Ursan wasn't Op? Sins are faster?

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A
Azure mist
Frost Gate Guardian
#1
You can do a uwsc faster than you can clear UW with r10 ursans.
Likewise with fowsc.

All ursan did was give people that are eles Mesmers dervs rangers necs warriors a chance to get in a group....

Revert to previous state?
A
Azure mist
Frost Gate Guardian
#2
+ rits and paras
Cuilan
Cuilan
Forge Runner
#3
If they brought back Ursan, I won't use the skill even if it's on my bar.
m
majikmajikmajik
Wilds Pathfinder
#4
a Revert should be done. Ursan WAS op, now its outdone by a single profession, which was why we thought Ursan was made to contend with in the first place.
s
samerkablamer
Frost Gate Guardian
#5
I think ursan should be upkept as it was before but with the damage reduction still on it. That way casters like mes and others can still get into fow easily but it will still be much better to do a physway. 5 physicals+imbagon+orders+healer is still faster than ursan was back when it was imba
B
Bob Slydell
Forge Runner
#6
Ursan was FINE and it wasn't OP, it was all the QQ'ing about people about how they couldnt go with groups because they weren't of the rank which put the pressure on ANET and then they decided to nerf it instead which solved nothing.
t
turbo234
Wilds Pathfinder
#7
/notsigned
my reason being that that's all you will see looking for groups again. i want the real builds to come back into play
KZaske
KZaske
Jungle Guide
#9
Considering how over powering SF is, ursan was nothing. The only reason it got nerfed so fast was because almost everyone was either using it or complaining because they were not high enough ranked to use it effectivly.
Life Bringing
Life Bringing
Wilds Pathfinder
#10
Ursan was a problem because it caused a degenerative playstyle. You could walk into ANY area and have no idea wtf you were doing, and easily clear it by spamming your 1 key constantly, and throwing in 2 and 3 a few times. Regardless of what anyone says, SF was nothing compared to what ursan was. Sure, SF is OP, but it doesn't allow anyone who can get the skill to clear an area. If you were trying to run through a UWSC, or MT for FoW, or attempt to tank in DoA as a SF for the first time, you'd be screwed over so fast you wouldn't know what happened. On the other hand(as stated previously), you could coast through any area with a handful of ursans and a few monks, regardless of prior experience.

Ursan was terrible for Guild Wars because it made each profession(besides monks) obsolete. As far as most elite area clears were concerned, you had 6 Ursan Professions and 2 monks. In the current speedclears(which, mind you, are faster than ursan ever was), you actually use the skills of the profession.

Even when Ursan was being used widely, better times were being achieved using Cry of Pain. [agro] was one of the first guilds to realize that Ursan really wasn't good for speedclearing things, which is why they held most records at the time. Most elite area times have been cut in half since the ursan nerf.

You may be thinking that these times are because of SF, but frankly, sub-hour DoA times are do able with an obby tank. They have been done, and if SF is ever nerfed, times won't slow down much.

Quote: Originally Posted by Azure mist View Post
All ursan did was give people that are eles Mesmers dervs rangers necs warriors a chance to get in a group.... This, here, is an extremely misguided statement. Possibly with the exception of dervs(although derv PBAoE bombs have been run for lulz in the leech spot of manly DoA) and paras, every one of those professions can be used in a variety of elite areas. Necros have FoC and MoP. Warriors are the heart of manlyway. Rangers and Rits are EoE/Splinter bitches. Mesmers have VoR, CoP and Esurge, making them valuable additions to DoA teams and speedclear teams in general. Eles can spike quickly and brainlessly in DoA with Shitterflames, resulting in fast times at little effort. Tbh, if you want to make a pointless rant thread, at least get your facts straight.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#11
Ursan was fine, true, but the issue wasn't so much the skill as it was the people demanding high rank for the group, secluding those who are not high rank from the group. Shadow Form is a similar case, and Linsey has said they will take care of it, along with rebalancing out the harder areas which "demand" Shadow Form or "demanded" high rank Norn when Ursan was around.
Axel Zinfandel
Axel Zinfandel
Desert Nomad
#13
Ursan? Fine? Whatever you guys are smoking, I want some.

Here's a thought, I choose none of the above. No Ursan, No SF
IronSheik
IronSheik
Forge Runner
#14
Ursan sucked because people only wanted rangers/paras/warriors at r10.

I say make current ursan upkeepable, and rank makes no difference to armor/health/damage.

And remove SF.
MercenaryKnight
MercenaryKnight
Forge Runner
#15
People want it back, because it shouldn't be down to specific builds to be able to farm high end areas. Not everyone wants to make a shadow form sin, roj nuker or what have you to be able to farm.

Yes, ursanway was too easy for some. The answer was to not use it. Most likely it won't get reverted, should it... I think so. Yeah it was easy to play and this and that. You'd still have other builds you could run to complete stuff faster. It's just an easy button to be able to play a higher end area and have fun without entirely worrying about "I can't find a group, better learn to hero/hench it or make a dedicated char to get in the team".
Rhadamanthys
Rhadamanthys
Academy Page
#16
Well....whether or not you think ursan was overpowered or not, you can't deny that it was pretty fun watching a team of 6-7 ursans looking like a swarm of killer bees devouring an entire map.
Grim Aragorn
Grim Aragorn
Wilds Pathfinder
#17
ursan was more brainless than SF is (lol if thats possible) if your honestly gunna tell me that ursan was not OPed u are either in complete denial or you are a fanboy. AoE KD 24/7 massive AoE dmg, huge health and armor buffs, all unstripable and perm maintainable, yay deff not oped.


post below sums it up......
Killerminds
Killerminds
Frost Gate Guardian
#18
Leave Ursan as it is and nerf Shadow Form to dust.
Rampage
Rampage
Ascalonian Squire
#19
Quote: Originally Posted by Chrisworld View Post Ursan was FINE and it wasn't OP, it was all the QQ'ing about people about how they couldnt go with groups because they weren't of the rank which put the pressure on ANET and then they decided to nerf it instead which solved nothing. Either you're a troll or you just have no idea what the word fine and overpowered mean. Also, saying everyone who wanted it nerfed were QQing is pretty dumb, seeing as many constructive arguments were made against ursan.

Quote:
Ursan was fine, true, but the issue wasn't so much the skill as it was the people demanding high rank for the group, secluding those who are not high rank from the group. Shadow Form is a similar case, and Linsey has said they will take care of it, along with rebalancing out the harder areas which "demand" Shadow Form or "demanded" high rank Norn when Ursan was around. No, ursan was the problem. If you want to blame something other than ursan, then blame 1) bad players who want an easy way to play rather than trying to improve their skill, and 2) how ANet has balanced the classes/elite areas/dungeons.