What happens when u die too many times?
Davy2385
I asked people in my alliance chat, TIG, what happens when u die too many times, people said that ur character dies permanently, is that true? It's kinda scary... all the quests, leveling, etc I done with this char.. and he can die forever cuz he reached too many deaths? Please Reply! P.S: Also tell me the deaths limit if the thing it's true...
Best regards,
Davy
Best regards,
Davy
untouchable
Very very untrue. I've died over 5k times on my monk.
drkn
nothing happens, got 3k+ deaths on my mesmer and nothing changes. you just lose your survivor title progress after the first death. and then - nothing.
Sight of Eagles
Grenth rises from the earth, snatches your character while he/she is lying there helpless, then drags him/her off into the shadowy depths of the Underworld.
True story, pwomis!
Hahaha, really, nothing happens. Your character can die as many times as he/she pleases xD
True story, pwomis!
Hahaha, really, nothing happens. Your character can die as many times as he/she pleases xD
ogre_jd
No. You can't die forever. The worst that will ever happen, other than having to start missions over if everyone in the party dies, is that you'll get the death penalty down to -60% (to your health and energy, making life very difficult) until the next time you get to town or manage to work it off. Other than that, and the Survivor title, death is meaningless, no matter how often you die.
Reformed
If it were true there would be no LDoAs in the game. Can't speak for others but mine took a bit over 115k to finish up. There is also some forum post floating around on here with some crazy guy that took the counter up over a mil just for kicks. As others have said, nothing happens.
My War
Quote:
If it were true there would be no LDoAs in the game. Can't speak for others but mine took a bit over 115k to finish up. There is also some forum post floating around on here with some crazy guy that took the counter up over a mil just for kicks. As others have said, nothing happens.
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so yeah if that were true, any1 who went for LDoA would be screwed
and my war has over 6K death...death sometimes is just funner then resign.
Wyndy
Too bad your guild gave you incorrect information. I would be cautious when taking their advice in the future!
Baku_The_Killer
In real life happens that you get a VIP Pass to the graveyard.
In GW, happens nothing.
In GW, happens nothing.
Medic
I have over 169,000 deaths on my LDoA Mesmer.....
Kumu Honua
Really don't think there is a limit.
prey monkie
maybe think about leaving ur alliance^^ otherwise just keep dying
King_GhOsT
Quote:
I asked people in my alliance chat, TIG, what happens when u die too many times, people said that ur character dies permanently, is that true? It's kinda scary... all the quests, leveling, etc I done with this char.. and he can die forever cuz he reached too many deaths? Please Reply! P.S: Also tell me the deaths limit if the thing it's true...
Best regards, Davy |
007wood
Wow how does one die like 50k times =o
Kador
Probably from death leveling to get the LDoA title in pre-searing. Once you hit 16 there is no way to get XP without leveling up the monsters by letting them kill you, over and over and over.
SpiritSpammer
Shayne Hawke
Actually, if you die enough times, the counter goes over its limit and resets back at zero.
Chthon
This is what happens when you die.
Shadow of Cantha
d/c itself is not a death, but your character is still on the map and can be killed while you're trying to reconnect.
Zodiac Meteor
Quote:
Actually, if you die enough times, the counter goes over its limit and resets back at zero.
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Beware... Death Farmers? Halloween laughs are your Spirit of Agony.
Eragon Zarroc
if there is a limit, there is no way ur going to reach it through regular play :P it would be difficult enough trying to get it by farming deaths on purose
Eskimoz
If you die too many times in game.... Samuel L. Jackson shows up and punches you through the head, he then stuffs you in a suitcase and runs off.
true story.
true story.
byteme!
El Presidente
They start taking away one of the 72 virgins for so many deaths...
Zebideedee
You come back as a a ghostly apparition in GW2 to help the newbies, but for God's sake don't tell them who their dad is
drunk n angry
man your guild/alliance are some jerks to feed you crap like that and not even set you straight about it. the worst of things that can happen is if you are in hard mode and you get to 60dp as a party. then you are dead and are returned to the outpost from which you came from LOL. that is the worst thing that can happen.
Iuris
Right, all the joking aside, there are two questions that this raised for me:
-is there an actual limit for the death counter? Integer? Long Integer? Does, in the fullness of time, the counter have a soft/hard limit? And if so, does the client crash or does the counter simply not work?
-what is the minimum number of deaths for a Legendary defender of Ascalon? Just how many times must the enemies kill you to level them up enough?
-is there an actual limit for the death counter? Integer? Long Integer? Does, in the fullness of time, the counter have a soft/hard limit? And if so, does the client crash or does the counter simply not work?
-what is the minimum number of deaths for a Legendary defender of Ascalon? Just how many times must the enemies kill you to level them up enough?
El Presidente
Quote:
-is there an actual limit for the death counter? Integer? Long Integer? Does, in the fullness of time, the counter have a soft/hard limit? And if so, does the client crash or does the counter simply not work??
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Quote:
-what is the minimum number of deaths for a Legendary defender of Ascalon? Just how many times must the enemies kill you to level them up enough?
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To the second part of your question ~ http://wiki.guildwars.com/wiki/Death_leveling
You can estimate the number of your deaths it will take, depending on your level, for the Charr to reach the level you decide to kill them at.
A group with 2 Hunters does more damage than any other group make up. Your optimal setup would be all Hunters; however, I've had a group hit level 20 in as little as 4 hours (I'm lvl 19) or, worse case in 7 hours.
http://www.presearing.com/forum2/index.php?board=18.0 has many threads about a DL session.
MagmaRed
I don't know what the OP asked his guild/alliance, and I don't know what they told him. However, I can imagine the guild/alliance response may have been thinking in terms of HM. Once you reach 60% DP for the whole team, any additional death causes you to fail and only get an option to zone back to the last city. Although this isn't a 'permanent' death, it does mean you can't be rezed anymore until you have zoned.
Not sure, but possibly there was some misunderstanding for the questions and answers involved.
Not sure, but possibly there was some misunderstanding for the questions and answers involved.
Iuris
Well, then we already know short integers are out, meaning we can safely keep dieing for years to come
dilan155
they lie, nothing happens, you just keep getting more and more deaths.
stella_wisha
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This is what happens when you die.
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I'mna go kill my GW characters now. . .
Operative 14
Tis an interesting question, and maybe that's the answer for all those people that want Legendary survivor on their old characters! You just need to die 9,223,372,036,854,775,807 times and then the counter rests, and BAM! Legendary survivor!
Bluefeather
Quote:
If it were true there would be no LDoAs in the game. Can't speak for others but mine took a bit over 115k to finish up. There is also some forum post floating around on here with some crazy guy that took the counter up over a mil just for kicks. As others have said, nothing happens.
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So, no limit to deaths. No deduction to your gold, no deduction to your level. No effect at all.
squiros
this is actually an interesting question - what happens when you die too many times. it depends; if anet is using ints, which most coders would:
Maximum unsigned long = 4,294,967,295
unsigned - since you can't die a negative number of times. so 4 trillion and change. if anet is using unsigned long, 32 bits will buy you 4+ trillion deaths, at which point, you will be eligible for your survival title again . otoh, if anet decided to use their 32 bits for a float, the game will lock your death count around 1e8 or 1e9. at this point, the last mantissa bit will be lost. that is to say, to a computer, 1000000 + .0000001 = 1000000. it is NOT 1000000.0000001. this is because the computer uses scientific notation to store it, and the .0000001 is so insignificant, that the precision is lost. if this is the case, even an infinite amount of deaths in 1 death increments won't earn you survivor back. of course, if anet is using a double float or some such wasteful element, it'll lock around a much higher number, but the same concept applies.
to speculate, if it is a long int, and you were able to die once a second every second, it would take some 136 years to do it.
Maximum unsigned long = 4,294,967,295
unsigned - since you can't die a negative number of times. so 4 trillion and change. if anet is using unsigned long, 32 bits will buy you 4+ trillion deaths, at which point, you will be eligible for your survival title again . otoh, if anet decided to use their 32 bits for a float, the game will lock your death count around 1e8 or 1e9. at this point, the last mantissa bit will be lost. that is to say, to a computer, 1000000 + .0000001 = 1000000. it is NOT 1000000.0000001. this is because the computer uses scientific notation to store it, and the .0000001 is so insignificant, that the precision is lost. if this is the case, even an infinite amount of deaths in 1 death increments won't earn you survivor back. of course, if anet is using a double float or some such wasteful element, it'll lock around a much higher number, but the same concept applies.
to speculate, if it is a long int, and you were able to die once a second every second, it would take some 136 years to do it.
rowdog
Quote:
-is there an actual limit for the death counter? Integer? Long Integer? Does, in the fullness of time, the counter have a soft/hard limit? And if so, does the client crash or does the counter simply not work?
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On the other hand, my XP doesn't seem to be overflowing so maybe they're not relying directly on the native word length.
Edit: Um, sorry, I don't actually have 4 trillion XP, I suppose the beer made me loose 3 decimals, sigh. The real point is that there are libraries for dealing with very large numbers but the overhead probably wouldn't be worth it for a death counter, unless it's already in use throughout the game.
imnotyourmother
I have over 120,000 deaths on my War in PreSearing.