Buff Flurry

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Winterclaw
Winterclaw
Wark!!!
#1
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.

Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss. But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
m
majikmajikmajik
Wilds Pathfinder
#2
i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).

also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.

flurry would also get abused by other professions if in tactics.
B
Bob Slydell
Forge Runner
#3
Quote:
Originally Posted by majikmajikmajik View Post
i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).

also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.

flurry would also get abused by other professions if in tactics.
I abuse flurry enough on an IW mesmer even with no attribute, lol.
F
FoxBat
Furnace Stoker
#4
Quote:
Originally Posted by Winterclaw View Post
But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
The only problem is that most warrior pressure doesn't come from skills. There's a reason assassins abuse this and warriors don't. It simply isn't worth even putting on an AI bar unless you tone down the damage reduction, but you can't reduce that too much or people will start using it over frenzy.

8 seconds and 15% damage reduction @13 str would probably be OK. Give wammo newbies something half-decent to play around with too.
E
Evil Eye
Lion's Arch Merchant
#5
Or you know take frenzy on human players instead of henchmen.
t
turbo234
Wilds Pathfinder
#6
it's fine. besides they already said they were going to update the AI.
and if it's still a problem just(here it comes) bring people. *gasp*
Xsiriss
Xsiriss
Jungle Guide
#7
This thread should just be called 'need more/better warrior IAS''. I agree,flurry is one of the skills that needs to be buffed as with it's short duration it can be a real energy bitch.
Bellus
Bellus
Ascalonian Squire
#8
Quote:
Originally Posted by Chrisworld
I abuse flurry enough on an IW mesmer even with no attribute, lol.
That's all it's good for.
Quote:
Originally Posted by Winterclaw
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.
Quote:
Originally Posted by Winterclaw
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss.
Nice. I'd start using it myself.. probably.
Winterclaw
Winterclaw
Wark!!!
#9
Quote:
Originally Posted by Evil Eye View Post
Or you know take frenzy on human players instead of henchmen.
I agree that would be best.

Foxbat, I am thinking a duration of about 3...10 and a damage reduction of 30...15. Give it an 8 second recharge as well.
Tenebrae
Tenebrae
Forge Runner
#10
Moving it to tactics and add +time and -reduction on damage would be great. With a 10 point att breakpoint maybe ? . About
Flurry 5e stance 10sec rech , Tactics :
For 2....8....12 secs you attack 25% faster but you deal 30%..... 20%.....15% less damage.
I dont know, gotta play with numbers a lil more.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#11
A buff to Flurry would be more a buff to players that use the skill than those who take the henchmen that carry it. As it stands, I don't think Flurry is that bad off that it needs a buff.

But to put it on the future Warrior henchmen bars that currently have Frenzy is a good idea.
m
majikmajikmajik
Wilds Pathfinder
#12
Quote:
Originally Posted by Chrisworld View Post
I abuse flurry enough on an IW mesmer even with no attribute, lol.
thats becuz its no attribute, and, its not abused lol
B
Bob Slydell
Forge Runner
#13
Quote:
Originally Posted by majikmajikmajik View Post
thats becuz its no attribute, and, its not abused lol
The dmg reduction dosen't affect IW.
Marty Silverblade
Marty Silverblade
Administrator
#14
This would make Flurry more used, but it still wouldn't be particularly good. Henchmen don't belong in PvP anyway, so if people choose to use them then thay should take the negative with the positive - if they get reaction times of a millionth of a second (if any at all) then they should have builds they can stuff up.

/signed for PvE, perhaps.
t
turbo234
Wilds Pathfinder
#15
also remember flurry is a very popular choice for sins. change this skill enough and sins will pretty much be limited to frenzy.
HawkofStorms
HawkofStorms
Hall Hero
#16
Quote:
Originally Posted by Bellus View Post

Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over.

Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.

Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
Reverend Dr
Reverend Dr
Forge Runner
#17
Quote:
Originally Posted by HawkofStorms View Post
Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.

Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
Because this idea certainly won't upset the people that didn't like playing against AI.
HawkofStorms
HawkofStorms
Hall Hero
#18
Nope, because even with overpowered skills, henchmen AI would still make them worse then a normal player.... well... most "normal" players. You know, not flare warriors.
Z
Zahr Dalsk
Grotto Attendant
#19
Quote:
Originally Posted by Reverend Dr View Post
Because this idea certainly won't upset the people that didn't like playing against AI.
They'll bitch and whine and keep playing.

I say sure, go ahead and do it.
Perfected Shadow
Perfected Shadow
Wilds Pathfinder
#20
Just increase the duration to 8-10 seconds imo.