Best Caster Spike

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

What is the best single target caster spike? Counting things like corpse explosions, but not things like AoE or minions. Things like air spike or necrosis/IV spike. Must not involve other characters, just my own abilities, so no barbs or MoP. It must have a relatively short reload time and be usable in HM. What class and spec?


*EDIT* What is the most caster damage in hard mode? Besides things like MM or MoP.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Ebon Vanguard Sniper Support

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Your expecting to solo spike a target with as much damage as possible? Odds are if you did find a build that could almost instant kill a single target the recharge would be way too much to be good.

Involve heroes and discord is pretty much the only thing with a quick recharge that could qualify as a "caster spike". But for your own build there really isn't some special build that could do a huge quick recharging spike (most likely would need assassin's promise and be able to time it with whoever your with).

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Any/A: Assassin's Promise>You Move Like A Dwarf!>Ebon Vanguard Assassin Support>Finish Him!

It works great with Sabway or Discord.

awry

Krytan Explorer

Join Date: Dec 2008

ebon vanguard sniper support+shouts

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

Assassin's Promise, Ebon Vangaurd Sniper Support, "You Move Like a Dwarf", "Finish Him".
Roll with disord or any form of spike heroes.
If you arnt killing instantly your killing in under 4 seconds.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Pack of spirits.

Best part is it's also pressure at the same time, due to complete, constant sustainability.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

10 bone fiends, 1 golem, SoH+GDW on all of them, Oou at 20 DM, Ebon Ward at r10 EV, all of them hitting at once.

Best caster spike /coolface

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

Quote:
Originally Posted by Kokuyougan View Post
but not minions.


Quote:
Originally Posted by IronSheik View Post
10 bone fiends, 1 golem.

Someone didn't read the OP?

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

So nothing like the (forgive me) WoW Destro Lock? I just recently came back after realizing what a P.O.S it was, but the whole style is clinging to me.

Massive glass cannon with unreducable dmg on a single target with a 15-20 sec cooldown.

Xeng Suey

Xeng Suey

Frost Gate Guardian

Join Date: May 2007

Somewhere I belong

Mo/

I dont see the point of u wanting to spike as solo, but i'm assuming u are taking a party of 7 other people/henchmen with you. Being so, the best thing you wanna think first is:

If i wanna spike solo monsters in HM, then i'll need ARMOR IGNORING skills to do it. Notice that this is a very important concept because, for instance, Eles wont be able to spike stuff in HM since you know that they have an damage limit due to the high armor of the mobs in HM. Same aplyes for warriors or dervishes or sins using melle skills (unless they are empowered with strenght and Honour and Judges Insight)

Being so, you will have a nice variety of skills for that effect in the Necromancer profession. I'm thinking in soul barbs spike with sin promisse, soulbarbs, Eboon Vanguard sin, "Finish him", parasitic bond, defile flesh, rend ench (or defile defenses) and weaken armor or barbs. You can also use a usual Depravity build but i thik the damage over time will be much slower compared with the build i gave you.

Sorry for not being able to provide you a bar for that biuld but i'm actually on my job and i shouldnt even being writing this :P

gl hf an dont go play GW pve by urself. get some friends! ^^

EDIT: i just remembered couple important stuff

1. You can have an alternative build of that one i gave you if u switch Assasin's promisse for Cultists fervor. (12 curse +1+1; 12+1 blood magic; leftovers in Soul reaping. Dont forget to spam parasitic andefile defenses is u have it as much as you can, energy wont be a problem!)

2. Pay attention to the weapon sets you use. Very important to use a 40/40 set Curses while your using curses skills!!! Also important to use a enchantment weapon if u using cultists fervor variant.

3. The use of Rend or Defile defenses depends on the area you are in. Same for Barbs/weaken armor.

4. that build will be more efective if you take some other hexers of the same type with you and a EoE ranger. Notice that the EoE is very efective if u want to take down a massive group only spiking rapidly 1 only target.

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

edited. look at the op.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I'm curious about your rationale for wanting a single-target caster spike in PvE. Given no healing mobs, isn't it better to do 250 damage to 6 different monsters than 1000 damage to one monster?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Your logic is fine, but the solution is to not AoE them slowly as you suggest. MoP + HB + whatever other melee buffs you want will kill faster than spiking them one by one. Also, even though you might be taking damage from more enemies, the difference is only likely to be a few seconds, and if you wipe in a few seconds your team has serious issues.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Xenomortis
View Post
Maths!

5 Targets:
If I take down 1 target every 2 seconds and I take 10 damage from each target each second then:
2 x (50+40+30+20+10) = 300 damage.

If I take down all 5 targets at the same time after 5 seconds and take the same amount of damage per target as before, then:
5*5*10 = 250 damage

250 < 300


The reason why AoE is preferred over Spike damage is that it is significantly faster. You can deal large amounts of DPS to a mob, but you can't actually deal much more DPS to single targets without a lot of the damage being unnecessary.
Speed is everything in PvE. It is how performance is measured.

The AoE nukes don't do much less (usually the same) as single target spikes. But they hit more enemies. Therefore, more enemies die in roughly the same amount of time. I love how you say i'm wrong, when your argument is FOR spikes which is what I put. That is an aoe spike and thus is for my argument that spiking will cause less damage to yourself. I never said you needed to solo spike 1 monster at a time but it is used as an example. Not to mention most monsters will never ball up unless in a coordinated human group. Which for our purpose was hero/hench.

Run around and kill monsters with aoe degen, then spike 1 by 1. You'll take less damage spiking. If you can spike down multiple monsters at once, then yes that will move the favor to spikes even more.

Spreading damage evenly is pointless, spiking huge groups at once is good (but hard to coordinate unless in a human group). So spiking will always come out ontop.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by MercenaryKnight View Post
I love how you say i'm wrong, when your argument is FOR spikes which is what I put. That is an aoe spike and thus is for my argument that spiking will cause less damage to yourself. I never said you needed to solo spike 1 monster at a time but it is used as an example. Not to mention most monsters will never ball up unless in a coordinated human group. Which for our purpose was hero/hench.
Well ok, you can redefine things so it appears you win an argument.
It might have worked too, but:

Quote: Originally Posted by MercenaryKnight View Post If you spike down 1 target your only taking damage from now 9 enemies. So for general pve spiking is what you want to do. You take a lot less damage when you can spike down more foes quicker. Which was responding to:

Quote: Originally Posted by Div View Post
I'm curious about your rationale for wanting a single-target caster spike in PvE. Given no healing mobs, isn't it better to do 250 damage to 6 different monsters than 1000 damage to one monster? And given this whole thread is responding to this:

Quote:
Originally Posted by Kokuyougan View Post
What is the best single target caster spike? Counting things like corpse explosions, but not things like AoE or minions.
However a lot of your post is... well wrong. Mobs have a tendency to bunch up. AoE can blow a lot of them up. After that it's just dealing with the few left over - a trivial task for any team.
It certainly doesn't take much coordination to get enemies to ball up. If it did, running AP-MoP would be a lot harder than it really is.
And you advocate AoE degen with single target spikes? Why? Degen is a pathetic 20DPS max.

Now, there are cases when pressuring groups to keep their healers in line and you spike enemies down is a good idea, but you need to be quick and really I could only recommend it for significantly harder places (i.e. Slaver's HM). Otherwise, you could do things much quicker.
Even then, you're pressuring with a lot more than a mere 20 DPS.


Spiking generally refers to a large amount of single target damage. At least, that's what appears to be the focus of this thread and what is given by wikis. Of course I can spike a lot of damage across a lot of enemies, but that is often regarded as a nuke and with stuff like MoP, that becomes continuous pressure (just very high) until the target is dead.

Perhaps we need to agree on the term "spike".

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by Xenomortis View Post
Maths!
5 Targets:
If I take down 1 target every 2 seconds and I take 10 damage from each target each second then:
2 x (50+40+30+20+10) = 300 damage.

If I take down all 5 targets at the same time after 5 seconds and take the same amount of damage per target as before, then:
5*5*10 = 250 damage

250 < 300 Your "maths" is meaningless if you just pull the bolded numbers out of thin air. That 5 seconds number has no relation to your first example.

Watch;
"If I take down all 5 targets at the same time after 7 seconds and take the same amount of damage per target as before, then:
5*7*10 = 350 damage

350 > 300

:\

Clearly if you can kill the mob in x seconds either by spiking or by aoe then spiking will result in less damage taken by you.

Kokuyougan

Kokuyougan

Academy Page

Join Date: Feb 2007

Calhoun, GA

E/

I know this sounds completely retarded but:

I quit playing around 6-7 months ago and I recently came back with a friend (new account, new everything). We decided to get GWAMM before rolling out our PvP carpet. Unsurprisingly, PvE skills were still dominant in PvE and mobs went kersplode at everything.

I had been playing WoW in my spare time after I abandon'd GW. (Don't shoot me.) And my favorite class had been the Warlock, a class who could be specialized to burst a target down quickly and efficiently with a 15-20 second recharge by his own abilities through 5-6 spells with 1-2 second casts each. It was often regarded the most powerful DPS class in the game. It became my 'caste'. And strange though it may seem, I don't have as much fun now in GW as I did then in WoW without doing what I did then.

My friend convinced me not to use PvE skills in PvE cause he wanted more challenge to it than simply spamming Necrosis and Critical Agility and winning the game.

Since then I've been running an IV/Putrid Bile nuker which has been working out fairly well in NM, but I'm having doubts as to what will happen in hard mode, with the addition of more armor and more natural resistance. PB and Corpse Explosion are armor ignoring and IV isn't... So I've been looking around for a new elite or hell, even a new class, that can spike well in unorganized PvP and PvE while still having a needed role, flagger, caster/melee hate, shutdown, straight dps, pressure, whatever, in GvG/HA.

Lately, I've been looking at the Elementalist elite Invoke Lightning, which I must admit, is just badass in practice. But I feel like I am abandoning the whole Necromancer idea by switching now. In every game I've played, I've always chosen Damage > Defense, in WoW no difference, but here... The usual class who is all about damage at the cost of defense is no longer the Warlock/Necromancer/Dark Mage.

I don't even care so much as to what I play, so long as I can bend the backstory a little to match me. The original idea was that this black mage was an entity that had pushed the boundaries of knowledge and had been shunned by everyone at the gain of knowledge/power.

I simply wish to return to what I was once before; a spiker, nothing more, nothing less.
____________________________

^ There you have my convoluted story.

Thenameless Wonder

Krytan Explorer

Join Date: Aug 2009

W/

Recall on some ally
Shadowstep to enemy
Use shockwave and aftershock and maybe ash blast
End recall
Repeat

Vazze

Krytan Explorer

Join Date: Aug 2006

ST spiking is rarely good for anything in pve. Anyways, a really good ST spike is (perhaps a fun farming build for special situations):
1) sac yourself to 1-100HP
2) Grenth's Balance, urals H, YMLD, FH: this will kill anything under ~5-600HP in a fraction of a second.