What hero way works well with Warrior?
Desolation
What hero way works well with Warrior?
thx
thx
MercenaryKnight
Discordway works with any set up. You can also run arkfenway to add in damage. For discordway you can make a curse necromancer with enfeebling blood/ weaken armor and shadow of fear/ suffering to meet the requirements. That way you can run earth shaker, sy spammer with dslash or you can do the requirements and be a w/a caller for easier areas.
M @ T
General Sabway works great for me or Racway. All you have to do then is run Earfshakur, DSlash Godmode, or whatever bar+SY.
Sabway was horked better for me, but I wouldn't recommend Discordway to be honest. It is better used on a caster/4-energy-regeneration class.
Sabway was horked better for me, but I wouldn't recommend Discordway to be honest. It is better used on a caster/4-energy-regeneration class.
Daesu
I tried everything from Sabway, discordway, Racway, ROJWay, and many others for my warrior.
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway
MercenaryKnight
Just gonna say that discordway works "best" with any class of character. Physical or caster, spike damage is spike damage. If you don't bring a hex/ condition just make a discord hero supply the requirements.
I can run an p/a caller and be just as efficient as a caster. Or I can run imbagon and they will still spike easily. Sabway is really bad now that discordway is possible. They will spiteful spirit the target your knocking down, attacking/ killing etc. thus wasting a main source of damage.
But most likely the spiritway type build will do great. I used it for hell's precipice earlier and lich at the end went down quick and easy.
I can run an p/a caller and be just as efficient as a caster. Or I can run imbagon and they will still spike easily. Sabway is really bad now that discordway is possible. They will spiteful spirit the target your knocking down, attacking/ killing etc. thus wasting a main source of damage.
But most likely the spiritway type build will do great. I used it for hell's precipice earlier and lich at the end went down quick and easy.
jonnieboi05
Please stop recommending discord and "sab"way.... It only breeds more people who are bad at Guild Wars and think they are actually good.
The first step in making people better in GW is to stop recommending the same thing over and over and over and over^2 again.
... Seriously... Wtf?
On-topic: If you know your skills and what is and is not effective, then, I recommend 1 RoJ (w/ the staple skills) w/ Strength of Honor and Judge's Insight, a Jagged Bones MM w/ Death Nova and Withering Aura, and a Heal Monk/or/Spirit Spam Ritualist.
I won't tell you how to play the bars or do I have the will power at 7am to post them for you. But, I will entrust you, if you decide to, to learn what the listed bars above are and how to run them effectively alongside your warrior. Effective originality > PvX afterall. ;D .(...No way... everything > PvX xD)
~LeNa~
The first step in making people better in GW is to stop recommending the same thing over and over and over and over^2 again.
... Seriously... Wtf?
On-topic: If you know your skills and what is and is not effective, then, I recommend 1 RoJ (w/ the staple skills) w/ Strength of Honor and Judge's Insight, a Jagged Bones MM w/ Death Nova and Withering Aura, and a Heal Monk/or/Spirit Spam Ritualist.
I won't tell you how to play the bars or do I have the will power at 7am to post them for you. But, I will entrust you, if you decide to, to learn what the listed bars above are and how to run them effectively alongside your warrior. Effective originality > PvX afterall. ;D .(...No way... everything > PvX xD)
~LeNa~
MercenaryKnight
Let's see, sabway/ discordway will be recommended because hero ai can abuse them good enough. He was asking for good- decent hero builds that can make an area easier. Instead of telling him "take 1 RoJ, 1 minion master and 1 healer" which is generic advice. Instead of the RoJ he could run a rit/mo with channeling for splinter weapon and still bring boon of creation + SoS along with soh.
The fact is it works decently, sure it isn't optimal for every area/ mission but for most of them it gets the job done.
If you want to criticize sabway and discordway, be my guest. Just make a thread to tear it apart. They will be recommended countless times because, they work good enough for most places.
Warrior can run a physway type build with orders and generally paragon heroes or whatever physicals you want as well. Just figure out if you want caster oriented support or physical party.
The fact is it works decently, sure it isn't optimal for every area/ mission but for most of them it gets the job done.
If you want to criticize sabway and discordway, be my guest. Just make a thread to tear it apart. They will be recommended countless times because, they work good enough for most places.
Warrior can run a physway type build with orders and generally paragon heroes or whatever physicals you want as well. Just figure out if you want caster oriented support or physical party.
jonnieboi05
Quote:
Originally Posted by MercenaryKnight
Let's see, sabway/ discordway will be recommended because hero ai can abuse them good enough. He was asking for good- decent hero builds that can make an area easier. Instead of telling him "take 1 RoJ, 1 minion master and 1 healer" which is generic advice. Instead of the RoJ he could run a rit/mo with channeling for splinter weapon and still bring boon of creation + SoS along with soh.
The fact is it works decently, sure it isn't optimal for every area/ mission but for most of them it gets the job done.
If you want to criticize sabway and discordway, be my guest. Just make a thread to tear it apart. They will be recommended countless times because, they work good enough for most places.
Warrior can run a physway type build with orders and generally paragon heroes or whatever physicals you want as well. Just figure out if you want caster oriented support or physical party. And my S.Spammer already takes Splinter Weapon.... You recommendation wouldn't do anything at all except for remove my RoJ smiter and leave me with an empty hero spot...
I play a KD bar w/ my warrior that dishes out ~500 dmg alone in a 4 1/2 seconds. RoJ isn't needed, true, but it ensures I will be guaranteed to kill whatever I am targeting for.
Anyways... It's up to the OP to decide what he wants to do. I can't convince anyone to be genuine, right? That alone is reserved for their decision-making.
The fact is it works decently, sure it isn't optimal for every area/ mission but for most of them it gets the job done.
If you want to criticize sabway and discordway, be my guest. Just make a thread to tear it apart. They will be recommended countless times because, they work good enough for most places.
Warrior can run a physway type build with orders and generally paragon heroes or whatever physicals you want as well. Just figure out if you want caster oriented support or physical party. And my S.Spammer already takes Splinter Weapon.... You recommendation wouldn't do anything at all except for remove my RoJ smiter and leave me with an empty hero spot...
I play a KD bar w/ my warrior that dishes out ~500 dmg alone in a 4 1/2 seconds. RoJ isn't needed, true, but it ensures I will be guaranteed to kill whatever I am targeting for.
Anyways... It's up to the OP to decide what he wants to do. I can't convince anyone to be genuine, right? That alone is reserved for their decision-making.
~LeNa~
dfscott
Quote:
Originally Posted by Daesu
I tried everything from Sabway, discordway, Racway, ROJWay, and many others for my warrior.
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway This. I find it very effective and it also don't require a special build for the player.
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway This. I find it very effective and it also don't require a special build for the player.
Ccat
Quote:
Originally Posted by JonnieBoi05
Please stop recommending discord and "sab"way.... It only breeds more people who are bad at Guild Wars and think they are actually good.
The first step in making people better in GW is to stop recommending the same thing over and over and over and over^2 again.
... Seriously... Wtf?
The first step in making people better in GW is to stop recommending the same thing over and over and over and over^2 again.
... Seriously... Wtf?
~LeNa~
Don't fix what isn't broken amirite?
I won't say I'm exempt from stealing other builds. I just take what I don't like about them and mix it up, plus take what's best for the area. I don't think it makes me a bad gw player to do this.
Also, Discordway is slow as hell without a caller. Usually the heroes are too busy scratching their balls doing PwK or some other healing spell, casting hexes when it's a condition that's needed to fulfill Discord etc. The only person you can trust when running a build like this is yourself - Warriors are ok for running Discord, albeit recommended you bring WE or other e-management to spam Asuran Scan. There's the Hex, and Warrior's have tons of conditions *dismemberdismemberdismember*. Ideally Necromancers + Assassins use Discord, but it's totally manageable with a Warrior.
I won't say I'm exempt from stealing other builds. I just take what I don't like about them and mix it up, plus take what's best for the area. I don't think it makes me a bad gw player to do this.
Also, Discordway is slow as hell without a caller. Usually the heroes are too busy scratching their balls doing PwK or some other healing spell, casting hexes when it's a condition that's needed to fulfill Discord etc. The only person you can trust when running a build like this is yourself - Warriors are ok for running Discord, albeit recommended you bring WE or other e-management to spam Asuran Scan. There's the Hex, and Warrior's have tons of conditions *dismemberdismemberdismember*. Ideally Necromancers + Assassins use Discord, but it's totally manageable with a Warrior.
Accursed
An Arcane Zeal, with Dark Fury, derivsh works wonders with a warrior.
Athrun Feya
http://pvx.wikia.com/wiki/User:Athru...ro_Melee_Setup
I run this. Combines strong and brave physical buffs with familiar prots, heals and minions of sabway.
I run this. Combines strong and brave physical buffs with familiar prots, heals and minions of sabway.
KingCrab
Quote:
Originally Posted by Daesu
I tried everything from Sabway, discordway, Racway, ROJWay, and many others for my warrior.
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway Agreed! I only have a warrior and I find this sort of build to be most effective.
The BEST so far that I have found in terms of synergy with my warrior and overall effectiveness in HM, is this:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway Agreed! I only have a warrior and I find this sort of build to be most effective.
Marty Silverblade
I've found Spiritway to be superior to everything else, and more fun, not that that seems to matter to most people now.
marmar256
Hmm its all about having fun, who cares how many times you fail if your having fun then your doing it right
To be honest just run what suits you, experiment, but over all you cant look past sabway for a start as it will teach you the basics of a team.
Smars
To be honest just run what suits you, experiment, but over all you cant look past sabway for a start as it will teach you the basics of a team.
Smars
Tenebrae
Im gonna stick with Spirits or Sabway
mage767
Every team build (sab, discord, spiritway) will work on a Warrior but some will perform beter than the other depending on the situation (pve map) at hand.
For example:
1. Spiritway will be better in areas where corpses are lacking such as in SoO, where spiriway + smiteway works like a charm.
2. Spiritway is also better in Frostmaw where icy creatures are found in mass and they are an excellent solution to controlling the incubus (set up spirits, aggro them).
3. Discordway/Sabway is generally favorable in kurzick/luxon areas if you want to go for quick vanquishes. The minions can soak up a lot of the damage (and confuse) the splinter warders/salt spray dragons.
4. Against charr in EOTN HM, all three setups are bad (as originally given) since necros with their poor fire-resisting armor suffer at the hands of meteor-shower shamans. Therefore, you will need to make them go /Me with Manta of flame to mitigate damage, or bring in some spell interrupting skills. However, I recommend not to use more than 1 necro against Charr HM. 1 necro MM/barbs, 1 paragon (command hero) and 1 ER power prot/w SOH is the way to go VQ HM Charr areas. Bringing a buddy only makes this task easier.
5. If you play HM alone with hero/henchies, sabway is generally better in Tyria because the dedicated resto hero is a nice buffer for the sucky monk hechies Tyria has to offer. This gap is less noticable in EOTN where monk bars are much better.
In short, you MUST learn to adapt to sitations. There is not one great hero setup which is better than all. 3 necros is not the solution to everything. The fact is, people don't give their other heroes a chance to shine.
Give other heroes a chance:
1. Paragon heroes excel at non-removal shouts that can improve team survivality in HM dungeons/vqes. They can also improve damage for wars.
2. Dervish heroes: Good at orders/smite build while healing team as well.
3. Ele heroes:
(i) ER Prot for the strongest type of backline prot the heroes can offer. Some heal/smite variants can be nice as well.
(ii) Ward against harm warder + some earth wards excellent for vqing Sacnoth Valley HM forest area without cons. Done it and works like a charm. All 3 necros would be barbecued here, lol.
4. Mesmer heroes: Can shut-down bosses whose spells can be disastrous. Can also be effective against charr but they will need support from the team. Hexes generally don't work against charr whose shamans remove it, but interrupts are still fine.
5. Barrage ranger: If you can tightly pack enemies in a close spot, your hero splinter-barrage ranger can spike for a lot. Use this combined with knowledge of terrain and aggro positions.
6. Rirtualists are better spirit spammers and betetr for spiritway than necros, contrary to how people may perceive it.
In the end, someone can effectively bring 3 non-necro builds on a warrior and still complete tasks effectively and quickly. A good war should know his enemies, and adjust his team accordingly, but there are so many brain-washed players in GW at the moment, it is not even funny...like the following pugs I encountered:
1. "I refuse to run paragon heroes because they suck"
2. "Please load discord heroes or I leave". (He already has discord and wants me to do the same, lol).
3. When asked to change 1 or 2 skills on dicord bar, I get: "But this build is pro, I don't need to change anything, it always works for me" OR "I don't have that skill". It seems people only buy/unlock skills that are on pvx wiki, which is just sad really. No adaptation, just copy-pasting.
Also, if you team in pugs for daily z-stuff, please bring Save Yourselves (SY for short). 9/10 warriors I encounter never bring it or don't know what SY is. 1-3 SY in the team can make any task easy as pie.
In short, if you want optimal builds for task at hand, you must adapt using your knowledge of the game. If you want to run discord/sabway/spiritway which are effective but sub-optimal for a given task, you can do that as well.
Hope that helps.
For example:
1. Spiritway will be better in areas where corpses are lacking such as in SoO, where spiriway + smiteway works like a charm.
2. Spiritway is also better in Frostmaw where icy creatures are found in mass and they are an excellent solution to controlling the incubus (set up spirits, aggro them).
3. Discordway/Sabway is generally favorable in kurzick/luxon areas if you want to go for quick vanquishes. The minions can soak up a lot of the damage (and confuse) the splinter warders/salt spray dragons.
4. Against charr in EOTN HM, all three setups are bad (as originally given) since necros with their poor fire-resisting armor suffer at the hands of meteor-shower shamans. Therefore, you will need to make them go /Me with Manta of flame to mitigate damage, or bring in some spell interrupting skills. However, I recommend not to use more than 1 necro against Charr HM. 1 necro MM/barbs, 1 paragon (command hero) and 1 ER power prot/w SOH is the way to go VQ HM Charr areas. Bringing a buddy only makes this task easier.
5. If you play HM alone with hero/henchies, sabway is generally better in Tyria because the dedicated resto hero is a nice buffer for the sucky monk hechies Tyria has to offer. This gap is less noticable in EOTN where monk bars are much better.
In short, you MUST learn to adapt to sitations. There is not one great hero setup which is better than all. 3 necros is not the solution to everything. The fact is, people don't give their other heroes a chance to shine.
Give other heroes a chance:
1. Paragon heroes excel at non-removal shouts that can improve team survivality in HM dungeons/vqes. They can also improve damage for wars.
2. Dervish heroes: Good at orders/smite build while healing team as well.
3. Ele heroes:
(i) ER Prot for the strongest type of backline prot the heroes can offer. Some heal/smite variants can be nice as well.
(ii) Ward against harm warder + some earth wards excellent for vqing Sacnoth Valley HM forest area without cons. Done it and works like a charm. All 3 necros would be barbecued here, lol.
4. Mesmer heroes: Can shut-down bosses whose spells can be disastrous. Can also be effective against charr but they will need support from the team. Hexes generally don't work against charr whose shamans remove it, but interrupts are still fine.
5. Barrage ranger: If you can tightly pack enemies in a close spot, your hero splinter-barrage ranger can spike for a lot. Use this combined with knowledge of terrain and aggro positions.
6. Rirtualists are better spirit spammers and betetr for spiritway than necros, contrary to how people may perceive it.
In the end, someone can effectively bring 3 non-necro builds on a warrior and still complete tasks effectively and quickly. A good war should know his enemies, and adjust his team accordingly, but there are so many brain-washed players in GW at the moment, it is not even funny...like the following pugs I encountered:
1. "I refuse to run paragon heroes because they suck"
2. "Please load discord heroes or I leave". (He already has discord and wants me to do the same, lol).
3. When asked to change 1 or 2 skills on dicord bar, I get: "But this build is pro, I don't need to change anything, it always works for me" OR "I don't have that skill". It seems people only buy/unlock skills that are on pvx wiki, which is just sad really. No adaptation, just copy-pasting.
Also, if you team in pugs for daily z-stuff, please bring Save Yourselves (SY for short). 9/10 warriors I encounter never bring it or don't know what SY is. 1-3 SY in the team can make any task easy as pie.
In short, if you want optimal builds for task at hand, you must adapt using your knowledge of the game. If you want to run discord/sabway/spiritway which are effective but sub-optimal for a given task, you can do that as well.
Hope that helps.
AtomicMew
I have beef with the PvX spiritway.
1) I realize the thematic flavor of massive spirits is cute, but honestly the channeling spirits and the communing spirits don't really synergize. From what I've seen, channeling is still pretty weak, with the exception of SW.
2) The rit lord hero is obviously a strong template, but it has anti-synergy with the MB. I don't WANT my minions to be protted, I want them to blow up and do damage. Also, because the minions are protted, that leaves considerably less prots for me and my heroes. Because of this, it doesn't really replace a solid manual-able prot spirit.
3) Lack of hex removal. Hexes and conditions are the number one danger to physicals (assuming a physical player). I wouldn't go anywhere without at least one hex removal on a hero.
4) Lack of SoH. With scythe or daggers you'd be CRAZY not to take SoH.
Here's my latest sabway-esque variation, used with my dagger necro. A WE warrior would work real well too.
Dagger Necro:
WotEP
Jagged Strike
Fox Fangs
Death Blossom
EBSoH
Asura Scan
Drunken Master
Death's Charge
Curses:
1.RoJ
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Aura of the Lich
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.Masochism
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
1) I realize the thematic flavor of massive spirits is cute, but honestly the channeling spirits and the communing spirits don't really synergize. From what I've seen, channeling is still pretty weak, with the exception of SW.
2) The rit lord hero is obviously a strong template, but it has anti-synergy with the MB. I don't WANT my minions to be protted, I want them to blow up and do damage. Also, because the minions are protted, that leaves considerably less prots for me and my heroes. Because of this, it doesn't really replace a solid manual-able prot spirit.
3) Lack of hex removal. Hexes and conditions are the number one danger to physicals (assuming a physical player). I wouldn't go anywhere without at least one hex removal on a hero.
4) Lack of SoH. With scythe or daggers you'd be CRAZY not to take SoH.
Here's my latest sabway-esque variation, used with my dagger necro. A WE warrior would work real well too.
Dagger Necro:
WotEP
Jagged Strike
Fox Fangs
Death Blossom
EBSoH
Asura Scan
Drunken Master
Death's Charge
Curses:
1.RoJ
2.SoH
3.Smite Hex
4.Rip Enchantment
5.Defile Defense
6.SoLS
7.Barbs
8.Enfeelbing Blood
MB:
1.Aura of the Lich
2.Animate Bone Minions
2.Animate Shambling
3.Death Nova
4.Masochism
6.Shield of Absorption
7.Prot Spirit
8.Aegis
N/Rt Order Resto
1.OotV
2.Weapon of Warding
3.Mend Body and Soul
4.Spirit Light
5.Rejuvenation
6.Life
7.SoLS
8.FomF
Daesu
Quote:
Originally Posted by traversc
I have beef with the PvX spiritway.
I never use a generic pvx hero build as they are. Adapt it to your needs and to your character's build.
knobby
Quote:
Originally Posted by JonnieBoi05
And my S.Spammer already takes Splinter Weapon.... You recommendation wouldn't do anything at all except for remove my RoJ smiter and leave me with an empty hero spot...
I play a KD bar w/ my warrior that dishes out ~500 dmg alone in a 4 1/2 seconds. RoJ isn't needed, true, but it ensures I will be guaranteed to kill whatever I am targeting for.
Anyways... It's up to the OP to decide what he wants to do. I can't convince anyone to be genuine, right? That alone is reserved for their decision-making.
I play a KD bar w/ my warrior that dishes out ~500 dmg alone in a 4 1/2 seconds. RoJ isn't needed, true, but it ensures I will be guaranteed to kill whatever I am targeting for.
Anyways... It's up to the OP to decide what he wants to do. I can't convince anyone to be genuine, right? That alone is reserved for their decision-making.
~LeNa~
May I ask your K/D warrior build that dishes out 500 damage in 4.5 seconds?
Ive been looking for a high damage build for a warrior but havent found anything great,thanks in advance.
May I ask your K/D warrior build that dishes out 500 damage in 4.5 seconds?
Ive been looking for a high damage build for a warrior but havent found anything great,thanks in advance.
Ccat
mage767
Quote:
Originally Posted by Ccat
Sounds like Crude Swing + Whirlwind Attack With Splinter Weapon. If not, SoH. Kind of hard to believe KD Warrior can rival the DPS of Dragon Slash.
DPS of properly executed 100blades under suitable conditions (SoH, ebon ward, whirlind attack, Sun+Moon slash) can FAR exceed that of Dragon Slash.