Help with builds

matty-w

Ascalonian Squire

Join Date: Jan 2008

Kamadan Jewel Of Istan :|

Passionate Kiss Of The Phoenix [KISS]

D/

i decided to make some team builds for pvp and pve, i was wondering, is there any tips i should take towards me creating good builds?

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

HA/GVG balanced: 2monks

that is all

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

In pve always add SY on the build and abuse soul reaping as much as you can.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Here is link to the builds wiki http://pvx.wikia.com/wiki/Main_Page

This is so you can study what is the difference between a bad build and a good one. For team builds, it is even harder, as the team members need to synergize with each other. Good luck and have fun. Post your builds in the Campfire section, but be prepared for a lot of criticism.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Probably the biggest general thing that most people overlook: You pick a PRIMARY and a SECONDARY. You don't pick two professions. For example, take a Warrior primary. Warriors use melee weapons to kill things as fast as possible. A secondary is there to support the primary. Regardless of what it is, it should be there just to support your damage output. A good /E skill would be Conjure Flame, because it makes you deal more damage everytime you hit. What you shouldn't go with /E is pretend you're an Elementalist and take expensive, long casting spells.

There are some exceptions to that (taking on the main feature of the secondary profession), but it's not from coincedence. An example: An Assassin (who normally uses daggers) using a scythe (a Dervish weapon). This is a good combination because Assassins have the Critical Strikes attribute (no one else has it, as it's the Assassins primary attribute) which makes them Critical Hit a lot more. Scythes do a ton of damage when they Crit, so theres a reason to use them on Assassins rather than Dervishes.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Plus, a A/D would have Zealous Renewal and Heart of Holy Flame if you can spare a few points for Mysticism(holy damage is always nice to have).

matty-w

Ascalonian Squire

Join Date: Jan 2008

Kamadan Jewel Of Istan :|

Passionate Kiss Of The Phoenix [KISS]

D/

Thanks for the feedback, and by the way, i no about primary and secondarys
Quote:
Originally Posted by Marty Silverblade View Post
Probably the biggest general thing that most people overlook: You pick a PRIMARY and a SECONDARY. You don't pick two professions.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Gorebrex View Post
Plus, a A/D would have Zealous Renewal and Heart of Holy Flame if you can spare a few points for Mysticism(holy damage is always nice to have).
You know secondary professions don't have access to the primary attribute of that profession right? An A/D can't put points in Mysticism, it is the primary attribute of a Dervish and only available to a primary Dervish, not to a secondary Dervish. This is exactly what Marty was talking about. You can take advantage of this by making an A/D and using critical strikes instead of mysticism or making an Me/E and using fast casting instead of energy storage or making a R/Rt and using expertise instead of spawning power, etc.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Oh crap! I forrgot Mysticism was the primary. And I have a Derv...

Ummm, never mind then?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Have a focus for the TEAM. Not individuals, but the entire team. So, for example, in PvE you could run a team based on physical damage. That doesn't mean the entire team needs to be physical damage dealers though. If you were running a team based on physical damage, you can suppliment that with things like Orders, Strength and Honor, weapon spells, Barbs, Mark of Pain, etc. After you have a focus for the team, start deciding what each player will do, and make builds based on those roles. If someone's role is to heal, don't pack offense on them.

It really is basic, but takes some time to learn. Since there are so many variables between the different types of PvP and different places in PvE, you must be willing and able to adapt.