Quote:
Originally Posted by Reverend Dr
So they should have made two completely separate games?
|
obviously not, but I believe the way the game is set up right now.. It was never a "PvE" style of gameplay compared to any other game.
Don't get me wrong, it's one of the things that attracted me to GW in the first place, but a PvP/PvE skill split should have been implemented YEARS ago, and SF aside, there are still tons of skills that are just bad and nigh useless for PvE.
It just takes a WHOLE lot more work to fix things than it is to mess them up, and Anet has done a great job of messing things up. The number of things they need to fix about PvE is absolutely ridiculous. People want buffed/changed skills, and with that opens up OP builds that make NM and HM a joke.
Arguably, It's easier to create a new game (GW2) and do things right from scratch then to fix what's already ridiculously broken.
I've had a hunch for some time that things like SF, some OP builds, and some of things they are doing and 'letting' happen, is Anet using GW as a experiment of what not to do with GW2. At least that's what I hope they are doing.
Though it's just as easily explained by human stupidity.
As for the OP, I always wondered why Anet didn't put
Natural Resistance on all the enemies in HM. It would make sense to me at least. That alone would absolutely destroy the validity of skills like backfire and empathy, as well as ridiculous Assassin's Promise builds.
If that was the case though, I think they should take away from the brute force centered HM of now. I mean, don't want to make HM impossible mode. Natural Resistances alone would one switch the focus more on builds that don't focus on hexes and conditions. I'd rather see enemies in HM gain more defenses than have ridiculously OP offense. Higher offense to, for sure, but just not ridiculous.