Help with builds
matty-w
i decided to make some team builds for pvp and pve, i was wondering, is there any tips i should take towards me creating good builds?
stuntharley
HA/GVG balanced: 2monks
that is all
that is all
Razon
In pve always add SY on the build and abuse soul reaping as much as you can.
Darcy
Here is link to the builds wiki http://pvx.wikia.com/wiki/Main_Page
This is so you can study what is the difference between a bad build and a good one. For team builds, it is even harder, as the team members need to synergize with each other. Good luck and have fun. Post your builds in the Campfire section, but be prepared for a lot of criticism.
This is so you can study what is the difference between a bad build and a good one. For team builds, it is even harder, as the team members need to synergize with each other. Good luck and have fun. Post your builds in the Campfire section, but be prepared for a lot of criticism.
Marty Silverblade
Probably the biggest general thing that most people overlook: You pick a PRIMARY and a SECONDARY. You don't pick two professions. For example, take a Warrior primary. Warriors use melee weapons to kill things as fast as possible. A secondary is there to support the primary. Regardless of what it is, it should be there just to support your damage output. A good /E skill would be Conjure Flame, because it makes you deal more damage everytime you hit. What you shouldn't go with /E is pretend you're an Elementalist and take expensive, long casting spells.
There are some exceptions to that (taking on the main feature of the secondary profession), but it's not from coincedence. An example: An Assassin (who normally uses daggers) using a scythe (a Dervish weapon). This is a good combination because Assassins have the Critical Strikes attribute (no one else has it, as it's the Assassins primary attribute) which makes them Critical Hit a lot more. Scythes do a ton of damage when they Crit, so theres a reason to use them on Assassins rather than Dervishes.
There are some exceptions to that (taking on the main feature of the secondary profession), but it's not from coincedence. An example: An Assassin (who normally uses daggers) using a scythe (a Dervish weapon). This is a good combination because Assassins have the Critical Strikes attribute (no one else has it, as it's the Assassins primary attribute) which makes them Critical Hit a lot more. Scythes do a ton of damage when they Crit, so theres a reason to use them on Assassins rather than Dervishes.
Gorebrex
Plus, a A/D would have Zealous Renewal and Heart of Holy Flame if you can spare a few points for Mysticism(holy damage is always nice to have).
matty-w
Dzjudz
You know secondary professions don't have access to the primary attribute of that profession right? An A/D can't put points in Mysticism, it is the primary attribute of a Dervish and only available to a primary Dervish, not to a secondary Dervish. This is exactly what Marty was talking about. You can take advantage of this by making an A/D and using critical strikes instead of mysticism or making an Me/E and using fast casting instead of energy storage or making a R/Rt and using expertise instead of spawning power, etc.
Gorebrex
Oh crap! I forrgot Mysticism was the primary. And I have a Derv...
Ummm, never mind then?

Ummm, never mind then?
MagmaRed
Have a focus for the TEAM. Not individuals, but the entire team. So, for example, in PvE you could run a team based on physical damage. That doesn't mean the entire team needs to be physical damage dealers though. If you were running a team based on physical damage, you can suppliment that with things like Orders, Strength and Honor, weapon spells, Barbs, Mark of Pain, etc. After you have a focus for the team, start deciding what each player will do, and make builds based on those roles. If someone's role is to heal, don't pack offense on them.
It really is basic, but takes some time to learn. Since there are so many variables between the different types of PvP and different places in PvE, you must be willing and able to adapt.
It really is basic, but takes some time to learn. Since there are so many variables between the different types of PvP and different places in PvE, you must be willing and able to adapt.