So yeah, this skill pretty much sucks if you don't have someone spamming shouts.
Well, I am not going to change that requirement, but I looked up Storm's Embrace and I was inspired!!
Suggestion:
Add in "This stance is refreshed whenever a shout ends".
Now I know this won't make this skill amazing or anything, but it's a buff anybody can live with.
Now don't fear that this will be overpowered because "OMG you can have this last forever!!!"
Yeah... unless if you got a paragon spamming "The Power is Yours!" or "Go For the Eyes" the whole time, it's not going to be that great. And generally this would only work with large groups who could actually use "The Power Is Yours!" in some cases.
Other than those spammable shouts, there aren't many other shouts that last under 10 seconds.
But if you really think that this will be overpowered.... I can guarantee you that more people will rather use Primal Rage or Frenzy as this is a Tactics based skill.
A buff to Soldier's Stance
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What are you guys on...it's easily one of the worst warrior elites,tactics is useless inherantly...it needs to be moved to strength at the very least (which stops it being absued by rangers etc.) and maybe have another effect. Leave it alone for PvP as there will be too many Q.Q's over how frenzy/P-rage needs moar skillz to use.
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It doesn't really need much buffing, just its duration. It's ridiculous that you need 15 in Tactics to get a 10s duration - while Paragons get 10 seconds on Soldier's Fury (and can still use a Stance for movement or blocking) at 0 Leadership. Add in the Adrenaline boost and there is absolutely no reason for Warriors (or for anyone who might go /W to get an IAS) to *ever* use Soldier's Stance over Soldier's Fury. EVER.
*sigh* Tactics really needs a boost, especially the defensive shouts, all of which are outclassed by the stances & enchantments the other classes get. The only skills it looks like anyone (well, me, anyways) could ever consider using seem to be Watch Yourself, Soldier's Strike, Balanced Stance, To the Limit, plus Auspicious Parry, Charge, Victory is Mine for elites.
*sigh* Tactics really needs a boost, especially the defensive shouts, all of which are outclassed by the stances & enchantments the other classes get. The only skills it looks like anyone (well, me, anyways) could ever consider using seem to be Watch Yourself, Soldier's Strike, Balanced Stance, To the Limit, plus Auspicious Parry, Charge, Victory is Mine for elites.
This buff would technically be a duration change as you have a chance to make it infinite.
And BlackSephir, we can hope right?
Also The Pretender does make a good point from a PvE standpoint, but there are actually some gamers who don't buy all four games thereby not allowing them to use those PvE shouts.
Sure it's a "marketing strategy" to get players to buy the rest of the games, but that's just cheesy.
And BlackSephir, we can hope right?
Also The Pretender does make a good point from a PvE standpoint, but there are actually some gamers who don't buy all four games thereby not allowing them to use those PvE shouts.
Sure it's a "marketing strategy" to get players to buy the rest of the games, but that's just cheesy.
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Yeah, because there hasn't been a single skill balance since perma sins were created, right?
I actually like the change. It's in tactics; if anyone bothers going through all those hoops to get an infinite IAS out of a crappy att, let 'em. |
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Does soldier's stance need reworking? Yes, but so does the rest of tactics. However the problem is buffing tactics means other classes can exploit it, which is partly why tacitics was nerfed to uselessness.
I'd probably make it last up to 8 seconds, put it on a 12 second recharge, and get rid of the shout requirement.
I'd probably make it last up to 8 seconds, put it on a 12 second recharge, and get rid of the shout requirement.
From a PvE standpoint, the skill itself is good. It's the only real warrior IAS that doesn't have a drawback, abeit it is conditional..
The trouble lays in two things: it is in Tactics, and outclassed by Soldier's Fury, even at the obvious 0 spec in leadership. (that is if you can stand the cast time.)
Unless it's made into a broken skill, it doesn't matter how it's buffed, because people won't use it if the rest of the attribute line sucks.
Tactics itself needs to be addressed before (or along with) it's elite skills are
The trouble lays in two things: it is in Tactics, and outclassed by Soldier's Fury, even at the obvious 0 spec in leadership. (that is if you can stand the cast time.)
Unless it's made into a broken skill, it doesn't matter how it's buffed, because people won't use it if the rest of the attribute line sucks.
Tactics itself needs to be addressed before (or along with) it's elite skills are
I don't see why they don't just move it to Strength, remove shout requirement, or bind that requirement with a "+1 to strength" stat to keep the shout part associated with it.
a slightly upgraded frenzy ain't OP'd. It'd just mean that you can't kill war's twice as fast as usual. Basically, war's can be war's without double damage from hexes, spikes, etc.. It even fits the name "Soldier's Stance" quite nicely with my suggestion, tbh.
a slightly upgraded frenzy ain't OP'd. It'd just mean that you can't kill war's twice as fast as usual. Basically, war's can be war's without double damage from hexes, spikes, etc.. It even fits the name "Soldier's Stance" quite nicely with my suggestion, tbh.
I had an evil, evil idea to make this skill viable.
Bring some D/Ws packing this, Retreat, and Soldier's Strike (unblockable Power Attack), and a D/R or R/D with a pet to die. It's sort of like IWAY, except even more obnoxious!
This skill is terrific if you can get it working right. Tactics does have some good uses (ie on a Dervish for Solder's Strike...) but other skills need to be changed in order to make it a more viable attribute line.
Bring some D/Ws packing this, Retreat, and Soldier's Strike (unblockable Power Attack), and a D/R or R/D with a pet to die. It's sort of like IWAY, except even more obnoxious!
This skill is terrific if you can get it working right. Tactics does have some good uses (ie on a Dervish for Solder's Strike...) but other skills need to be changed in order to make it a more viable attribute line.
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Why not just add (50% of half duration with tactics of X or lower) on all stances >.< that'll teach those monks to get their own freaking crap
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If you make it over 9 req (lol) not even warriors will want to use it for that huge of a stat point investment. If it is the standard 4pts or more makes no diff. Really is a lose-lose situation with this suggestion.

