Generic Nerfing and Buffing
Elephantaliste
For dev.
You don't need to play game or even have direct feedback from users.
1. Make statistics. (actually it is a kind of indirect user feedback).
2. Sort skill by categories/utilities/profession, etc.
3. Change or Nerf top 10 most used skills from each skill set.
4. Change or Buff top 10 least used skills from each skill set.
5. Randomly Change, Buff or Nerf 10 average skills to insure dynamism in this skill balancing system.
For long term add a routine that regularly (monthly) slightly adjut these top skill in recharge/casting time/costs. Without human interraction.
Depending on how skill sets are made for SD, statistics on those skills could even be used for it.
You don't need to play game or even have direct feedback from users.
1. Make statistics. (actually it is a kind of indirect user feedback).
2. Sort skill by categories/utilities/profession, etc.
3. Change or Nerf top 10 most used skills from each skill set.
4. Change or Buff top 10 least used skills from each skill set.
5. Randomly Change, Buff or Nerf 10 average skills to insure dynamism in this skill balancing system.
For long term add a routine that regularly (monthly) slightly adjut these top skill in recharge/casting time/costs. Without human interraction.
Depending on how skill sets are made for SD, statistics on those skills could even be used for it.
zelgadissan
Can't wait until month one when Frenzy, Rush, Bull's Strike, Savage Shot, etc. etc. get nerfed.
Marty Silverblade
Skills that are used a lot are not necessarily overpowered. Because of this, your system that relies on not thinking and randomly changing stuff won't work.
/notsigned.
/notsigned.
Elephantaliste
that's where skill sorting is usefull, excluding skills like charm animal
having a tool for skill balancing is in noway leading to deadend.
SD skill sets are usefull for example since some sorting by utilities are necessarly done for those.
having a tool for skill balancing is in noway leading to deadend.
SD skill sets are usefull for example since some sorting by utilities are necessarly done for those.
lord of all tyria
Nerfing frenzy.
AHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHA
Elephantaliste
it is an excellent skill actually, very spammable. Just very dangerous for new players.
Reverend Dr
Balance is about player satisfaction.
What in your mathematics accounts for player satisfaction?
What in your mathematics accounts for player satisfaction?
IntrospectivePirate
Quote:
Can't wait until month one when Frenzy, Rush, Bull's Strike, Savage Shot, etc. etc. get nerfed.
|
Further I find most skill changes to be kind of useless for balancing as there is almost always an upside and a downside. I enjoy skill changes though since they renew gameplay a little.
I dont think they will ever employ this system for nerfing/buffing skills. Much too late for gw one. Also i believe some skills are meant to be more widely useful than others, and are therefore more popular. Others are more specific refined (situational) skills, and would therefore be used less. Your system would ignore the finer points of skill use, focusing on a single statistic.
The best answer is not always to generalize to a simple system.
Not to mention one way of gauging what should be nerfed/buffed isnt much better than others considering it is somewhat subjective what is the best way. As said above player satisfaction is usually the goal.
jackinthe
nerf Rez Sig!!
Silverhand
The Drunkard
Quote:
FOR U!111!!11 WTF LOL DONT NED 2 PLAY GM3 OR 3VAN HAEV DIERCT FEDBAK FROM UESRS
4!1!1! OMG LOL CHANGA OR BUF 2P 10 LAAST UESD SKILS FROM EACH SKIL SET 5!1!!11! RANDOMLEY CHANG3 BUF OR NARF 10 AEVRAEG SKILS 2 INSURE DYNMISM IN THES SKIL BALANCNG SYSTEM!1!1!11 OMG |
If you look at the updates, 4 and 5 have been used this year. The problem is that they never follow up with nerfing the overpowered skills until four months later.
/notsigned
Bob Slydell
Zahr Dalsk
I'd rather simply they buff and nerf skills mostly at random. And do it constantly, so even if something is overpowered, it won't be for long.
Keep things changing and interesting.
Keep things changing and interesting.
Taurus ChicKa
I'm confused, how is this a good idea? I agree with Marty; not everyone uses skills that are overpowered so much as they make a great build or they enjoy it. /notsigned
MirkoTeran
I'll /sign just for the fact it would create huge amount of QQ.
gameshoes3003
I don't Core and Prophecies skills have to be changed in any way. These skills are generally balanced or underpowered. Because seriously what are the unbalanced skills? The ones from Nightfall mainly and now some from Factions due to the updates.
I would like the people that work on this stuff to look over the Nightfall skills.
I would like the people that work on this stuff to look over the Nightfall skills.
~ Dan ~
Simeon
Thenameless Wonder
I'd like to see random skill updates in the form of nerfs/buffs. As other people have already stated it would add a twist to the game.
reaper with no name
...And what happens when one of the automated nerfs doesn't work, because it misses the entire point of what's wrong with a given skill? Wait another month? And then another, and another until it finally gets it right?
What happens when a skill that is actually balanced gets nerfed simply because more people like using it?
How about when you bring the secondary classes into play? Will we get 15 ele skills nerfed each month instead of 10 because of FC nukers?
What about when these nerfs end up making certain skills completely redundant (such as Power Shot vs Sundering Attack)?
What about skills that are too fundamental to team strategies to be removed as options? (Protective Spirit getting nerfed in PvE)
What about skills that have complex or even conditional effects? How would you determine what parts of the skills get nerfed? How would it nerf, say, WoH? Or Reaper's Sweep?
There are just too many problems with this, and it would likely create more imbalance every month than it fixes.
/notsigned
What happens when a skill that is actually balanced gets nerfed simply because more people like using it?
How about when you bring the secondary classes into play? Will we get 15 ele skills nerfed each month instead of 10 because of FC nukers?
What about when these nerfs end up making certain skills completely redundant (such as Power Shot vs Sundering Attack)?
What about skills that are too fundamental to team strategies to be removed as options? (Protective Spirit getting nerfed in PvE)
What about skills that have complex or even conditional effects? How would you determine what parts of the skills get nerfed? How would it nerf, say, WoH? Or Reaper's Sweep?
There are just too many problems with this, and it would likely create more imbalance every month than it fixes.
/notsigned
Keyez
/notsigned.
Generally speaking, nerfing and buffing are like laws. Nothing is changed until people actually speak out about them. Once that is done, we might actually see something happen. Don't just nerf skills for the hell of it, or because people like to use them.....
Generally speaking, nerfing and buffing are like laws. Nothing is changed until people actually speak out about them. Once that is done, we might actually see something happen. Don't just nerf skills for the hell of it, or because people like to use them.....
Moonstalker
No.
/notsigned.
/notsigned.
Nuclfus
Quote:
/notsigned.
Generally speaking, nerfing and buffing are like laws. Nothing is changed until people actually speak out about them. Once that is done, we might actually see something happen. Don't just nerf skills for the hell of it, or because people like to use them..... |
/signed
Elephantaliste
@ someone who talked about satisfaction.
You can't get satisfaction of everyone when nerfing something, from those that abuse them, and those that like balancing.
But probably from most of people when it deals with buffing underpowered or underused skills.
And such things are not only about feeling only when it deals with wide systems, it requires appropriate tools too.
You can't get satisfaction of everyone when nerfing something, from those that abuse them, and those that like balancing.
But probably from most of people when it deals with buffing underpowered or underused skills.
And such things are not only about feeling only when it deals with wide systems, it requires appropriate tools too.