Faster E/Me Raptors
Riot Narita
I stole the W/N idea of using a hero, to speed up my E/Me Raptor farmer. The hero means my Ele doesn't need a running skill on her own bar... I put Intensity in instead. Hero (flagged out of range) doesn't seems to affect my drops. My build and method is below, and link to a video. It's faster than my old Ele build, and kills 1-2 extra Raptors - because you sprint to the cave, and with Intensity added, Raptors die in 7 Sliver hits instead of 8 or 9. The video shows one of my fastest runs (1:21), but an average run is 1:25-1:30 (it depends how spread out the Raptors are).
The question is: Can I make it even faster? Any ideas?
W/N is still about 10+ seconds faster, but I prefer the E/Me because I think it's easier, and it seems to get more loot. (That's based on my observation of W/N's when leeching with one of my other chars. Even with the maximum number of leeches, drops don't seem very good. Could be due to one-at-a-time kills versus Kaboom, or I could simply be wrong).
Also, when event items are dropping (Halloween, I'm looking at you), the speed advantage of W/N's may be reduced, since they have to spend time at the end of the run picking up loot - whereas the Ele picks stuff up as it drops. I expect there will be more for the W/N's to pick up during events.
My bar:
Chanelling
Magnetic Aura
Mantra of Resolve
Mist Form
EBSoH
Sliver Armor
Intensity
By Ural's Hammer
12+1+3 Earth Magic
10+1 Water Magic
4+1 Energy storage
7 Inspiration
Staff with +20% ench duration, +30, "Seize the Day" (+15/-1)
All Survivor insignia's, Vita runes in all empty slots.
My Ele has Rank 6 Deldrimor, Rank 7 Sunspear, Rank 8 Vanguard, Rank 10 Asura.
The hero bar:
Vocal was sogolon
Enduring Harmony
Make Haste!
12 Restoration
12+1+3 Command
Link to video
Disable all hero skills, and cast everything manually.
Assign shortcut keys for hero skills 1-3 and to bring up the hero's flag.
The method:
1. Zone out, cast hero Vocal was Sogolon (shortcut key)
2. Target yourself (F)
3. Bring up hero flag (shortcut key), plant it at hero's feet
4. Cast hero Enduring Harmony (shortcut key)
5. When Enduing Harmony is on you, cast hero Make Haste! (shortcut key). You now have 45secs of +33% IMS
6. Run for the cave - target Rekoff on the way, so you can wand her later
7. At cave entrance cast Channeling then Magnetic Aura.
8. Aggro Nestlings
9. While aggroing, cast Mantra of Resolve, so your energy is building back to full.
10. When you have all aggro including boss, cast Mist Form, then EBSoH, then Sliver, then Intensity and BUH.
11. Start wanding Rekoff so she doesn't run off
12. Once Rekoff is dead you can start picking up loot
13. When Sliver icon starts flashing, recast EBSoH, then Sliver, then Mist Form, then Intensity and BUH
14. Pick up loot as it drops.
15. Resign when there's only one Raptor left attacking - the last one either won't die or wastes too much time.
I usually get 32-33 kills if I aggro the whole cave - and there's usually plenty of time for that (you basically have until Magnetic Aura runs out for aggroing).
Edit: Use Major Water Magic rune instead of minor, for longer Mist Form and minimal Intensity downtime, at the expense of a little life.
The question is: Can I make it even faster? Any ideas?
W/N is still about 10+ seconds faster, but I prefer the E/Me because I think it's easier, and it seems to get more loot. (That's based on my observation of W/N's when leeching with one of my other chars. Even with the maximum number of leeches, drops don't seem very good. Could be due to one-at-a-time kills versus Kaboom, or I could simply be wrong).
Also, when event items are dropping (Halloween, I'm looking at you), the speed advantage of W/N's may be reduced, since they have to spend time at the end of the run picking up loot - whereas the Ele picks stuff up as it drops. I expect there will be more for the W/N's to pick up during events.
My bar:
Chanelling
Magnetic Aura
Mantra of Resolve
Mist Form
EBSoH
Sliver Armor
Intensity
By Ural's Hammer
12+1+3 Earth Magic
10+1 Water Magic
4+1 Energy storage
7 Inspiration
Staff with +20% ench duration, +30, "Seize the Day" (+15/-1)
All Survivor insignia's, Vita runes in all empty slots.
My Ele has Rank 6 Deldrimor, Rank 7 Sunspear, Rank 8 Vanguard, Rank 10 Asura.
The hero bar:
Vocal was sogolon
Enduring Harmony
Make Haste!
12 Restoration
12+1+3 Command
Link to video
Disable all hero skills, and cast everything manually.
Assign shortcut keys for hero skills 1-3 and to bring up the hero's flag.
The method:
1. Zone out, cast hero Vocal was Sogolon (shortcut key)
2. Target yourself (F)
3. Bring up hero flag (shortcut key), plant it at hero's feet
4. Cast hero Enduring Harmony (shortcut key)
5. When Enduing Harmony is on you, cast hero Make Haste! (shortcut key). You now have 45secs of +33% IMS
6. Run for the cave - target Rekoff on the way, so you can wand her later
7. At cave entrance cast Channeling then Magnetic Aura.
8. Aggro Nestlings
9. While aggroing, cast Mantra of Resolve, so your energy is building back to full.
10. When you have all aggro including boss, cast Mist Form, then EBSoH, then Sliver, then Intensity and BUH.
11. Start wanding Rekoff so she doesn't run off
12. Once Rekoff is dead you can start picking up loot
13. When Sliver icon starts flashing, recast EBSoH, then Sliver, then Mist Form, then Intensity and BUH
14. Pick up loot as it drops.
15. Resign when there's only one Raptor left attacking - the last one either won't die or wastes too much time.
I usually get 32-33 kills if I aggro the whole cave - and there's usually plenty of time for that (you basically have until Magnetic Aura runs out for aggroing).
Edit: Use Major Water Magic rune instead of minor, for longer Mist Form and minimal Intensity downtime, at the expense of a little life.
jackinthe
been doing this on my ele but with wary stance, stoneflesh aura, glyph of renewal
Riot Narita
Quote:
Originally Posted by jackinthe
been doing this on my ele but with wary stance, stoneflesh aura, glyph of renewal
Is that faster than what I'm using?
jackinthe
you can keep sliver up with no downtime, some runs i get < 1 min if i get intensity off before rekoff dies so it recharges too
impulsion
You can drop magnetic aura if you have high energy and take glyph of elemental power, but the best way to get faster is to get r10 ebon and r9 deldrimor.
@jackinthe: Sliver, EBSoH and intensity should all be up with no down-time anyway because you get recharge when boss dies. Also, I have max ebon and r9 deldrimor and really cannot see how I could do it quicker and have never got under 1 minute... I want to see a screenshot of /age = 0 before I believe you
@jackinthe: Sliver, EBSoH and intensity should all be up with no down-time anyway because you get recharge when boss dies. Also, I have max ebon and r9 deldrimor and really cannot see how I could do it quicker and have never got under 1 minute... I want to see a screenshot of /age = 0 before I believe you
jackinthe
^^ thats assuming you get your chain off before rekoff dies. kill faster.
screenie when event drops come. i dont farm raptors for fun.
screenie when event drops come. i dont farm raptors for fun.
Riot Narita
Quote:
Originally Posted by impulsion
You can drop magnetic aura if you have high energy and take glyph of elemental power, but the best way to get faster is to get r10 ebon and r9 deldrimor.
Would those make Sliver hit for 64 or more? (Anything less and Sliver will still need 7 hits to kill a Nestling ie. the only benefit would be to make the boss die a bit quicker)
I prefer to keep Magnetic Aura - I found that without it, the Nestlings would occasionally get off an interrupt spike that instantly removed all my energy, and stopped me casting Mist Form and/or Sliver (ie. failed run)... or sometimes I'd take too much damage while aggroing and then Twisting Jaws from the boss would kill me.
Those could happen at least once or twice an hour. Meaning, replacing Magnetic Aura with Glyph would have to make runs so much faster that I could do at least 1-2 extra runs per hour. Otherwise the reduced reliability would not be worth it (for me).
I think what slows me down the most right now, is Intensity/BUH downtime - because I delay recasting them so I can be sure of recasting Mist Form before it runs out. There is just enough time to recast Intensity before recasting Mist Form... but it's a bit tight, so I tend to play safe. Maybe I just need to practice it.
Or maybe I should take a point out of Earth, add a point to Water, and use a Major Water rune. Then I'd get a longer Mist Form (but slightly shorter Magnetic Aura). And if [email protected] can still kill Nestlings in 7 hits, then that might be my best option. I'll have to test that. Sliver needs to hit for at least 55 for 7-hit kills.
Not sure I can face ranking up Vanguard/Deldrimor just for farming.
I prefer to keep Magnetic Aura - I found that without it, the Nestlings would occasionally get off an interrupt spike that instantly removed all my energy, and stopped me casting Mist Form and/or Sliver (ie. failed run)... or sometimes I'd take too much damage while aggroing and then Twisting Jaws from the boss would kill me.
Those could happen at least once or twice an hour. Meaning, replacing Magnetic Aura with Glyph would have to make runs so much faster that I could do at least 1-2 extra runs per hour. Otherwise the reduced reliability would not be worth it (for me).
I think what slows me down the most right now, is Intensity/BUH downtime - because I delay recasting them so I can be sure of recasting Mist Form before it runs out. There is just enough time to recast Intensity before recasting Mist Form... but it's a bit tight, so I tend to play safe. Maybe I just need to practice it.
Or maybe I should take a point out of Earth, add a point to Water, and use a Major Water rune. Then I'd get a longer Mist Form (but slightly shorter Magnetic Aura). And if [email protected] can still kill Nestlings in 7 hits, then that might be my best option. I'll have to test that. Sliver needs to hit for at least 55 for 7-hit kills.
Not sure I can face ranking up Vanguard/Deldrimor just for farming.
impulsion
Sliver hits nestlings for 64 for me, with EBSoH at rank 10, 16 earth magic, intensity (this is only r7 I think, so could be more powerful), BUH and glyph of elemental power. I don't know how much hp they have, so maybe you are right and it doesn't matter. With all max ranks sliver should do 87 dmg before armor.
What I do is cast channeling+Glyph+mantra before aggroing, then aggro everything and cast mist form. Then cast EBSoH while they ball up, and if the glyph is running out recast it. Then put down sliver, then intensity and buh. Once your bar recharges put up EBSoH first, then mist form followed by sliver and intensity.
W/N is a lot faster though.
What I do is cast channeling+Glyph+mantra before aggroing, then aggro everything and cast mist form. Then cast EBSoH while they ball up, and if the glyph is running out recast it. Then put down sliver, then intensity and buh. Once your bar recharges put up EBSoH first, then mist form followed by sliver and intensity.
W/N is a lot faster though.
Riot Narita
Quote:
Originally Posted by impulsion
I'll have to give it a try... although as I said, I am reluctant to give up my Magnetic Aura safety net.
Quote: