What is the best single target caster spike? Counting things like corpse explosions, but not things like AoE or minions. Things like air spike or necrosis/IV spike. Must not involve other characters, just my own abilities, so no barbs or MoP. It must have a relatively short reload time and be usable in HM. What class and spec?
*EDIT* What is the most caster damage in hard mode? Besides things like MM or MoP.
Best Caster Spike
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Your expecting to solo spike a target with as much damage as possible? Odds are if you did find a build that could almost instant kill a single target the recharge would be way too much to be good.
Involve heroes and discord is pretty much the only thing with a quick recharge that could qualify as a "caster spike". But for your own build there really isn't some special build that could do a huge quick recharging spike (most likely would need assassin's promise and be able to time it with whoever your with).
Involve heroes and discord is pretty much the only thing with a quick recharge that could qualify as a "caster spike". But for your own build there really isn't some special build that could do a huge quick recharging spike (most likely would need assassin's promise and be able to time it with whoever your with).
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Quote:
Originally Posted by Kokuyougan
but not minions.
Quote:
but not minions.
Quote:
Originally Posted by IronSheik
10 bone fiends, 1 golem.
Someone didn't read the OP? |
I dont see the point of u wanting to spike as solo, but i'm assuming u are taking a party of 7 other people/henchmen with you. Being so, the best thing you wanna think first is:
If i wanna spike solo monsters in HM, then i'll need ARMOR IGNORING skills to do it. Notice that this is a very important concept because, for instance, Eles wont be able to spike stuff in HM since you know that they have an damage limit due to the high armor of the mobs in HM. Same aplyes for warriors or dervishes or sins using melle skills (unless they are empowered with strenght and Honour and Judges Insight)
Being so, you will have a nice variety of skills for that effect in the Necromancer profession. I'm thinking in soul barbs spike with sin promisse, soulbarbs, Eboon Vanguard sin, "Finish him", parasitic bond, defile flesh, rend ench (or defile defenses) and weaken armor or barbs. You can also use a usual Depravity build but i thik the damage over time will be much slower compared with the build i gave you.
Sorry for not being able to provide you a bar for that biuld but i'm actually on my job and i shouldnt even being writing this :P
gl hf an dont go play GW pve by urself. get some friends! ^^
EDIT: i just remembered couple important stuff
1. You can have an alternative build of that one i gave you if u switch Assasin's promisse for Cultists fervor. (12 curse +1+1; 12+1 blood magic; leftovers in Soul reaping. Dont forget to spam parasitic andefile defenses is u have it as much as you can, energy wont be a problem!)
2. Pay attention to the weapon sets you use. Very important to use a 40/40 set Curses while your using curses skills!!! Also important to use a enchantment weapon if u using cultists fervor variant.
3. The use of Rend or Defile defenses depends on the area you are in. Same for Barbs/weaken armor.
4. that build will be more efective if you take some other hexers of the same type with you and a EoE ranger. Notice that the EoE is very efective if u want to take down a massive group only spiking rapidly 1 only target.
If i wanna spike solo monsters in HM, then i'll need ARMOR IGNORING skills to do it. Notice that this is a very important concept because, for instance, Eles wont be able to spike stuff in HM since you know that they have an damage limit due to the high armor of the mobs in HM. Same aplyes for warriors or dervishes or sins using melle skills (unless they are empowered with strenght and Honour and Judges Insight)
Being so, you will have a nice variety of skills for that effect in the Necromancer profession. I'm thinking in soul barbs spike with sin promisse, soulbarbs, Eboon Vanguard sin, "Finish him", parasitic bond, defile flesh, rend ench (or defile defenses) and weaken armor or barbs. You can also use a usual Depravity build but i thik the damage over time will be much slower compared with the build i gave you.
Sorry for not being able to provide you a bar for that biuld but i'm actually on my job and i shouldnt even being writing this :P
gl hf an dont go play GW pve by urself. get some friends! ^^
EDIT: i just remembered couple important stuff
1. You can have an alternative build of that one i gave you if u switch Assasin's promisse for Cultists fervor. (12 curse +1+1; 12+1 blood magic; leftovers in Soul reaping. Dont forget to spam parasitic andefile defenses is u have it as much as you can, energy wont be a problem!)
2. Pay attention to the weapon sets you use. Very important to use a 40/40 set Curses while your using curses skills!!! Also important to use a enchantment weapon if u using cultists fervor variant.
3. The use of Rend or Defile defenses depends on the area you are in. Same for Barbs/weaken armor.
4. that build will be more efective if you take some other hexers of the same type with you and a EoE ranger. Notice that the EoE is very efective if u want to take down a massive group only spiking rapidly 1 only target.
Your logic is fine, but the solution is to not AoE them slowly as you suggest. MoP + HB + whatever other melee buffs you want will kill faster than spiking them one by one. Also, even though you might be taking damage from more enemies, the difference is only likely to be a few seconds, and if you wipe in a few seconds your team has serious issues.
Quote:
Originally Posted by MercenaryKnight
I love how you say i'm wrong, when your argument is FOR spikes which is what I put. That is an aoe spike and thus is for my argument that spiking will cause less damage to yourself. I never said you needed to solo spike 1 monster at a time but it is used as an example. Not to mention most monsters will never ball up unless in a coordinated human group. Which for our purpose was hero/hench.
Well ok, you can redefine things so it appears you win an argument.
It might have worked too, but:
Quote: Originally Posted by MercenaryKnight
If you spike down 1 target your only taking damage from now 9 enemies. So for general pve spiking is what you want to do. You take a lot less damage when you can spike down more foes quicker.
Which was responding to:
Quote: Originally Posted by Div
I love how you say i'm wrong, when your argument is FOR spikes which is what I put. That is an aoe spike and thus is for my argument that spiking will cause less damage to yourself. I never said you needed to solo spike 1 monster at a time but it is used as an example. Not to mention most monsters will never ball up unless in a coordinated human group. Which for our purpose was hero/hench.
Well ok, you can redefine things so it appears you win an argument.It might have worked too, but:
Quote: Originally Posted by MercenaryKnight
If you spike down 1 target your only taking damage from now 9 enemies. So for general pve spiking is what you want to do. You take a lot less damage when you can spike down more foes quicker.
Which was responding to:Quote: Originally Posted by Div
I'm curious about your rationale for wanting a single-target caster spike in PvE. Given no healing mobs, isn't it better to do 250 damage to 6 different monsters than 1000 damage to one monster?
And given this whole thread is responding to this:
Quote:
Originally Posted by Xenomortis
Maths!
5 Targets:
If I take down 1 target every 2 seconds and I take 10 damage from each target each second then:
2 x (50+40+30+20+10) = 300 damage.
If I take down all 5 targets at the same time after 5 seconds and take the same amount of damage per target as before, then:
5*5*10 = 250 damage
250 < 300 Your "maths" is meaningless if you just pull the bolded numbers out of thin air. That 5 seconds number has no relation to your first example.
Watch;
"If I take down all 5 targets at the same time after 7 seconds and take the same amount of damage per target as before, then:
5*7*10 = 350 damage
350 > 300
:\
Clearly if you can kill the mob in x seconds either by spiking or by aoe then spiking will result in less damage taken by you.
Maths!5 Targets:
If I take down 1 target every 2 seconds and I take 10 damage from each target each second then:
2 x (50+40+30+20+10) = 300 damage.
If I take down all 5 targets at the same time after 5 seconds and take the same amount of damage per target as before, then:
5*5*10 = 250 damage
250 < 300 Your "maths" is meaningless if you just pull the bolded numbers out of thin air. That 5 seconds number has no relation to your first example.
Watch;
"If I take down all 5 targets at the same time after 7 seconds and take the same amount of damage per target as before, then:
5*7*10 = 350 damage
350 > 300
:\
Clearly if you can kill the mob in x seconds either by spiking or by aoe then spiking will result in less damage taken by you.
