New condition: Nausea

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Nausea. Your character feels so sick and throws up vomit every 5 seconds, losing 25 health each time. Make it caused by Putrid Bile, Unholy Feast, Feast of Corruption, Taste of Death/Pain, and maybe Ether Feast too.

Since it is not degen just losing amounts health at all one time but then again over and over, this makes the condition stack on top of other conditions even if you already got the maximum -10 degen arrows. And I made it equal -2.5 health degen/sec so it is weaker by itself compared to bleeding/poison/burning and so it isn't too overpowered.

I thought about making it to interrupt you plus with the health loss to symbolize your muscles in the stomach making you bend over from having pain when you vomit, but I thought that was overpowered so no.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
losing 25 health each time
Quote:
I made it equal -2.5 health degen/sec
Hello, I play Guild Wars. What game are you playing?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

"Ramsay'd"

You get a nervous breakdown and move and attack 33% slower for 10 seconds.

Killamus

Guest

Join Date: Oct 2008

Quote:
Originally Posted by Shayne Hawke View Post
Hello, I play Guild Wars. What game are you playing?
25 damage every 5 seconds, or 5 damage per second, equal to 2.5 pips of degen. Not sure what version of Guild Wars you're playing, but it's not what we're playing.

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by Killamus View Post
25 damage every 5 seconds, or 5 damage per second, equal to 2.5 pips of degen. Not sure what version of Guild Wars you're playing, but it's not what we're playing.
Indeed Hawke

do the math foo

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

consider how many people actually plays gw now, it won't make a difference whether there is a new condition or not.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Sorry. This game does NOT need a new condition.

/notsigned

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

/notsigned

Not sure whether this topic is joking or not...Shall I bring out the lolcats anyway?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

To be honest, i think it would be a good thing to add more conditions. There are so many hexes and enchantments and so few conditions.

How about

Weakminded - Enchantments lasts only for 80% of it's duration and Hexes last for 20% longer.

Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.

Weary - You activate enchantments and hexes 20% slower and move 10% slower. Arrows move 20% slower.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

/not signed

Just say no.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by IntrospectivePirate View Post
Indeed Hawke

do the math foo
Honestly, who doesn't know how much degen does. You learn it in second grade that 1 arrow equals... I didn't pass first grade but that is besides the point.

I just tried "balancing" skills and it's hard as hell. As most skills already do a lot of damage and making most of the skills match that is... bad.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by Taurean View Post
Confused (Close to Dazed but it's not the same) - You have a 10% chance to miss with attacks.
so an extremely weak version of blind?

and to the topic nty we have enough conditions i would rather have them spend time fixing skills instead of adding more things to work with.

HollaBigj

Ascalonian Squire

Join Date: Sep 2006

It would be great idea for char whom drank too much of alcoholic beverage. However, implementing nausea skill in the system isn't the great idea and takes a lot of complication coding to make nausea works. Like Anet said, no more new skills introduced to the game because too many skills/elite that already broke guild wars -- even as new pve-only skills introduced to the game in a while ago already broke pve guild war and making hard mode into "too easy" mode.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

So why not post all these threads on the GW2 forum ?
The chances of a totally new skill outside of a festival dungeon are somewhat less than zero.

Not knocking new ideas its just very unlikely to be incorporated into GW ditto new classes new worlds new maps etc

New types pf pvp yes almost certainly anything else and I'm not holding my breath.

Anet please prove me wrong and create 2 new classes with appropriate skills 20 new skills for the old classes and a new map area for the new year.
Failing a reply by November I will ask Santa instead.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
So why not post all these threads on the GW2 forum ?
Because the mechanics in GW2 are already established at this point in the development and they're not going to add random crap like this.

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Side effect of poison? Anyways /notsigned - too many different conditions already.

Shursh

Shursh

Lion's Arch Merchant

Join Date: Jul 2008

KaVa

N/

/notsigned.

i would think we already get nausea from "poison" and "disease". there are enough conditions already.

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

if you get knocked down in vomit do you get nausea too?

Nihilim Dhiamara

Lion's Arch Merchant

Join Date: Jan 2008

belgium

TFW

W/

there are enough conditions in the game

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

This condition could actually work, but it'd need a more closer examination. Maybe in GW2?

/possiblesigned

Vdawg1337

Vdawg1337

Ascalonian Squire

Join Date: Sep 2009

You dont need to know :)

Damage Radius [dr]

D/A

Maybe you could vomit on sombody and summon a horde.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

How about a shit brix emote for when a W/Mo heads your way.

Strife17

Lion's Arch Merchant

Join Date: Jul 2008

Mo/

/Signed

i would like to see some new conditions, and this would be cool to see sins spike and their chain being interupted because they'll have to vommit

also i vote blind - casters have 10% chance of targetting the wrong foe/Ally

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Quote:
Originally Posted by turbo234 View Post
so an extremely weak version of blind?

and to the topic nty we have enough conditions i would rather have them spend time fixing skills instead of adding more things to work with.
Yikes, i knew i forgot something.

Alright, maybe it isn't so easy at all, i thought there were many to be discovered. Just think of all the conditions we can have in real life.

But then again, they try to be realisitic but isn't really excelling. Burning.. If you burn irl - chances are you'll die quickly. If you get a Deep Wound, it doesn't heal in 20 seconds, you bleed to death.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Well, i think a version similiar to this could work, but not as explained by OP. Gw1 doesn't need new conditions though so maybe something similiar in Gw2. However this is just my opinion. --- Insert Abuse Here ---

/notsigned for gw1
/possiblesign for gw2

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Please do not post joke threads in Sardelac.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by Katsumi View Post
Because the mechanics in GW2 are already established at this point in the development and they're not going to add random crap like this.
Very true but I imagine new skills will at some point be added to GW2 ok maybe some time around gw2 release date + 1 year.

I just think making suggestions about new skills in this game far less likely to bear fruit than similar suggestions about a game yet to be released.

I could have suggested no one makes any similar threads here again but that's even less likely to happen than a new skill in gw being created.

good and bad suggestions will continue its just a case of finding them a good home.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by JupiterStarWarrior View Post
Sorry. This game does NOT need a new condition.

/notsigned
A pretty poor reason not to do or have something.

/signed (since Anet hates control, disruption, and interruption play styles)

IntrospectivePirate

Academy Page

Join Date: Dec 2007

Evil Association of Trollers (EAT)

Me/Mo

Quote:
Originally Posted by turbo234 View Post
so an extremely weak version of blind?

and to the topic nty we have enough conditions i would rather have them spend time fixing skills instead of adding more things to work with.
If I were a very Introspective Pirate i might say the following.

"Fixing" skills is a highly subjective procedure, and i consider it just as useless as new conditions at this point.

Drelias Melaku

Drelias Melaku

Wilds Pathfinder

Join Date: Dec 2006

Avatar by unsolvedenigma.deviantart

Denizens of the Underdark [Nite]

N/Me

...Ew. No thanks, ESPECIALLY if there's some kind of new animation for it. (Weak stomach FTL)

Yes, it could be interesting, but we really don't need it. We have plenty conditions already. "Nausea" seems like it would be a combination of poison, cracked armor and weakness, or at least that's what comes to mind when I think of nausea in Guild Wars.

Taurus ChicKa

Banned

Join Date: Sep 2009

Isle of Meditation

R/

Ewwww gross. This game would go down about 10 points if my character started puking every time she got diseased or poisoned. I can handle blood and guts more than people puking. Yuck. lol

MagmaRed, I'm with you - +1 before this gets closed and/or flamed.

Rekliss

Rekliss

Krytan Explorer

Join Date: Sep 2009

[SMF]

Quote:
Originally Posted by Shayne Hawke View Post
Hello, I play Guild Wars. What game are you playing?
i lol'ed
/notsigned

complete different aspect of this game; otherwise you would vomit when s**tfaced drunk ingame *cough*fable*cough*

Ebony Shadowheart

Ebony Shadowheart

Krytan Explorer

Join Date: Sep 2006

USA

SSW

E/

Sometimes you just have to say 'no'

This is one of those times.

/notsigned

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

I dont know , is there a rumor or something says that Anet is going to change some game mechanics ? . I dont think they are going to but lately seen some sardelac threads ..... anyway , not needed at this point.
/notsigned

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

ask your self one thing do want to watch peoples chars barf?

nice joke but gag a maggot on a gut waggon

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

This condition could works as part of being drunk.

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

There are no words sufficient to this task...


/notsigned.

akio pwns

Frost Gate Guardian

Join Date: May 2007

ny

[KISS]

D/

/not signed

Anet might as well make a second server fo gw for people like you, to make stupid stuff like this. no candy for baby, sorry