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I had that experience with LOTRO and got bored. It seems every MMO company thinks raising the level cap is the best/only way to add more content, and GW is proof that's not the case.
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Originally Posted by WoW Adviser
We released a new campaign, introducing new dungeon raids, two fugly playable characters, broken PvP balance even more, raised the level cap to 85... 90? yet we still losing subscribers.
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Originally Posted by WoW director
Well, it doesn't sound like we should be losing subscribers at all. What's wrong?
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Originally Posted by WoW Adviser
The dungeon raids are... practically the same of the other 100 ones. The new playable characters are a goblin and a werewolf. We figure midgets and furries would like them. Our balance team has given up on PvP and letting it go. And getting to max level now takes... one second, getting calculator.
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Originally Posted by WoW Director
I thought people liked gaining levels?
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Originally Posted by WoW Adviser
5.03889293775648389e+36 experience to get from level 1 to 85... or 90?
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Originally Posted by WoW Director
Apparently grinding isn't fun anymore. Adding content isn't working, what are the options
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Originally Posted by WoW Adviser
Make World of Warcraft 2 or raise level cap to 150
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Originally Posted by WoW Director
Na, our game isn't on life support.
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Originally Posted by WoW Adviser
I saw the preview of Guild Wars 2, I highly suggest changing our focus on a new game so we don't focus to much on fixing things.
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Originally Posted by WoW Director
Sounds like a good idea, what estimate of subscribers would we lose?
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Originally Posted by WoW Adviser
If we move our focus on a new game, we will get double our subscribers. Rather than keep our focus on fixes. I guess we will lose 80% of our current subscribers until WoW2.
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Originally Posted by WoW Director
That's risky, how long would it take?
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Originally Posted by WoW Adviser
About four to five years.
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Originally Posted by WoW Director
Uhh, what was the other idea? Raise level cap to 150?
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