plz for the love of god reduce the req to add the glad trophy in HOM

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by muhahaha View Post
Play monk and carry your teammates if they are mediocre.
If they are good, easy 10 wins.
If they are bad, dont heal and fast games.
Win, win and win!
+1

lol at a raging asscaster

harpharp

Academy Page

Join Date: Apr 2009

i really hate it when all the trolls are out just because u ran an easy build but still it doesn't change the fact that ra pvp is silly and stupid. Every title is a grind, but most serve some purpose, even vqing you also need to note some monsters res and appropriate skills to bring and counter them, but what does RA serves?

u can play hopeless builds like this

http://i1007.photobucket.com/albums/...itmapImage.jpg

and end up getting a title that doesn't serve any purpose other then showing how much one has grind for the title plus the title was alrdy abused by syncers . If it wasn't so rampant, anet will not be quick to make changes about it. The person in the ss didnt learn anything - i blank out some of the name not to humilate him, and after he died he raged at his team that they were noobs when he basically ran 4-5 healing skills, healing breeze and healing hands shown in ss and lion comfort plus an elite glimmer of light or something like that and did not realise he was the biggest reason why they lost. Players would actually learn something if they do HA or HB and realise why some builds are OP instead of doing RA just to grind for something which is moving backwards.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by harpharp View Post
Players would actually learn something if they do HA or HB
lololololol learn something from HB. funny joke is funny. also it must be just you because everyone here is saying to stop complaining about the req and how easy it is. hell, in the 25-30 minutes i played earlier i got myself a couple glad points(including having dishonorable for about 10 minutes) i didn't have the greatest teammates but they were good enough.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

i've always found it funny when people mention anything PVP on guru. There's always the elitist punks out there coming in and saying "stop being bad"... is there anything you can contribute that can be taken seriously? Do you expect the OP to even give your post the attention you feel it must deserve? Probably not.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

no, if u want it, put in the time and dedication

/notsigned

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

With TA going away it'll be possible to get much longer win streaks.

/notsigned

I Jonas I

I Jonas I

Krytan Explorer

Join Date: Jul 2008

@ OP: So how exactly did you manage to get 5 gladiator points when all glad points are doubled? Logic would dictate that it is impossible to get an odd number of glad points on a double weekend, but maybe you are so bad at the game that you break all conventional laws of suckiness?

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

Quote:
Originally Posted by A11Eur0 View Post
i've always found it funny when people mention anything PVP on guru. There's always the elitist punks out there coming in and saying "stop being bad"... is there anything you can contribute that can be taken seriously? Do you expect the OP to even give your post the attention you feel it must deserve? Probably not.
nice to see you gave him some good information as well

Red Apple

Red Apple

Frost Gate Guardian

Join Date: Aug 2007

[DuDe]

Mo/

I do agree with the OP many people here are thinking of RA as TA, even as a monk, getting glads 3 in a month just too hard to believe, at least on RA.

Or perhaps it is 720 hrs nonstop?


How is it not unfair to remove TA and make the title only attainable by RAing?
When mostly it was grinded on TA.

There is something that must be done after the removal of TA with the Glads title, and there is no doubt in that. Perhaps 2 or 3 points at the first 5 wins in a row?

As the RA teams are removed by TA teams it will be harder for real beginners to even learn how to play before they get defeated by already formed and good groups.

Cammy

Cammy

Lion's Arch Merchant

Join Date: Apr 2007

WA

zulu

Mo/

lrn2TA so I can stop getting restarts

Sankt Hallvard

Guest

Join Date: Dec 2006

So here's another guy complaining about "working" for a title. He hates RA but is still grinding at it for 6 hours a day to get the line "Mighty gladiator" to display at his feet and a trophy in a hall of monuments no one will ever visit.

And still I'm the only one who thinks titles and grinding for them is pathetic?

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Sankt Hallvard View Post
So here's another guy complaining about "working" for a title. He hates RA but is still grinding at it for 6 hours a day to get the line "Mighty gladiator" to display at his feet and a trophy in a hall of monuments no one will ever visit.

And still I'm the only one who thinks titles and grinding for them is pathetic?
Depends entirely on how A.net implements HOM into GW2 ;o

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

RA is a mixed bag because everyone plays it. PvE people and high end pvp'rs all hop in ra and kill a little time at some point. The key to ra is overwhelming force and fast rezing if your build can't kill anything quickly then it better be a monk build. Usually you can get a 10 game streak per day pretty easily. It may take 40 minutes of crap groups before you hit a group that is decent. Its not that hard but its going to take some perseverance and as others have mentioned its a slow title.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by harpharp View Post
with TA abt to be removed soon (not that it really matter considering that TA is almost dead mentioned by anet) the only way one could get glad points is by playing RA. The last 3 days playing RA was a torture. Almost half the time i was paired with a dervish using hundred blades and healing ritualist casting retribution on the team. If i leave the team i get dishonored, if i refuse to leave and stop doing damage when i got paired with a sin casting restful breeze and attacking a dervish at the same time i got reported for "leeching".

total amount of glad pts i got for the past 3 days playing 6hrs a day? 5. This is a ridiculous grind and it rewards people a trophy in HOM either through syncing or people with stupid builds playing against others with equally stupid builds.
So what you're saying is...in the 6 hours across 3 days of playing RA with your (half)Assedcaster build you produced 5 Glad pts. and through out that entire time you blame your poor results on...1)your team mates sucked 2)you didn't get the team setup you wanted. Not once have you considered that maybe it's not entirely everyone else in the world but perhaps you had a role in all this failure? I'm not saying you're bad but you've thus far labeled everyone else in your team but yourself. RA is a team game regardless how you look at it. It's 4v4, you can't pass the blame onto 3/4ths of the team and not be responsible for a loss yourself because you are apart of that team.

So my question to you is this...
Do you really think you are good enough to warrant passing the blame onto others? I'll let you figure this one out.

You would think after 6 hours of losing using the same build over and over and over something would click. For the record, Halfassedcasters aren't particularly threatening. Before you rage at me thinking nonsense consider that the build has been around for several years now. I've used it and so have others. It's not very good at all. You'll never see such a build in "serious competitive PvP" for a reason. You may have used it in "RA" with great success but then you also have to consider the quality of opponents you are up against.

Aba

Aba

Wilds Pathfinder

Join Date: Dec 2006

Vancouver,Canada

My summary of threads being created as of late....
" Me angry that Anet did not make something the way me want it"
'' Me want it easy"
" Me make thread to complain and get +1"

To many pointless petitions to change dumb things is really getting old.

harpharp

Academy Page

Join Date: Apr 2009

Quote:
Originally Posted by byteme! View Post
So what you're saying is...in the 6 hours across 3 days of playing RA with your (half)Assedcaster build you produced 5 Glad pts. and through out that entire time you blame your poor results on...1)your team mates sucked 2)you didn't get the team setup you wanted. Not once have you considered that maybe it's not entirely everyone else in the world but perhaps you had a role in all this failure? I'm not saying you're bad but you've thus far labeled everyone else in your team but yourself. RA is a team game regardless how you look at it. It's 4v4, you can't pass the blame onto 3/4ths of the team and not be responsible for a loss yourself because you are apart of that team.

So my question to you is this...
Do you really think you are good enough to warrant passing the blame onto others? I'll let you figure this one out.

You would think after 6 hours of losing using the same build over and over and over something would click. For the record, Halfassedcasters aren't particularly threatening. Before you rage at me thinking nonsense consider that the build has been around for several years now. I've used it and so have others. It's not very good at all. You'll never see such a build in "serious competitive PvP" for a reason. You may have used it in "RA" with great success but then you also have to consider the quality of opponents you are up against.

yea its my fault because i chose those teammates to do RA with me, no vent to communicate and people not listening to each other so its a "team effort". I don't really think you understand why assacasters are so popular. If its not working, then i can safely say none of the builds in RA i have met so far are not working. I didn't change assacaster because it was so effective in nuking my opponents and some of them were qqing on chat. However when your talking abt 5 wins in a row running people with builds that doesn't sync whatsoever and bringing skills that don't work ya i shld take fault for that. I dunno whether my luck had any effect, but in less then a day i met warriors with charge, rangers using healing breeze, paragons using healing spring and thats on top of the rest of the builds i have just mentioned.

Quote:
Originally Posted by Scar ra View Post
My summary of threads being created as of late....
" Me angry that Anet did not make something the way me want it"
'' Me want it easy"
" Me make thread to complain and get +1"

To many pointless petitions to change dumb things is really getting old.
yea so basically no matter how pointless and silly this format is which no one has bother to succesfully produce a decent argument with i should just shut up as this is whining and guild wars was meant to be played the way a korean mmo shld be played: countless of grinding kill monsters, rinse repeat with no purpose whatsoever ...err wait there is one: for the sake of showing i "Deserve" my level, rank or w/e. Yea ok

Quote:
Originally Posted by A11Eur0 View Post
i've always found it funny when people mention anything PVP on guru. There's always the elitist punks out there coming in and saying "stop being bad"... is there anything you can contribute that can be taken seriously? Do you expect the OP to even give your post the attention you feel it must deserve? Probably not.
thats why i ignore them some of them didn't even read and comprehend what i stated so clearly on the first post of this thread. For all the nubs who prob were one of those that ran the builds i state above, let me repeat this 3 more times in bold:

total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

lol someone doesn't realize they suck at RA

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Jonas The Keen View Post
@ OP: So how exactly did you manage to get 5 gladiator points when all glad points are doubled? Logic would dictate that it is impossible to get an odd number of glad points on a double weekend, but maybe you are so bad at the game that you break all conventional laws of suckiness?
Lol this proves my point that most people lie on these forums just to get their point or agenda across. The ole everybody says does did, I know a lot of people lol, all my friends bot, stuff like that. Lies Lies all lies. lol

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I got 24 points about 9 hours of playing during double weekend..

Cantos

Cantos

Academy Page

Join Date: Feb 2007

Legion Of Losers

Farming should be PvE only. Delete all PvP titles.

The best way to get streaks is by playing a monk. If you see a lot of monks about, you can play damage. The other strong role is warrior hate. Play BSurge or Ebon Dust Aura, or a necro. You can also do other things but they are probably too hard for you. Thats about it.

Depending on the specifics, those casting assassins are somewhere between bad to pretty good. You might have been running one of the bad variants. More likely though, you persisted in filling an oversaturated role. You should switch builds more, I would go mental playing a boring build like that for 18 hours. 1 2 3 4 blub blob bloop a doop.

I think I got like 30-40 gladiator points last weekend. I didnt really pay attention.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

i'm surprised this hasn't been locked yet with how many people loling at his failure.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

I usually run some sort of hammer or shock axe, a whirling axe based thing recently against mo/w and e/me, but I can get where the OP is coming from. I don't care about the title myself, but on RA zquest day I'd like to be able to beat the thing a couple times, get my 3 wins and cash in... I have a guildee who swears he goes into RA and gets instant wins, the bastard poops zoins and zkeys, enough for a heavy pack in 1 day... but whenever I go there I get the dumbasses like what the OP mentions, oath shot nuker R/Es, tank griefers, ray of judgment monks, and ranger secondaries with level 12 pets or something... I'm just not lucky in there, it's that simple, and when you give the noobs in RA enough rope, they hang themselves, and me.

I don't get why Anet is getting rid of the organized arena where people actually put together a real build and leaving this dull, dicerolling grinding hell. I mean RA should be where the sealed deck is, they should hand you a good bar, you enter and whatever your team is, you know they aren't taking something stupid, they got set skills they can work with and practice with and learn to use effectively. If you're enemy has like 4 monks and you don't have any, at least those monks won't be able to tank your damage indefinitely, not if they have something like the costume brawl monk bar(intentionally gimped as a half smite bar, as said by the 'pros' in this thread, monks are broken in RA). Keep TA as an arena where you can form a party, but give it the tourneys, interesting maps, ratings ect that HB had, dump HB for a formed sealed deck arena and set RA up an a random paired sealed deck arena. But **** me, what do know...

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by harpharp View Post
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
Dude, you're playing a build (I guess by "assacaster" you mean the one with dancing daggers and signets?) that's both old and shitty for teamplay. If you want to win, roll a monk - or roll a warrior and wait for a monk - or roll a ranger with magebane and dshot sigs to victory. You've got plenty of choices among builds that require some skill and are actually useful.


Quote:
Originally Posted by Cantos View Post
Farming should be PvE only. Delete all PvP titles.
God how I've always wished for this.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by harpharp View Post
I don't really think you understand why assacasters are so popular.
They're popular because it's a brainless buttonmash build, and most gw players are bad.

I agree that glad is a bit of a grind, probably the longest to grind out (if you're doing RA that is), but if you're getting 5 points on a weekend, you're doing it wrong.

Cantos

Cantos

Academy Page

Join Date: Feb 2007

Legion Of Losers

Quote:
Originally Posted by Hugh Manatee View Post
I don't get why Anet is getting rid of the organized arena where people actually put together a real build and leaving this dull, dicerolling grinding hell.
It's because RA is the most popular form of PvP and TA is the least popular. Hope this helps.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Hugh Manatee View Post
I don't get why Anet is getting rid of the organized arena where people actually put together a real build and leaving this dull, dicerolling grinding hell. I mean RA should be where the sealed deck is, they should hand you a good bar, you enter and whatever your team is, you know they aren't taking something stupid, they got set skills they can work with and practice with and learn to use effectively. If you're enemy has like 4 monks and you don't have any, at least those monks won't be able to tank your damage indefinitely, not if they have something like the costume brawl monk bar(intentionally gimped as a half smite bar, as said by the 'pros' in this thread, monks are broken in RA). Keep TA as an arena where you can form a party, but give it the tourneys, interesting maps, ratings ect that HB had, dump HB for a formed sealed deck arena and set RA up an a random paired sealed deck arena. But **** me, what do know...
RA is one of the most popular pvp formats. Let's remove it.
RA is where people go to test builds and professions. Let's lock their bars.
RA is a dicerolling grinding hell that you HAVE to partake in. Let's.. o wait.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Cantos View Post
Farming should be PvE only. Delete all PvP titles.
Ah, music to my ears. I thought I was the only one holding this opinion. I couldn't agree more.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

Quote:
Originally Posted by Sankt Hallvard View Post
RA is one of the most popular pvp formats. Let's remove it.
RA is where people go to test builds and professions. Let's lock their bars.
RA is a dicerolling grinding hell that you HAVE to partake in. Let's.. o wait.
RA is popular because it's click and go, giving folks set bars won't make it not click and go. Giving folks set bars makes click and go more practical and balanced. Why not just have a slot machine interface with the proffession symbols pop up when you hit enter battle and if you roll 3 monks you get faction, title points, and keys, it'd be the same thing as it is now, just less frustration.

RA is where people go to learn a profession or learn a good bar, why not give them a good bar to work with so they can learn their profession. The isle of the nameless pvp version is were you should "test" builds, not in an actual arena.

RA is in fact a grinding dicerolling hell, if one chooses to partake in it, I generally don't, unless get bored and I forget is is in fact a grinding dice rolling hellhole during RA zquest day, so I wouldn't care if it was altered or revamped in any way. I would play it more often if it wasn't a grinding dicerolling hell, which is what I'm suggesting.

Just to illustrate, I RA'd the last hour, I got 3 teams where 1 guy didn't load, 1 team that had a healer, but he left after 1 flawless round and we got a crappy ranger next round, 1 round VS a resto channeling rit AND a Healing Mo and a sin and a derv and the rest random morons with bad builds and no idea how to use them, made out to 3 wins in an hour non consecutive. The consensus in this topic is " to win in RA you HAVE to be able to support 3 other players by yourself or do the work of 4 players on your own(basically fighting 1v4)" unless you get lucky(i'm clearly not lucky). That's just messed up in a pvp arena.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Want RA wins without playing monk? This build will significantly raise your chances.

OgkjYxXZZSDZySehrM/G0GbGCAA

Extremely high, armour-ignoring DPS. Great for killing monks, and any other character for that matter.

It doesn't guarantee a win but it will often carry the team where they would have otherwise lost or drawn.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Hugh Manatee View Post
RA is popular because it's click and go, giving folks set bars won't make it not click and go. Giving folks set bars makes click and go more practical. Why not just have a slot machine interface with the proffession symbols pop up when you hit enter battle and if you roll 3 monks you get faction and keys, it'd be the same thing as it is now, just less frustration.
I'll forgive you for making these misconceptions, they are very common, but unfortunately you have it wrong. Giving people wikibars(or whatever you propose) does not automatically make them better players. It's a known fact that a bad player with a good bar will still be bad, while a good player will be able to perform even with a bad bar. Obviously having a good bar increases your chances of winning in RA, but who decides what's a good bar? A good bar is measured as part of the teambuild, in RA you can only control 1/4th of the team anyway.

You also assume that RA is being played for its rewards. What are those exactly? A meaningless title that in only in a small way measures the player's skill, a small chunk of baltha faction and a possibility of a statue in some forgotten hall. RA simply isn't about the grind, if you grind RA something is wrong. (IMO)

Quote:
RA is where people go to learn a profession or learn a good bar, why not give them a good bar to work with so they can learn their profession. The isle of the nameless pvp version is were you should "test" builds, not in an actual arena.
The best way of learning is by testing what works and what doesn't. Being told a given bar is the best and being forced to run this bar gimps your learning ability. Newbies need to test this for themselves, find out what makes a good bar good and what makes a bad bar bad. To test a pvp bar you simply can't bash on scarecrows on the isle of nameless, you need to go up against real players.

Quote:
RA is in fact a grinding dicerolling hell, if one chooses to partake in it, I generally don't, unless I forget is is in fact a grinding dice rolling hellhole during RA zquest day, so I wouldn't care if it was altered or revamped in any way. I would play it more often if it wasn't a grinding dicerolling hell, which is what I'm suggesting.
Ok, so RA is a grinding dicerolling hell because of the zquest. To this I can relate. Why not remove the stupid quest from RA then and RA can remain RA, the pve'ers can grind away in UW and Galadriel can remain Galadriel.

Quote:
Just to illustrate, I RA'd the last hour, I got 3 teams where 1 guy didn't load, 1 team that had a healer, but he left after 1 flawless round and we got a crappy ranger next round, and the rest random morons with bad builds and no idea how to use them, made out to 3 wins in an hour non consecutive. The consensus in this topic is " to win in RA you HAVE to be able to support 3 other players by yourself or do the work of 4 players on your own(basically fighting 1v4)" unless you get lucky. That's just messed up in a pvp arena.
I probably have more experience from RA than all those players in this thread making up your "consensus". Winning in RA is the easiest thing in the world, not to honk my own horn but I think I can enter at any given moment and have a 75% chance to win(not monk). It lies in the power of perception, even having a 75% chance of winning each game will give you a very small percentage of winning 10 in a row(My calculator says 5,6% but it's been a while since I did maths..). So basically you are dependent on getting a good team to get that coveted 10-streak, having a monk seems to be fundamental. If you are good yourself your relative chances of winning games only increase if the other players there are as horrible as you make them out to be.

In closing let me say that I FULLY understand your frustration, I know RA can be extremely frustrating depending on what you play etc. But this frustration is due to the random element of RA, you are not guaranteed to get teammates that complement your build and profession. The solution is obviously to create the full team with your friends and play TA. TA has another problem though, having received NO skill updates or "love" - ever. This resulting in a diminishing player base and an unpopular format dominated by farmers. That's another discussion which belongs in the pvp section, the point I'm trying to tell you now is that you should direct your frustration over RA to Anet's lack of attention to TA. RA serves a purpose as it is, you are just looking for something that isn't there and shouldn't be.

Also, yes an arena with given builds could be fun in addition to RA. I'm looking forward to the costume brawl event like a kid before Christmas.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

OP, you need to learn how to not blame your teammates. Learn to monk and you wont have these problems :/.

harpharp

Academy Page

Join Date: Apr 2009

Quote:
Originally Posted by Sankt Hallvard View Post
I'll forgive you for making these misconceptions, they are very common, but unfortunately you have it wrong. Giving people wikibars(or whatever you propose) does not automatically make them better players. It's a known fact that a bad player with a good bar will still be bad, while a good player will be able to perform even with a bad bar. Obviously having a good bar increases your chances of winning in RA, but who decides what's a good bar? A good bar is measured as part of the teambuild, in RA you can only control 1/4th of the team anyway.

You also assume that RA is being played for its rewards. What are those exactly? A meaningless title that in only in a small way measures the player's skill, a small chunk of baltha faction and a possibility of a statue in some forgotten hall. RA simply isn't about the grind, if you grind RA something is wrong. (IMO)

I just lol so hard at this statement. I would seriously love to see a "good" player running sever artery/gash wammo beating a "bad" player running assacaster in any form of pvp or add in flare eles vs blackout/energy burn mesmer for team based pvp. After all, a good player shouldnt have probs winning right no matter how bad the bar is?

well you now have one player that plays RA solely for its reward. it can't be help if one has to grind RA because of HOM. Well to me HOM is srs business, no one knows what rewards one get when gw2 comes out, so too bad even if grinding is wrong. Unless your giving players the reward for RA, i don't really u can criticise people for trying to grind for it.

Hugh Manatee

Hugh Manatee

Jungle Guide

Join Date: May 2007

Nice But Deadly[nice]

N/

I'm looking at something that's there and shouldn't be. I have no problem with a click and go random pairing arena. I like the holiday arenas, the dodgeball thing, the present rush, the costume brawl(which would be my ideal random pairing arena, but with shifting bars), but what makes these things fun is what RA doesn't have, the stability of having the players start on equal footing. As I said, a slot machine could pop up and do the same thing with the same odds with less frustration as what RA is now.

Any testing done in RA is useless, rolling a bad team gives no info, getting rolled on a bad team gives no info. I should have said host a scrimmage in your guild hall instead of the isle of the nameless, though the isle does provide very useful data on DPS.

It's not even that you need "good" or "bad" bars in RA, it's that you need "balanced" bars to make random pairing fair, as in every player has offensive and defensive capabilities in equality. I remember PvPing for the first time with the old school pre-rolled builds, the fi boon healer, the flame slinger, even the old mending paladin ect. They were basic, even a little wacky, but they worked and you learned what a monk did, what a warrior was supposed to do, how to manage your energy, what you could do to make the abominable snowman W/E better on your own ect. Right now, that doesn't exist in any pvp format. In fact in RA a terrible player could use a terrible bar, roll the enemy team, and think his 8 energy based sword attack E/W is awesome because he got lucky...

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Quote:
Originally Posted by harpharp View Post


thats why i ignore them
Then why do you insist on replying to every single post?

Quote:
I just lol so hard at this statement. I would seriously love to see a "good" player running sever artery/gash wammo beating a "bad" player running assacaster in any form of pvp or add in flare eles vs blackout/energy burn mesmer for team based pvp. After all, a good player shouldnt have probs winning right no matter how bad the bar is?
I almost raged at this. I mean come on. You have been playing RA for how long and you

a) Think that skill has nothing to do with it
b) Haven't realized that buildwars is a part of the game.

A sever artery/gash warrior may not be the best build in the world, but it is certainly viable, and can be effective if it is wielded by someone who knows how to use it. Imagine if you were to give (insert good/famous GvG warrior here) this bar, and then give the same bar to Koss, who do you think would do better? If you were to give famous/good GvG warrior only Frenzy, and the elite of their choice versus Koss with a full bar and set them both loose on a team, who do you think would do better? My money is on the dude.

And you really can't argue that a good player will do badly against a bar that is specifically tailored to beat him. Who will win in a fight, a warrior or a bsurge air ele? The ele, obviously, but that is part of guildwars. Part of RA is knowning that there will be people out there whose builds are specifically tailored to beat yours, and then bringing counters yourself, or just playing through it. With no backup, you cannot rely on anyone other than yourself to be consistent, and you need to run something with this in mind. However, if you want to be successful, you also need to run something that will synergize well if you get 3 other people who know what they are doing. Running things like assacaster dont really mesh with the rest of a team, so even if you have 3 other people with balanced bars, and they know how to play them, your build can still be the weak link. Run something that allows you to do well as an individual and as part of the team. Asscaster fills part of the requirements for the individual, that is about it.

Quote:
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
total amount of glad pts i got for the past 3 days playing 6hrs a day? 5
Stop repeating this as a part of your argument. It is like saying that you cant farm more than 2k gold in a day and asking to increase loot drops.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by harpharp View Post
I just lol so hard at this statement. I would seriously love to see a "good" player running sever artery/gash wammo beating a "bad" player running assacaster in any form of pvp or add in flare eles vs blackout/energy burn mesmer for team based pvp. After all, a good player shouldnt have probs winning right no matter how bad the bar is?
You are attributing an opinion to me which I do not hold. I never said a good player will always win with a bad bar. Many builds are simply imbalanced when it comes to this 1v1 scenario you lay out. The assacaster is such a powerful and yet straightforward build that even a horrible player will get good results. RA is like any other format partly a game of rock, paper, scissors. This is not limited to RA but it is possibly more common there due to its random nature.

I'm also skeptical to this experience you all seem to have with RA being full of wammos and flare eles. I can't remember the last time I saw an actual w/mo with breeze or an ele spamming flare. It is far more common to run into an ele with a build found on wiki.

Quote:
well you now have one player that plays RA solely for its reward. it can't be help if one has to grind RA because of HOM. Well to me HOM is srs business, no one knows what rewards one get when gw2 comes out, so too bad even if grinding is wrong. Unless your giving players the reward for RA, i don't really u can criticise people for trying to grind for it.
Maybe HoM is srs business, but RA is certainly not.

RA was popular long before the idea of a HoM was born. Apparantly you guys hate having to grind RA to get your statue. I bet you guys also want titles to represent your "hard work" so why do you want the title easier to obtain? Just to be clear, if it was up to me everyone would get their HoM fully decorated for free, titles maxed and storage filled with ectos.

I don't understand your logic that RA is suddenly a problem for a voluntary title and monument reward that Anet has added. If you find grinding boring, why on earth would you do it? Go yell at Anet tell them to lower the requirements, hand out more glad pts per win, whatever, just don't make it out to be "RA's fault" and clothe yourselves in white, pointy hoods.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by Hugh Manatee View Post
I'm looking at something that's there and shouldn't be. I have no problem with a click and go random pairing arena. I like the holiday arenas, the dodgeball thing, the present rush, the costume brawl(which would be my ideal random pairing arena, but with shifting bars), but what makes these things fun is what RA doesn't have, the stability of having the players start on equal footing. As I said, a slot machine could pop up and do the same thing with the same odds with less frustration as what RA is now.
So basically we agree then? We both have no problem with RA being RA in itself. We both prefer other arenas, like costume brawl.

I just don't see why you want to shut RA down. There is a saying "don't fix it if it's not broken". TA is broken(dead), HB is broken(abused) but RA is still popular. I've been an advocate for making costume brawl a year-round occurance. If CB would prove to be so popular that RA died out, then that would be the right time to pull the plug. Let the users decide which arena they prefer.

Also you are forgetting that RA is not a very competitive arena. If I want competition I won't seek out RA or AB, I'd go for TA or GvG. I play RA and AB to "mess around", get some laughs and just have fun.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

OP is forgettnig/ignoring the importance of player skill.

You can QQ all you want about Mending Wammo's being on your team, but it doesn't support your argument, claiming it's what makes you lose. Why? Because these Mending Wammo's are on the other team just as often as they are on yours. That's why it's random.

The skill level in RA is relatively low compared to other types of PvP, both in terms of player skill and build effectiveness. You'll see PvE newbies running around with a 55 monk, minion master, or trapper more often in RA than you'll do in GvG. In other words, most teams in RA suck.

This is where you come in. You should be knowing better than those people. You should be knowing what build to run, how to run it, what equipment to use, how to use it, how the maps are played, and how to work with your teammates against the opposing team. If you are any good at doing all of this, then you're easily better than the average RA player.

In turn, this makes your team more likely to win. Think about it, who do you think will win in a match between 4 idiots versus 3 idiots + 1 decent player? If you are anywhere better than average as you claim to be, you should have no problem winning.

Also, your build is not your only key to victory. Going by your logic, who would win in a 1v1, if both players would run the exact same builds and equipment? Of course, it will be the player who is more skilled. On the aspect of your build, the assassin profession is known to not take much skill to be used effectively, though on the other hand even with a skilled player the build can only do so much. It's potential is just limited. If you think you're not earning enough gladiator points, and it's not your own skill level that needs improvement, you need to consider changing builds to something with more potential, for example a ranger, a necro, or a monk. All of these professions, while not being the most devastating in RA, pack a huge amount of utility, which can easily mean the key to your victory, provided they are played correctly.

Either way, if you feel you should be getting gladiatior points sooner / get the HoM monument sooner, it's certainly not the game's fault. The most imporant thing in PvP has always been assessing your own performance, and from there on making changes to improve your performance.

Pursh

Pursh

Academy Page

Join Date: Jun 2009

Moscow, Russia

[lion] IGN: Monk Elvara

Mo/

PvP titles are meant to be hard, its not like PvE titles when it only takes a few months to max, PvP titles take years to max.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by harpharp View Post
I just lol so hard at this statement. I would seriously love to see a "good" player running sever artery/gash wammo beating a "bad" player running assacaster in any form of pvp or add in flare eles vs blackout/energy burn mesmer for team based pvp. After all, a good player shouldnt have probs winning right no matter how bad the bar is?
There is a screenshot over in the PvP forum of somebody with a warrior with no other skill but frenzy getting a 10 win streak in RA.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Quote:
Originally Posted by HawkofStorms View Post
There is a screenshot over in the PvP forum of somebody with a warrior with no other skill but frenzy getting a 10 win streak in RA.
Wow I bet his teammates were pissed.