An UW idea

Dobermann

Krytan Explorer

Join Date: Jul 2006

A quick and very easy (cripes if i could prolly code it) bit of coding to add the reapers and all quest people (spirits, ice king) as targetable allys (such as pets)

This would be so you can see what area is about to get your team booted.

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

you're about to get booted anyway...

/notsigned.

Zanagi Kazuhiko

Desert Nomad

Join Date: Jan 2009

Kamadan Dis 1

LF trolling/flaming guild, 8=D

W/

Quote:
Originally Posted by Shursh View Post
you're about to get booted anyway...

/notsigned.
/notsigned


anet got better things to do anyways

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

mighty fine idea. It would solve the "who failed, pay BU/cons" argument. but if your playing UW, you should have a good enough team to not fail

/notsigned

samerkablamer

Frost Gate Guardian

Join Date: Dec 2006

The Mirror of Reason [SNOW]

P/W

Its easy. Play with guildies who will own up to failing and go "my bad guys, ill pay cons" instead of playing with pugs who try and blame everyone else

Siirius Black

Siirius Black

Krytan Explorer

Join Date: Aug 2007

The Dragon's Lair

La Legion Del Dragon

E/

There's better things to change in the game or to add content
/notsigned

I Am Ze Man

Ascalonian Squire

Join Date: Sep 2009

Majestic Aristocracy [ARIS]

N/

I totally agree with this idea because it is so annoying wasting time observing what areas failed and which ones didn't, and it would make teams more aware anyways.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I have a suggestion.

Add a hidden effect to Shadow Form that makes all UW quests fail and quest-givers die after SF has been used X amount of times (around once every 10 uses maybe).

killerbot3009

killerbot3009

Jungle Guide

Join Date: Oct 2007

the beaster

the Gold Fish [GOLD]

W/

Quote:
Originally Posted by Zahr Dalsk View Post
I have a suggestion.

Add a hidden effect to Shadow Form that makes all UW quests fail and quest-givers die after SF has been used X amount of times (around once every 10 uses maybe).
lol, def sign this, but not the thing that the tread was started for.

even if the reaper is taking dmg in most cases by the time you tele to the area the quest would either have killed the reaper, the spirits, the ice king. and there is no way in which you can possibly stop it just with a tele, making that feature utterly useless.