Signet of Creation

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E
Elephantaliste
Krytan Explorer
#1
Make Signet of Creation(PvE) affect any rituals (or creations). The current version is obsolete with PvE binding rituals only.
I
IntrospectivePirate
Academy Page
#2
Not sarcasm

From you know who

Your thread confuses me. Seriously...buff rits?
Zodiac Meteor
Zodiac Meteor
Imma Firin Mah Rojway!
#3
For once I agree with the IntrospectivePirate that's currently not trolling.

Ohh, I get it... I think.

You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.

It make it more useful for non-spirit spam rits, /signed
I
IntrospectivePirate
Academy Page
#4
Quote:
Originally Posted by Zodiac Meteor View Post
For once I agree with the IntrospectivePirate that's currently not trolling.

Ohh, I get it... I think.

You have Signet of Creation to affect skills like Symbosis, Animate Bone minions etc.

It make it more useful for non-spirit spam rits, /signed
So...after this buff we make it elite eh?
drunk n angry
drunk n angry
Lion's Arch Merchant
#5
Quote:
Originally Posted by IntrospectivePirate View Post
So...after this buff we make it elite eh?
why does it have to be an elite to be more functional?
I
IntrospectivePirate
Academy Page
#6
Quote:
Originally Posted by drunk n angry View Post
why does it have to be an elite to be more functional?
Elite only because it too powerful for ordinary skill.

Leave this stuff to sober rational people.
B
Bob Slydell
Forge Runner
#7
/notsigneddddddd
Z
Zahr Dalsk
Grotto Attendant
#8
/signed for affecting minions.

If recharge time is shortened a bit too.
s
sk1134
Ascalonian Squire
#9
affect all rituals yes, minions too no
T
Taurus ChicKa
Banned
#10
Signet of Creation? Is that the skill that gives you extra health/energy whenever you animate a creature or spirit (so even necros can use it when they make minions)? If so, it's already like the way you're suggesting; unless I'm thinking of Boon of Creation.

But if I am thinking of Boon of Creation, why not use it instead of Signet?
Z
Zahr Dalsk
Grotto Attendant
#11
SoC makes the next couple Binding Rituals cast instantly.

Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.

Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.

That or perhaps increases levels of summoned creatures.
T
Taurus ChicKa
Banned
#12
Ah okay, thanks Zahr.

And you're right; rits already cast spirits uber fast now, and I think they're fine as is.
Rekliss
Rekliss
Krytan Explorer
#13
eh
/signed

and elite idea:
/signed
E
Elephantaliste
Krytan Explorer
#14
Quote:
Originally Posted by Zahr Dalsk View Post
SoC makes the next couple Binding Rituals cast instantly.

Unfortunately since Binding Rituals mostly already cast in 1/4 of a second, it's kind of pointless.

Actually, a nice idea might be to make it a long-duration instant-cast signet that gives a percentage decrease to all summon skills (spirits, minions, asura summons, etc) cast time; an effect similar to Bloodstained Insignia but as an item.

That or perhaps increases levels of summoned creatures.
there are Nature Rituals to consider too, that take up to 5 sec of casting time.
My original idea was mainly aiming those rituals, to make SoC usefull and keep its current functionnality.
Extension to other creations like minions is open to discussion but would probably not break the game
Z
Zahr Dalsk
Grotto Attendant
#15
Nobody cares about nature rituals.

The idea of extending it to things like minions would be to make Rt/N minion master more viable for use by human players.
MithranArkanere
MithranArkanere
Underworld Spelunker
#16
Well, it had a bug that reduced the cast time to 1/4, so rituals where interruptable anyways. It seems it was fixed and now really casts them instantly.

But anyways, it would be nice to see its use with any other created creature.
That would include Asuran skills, since they actually create polymock figurines, they don't summon real creatures, that's why they are affected by Spawning Power health increase.

Instant casting for Ritualist spirits and a % casting reduction for other creatures would be a nice up for muticlassing Ritualists.
Ccat
Ccat
Frost Gate Guardian
#17
signed. Make useless skills useful.