new skill type: Enchantment attack

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

most of dervish powerful skills require enchantment on dervish, however dervish as a melee attacker, it's boring that she always have to stop attack and cast enchantment spell. So i want to suggest a new skill type - Enchantment attack.

enchantment attack is like that: if this attack hits, you are enchanted with something.....

for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.

enchantment attack should be only available for scythe, the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism. it make dervish attack more fluent, more fun and seems not overpowered

welcome to comment

Killerminds

Killerminds

Frost Gate Guardian

Join Date: Feb 2007

For 5...21 seconds I CAN take damage

Union Of Light Form Users

W/

/notsigned

Dervishes dont need encouragements

37er

Frost Gate Guardian

Join Date: Nov 2008

Ibiza, Spain

[HOPE]

W/

Most of dervish enchants cast time is 0.25 or 0.75 which isn't a lot of time. Imho, that's fast enough to continue the fighting without losing any time. Also, u can always cast your enchants before charging into battle.
/notsigned

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

It's actually not a bad idea, but it's unnecassery, small scale and bringing new skill types in gw1 is not going to happen.

Mylina

Mylina

Academy Page

Join Date: Jun 2009

Mo/

Quote:
Originally Posted by mage767 View Post
isn't it already too late for gw1?
This, and it isn't necessary. Just use your enchants before you run into battle.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Again, why do people keep on getting similar and extremely terrible ideas over and over?

Stop it.

Pony Slaystation

Pony Slaystation

Krytan Explorer

Join Date: Nov 2008

Cardboard Box

Guilds are irrelevant. This... is...... BUILD WARS!!!

Rt/

1. Dervishes are pretty powerful as they are.
2. Most of the enchantments that they have now cause damage when casted, or when they end, which makes up for the damage lost by not attacking for.... 1/4th of a second. As Basch said, their enchantments generally have pretty short cast times, so you really don't lose much.

Xeros Rex

Xeros Rex

Academy Page

Join Date: Sep 2007

UnderWorld

Absence Of Light [AoL]

Mo/Me

wow... enchantment attack O.o

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by kedde View Post
Again, why do people keep on getting similar and extremely terrible ideas over and over?

Stop it.
unique snowflakes

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Quote:
Originally Posted by Hong Kong Evil View Post
for example:
aim attack: if this attack hits, you are enchanted with aim attack, your next attack skill cannot be blocked.

the enchantment should be relatively weak and duration should be short, the main purpose is to keep enchantment on your while attacking and its good synergy with mysticism.
Bolded parts.

Every time you hit your next attack can't be blocked? so as long as they hit the first time they will never miss again.....seems pretty weak....not.

Ccat

Ccat

Frost Gate Guardian

Join Date: Apr 2008

Reminds me of a stance. Also, 'enchantment attack' sounds like another way to say 'hex'.

Basically Enchantments they want to have 0 cast times are called skills. They're not that way for a reason.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

...


...Ok, I'm all for giving dervishes a reason to be used, but seriously, WTF?

And in another form, this mechanic already exists. Certain enchantments deal damage on casting.

/notsigned