I've looked around the board and didn't see much in the way of what I'm looking for, so I thought I'd ask you folks for help. I just got Pyre in my team and I'm really excited to use him, but I'm terrible with Ranger builds and not sure what to do. I'm using a Warrior btw and play with a friend who uses an Elementalist.
I decided to try an interrupt build and I'd appreciate some suggestions. Here's what I came up with on my own:
Poison Tip Signet, Practiced Stance, Choking Gas, Distracting Shot, Savage Shot, Lightning Reflexes, Troll Unguent, Favorable Winds
Also, what type of bow (bowstring, inscription, etc) am I supposed to be using for him? I'm not really sure about what runes are best, either. I appreciate any help.
Help with Ranger Hero build
Cres
Rhadamanthys
Well for starters, I would keep Distracting Shot, Savage Shot, Lightning Reflexes, Favorable Winds and maybe Poison Signet. Everything else should go.
Troll Unguent is a waste because monks should heal.
Choking gas is expensive and not really useful overall.
Practiced Stance - There are much better elites like Broad Head Arrow, for example.
Troll Unguent is a waste because monks should heal.
Choking gas is expensive and not really useful overall.
Practiced Stance - There are much better elites like Broad Head Arrow, for example.
Artisan Archer
It's not a bad build. I would take out Troll Unguent for another block stance. Whirling Defense might be good. Also, unless you're using more than 1 ranger, it's not really worth it to bring Favorable Winds and your hero will proberly be done casting it by the the time you've killed a group so.
Sloth Hunter's Shot would be a good choice, since your interrupt from Choking Gas triggers first it will always give the +dmg.
The Practised Stance + Choking gas combo is decent and poison for a bit of degen can be good.
Equipement-wise I would give him a Poisonous Recurve Bow of Fortitude, with 15^50 mods. You could also go for Sundering mod, it helps in Hard Mode vs the high armored foes.
For runes I would go 11+1+1(headpiece) Expertise, 10+1 Marks and 10+1 Wilderness Survival.
Sloth Hunter's Shot would be a good choice, since your interrupt from Choking Gas triggers first it will always give the +dmg.
The Practised Stance + Choking gas combo is decent and poison for a bit of degen can be good.
Equipement-wise I would give him a Poisonous Recurve Bow of Fortitude, with 15^50 mods. You could also go for Sundering mod, it helps in Hard Mode vs the high armored foes.
For runes I would go 11+1+1(headpiece) Expertise, 10+1 Marks and 10+1 Wilderness Survival.
silavor
I find that Read The Wind, Broad-Head Arrow, Savage Shot, Distracting Shot makes for the best interrupt ranger setup. The other four skills are optional. My setup is usually Lightning Reflexes, a res signet, natural stride, and mending touch, although the last two can easily be swapped out for whatever other skills might be needed in the area, or for poison tip signet.
As for equipment, since RTW will always be maintained, Pyre should have a silencing flatbow of fortitude, 15^50.
As for equipment, since RTW will always be maintained, Pyre should have a silencing flatbow of fortitude, 15^50.
Desert Rose
subarucar
Tenebrae
Shortbow and magebane+distracting+savage are your best options for a hero imo.
Ccat
On a Ranger hero I use Infuriating Heat. Best skill on Ranger imo, as it allows you to keep DSlash up all day and replace FGJ! with something much more useful. Also great for any other Warrior build, mind. Combine it with Dark Fury you've got a spammable Cleave, too.
I don't expect the Ranger to be deal huge damage tbh, so some interrupts here and there are nice. Sloth Hunter's shot is too good to be missed, just use any preparation you like the look of.
I don't expect the Ranger to be deal huge damage tbh, so some interrupts here and there are nice. Sloth Hunter's shot is too good to be missed, just use any preparation you like the look of.
Cres
Wow, thanks a lot for all the advice. You guys are life savers, I really appreciate it. Anyway, I was thinking of trying this build out for the time being:
Savage Shot, Distracting Shot, Magebane Shot, Sloth Hunters Shot, Pin Down, Rapid Fire, Lightning Reflexes, Throw Dirt
I may replace Whirling with a Res Signet if it seems Pyre is always the last man standing, but I honestly think we have enough sources of res not to have to worry about it. Judging by the skill descriptions of each, I thought Magebane might prove a little more useful than Broad Head Arrow due to it's lower cost and shorter recharge. To be quite honest I wasn't sure if heroes could make good use of either skill (along with Sloth Hunters..), so I was always wary about putting them on the bar. However, if the general consensus is that BHA beats out Magebane I'll go grab that instead.
I'm thinking about getting a decent recurve bow and dropping RTW for something like Throw Dirt but I'm not sure, and I'd try out Infuriating heat, but being in a party with mostly casters makes it seem a tad less efficient.
Edit: Decided to drop RTW and Whirling for Rapid Fire and Throw Dirt. Lemme know if this is a bad idea.
Savage Shot, Distracting Shot, Magebane Shot, Sloth Hunters Shot, Pin Down, Rapid Fire, Lightning Reflexes, Throw Dirt
I may replace Whirling with a Res Signet if it seems Pyre is always the last man standing, but I honestly think we have enough sources of res not to have to worry about it. Judging by the skill descriptions of each, I thought Magebane might prove a little more useful than Broad Head Arrow due to it's lower cost and shorter recharge. To be quite honest I wasn't sure if heroes could make good use of either skill (along with Sloth Hunters..), so I was always wary about putting them on the bar. However, if the general consensus is that BHA beats out Magebane I'll go grab that instead.
I'm thinking about getting a decent recurve bow and dropping RTW for something like Throw Dirt but I'm not sure, and I'd try out Infuriating heat, but being in a party with mostly casters makes it seem a tad less efficient.
Edit: Decided to drop RTW and Whirling for Rapid Fire and Throw Dirt. Lemme know if this is a bad idea.
elk
this has always served me well and the AI seems to manage it reasonably well:
12 + 1 Exp
12 +1 +1 Mark
Distracting Shot
Savage Shot
Concussion Shot
Prepared Shot
Experts Focus
Lightning Reflexes
Epidemic *
Rez Sig
* this is subject to the rest of the build being run
elk
12 + 1 Exp
12 +1 +1 Mark
Distracting Shot
Savage Shot
Concussion Shot
Prepared Shot
Experts Focus
Lightning Reflexes
Epidemic *
Rez Sig
* this is subject to the rest of the build being run
elk
awry
i don't use dshot cause the heroes like to interrupt normal attacks with it which is a waste. Concussion shot is the best in their hands + marksman's wager and a load of quick attacks with an ias from beast mastery
HigherMinion
I use an R/P with either GFTE or anthem of Envy which it spams on recharge (being the only adren skill on the bar) and only 2/3 interrupts. If you take choking gas you don't need much in the way of interrupting... Another build I run is R/ with a pet, mauling wossname, where it KD's the foe; also useful.