Your idea for a new Mesmer Elite
Xx Da Best Xx
I was thinking about how mesmers are short 1 skill (compared to the other core professions)...Which got me thinking that they should add another Elite Skill to fix that! (Even though we all know they wont add it, its still fun to pretend they will, right?)
So the question is: If you were to be able to create a Mesmer Elite that would be added to the game, what would it be?
Dont make the skill ridiculously OP...and if it would be balanced in PvE, but WAY too good in PvP, make a PvP version.
My idea for a skill:
Fragile Mind-Elite Hex
Domination Magic
15e 1sec 20rc
For 5...10 seconds, target foe casts spells 75%...50% faster, but is easily interrupted. Ends if foe is suffering from a condition.
Ideas/comments?
So the question is: If you were to be able to create a Mesmer Elite that would be added to the game, what would it be?
Dont make the skill ridiculously OP...and if it would be balanced in PvE, but WAY too good in PvP, make a PvP version.
My idea for a skill:
Fragile Mind-Elite Hex
Domination Magic
15e 1sec 20rc
For 5...10 seconds, target foe casts spells 75%...50% faster, but is easily interrupted. Ends if foe is suffering from a condition.
Ideas/comments?
Bob Slydell
Like you said, great for PvE but for PvP it would need some modifying, lol.
Not bad idea though.
Not bad idea though.
Reverend Dr
Enon
Bob Slydell
Darcryed
As long as you don't cast Fragile Mind on a mesmer with high FC - cause then there is no way you'll interrupt a spell, the casting speed would be 300% or so.
Tbh I wouldn't make it faster, instead I'd do this : target foe casts spells 15...50% slower. Cause otherwise you're giving an advantage to your foe, no matter how many points you spend in Domination Magic.
Tbh I wouldn't make it faster, instead I'd do this : target foe casts spells 15...50% slower. Cause otherwise you're giving an advantage to your foe, no matter how many points you spend in Domination Magic.
raddish
Energizing Thoughts
15e 2sec 20rc
Hex Spell. (10 seconds) Target foe and adjacent foes suffer 30....70% slower casting times but gain 10....3 energy whenever interrupted.
15e 2sec 20rc
Hex Spell. (10 seconds) Target foe and adjacent foes suffer 30....70% slower casting times but gain 10....3 energy whenever interrupted.
riktw
repeating hexes(i am bad at names, really)
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed
could be interesting in PvP
hex 10 seconds
every time a hex is cast on the targer all hexes are renewed but last 1-3-4 seconds.
when this hex ends all hexes are removed
could be interesting in PvP
raddish
this would be massively overpowered in pvp. gvg and HA teams would just take soul barbs, stick on 10-15 different hexes and then use "repeating hexes" to deal a quick and easy 300-450 damage. then if two people take the elite, its a 600-900 dmg spike in 2 seconds (excluding any other hexes) nothing could prot vs this. prot spirit and spirit bond would be useless against it because soul barbs would hit 10-15 times, hitting 30 damage~ each time. so only soa would do anything against this, but if u just take a shutdown spell such as migraine/frustration then this, any team, even of 8 monks wouldnt stand a chance to stand against the damage
Red Apple
Master of Dominion
10e 1c 45r
Elite Skill. For 5...27..30s all hexes you cast apply to all foes in area, foes hexed indirectly use 1...5..7 modified domination magic attribute instead and last 10%...27%..33% of its duration. Domination magic.
Master of Dominion (PvP)
10e 1c 30r
Elite Skill. For 5..27..30s for each recharging domination skills you have your hexes last 2...4..5s longer. Domination magic.
10e 1c 45r
Elite Skill. For 5...27..30s all hexes you cast apply to all foes in area, foes hexed indirectly use 1...5..7 modified domination magic attribute instead and last 10%...27%..33% of its duration. Domination magic.
Master of Dominion (PvP)
10e 1c 30r
Elite Skill. For 5..27..30s for each recharging domination skills you have your hexes last 2...4..5s longer. Domination magic.
Xsiriss
These are all horrible skill ideas. The arcane spells are much better and non elite...High recharges and awful effects are what kill skilsl in the first place. No 'new' skills are needed just buffing of old ones.
Puebert
Mesmers need better elites, not a new one. And iirc, warriors have one more elite skill than every other profession so if you wanted to balance out the number of elite skills, mesmers would need two more and the remaining eight need one more.
But adding new elite skills isn't really going to change anything.
But adding new elite skills isn't really going to change anything.
REDdelver
I believe the OP stated for fun.
Seems like some of you can't read or are unwilling to (which basically is ignorance). It was for fun.
So for all those who try to crap on someones idea.....dont bother posting. Keep your crappy attitudes to yourselves.
Seems like some of you can't read or are unwilling to (which basically is ignorance). It was for fun.
So for all those who try to crap on someones idea.....dont bother posting. Keep your crappy attitudes to yourselves.
Levothar Kingdom
How about a mind control skill like:
Lyssa's Reigns
15e 2c 15r
Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
Lyssa's Reigns
15e 2c 15r
Elite Skill. Take control of all minions and spirits in the area for 15..50 seconds. When this skill ends all minions are realeased from your control. Domination Magic.
mistokibbles
enemy minions/spirits are hardly a threat anyway :/. that's basically an elite verata's aura
Captain Bulldozer
Here's my candidate:
Dance Fever (E) -- Domination Magic 10 Energy, 1 Second Cast Time, 25 Second Recharge Time.
Description: Skill. Target foe and all adjacent foes have Dance Fever for 10, ... 25, ..., 30 seconds. While a foe suffers from Dance Fever all their spells have a 50, ..., 65, ...,90% chance of failure. Dance Fever ends if foe dances for 5 seconds.
Dance Fever (E) -- Domination Magic 10 Energy, 1 Second Cast Time, 25 Second Recharge Time.
Description: Skill. Target foe and all adjacent foes have Dance Fever for 10, ... 25, ..., 30 seconds. While a foe suffers from Dance Fever all their spells have a 50, ..., 65, ...,90% chance of failure. Dance Fever ends if foe dances for 5 seconds.
Reverend Dr
Quote:
It does. Positive effects on foes decrease when you increase your attribute points.
|
Now reread it and tell me how the % actually affects the cast time rather than just positive effects good.
LiveFyre
Mantra of Frustration
Stance
15E, stance normal cast time, 25rec
No attribute
Elite
The next single-target Mesmer hex you use also applies to all other foes adjacent to your target.
Duration would be until it is consumed, like Signet of Illusions.
Stance
15E, stance normal cast time, 25rec
No attribute
Elite
The next single-target Mesmer hex you use also applies to all other foes adjacent to your target.
Duration would be until it is consumed, like Signet of Illusions.
Divine Ashes
Quote:
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.
Now reread it and tell me how the % actually affects the cast time rather than just positive effects good. |
upier
AP > all.
It doesn't make sense adding skills that have an interesting or a new effect, when that just can not compare to the best option around.
Personally, I just want some new PvE versions of skills.
Mantra Of Recovery (PvE):
For 30 seconds, all your SKILLS recharge 50% faster.
Stolen Speed (PvE):
Target foe activates skills 100% slower, while your skills targeting that foe activate 100% faster. If you interrupt a foe hexed with SS, SS ends and all your skills recharge.
Symbols of Inspiration (PvE):
Interrupt target foe's skill. If target foe was interrupted, you gain 15 energy and all your skills are recharged.
Gives the mesmer the ability to abuse a secondary.
It doesn't make sense adding skills that have an interesting or a new effect, when that just can not compare to the best option around.
Personally, I just want some new PvE versions of skills.
Mantra Of Recovery (PvE):
For 30 seconds, all your SKILLS recharge 50% faster.
Stolen Speed (PvE):
Target foe activates skills 100% slower, while your skills targeting that foe activate 100% faster. If you interrupt a foe hexed with SS, SS ends and all your skills recharge.
Symbols of Inspiration (PvE):
Interrupt target foe's skill. If target foe was interrupted, you gain 15 energy and all your skills are recharged.
Gives the mesmer the ability to abuse a secondary.
Xx Da Best Xx
Quote:
No it doesn't make since. How do I cast something 100% faster? Does that mean it casts instantly or in half the time? Then what is 50% faster, that sure does sound like it casts in half the time.
Now reread it and tell me how the % actually affects the cast time rather than just positive effects good. |
Xx Da Best Xx
Yes but the whole point of them casting faster is because of them being easily interrupted. Them casting twice as slow PLUS being interrupted by attacks would be kind of ridiculous.
Shasgaliel
Why domination again? It has so many useful elites and other skills already. Give it to illusion please! I think illusion deserves some more love.
Zahr Dalsk
Power Vortex (PvE)
15e 3c 25r
Spell. Causes (1...4...6) energy loss each second (10 seconds). For each point of energy lost, foes take 10 damage. Hits foes adjacent to target's initial location. (Attrib: Domination Magic)
Mind Warp (PvE)
15e 2c 30r
Hex Spell. Also hexes foes near your target. Causes interruption each second (5 seconds). When this spell ends, inflicts Dazed condition (1...5...10 seconds.) (Attrib: Illusion Magic)
15e 3c 25r
Spell. Causes (1...4...6) energy loss each second (10 seconds). For each point of energy lost, foes take 10 damage. Hits foes adjacent to target's initial location. (Attrib: Domination Magic)
Mind Warp (PvE)
15e 2c 30r
Hex Spell. Also hexes foes near your target. Causes interruption each second (5 seconds). When this spell ends, inflicts Dazed condition (1...5...10 seconds.) (Attrib: Illusion Magic)
Barrett
Inverted Thoughts
Hex Spell. (1sec cast) 10/15 Energy) 30/45 Sec Rech
For the next 4...7..9 Seconds the next 1..2 Spell(s) used by effected foe are reversed and casted onto themself
or a similar idea
Mirrored Shield.
Enchantment Spell. (1sec cast) 10 or 15energy) 30/45 sec rech
For the next 2...4...6 Seconds the next 1..2 spell(s) used against you are reversed back onto the caster
ofcourse would require something like 50% fail under 5point in chosen attribute to use for it so it isnt put on every casters bar which would render them useless
Hex Spell. (1sec cast) 10/15 Energy) 30/45 Sec Rech
For the next 4...7..9 Seconds the next 1..2 Spell(s) used by effected foe are reversed and casted onto themself
or a similar idea
Mirrored Shield.
Enchantment Spell. (1sec cast) 10 or 15energy) 30/45 sec rech
For the next 2...4...6 Seconds the next 1..2 spell(s) used against you are reversed back onto the caster
ofcourse would require something like 50% fail under 5point in chosen attribute to use for it so it isnt put on every casters bar which would render them useless
MithranArkanere
If you give mesmers one elite, you should turn one warrior elite into non-elite. And also add the mission non-elite skills so all of them have the same number of skills.
All of that in Prophecies, since it's the campaign that contains this inequality.
Here's my sugggestion:
- Mantra of Reprisal
E:5 C:n/a R:30
Stance. (1...31...38 seconds.) The next a foe casts a spell on you, that spell will fail and you gain the cost of that spell as energy. If the interrupted spell was an hex, target foe will also take 1..3 times the cost of the spell as damage.
All of that in Prophecies, since it's the campaign that contains this inequality.
Here's my sugggestion:
- Mantra of Reprisal
E:5 C:n/a R:30
Stance. (1...31...38 seconds.) The next a foe casts a spell on you, that spell will fail and you gain the cost of that spell as energy. If the interrupted spell was an hex, target foe will also take 1..3 times the cost of the spell as damage.
Cuilan
Mirror of Delusions could be reworked and used with an unused skill icon like Borrowed Energy or Confusion.
A moderator didn't like my skill idea that disconnects players from the server if they use Shadow Form. :o
A moderator didn't like my skill idea that disconnects players from the server if they use Shadow Form. :o
Axel Zinfandel
Mind Flay (PvE) Enchantment Spell (Unlinked)
10en 2ct 20 rc
"The next Hex spell you cast is applied to all nearby foes"
10en 2ct 20 rc
"The next Hex spell you cast is applied to all nearby foes"
Copenhagen Master
Quote:
Here's my candidate:
Dance Fever (E) -- Domination Magic 10 Energy, 1 Second Cast Time, 25 Second Recharge Time. Description: Skill. Target foe and all adjacent foes have Dance Fever for 10, ... 25, ..., 30 seconds. While a foe suffers from Dance Fever all their spells have a 50, ..., 65, ...,90% chance of failure. Dance Fever ends if foe dances for 5 seconds. |
"Beserk" ... for each rank in Illusion skill lasting 1 to 16 seconds....Target foe suddenly attacks closest ally,all healing skills are disabled, until end of hex. Your skills are also shutdown until end of hex
Dobermann
Quote:
this would be massively overpowered in pvp. gvg and HA teams would just take soul barbs, stick on 10-15 different hexes and then use "repeating hexes" to deal a quick and easy 300-450 damage. then if two people take the elite, its a 600-900 dmg spike in 2 seconds (excluding any other hexes) nothing could prot vs this. prot spirit and spirit bond would be useless against it because soul barbs would hit 10-15 times, hitting 30 damage~ each time. so only soa would do anything against this, but if u just take a shutdown spell such as migraine/frustration then this, any team, even of 8 monks wouldnt stand a chance to stand against the damage
|
Quote:
Mind Flay (PvE) Enchantment Spell (Unlinked)
10en 2ct 20 rc "The next Hex spell you cast is applied to all nearby foes" |
This, Arcane Mimicry, and a necromancer in the team with SS.
My War
Fast Casting(no abuse in otherwords)
Cry of Humiliation 5e 1/2cast 15 sec recharge
Target foe Has -3 health and energy degeneration and takes 80 damage every time it cast spell, ends after 5 seconds, end effect=80 damage
(your spells recharge 60% faster for 10 seconds)
Cry of Humiliation 5e 1/2cast 15 sec recharge
Target foe Has -3 health and energy degeneration and takes 80 damage every time it cast spell, ends after 5 seconds, end effect=80 damage
(your spells recharge 60% faster for 10 seconds)
Nechrond
Bunch of math geniuses ITT... 100% faster = twice as fast. 50% faster = 1.5 times as fast. Example:
You're driving your car from Canada to Mexico. You're going 60 miles an hour. Now, increase your speed by 100%. Do you think that makes you drive from Canada to Mexico instantly in the blink of an eye? I think it makes you drive from Canada to Mexico at 120 miles an hour. Totally willing to take bets on it, by the way.
You're driving your car from Canada to Mexico. You're going 60 miles an hour. Now, increase your speed by 100%. Do you think that makes you drive from Canada to Mexico instantly in the blink of an eye? I think it makes you drive from Canada to Mexico at 120 miles an hour. Totally willing to take bets on it, by the way.