What do you miss the most in GW?
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I believe he asked what you missed most not what you wanted the most...[...]
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Oh, one other thing I miss:
- built-in voice chat.
Regards,
Ruemere
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Sorrows Furnace farming for greens with pugs (who were actually pretty decent at that time) using the old Gear trick with endless minions (or enough to kill the necro with a blood of master
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That feeling of excitement when I realized there was someplace else to go after pre-sear......
The feeling of getting a Rune of Superior Absorption and realizing that I had hit the lotto (were worth 90k+ at that time)
People who were there to enjoy going through the missions and having fun instead of speed freaks.... (though I must admit, after the 5th character through a campaign I just want it done as fast as possible)
New Content.....
General overall players attitudes....
)That feeling of excitement when I realized there was someplace else to go after pre-sear......
The feeling of getting a Rune of Superior Absorption and realizing that I had hit the lotto (were worth 90k+ at that time)
People who were there to enjoy going through the missions and having fun instead of speed freaks.... (though I must admit, after the 5th character through a campaign I just want it done as fast as possible)
New Content.....
General overall players attitudes....
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I really miss when rangers owned Tombs.....B/P groups are so much fun.....
I miss when green weapons were good items to get to sell......dont get me wrong i like the inscription thing....just wish green weapons were still worth farming for... i.e. (tombs)
I really miss going to these posts and not seeing everyone crying about the game.....if you dont like it dont play it, and dont cry about it in a post....be positive
I miss when green weapons were good items to get to sell......dont get me wrong i like the inscription thing....just wish green weapons were still worth farming for... i.e. (tombs)
I really miss going to these posts and not seeing everyone crying about the game.....if you dont like it dont play it, and dont cry about it in a post....be positive

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the state of the game before the massive powercreep overload due to anet catering to whiny talentless players.
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When you could go out "Farming" and make ...100K quickly...Now days anything that pays well gets nerfed!
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I always thought that the game should not be altered unless a major bug was found. You can't always cater to new players getting their butts handed to them in the beginning. They would gladly use the same power build you use once THEY learned the game; and the way the people in this game keep coming up with new power builds-the game would have been just fine without nerfs because one would counter the other, etc. Once a nice sweet spot was attained (ie raptor farming) someone just HAD to go in there and screw us all to the wall with less drops and goodies. in the end, it all fuels the economy of the game; so....
Anet stop putting GW into a recession and GIVE US SOME STIMULUS PACKAGES (ie quit taking our farm spots away).
I never did understand the raptor drop nerf.. it's not like ectos were getting catapulted from their lifeless bodies.
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Things I would like to see added
1
Complete freedom of character design.
Characters should be able to look however they wish and dress however they wish.
What you wear and what skills you learn should limit future skill choices as should wearing some levels of armour.
Specialisation should be rewarded by access to unique skills only available to such specialists.
2
None combat occupations Trading crafting etc
3
Property ie players able to buy personal equivalents of a guild hall so you could own a shop, trading post or just a house.
4
A decent trading system where you can either sell to npcs for a proportion of the current going rate or try to sell for yourself and perhaps get a higher price.
This should "NOT" involve standing around spamming the airwaves repeatedly with wtb or wts messages.
5
More player to player interaction such interaction to be rewarded to encourage players to work together.
6
A changing world not bothered about a day night cycle though this could be done based on the time of the current zone they are in ie Europe USA etc.
I hate those games that cycle the day in an hour.
But more weather effects would be good.
7
Mobs and bosses should evolve based on player actions also bosses shouldn't have an endless supply of the same weapon.
Being intelligent mobs should either move on to other areas or increase in size and composition to counter player builds and actions.
8
When in hard mode or whatever the gw2 equivalent is make consumables unusable.
Its meant to be hard after all.
Since I am being a little greedy just give me the first 2.
1
Complete freedom of character design.
Characters should be able to look however they wish and dress however they wish.
What you wear and what skills you learn should limit future skill choices as should wearing some levels of armour.
Specialisation should be rewarded by access to unique skills only available to such specialists.
2
None combat occupations Trading crafting etc
3
Property ie players able to buy personal equivalents of a guild hall so you could own a shop, trading post or just a house.
4
A decent trading system where you can either sell to npcs for a proportion of the current going rate or try to sell for yourself and perhaps get a higher price.
This should "NOT" involve standing around spamming the airwaves repeatedly with wtb or wts messages.
5
More player to player interaction such interaction to be rewarded to encourage players to work together.
6
A changing world not bothered about a day night cycle though this could be done based on the time of the current zone they are in ie Europe USA etc.
I hate those games that cycle the day in an hour.
But more weather effects would be good.
7
Mobs and bosses should evolve based on player actions also bosses shouldn't have an endless supply of the same weapon.
Being intelligent mobs should either move on to other areas or increase in size and composition to counter player builds and actions.
8
When in hard mode or whatever the gw2 equivalent is make consumables unusable.
Its meant to be hard after all.
Since I am being a little greedy just give me the first 2.
A
I miss Boonprot Meta(most balanced meta period.)
I miss when I thought more chapters would mean more challenging content(factions almost did that. NF Even closer. DOA isnt a challenge...its grind.)
Miss Gaile and how I felt more like a part of Anet than an onlooker.
Miss when we had enough good GvG players(War Machine/Evil) that had good ideas for balancing GvG.
Miss TOMBS when it catered to off the wall builds...
I guess I can go all day.
I miss when I thought more chapters would mean more challenging content(factions almost did that. NF Even closer. DOA isnt a challenge...its grind.)
Miss Gaile and how I felt more like a part of Anet than an onlooker.
Miss when we had enough good GvG players(War Machine/Evil) that had good ideas for balancing GvG.
Miss TOMBS when it catered to off the wall builds...
I guess I can go all day.

