Reaper's Sweep
reaper with no name
What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
Currently, Reaper's Sweep is very similar in purpose to Wounding Strike. This seems kind of meaningless to me, so:
Reaper's Sweep
5 energy, 8 recharge
Deals +10...34 damage. Inflicts Cracked Armor condition (5...17 seconds) if target was above 50% Health. Removes one enchantment if target was below 50% Health.
There currently aren't enough ways to inflict Cracked Armor, so this would be just one more. It's just an idea, so it doesn't really matter to me how this pans out. Discuss.
Currently, Reaper's Sweep is very similar in purpose to Wounding Strike. This seems kind of meaningless to me, so:
Reaper's Sweep
5 energy, 8 recharge
Deals +10...34 damage. Inflicts Cracked Armor condition (5...17 seconds) if target was above 50% Health. Removes one enchantment if target was below 50% Health.
There currently aren't enough ways to inflict Cracked Armor, so this would be just one more. It's just an idea, so it doesn't really matter to me how this pans out. Discuss.
My War
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What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
Currently, Reaper's Sweep is very similar in purpose to Wounding Strike. This seems kind of meaningless to me, so: Reaper's Sweep 5 energy, 8 recharge Deals +10...34 damage. Inflicts Cracked Armor condition (5...17 seconds) if target was above 50% Health. Removes one enchantment if target was below 50% Health. There currently aren't enough ways to inflict Cracked Armor, so this would be just one more. It's just an idea, so it doesn't really matter to me how this pans out. Discuss. |
dude go read many ele and mesmer skill's, alot of Air Magic skills can crack armor, the way i see it is Reapers are those things that take souls, so it should work like this:
Reaper's Sweep
5 energy, 3 sec recharge
Steals 15...85 health. Steals an additional 5...20 health if target was above 75% Health. Removes all enchantments if target was below 25% Health(and does not steal health).
zwei2stein
Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals
No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ...
Dervish is physical ... making it inflick cracled would be class rework. And buff
Caster - inflicks clackled armor to support physicals
No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ...
Dervish is physical ... making it inflick cracled would be class rework. And buff
Mylina
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Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ... Dervish is physical ... making it inflick cracled would be class rework. And buff |
IronSheik
I say rework aura slicer since it was better before, now it just inflicts bleeding..
Aura Slicer
Attack Skill, If you are under the effects of an enchantment this attack inflicts cracked armor 3...17 seconds and deals +1...17 damage
Aura Slicer
Attack Skill, If you are under the effects of an enchantment this attack inflicts cracked armor 3...17 seconds and deals +1...17 damage
turbo234
why would you want to nerf reaper's sweep? deep wound > cracked armor.
king_trouble
I like it the way it is, currently it puts pressure on caster by removing any enchantment they put on themselves as protection (example: prot spirit) is the target is above 50%, and once they do under 50% it provides a nice spike if the target has no deep wound.
Operative 14
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I like it the way it is, currently it puts pressure on caster by removing any enchantment they put on themselves as protection (example: prot spirit) is the target is above 50%, and once they do under 50% it provides a nice spike if the target has no deep wound.
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Reapers sweep is good as it is, I don't see any reason to nerf it as described in the original post. :/
Skyy High
Reapers is enchant removal, +dmg, and deep wound, on an 8 second recharge. Wounding is bleeding and deep wound on a 3 second recharge. I don't see how the skills are really all that similar.
king_trouble
Simple dif between both skills is thier purpose, reapers is to provide spikes and enchantment removal, while wounding is to spread around deep wound around the the entire opposition
Catchphrase
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Physical - uses crackeld armor to power skills
Caster - inflicks clackled armor to support physicals No physical is able to inflict crackled armor, no caster can use crackled armor to power its skills ... Dervish is physical ... making it inflick cracled would be class rework. And buff |
On-Topic: However if people had been treating dervish as martial profession, of all conditions they can pick, why do they choose cracked armor for an elite skill? Warriors, assassins, rangers, paragons all have means to inflict dazed condition, a trump card against annoying spellcasters.
turbo234
if you actually depend on dazed to take down a caster then you must be doing something wrong.
and no one takes cracked armor unless it is a spike build in which case you could have a caster use it to help against higher armored warriors/rangers. cracked armor doesn't have any effect on spellcasters since it doesn't bring the armor level below 60 so if you wanted to change reaper's to inflict cracked armor it would be worthless most of the time.
and no one takes cracked armor unless it is a spike build in which case you could have a caster use it to help against higher armored warriors/rangers. cracked armor doesn't have any effect on spellcasters since it doesn't bring the armor level below 60 so if you wanted to change reaper's to inflict cracked armor it would be worthless most of the time.
Short
Reaper's is fine as it is.
And don't compare it to WS, that needs nerfing, not Reapre's buffing.
And don't compare it to WS, that needs nerfing, not Reapre's buffing.
Catchphrase
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if you actually depend on dazed to take down a caster then you must be doing something wrong.
and no one takes cracked armor unless it is a spike build in which case you could have a caster use it to help against higher armored warriors/rangers. cracked armor doesn't have any effect on spellcasters since it doesn't bring the armor level below 60 so if you wanted to change reaper's to inflict cracked armor it would be worthless most of the time. |
Short
They don't get daze because it would be AoE as a scythe attack and anyway, just take Skull Crack or Technobabble. Each class shouldn't be able to do everything.
Die You Infidel
please. i beg you. stop whining about dervishes. my main is a derv too and im happy he way he is. please just stop.
OT: Reaper to me has more to do with ench removal n stuf, so maek it remove enchants and ittl be moar epic
OT: Reaper to me has more to do with ench removal n stuf, so maek it remove enchants and ittl be moar epic
Catchphrase
If your words echo some truth in the case of rangers... I am not suggesting dazed to be inflicted through a scythe attack skill anyway, it could be a elite mysticism touch skill like headbutt. Anyway, every skill updates has shown that anet has no sense of direction on what dervish is supposed to be doing, how would we be any wiser than them?
Zahr Dalsk
This. reaper's endless complaining about every little aspect of Dervishes is getting pretty annoying.
The Drunkard
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What's this? Reaper made a thread involving dervishes that isn't about reworking them or buffing them or nerfing their competition?
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As already stated, casters can apply cracked armor because they can't abuse it; daze works the opposite way (FD is the exception, it's weak in pvp though.)
/notsigned
draxynnic
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Except I think dervish is hardly a pure physical profession nor is it a pure spellcasting profession when playing it out. Enchantment spells like HoF, AoHM account for up to 50-60% of the damage dealt, without those buffs, their damage would be extremely paltry. It is a hybrid. Having a weapon mastery doesn't automatically qualify it as being in the same ranks with the warriors and sins. You don't see people using ritualists in the same role as monks would in PVP do you?
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Dervishes actually don't have any skills that key off Cracked Armour any more. Seriously... it used to be Aura Slicer until that skill got changed, but now they don't - meaning that putting Cracked Armour and a skill that exploits it on the same character is still going to require using a secondary profession (and, on a casual inspection, the only skill that keys off Cracked Armour that's going to be useful to a Dervish that we've already established has to be using a scythe seems to be Distracting Strike).
One thing to watch out for, though, is that if a hypothetical Cracked Armour inflictor is reasonably convenient for scythewarriors to use we could end up seeing a (cracked armour)/Body Blow combination.