdowns from say multiple warriors.
As far as damage goes, nah....we already have Shield of Judgment to cause enemy damage and knockdown when they just hit the target.
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
Elite Enchantment Spell. For 5...9...10 seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead.
So basically, for the duration of whatever your attribute is set at, Whenever the ally is supposed to be knocked down, the foe just knocks himself down.
I don't see too much imbalance coming from this as the duration can't go much higher than 10 unless you use consumable buffs (which can only be used in PvE, not PvP) and not everyone has them. My point being how many times will one person knock down their target, this would be anti knockdown primarily for one friend to fend off knockdowns from say multiple warriors.
As far as damage goes, nah....we already have Shield of Judgment to cause enemy damage and knockdown when they just hit the target.
Who's to say it HAD seen play, now that you say it generated a ton of complaints I'm about to use it just to piss off people.
This. With its current function, it's hard to make it useful in PvE. Anti-kd is rarely needed, and if you really need it there are good non-elite skills you can use.
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Signed, but make it a 1/2 sec recharge skill that costs 1 energy
The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
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The problem with this suggestion is that it would make knockdowns from enemies in PvE completely useless. It's essentially an easy button to counter something that shouldn't be a problem.
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As the skill stands now, of course, it might as well not exist.
I think it'd be cool to make it an Elite version of Reversal of Damage, similar to Mark of Protection versus Reversal of Fortune. But even with careful balance efforts, doing this would obviously open up some dangerous territory for farming and PvP abuse, so while it sounds interesting I can imagine it might create way more problems than it solves.

