Your idea for a new Mesmer Elite

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Xx Da Best Xx
Xx Da Best Xx
Frost Gate Guardian
#1
I was thinking about how mesmers are short 1 skill (compared to the other core professions)...Which got me thinking that they should add another Elite Skill to fix that! (Even though we all know they wont add it, its still fun to pretend they will, right?)

So the question is: If you were to be able to create a Mesmer Elite that would be added to the game, what would it be?

Dont make the skill ridiculously OP...and if it would be balanced in PvE, but WAY too good in PvP, make a PvP version.

My idea for a skill:

Fragile Mind-Elite Hex
Domination Magic
15e 1sec 20rc

For 5...10 seconds, target foe casts spells 75%...50% faster, but is easily interrupted. Ends if foe is suffering from a condition.

Ideas/comments?
B
Bob Slydell
Forge Runner
#2
Like you said, great for PvE but for PvP it would need some modifying, lol.

Not bad idea though.
Reverend Dr
Reverend Dr
Forge Runner
#3
Quote:
Originally Posted by Xx Da Best Xx View Post
target foe casts spells 100%...50% faster
This makes no sense.
Enon
Enon
Lion's Arch Merchant
#4
Quote:
Originally Posted by Reverend Dr View Post
This makes no sense.
It does. Positive effects on foes decrease when you increase your attribute points.
B
Bob Slydell
Forge Runner
#5
Quote:
Originally Posted by Reverend Dr View Post
This makes no sense.
You left out the rest of the skill. kthxbai.
Darcryed
Darcryed
Frost Gate Guardian
#6
As long as you don't cast Fragile Mind on a mesmer with high FC - cause then there is no way you'll interrupt a spell, the casting speed would be 300% or so.

Tbh I wouldn't make it faster, instead I'd do this : target foe casts spells 15...50% slower. Cause otherwise you're giving an advantage to your foe, no matter how many points you spend in Domination Magic.
r
raddish
Academy Page
#7
Energizing Thoughts

15e 2sec 20rc


Hex Spell. (10 seconds) Target foe and adjacent foes suffer 30....70% slower casting times but gain 10....3 energy whenever interrupted.
r
riktw
Wilds Pathfinder
#8
repeating hexes(i am bad at names, really)
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed



could be interesting in PvP
r
raddish
Academy Page
#9
Quote:
Originally Posted by riktw View Post
repeating hexes(i am bad at names, really)
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed



could be interesting in PvP
this would be massively overpowered in pvp. gvg and HA teams would just take soul barbs, stick on 10-15 different hexes and then use "repeating hexes" to deal a quick and easy 300-450 damage. then if two people take the elite, its a 600-900 dmg spike in 2 seconds (excluding any other hexes) nothing could prot vs this. prot spirit and spirit bond would be useless against it because soul barbs would hit 10-15 times, hitting 30 damage~ each time. so only soa would do anything against this, but if u just take a shutdown spell such as migraine/frustration then this, any team, even of 8 monks wouldnt stand a chance to stand against the damage
Red Apple
Red Apple
Frost Gate Guardian
#10
Master of Dominion
10e 1c 45r
Elite Skill. For 5...27..30s all hexes you cast apply to all foes in area, foes hexed indirectly use 1...5..7 modified domination magic attribute instead and last 10%...27%..33% of its duration. Domination magic.

Master of Dominion (PvP)
10e 1c 30r
Elite Skill. For 5..27..30s for each recharging domination skills you have your hexes last 2...4..5s longer. Domination magic.
Xsiriss
Xsiriss
Jungle Guide
#11
These are all horrible skill ideas. The arcane spells are much better and non elite...High recharges and awful effects are what kill skilsl in the first place. No 'new' skills are needed just buffing of old ones.
Puebert
Puebert
Desert Nomad
#12
Mesmers need better elites, not a new one. And iirc, warriors have one more elite skill than every other profession so if you wanted to balance out the number of elite skills, mesmers would need two more and the remaining eight need one more.

But adding new elite skills isn't really going to change anything.
R
REDdelver
Lion's Arch Merchant
#13
I believe the OP stated for fun.

Seems like some of you can't read or are unwilling to (which basically is ignorance). It was for fun.

So for all those who try to crap on someones idea.....dont bother posting. Keep your crappy attitudes to yourselves.
Levothar Kingdom
Levothar Kingdom
Academy Page
#14
How about a mind control skill like:

Lyssa's Reigns
15e 2c 15r

Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
m
mistokibbles
Lion's Arch Merchant
#15
Quote:
Originally Posted by Levothar Kingdom View Post
How about a mind control skill like:

Lyssa's Reigns
15e 2c 15r

Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
enemy minions/spirits are hardly a threat anyway :/. that's basically an elite verata's aura
Captain Bulldozer
Captain Bulldozer
Wilds Pathfinder
#16
Here's my candidate:

Dance Fever (E) -- Domination Magic 10 Energy, 1 Second Cast Time, 25 Second Recharge Time.

Description: Skill. Target foe and all adjacent foes have Dance Fever for 10, ... 25, ..., 30 seconds. While a foe suffers from Dance Fever all their spells have a 50, ..., 65, ...,90% chance of failure. Dance Fever ends if foe dances for 5 seconds.
Reverend Dr
Reverend Dr
Forge Runner
#17
Quote:
Originally Posted by Enon View Post
It does. Positive effects on foes decrease when you increase your attribute points.
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.

Now reread it and tell me how the % actually affects the cast time rather than just positive effects good.
L
LiveFyre
Ascalonian Squire
#18
Mantra of Frustration
Stance
15E, stance normal cast time, 25rec
No attribute
Elite
The next single-target Mesmer hex you use also applies to all other foes adjacent to your target.

Duration would be until it is consumed, like Signet of Illusions.
Divine Ashes
Divine Ashes
Wilds Pathfinder
#19
Quote:
Originally Posted by Reverend Dr View Post
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.

Now reread it and tell me how the % actually affects the cast time rather than just positive effects good.
Yeah he's right...100% faster would be an instant cast. Just lower percentages to like 75%-25% or something and it's fixd
upier
upier
Grotto Attendant
#20
AP > all.
It doesn't make sense adding skills that have an interesting or a new effect, when that just can not compare to the best option around.
Personally, I just want some new PvE versions of skills.
Mantra Of Recovery (PvE):
For 30 seconds, all your SKILLS recharge 50% faster.

Stolen Speed (PvE):
Target foe activates skills 100% slower, while your skills targeting that foe activate 100% faster. If you interrupt a foe hexed with SS, SS ends and all your skills recharge.

Symbols of Inspiration (PvE):
Interrupt target foe's skill. If target foe was interrupted, you gain 15 energy and all your skills are recharged.


Gives the mesmer the ability to abuse a secondary.