BlueXIV's "Guide" to Rendering like a pr0 in Photoshop [lol]
BlueXIV
Disclaimer:
Despite the title, I am not "pr0" by any means. However, I do believe that this may help some of you who are struggling to start rendering stuffz in Photoshop.
Anyways, if it helps you, great. If it doesn't, well it was good practice for me drawing these XD. I can say "I halp'd Nolani" AND I can slightly tick espy off because of the gratuitous hard-edges and smooth shading .
Intro:
While this tutorial pretty much assumes you have a tablet pen and photoshop, there are concepts here that I believe will be useful for any painter.
Render: To represent in a drawing or painting, especially in perspective. Here it means using color, value and shapes to represent your image realistically.
While not everyone wants/needs to draw realistically, it does help you stylize in a way that makes everything all the more believable. Rendering is something that can be hard for people to learn. However, learning to render light can be extremely useful in creating a immersive painting.
Personally, I hate rendering. It sucks. It's boring and micromanage-y. Still, I have to learn to do this if I want to become a better artist. This tutorial is something that is probably even more useful for me to create as it might be to you guys reading it.
I encourage taking a simple household object (preferably round-ish so you don't have to worry too much about perspective) and rendering it out. Art is interactive: it helps you much more to do it than just to read about it.
Feel free to post your attempts here, so that we can help you see where you did well and where you can do better. I PROMISE no trolling at ALL for those who are making a genuine effort :P
Tutorial:
First step, simple. Sketch out whatever you are drawing.
Try to include the shadow if you aren't too comfortable with just blocking in colors.
I personally use a hard round with shape dynamics turned on in photoshop do this part, as I feel like it gives more of a expressive line.
Do try to use long single strokes instead of many tiny ticks.
Second step. Start blocking in the colors. This can be hard to people who are not used to painting. Try to see the exact colors, and not just what you know the colors can be. The local colors can vary drastically under different types of light.
Try do things without using too many layers. It will give you a more visceral painting feel. I did this tutorial with one layer (actually 3, because I wanted to save the steps).
Like in this example, the harsh incandescent light made the onion a lot more yellow than it really is. The onion would be more red in normal daylight.
Do not use neutral grey or black for the shadows. There is almost always some color in the shadow, try to capture the warm or coolness in your colors.
If you are having real trouble getting the colors right, something that might help would be to squint at the subject so you block out all detail. See if you can pick a color for each of the major areas and just make yourself a mini pallette.
Third step. Start rendering out the shape of the subject. This is where you do blending and all that other good stuff.
Blending is the act of smoothening out edges when painting. In this phase, target areas that have smooth curved surfaces, and try to represent that by making a gradation of colors and values. Do not try to use the blur tool or the smudge tool here, as the results will look textureless and it's very possible you will reduce saturation of the colors by averaging the values. Do yourself a favor and use the brush tool :P
To blend with a brush tool, just use the [alt] hotkey to sample colors, then use a low opacity brush or a large soft brush to make a local gradient on the surface of the object.
You can technically blend with any brush, as long as you use opacity and flow dynamics. I do not recommend turning on size dynamics, because it can lock you in doing stuff with the wrong brush size. Just use the [ and the ] keys to change the sizes of the brushes.
I don't really have too much to say about rendering. Basically try to smooth out some parts that need smoothing out. Don't blend everything though. Remember hard edges give people hard-ons, so whenever you have a clear distinction between two objects or surfaces, a hard edge will give you those extra oomph points.
You can add some texture for more realism in this stage. Best way to do it would be to grab some custom brushes, or make your own. I'll do another tutorial for that later.
Edit: Changed the onion_3 picture because I realized the shadow should be cast further back. XD It's good to look over your drawings a couple times because you tend to find mistakes :P
================================================== ======
Well that pretty much wraps up how I render. Make whatever you want of it.
Ask me or any of the other artists here questions if you need it.
Despite the title, I am not "pr0" by any means. However, I do believe that this may help some of you who are struggling to start rendering stuffz in Photoshop.
Anyways, if it helps you, great. If it doesn't, well it was good practice for me drawing these XD. I can say "I halp'd Nolani" AND I can slightly tick espy off because of the gratuitous hard-edges and smooth shading .
Intro:
While this tutorial pretty much assumes you have a tablet pen and photoshop, there are concepts here that I believe will be useful for any painter.
Render: To represent in a drawing or painting, especially in perspective. Here it means using color, value and shapes to represent your image realistically.
While not everyone wants/needs to draw realistically, it does help you stylize in a way that makes everything all the more believable. Rendering is something that can be hard for people to learn. However, learning to render light can be extremely useful in creating a immersive painting.
Personally, I hate rendering. It sucks. It's boring and micromanage-y. Still, I have to learn to do this if I want to become a better artist. This tutorial is something that is probably even more useful for me to create as it might be to you guys reading it.
I encourage taking a simple household object (preferably round-ish so you don't have to worry too much about perspective) and rendering it out. Art is interactive: it helps you much more to do it than just to read about it.
Feel free to post your attempts here, so that we can help you see where you did well and where you can do better. I PROMISE no trolling at ALL for those who are making a genuine effort :P
Tutorial:
First step, simple. Sketch out whatever you are drawing.
Try to include the shadow if you aren't too comfortable with just blocking in colors.
I personally use a hard round with shape dynamics turned on in photoshop do this part, as I feel like it gives more of a expressive line.
Do try to use long single strokes instead of many tiny ticks.
Second step. Start blocking in the colors. This can be hard to people who are not used to painting. Try to see the exact colors, and not just what you know the colors can be. The local colors can vary drastically under different types of light.
Try do things without using too many layers. It will give you a more visceral painting feel. I did this tutorial with one layer (actually 3, because I wanted to save the steps).
Like in this example, the harsh incandescent light made the onion a lot more yellow than it really is. The onion would be more red in normal daylight.
Do not use neutral grey or black for the shadows. There is almost always some color in the shadow, try to capture the warm or coolness in your colors.
If you are having real trouble getting the colors right, something that might help would be to squint at the subject so you block out all detail. See if you can pick a color for each of the major areas and just make yourself a mini pallette.
Third step. Start rendering out the shape of the subject. This is where you do blending and all that other good stuff.
Blending is the act of smoothening out edges when painting. In this phase, target areas that have smooth curved surfaces, and try to represent that by making a gradation of colors and values. Do not try to use the blur tool or the smudge tool here, as the results will look textureless and it's very possible you will reduce saturation of the colors by averaging the values. Do yourself a favor and use the brush tool :P
To blend with a brush tool, just use the [alt] hotkey to sample colors, then use a low opacity brush or a large soft brush to make a local gradient on the surface of the object.
You can technically blend with any brush, as long as you use opacity and flow dynamics. I do not recommend turning on size dynamics, because it can lock you in doing stuff with the wrong brush size. Just use the [ and the ] keys to change the sizes of the brushes.
I don't really have too much to say about rendering. Basically try to smooth out some parts that need smoothing out. Don't blend everything though. Remember hard edges give people hard-ons, so whenever you have a clear distinction between two objects or surfaces, a hard edge will give you those extra oomph points.
You can add some texture for more realism in this stage. Best way to do it would be to grab some custom brushes, or make your own. I'll do another tutorial for that later.
Edit: Changed the onion_3 picture because I realized the shadow should be cast further back. XD It's good to look over your drawings a couple times because you tend to find mistakes :P
================================================== ======
Well that pretty much wraps up how I render. Make whatever you want of it.
Ask me or any of the other artists here questions if you need it.
Espadon
My ticks are off thx2u
Now I just need to treat my lyme disease qq
Now I just need to treat my lyme disease qq
hoodiestarfish
nice tutorial
BlueXIV
Woo thanks Hoodie. Means a lot coming from you haha.
Anyways, if you guys are reading this, could you give me some feed back (comment/crits plz XD) on the tutorial? Is it helpful? hard to understand? pompous?!?
If people find this useful, I'll continue with the series and post a brush work tutorial next hehe.
Anyways, if you guys are reading this, could you give me some feed back (comment/crits plz XD) on the tutorial? Is it helpful? hard to understand? pompous?!?
If people find this useful, I'll continue with the series and post a brush work tutorial next hehe.
Massive Impulsa
Quote:
Originally Posted by BlueXIV
give people hard-ons
Good guide though
Good guide though
Tzu
looks good, Blue!
couple of things though:
Quote:
Do try to use long single strokes instead of many tiny ticks.
couple of things though:
Quote:
In most design schools I hear a significant part of the first 3 months of art classes are devoted to just that; drawing lines.
Quote:
You can technically blend with any brush, as long as you use opacity and flow dynamics. I do not recommend turning on size dynamics, because it can lock you in doing stuff with the wrong brush size. Just use the [ and the ] keys to change the sizes of the brushes.
that's a difficult sentence right there. Makes a lot of questions; What's blending? Why do you have so many brushes for it? How do I "blend"? What difference does it make? What are size dynamics and what's the wrong size for a brush? etc etc etc. I'll try to paint a household object later, I haven't done that sorta stuff since grade school. Could be fun! KiyaKoreena
Looking at your onion is making me cry. I really need to go practice.
Qing Guang BlueXIV
Ahh, okay. Yeah step 3 felt a bit short, I just thought it kind of felt pretty natural to me as long as you get step 2 correct. I'll try to rewrite it a bit.
eeks
Hurr durr. I missed this, 'cause I'm silly and stupidly asked what to blend with in my own topic. :P Thanks for the tips!
Duranin BlueXIV
Well Araiia. I think the reason why most of the painting tutorials are like that is because blending honestly isn't the most important step in painting. You can leave something in the blocking stage and it's still a good painting.
Also, blending is something more you feel rather than know. Like de Certeau said in The Practice of Everyday Art, there is a fundamental schism between knowing and doing. I could detail every brush stroke I make and tell you exactly what brush I use for each mark, but it won't help you in anyway. I don't expect anyone to see this tutorial and suddenly become AWESOME. Instead, I hope that this will serve as a demostration and as motivation for everyonthat might want to learn to try some basic studies that WILL make them AWESOME after some practice. I encourage everyone to try drawing some objects and posting them for some CnC. Thats where you will truly benefit. Espadon
You need to remember that your art is just an extension of your self. If you take someone else's mold and inject your work into it, the result doesn't have your identity in it; it won't be true to yourself. There will always be steps that are not covered. Those gaps are up to you to fill in with your own ideals.
Verene
^^^ And what Espadon said is the exact reason why I prefer tutorials that just cover the basic techniques. Everyone has their own styles and their own preferences on how to do something.
I know personally I tend to over-blend, and the result always looks too smooth and lacking in texture. I'm trying to train myself away from doing that so much :P Anyway, nice, Blue. I'd play around with it but I don't really have the time to mess about in PS right now. Duranin
@Verene - I definitely have the same issue. Not only that but they turn out like shapeless blobs and whatever sketch I had in the beginning ends up being horribly mutated xD
@Blue - When I was younger I used to do really rough lineless paintings that were essentially just blocking things in, and I liked it, but I just can't bridge the gap between a spontaneous paint and a refined final image. I'm thinking that what I lack is the technique, but who knows. I'll try to paint an apple or something in my spare time this afternoon, though. BlueXIV
@Araiia, go for it. I think the only thing separating someone from blocked painting and smoothing is some time and effort.
YunSooJin
I'm pretty sure Blue just photoshopped a picture of an onion he found online. Why are the mods allowing this kind of fakery? D:
Duranin I had the same problem with over-smoothing again. Also noticed that despite having originally planned on just going to the colour-blocking stage I really had no distinction between blocking and refining, they seemed to flow into each other. Finding the right brush on Paint Tool SAI is also proving to be difficult. Also -- what canvas size do you paint on? I'm a really small-canvas artist, all of my past commissions are ACTUAL SIZE. I don't resize down any of my arts. YunSooJin
Blue uses a 9x12 intuos3 iirc
Duranin
I mean the actual canvas dimensions (such as 2000x2000 pixels)
I can't stand large tablets S: I have small hands that don't like making big strokes. BlueXIV
The tomato doesn't look that bad, I dunno what you are talking about xD.
The only thing that I really see is that as of now, the tomato still looks a bit flat on the plane that we are facing I think the problem with it is more in that the colors you use seem to completely warm in hue. I think some extremely desaturated greens/greyish blues in the shadows (espeically the leaves) could help you pop the tomato more. Try to really see exactly what colors are in the tomato, drawing from life is the best way to learn. I really need to do this more myself XD. Maybe trying to draw in all the light sources like i did in the second picture would help you? As far as canvas-size, I paint usually 2x bigger than what I expect my final size to be. I usually paint zoomed out at 50%, then zoom in at 100% to put in some details if I need it. Then when I finish, I size it down to 50% before saving as a jpeg. The tablet size really doesn't matter too much. My tablet is kinda big, and I wish I bought a 5.5x8.8 instead my my huge one because I want to carry it around with me XD Duranin
Yup agreed on the flatness. I can't find any whole tomatoes on campus though, only sliced ones T.T
I also struggle with colour choice and use a photo/eyedropper tool whenever possible :p I think the colours you use are also a style in and of itself. There are some people who always use very unrealistic, bright/contrasting colours (such as pink and cyan) in their art ... I'm not one of them, but I don't know what I should use either. Duranin
Big tablets kill my wrists o______o
I have several friends who do digital art, and I've tried big tablets. Don't like. xD Espadon
It's easier to use the wrist, but one of the reasons why a lot of artists choose large canvasses irl is because they use the elbow as well. The wrist moves in an arc, which makes drawing long smooth lines a bit frustrating. Using your elbow allows you to compensate for that, but consequently requires more room.
Working with a larger digital canvas isn't a silver bullet that makes art automatically win, so just work with whatever you're comfortable with. BlueXIV
I think in the long run, drawing with your arm will give you a bit more control.
Anyhow, it shouldn't matter too much what your canvas/tablet size is. The key to good drawing is just to not just see, but understand a piece. We are all working on that, and if you know exactly how light and eyesight works, you can do decent stuff even on mspaint Duranin
hahaah it sounds like piano lessons D: I remember learning about wrist vs arm in piano.
On the topic of MS paint, I have seen some epic stuff. >o> Azalee
W00h000! XD -Practices-
Tzu I was gonna post some whining and details about the process. But I am SO tired. Maybe tomorrow, good night. @.@ BlueXIV
Looking awesome Tzu, altho this was supposed to be a 30 second study instead of a 2 hour ZZZZZZZ fest D:
Oh wells XD, at least you definitely got the rendering down I really like the frosted glass Only thing I get fidgety about is that there seems to be this weird white halo around it. I'm just going to chalk that one up to tired Tzu. Also, seems kind of odd that the bg is kind of blue while everything in the glass is neutral grey. I think the base of the glass's perspective is a bit off as well, but really I'm just nitpicking at you now. Go get some sleep Tzu D: Duranin
holy crap, wow. Tzu > me D:
My tomato probably took me 30 minutes, although I was tabbing in/out of Aion the whole time ~____~ Sierraa
Quote:
Originally Posted by YunSooJin
Blue uses a 9x12 intuos3 iirc
YEAH WELL. My 6x8 wacom tablet is cute!
I'll post my fail in a little bit o; Verene
I have a 4x6 tablet. It's tiny. It's also old. I'm surprised the damn thing still works. I need a new one. I think I can get a new one at a discount through my college, too...art school FTW.
Also, Tzu, I hate you >P Damn you and your awesomeness. I shall go paint and post some failfruit now ^_^ Duranin
<3 tablet I've been using since 8th grade (I'm a freshman in college now.)
Old, has random dust and crap in between the cracks, drawing surface is kind of peeling off, but I love it. I might try again with Photoshop later.. I had a bottle of mocha frappuccino today, so I could draw that. Verene
I've had my tablet since I was...15? Got it for Christmas just before I turned 16.
I'm going on 24 now Anyway, cherry! One of my favorite fruits. It probably should be a bit shinier. And it's slightly misshapen. BlueXIV
I got my Intuous 3... in... 10th grade? 11th? I've been doing digital painting for 4 years now o_O. Kinda scary to think about.
@Verene, the cherry looks good, but you might want to give it a bit more reflected light. the light will probably bounce off the surface and rebound onto the bottom side of the cherry. The shadows can be a bit lighter as well. Also, remember that saturation of colors increases for midtones and darks than for lights (with midtones especially saturated). also, when you are done with the piece, you can probably go around with either a brush with the background tone or just an eraser and get a crisp edge around the fruit. Hard edges give hard-ons! For any further studies, it might be helpful if you take a photo after you paint it and post it along with the study, so we can see what you were looking for, and get a sense of what we need to work on . Don't do it before you paint though, because then you tend to see only the photo :P. Oh and suggestions, for the next mini-tutorial/workshop, do you guys think guide to creating and using photoshop brushes would be more useful, or a simple color theory workshop? Tzu
I think you should do more essential things like colour theory first. Especially because it's something traditional artists can make use of too.
and yeah, the halo of my glass kinda annoys me too. not as much as the middle, but I won't fix it. Spent too much time on it already. I didn't know glasses could be that annoying. I wish I had some fruit around instead. Widowmaker
lol, less than two years painting and same for using the tablet. Seems I have much catching up to do.
hoodiestarfish
hmmmm wouldnt it help if u used a photographic reference (fan of references) taken in natural light? that way the light doesnt change, light sources change in a room all the time so when ur doing still life it can get annoying unless ur fast.
a photo taken in natural light imho is a great reference to see how the light works and if u take a high rez one u can zoom in and really see how the little details work, then u can import the image to photoshop and work with it side by side whatever ur painting to get really accurate details without having to change window. BlueXIV
I'm a fan of working with natural eye sight because I find it's much easier to understand the 3d structure of a scene. It can give you a lot of depth that you can show in your painting with techniques :P
I like photo references, but only for things that change, especially for things like humans or animals because they fidget. For still life tho, I'd rather use my eyes XD |