Buff Flurry
Winterclaw
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss. But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss. But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
majikmajikmajik
i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).
also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.
flurry would also get abused by other professions if in tactics.
also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners.
flurry would also get abused by other professions if in tactics.
Bob Slydell
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i think the henches will be fine with frenzy, they shouldnt be used and when they are....i hope its on the other team..let the bad teams roll bad players(or in this case, bad ai).
also this would change the winning builds which might upset the wiki copie*caugh* i mean the contest winners. flurry would also get abused by other professions if in tactics. |
FoxBat
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But even without moving it, you'd have a simple skill the AI can use and it would still do most of its damage from the attack skills themselves (which wouldn't be reduced).
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8 seconds and 15% damage reduction @13 str would probably be OK. Give wammo newbies something half-decent to play around with too.
Evil Eye
Or you know take frenzy on human players instead of henchmen.
turbo234
it's fine. besides they already said they were going to update the AI.
and if it's still a problem just(here it comes) bring people. *gasp*
and if it's still a problem just(here it comes) bring people. *gasp*
Xsiriss
This thread should just be called 'need more/better warrior IAS''. I agree,flurry is one of the skills that needs to be buffed as with it's short duration it can be a real energy bitch.
Bellus
Quote:
Originally Posted by Chrisworld
I abuse flurry enough on an IW mesmer even with no attribute, lol.
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Quote:
Originally Posted by Winterclaw
In order to make some of the henchmen contest builds more viable to the AI, I have a suggestion: buff flurry enough to replace frenzy and drop sprint from the warrior bars.
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Quote:
Originally Posted by Winterclaw
Since flurry only reduces base damage and not skill bonus damage, buff it to last 8-10 seconds. Even better put it in strength/tactics and let the attribute extend the length and reduce the amount of damage loss.
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Winterclaw
Tenebrae
Moving it to tactics and add +time and -reduction on damage would be great. With a 10 point att breakpoint maybe ? . About
Flurry 5e stance 10sec rech , Tactics :
For 2....8....12 secs you attack 25% faster but you deal 30%..... 20%.....15% less damage.
I dont know, gotta play with numbers a lil more.
Flurry 5e stance 10sec rech , Tactics :
For 2....8....12 secs you attack 25% faster but you deal 30%..... 20%.....15% less damage.
I dont know, gotta play with numbers a lil more.
Shayne Hawke
A buff to Flurry would be more a buff to players that use the skill than those who take the henchmen that carry it. As it stands, I don't think Flurry is that bad off that it needs a buff.
But to put it on the future Warrior henchmen bars that currently have Frenzy is a good idea.
But to put it on the future Warrior henchmen bars that currently have Frenzy is a good idea.
majikmajikmajik
Bob Slydell
Marty Silverblade
This would make Flurry more used, but it still wouldn't be particularly good. Henchmen don't belong in PvP anyway, so if people choose to use them then thay should take the negative with the positive - if they get reaction times of a millionth of a second (if any at all) then they should have builds they can stuff up.
/signed for PvE, perhaps.
/signed for PvE, perhaps.
turbo234
also remember flurry is a very popular choice for sins. change this skill enough and sins will pretty much be limited to frenzy.
HawkofStorms
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Another thought is to make special versions of all the skills hencmen will use. You know, give them their own manageable variations, which they'll not abuse.. or trip over. |
Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.
Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill.
Reverend Dr
Quote:
Now that's an interesting idea. Have a PvP/PvE split as well as a PvP Henchmen/PvP player skill split.
Say... just have the frenzy that the AI uses only cause 1.5x the damage instead of double (to counteract their crummy AI), but ONLY allow those henchmen to have that skill. |
HawkofStorms
Nope, because even with overpowered skills, henchmen AI would still make them worse then a normal player.... well... most "normal" players. You know, not flare warriors.
Zahr Dalsk
Perfected Shadow
Just increase the duration to 8-10 seconds imo.