Blossoming New 3 Hero Setup (Not Necros!)
Kaida the Heartless
Before you read:
This build is the sum of an hour and 20 minutes of developement and playtesting. It is not complete by any means. It can definitally be improved; that is why I came here. Yes, Sabway/Discord way are probably better/easier. There is no need to post if you do not want to contribute to a critical yet positive environment. You can tell me it sucks ONLY if you tell me why and/or what to do better. However, if you like to playtest builds and enjoy outside of the box thinking, please continue reading. Thanks.
So, I got bored (eh, what's new) and decided to entertain myself by tinkering with hero builds in guildwars. Normally, I'll spend hours writing things down on paper, only to have them fall through miserably when tested. This time around, I just threw some skills on some bars and ran out to Dalada Uplands (HM); which is, in my opinion, the best area in the game to playtest a build. I was surprised at the builds ability to function without my aid; that is, without me actually using any skills. So, I bring it to the creative minds on these boards in an attempt to iron out kinks and hopefully provide an alternative to the Necro-dominant (hero)meta that is pve.
I did not update my hero's equipment/runes/etc. to fit their skillbars. I merely selected skills and proceeded to test. If their stats are imperfect/incomplete, this is why. The heros did not win every time. Against the first 5 or so mobs, they had a 95% success rate as long as they could beat the first, frontmost patrol, which happened about 60% of the time. Keep in mind, this was without microing their skills or using a single skill on my bar. I merely ran around and drew the occasional wand/spell. When I aided my team using a WoR build, the build jumped to a 100% success rate (even then, the healing done was minimum, the damage helped more).
Here are the Heros:
Hero 1:
E/N - AoE/Support (Mitigation)
OgRDcWy8O2BuKTbV0DfFIjUB
Earth: 12 + 1 + 2
E. Storage: 11
Curses: 6
Sandstorm [E]
Churning Earth
Stoning
Ash Blast
Ward Against Elements
Earth Attunement
Glyph of Lesser Energy
Enfeebling Blood
Hero 2:
E/Mo - AoE/Support (Healing)
OgNDoLrvO+5xavgWgLCIax6B
Fire: 11 + 1 + 2
E. Storage: 10
Protection: 10
Mind Blast [E]
Rodgort's Invocation
Glowing Gaze
Aura of Restoration
Fire Attunement
Aegis
Spirit Bond
Protective Spirit
Hero 3:
Rt/N - Support (Meat Shields/Healing)
OASjUoiLpOOzmJytKcNLnMzjKA
Channeling: 11 + 1 + 2
Spawning Power: 10 + 1
Death: 10
Boon of Creation
Explosive Growth
Spirit's Gift
Animate Bone Minions
Death Nova
Bloodsong
Signet of Spirits [E]
Spirit Siphon
Any suggestions would be fantastic. I'd love to provide the community with an alternative to the current metas. The only stipulation I will place is as follows:
No necromancer primaries (we have enough of these!)
- On a side note, I am also trying to avoid mass hexes if possible, but this isn't required.
Thinking outside of the box and using the underdog heroes is what this is all about. Sabway and Discordway are already using the Necromancer to it's potential! I have given a base that I feel had a surprising success rate. I realize that no build excels in every area, but finding a good base to start with is the goal here.
Post your ideas, share your thoughts. And ultimately, have fun with this.
- Kaida
This build is the sum of an hour and 20 minutes of developement and playtesting. It is not complete by any means. It can definitally be improved; that is why I came here. Yes, Sabway/Discord way are probably better/easier. There is no need to post if you do not want to contribute to a critical yet positive environment. You can tell me it sucks ONLY if you tell me why and/or what to do better. However, if you like to playtest builds and enjoy outside of the box thinking, please continue reading. Thanks.
So, I got bored (eh, what's new) and decided to entertain myself by tinkering with hero builds in guildwars. Normally, I'll spend hours writing things down on paper, only to have them fall through miserably when tested. This time around, I just threw some skills on some bars and ran out to Dalada Uplands (HM); which is, in my opinion, the best area in the game to playtest a build. I was surprised at the builds ability to function without my aid; that is, without me actually using any skills. So, I bring it to the creative minds on these boards in an attempt to iron out kinks and hopefully provide an alternative to the Necro-dominant (hero)meta that is pve.
I did not update my hero's equipment/runes/etc. to fit their skillbars. I merely selected skills and proceeded to test. If their stats are imperfect/incomplete, this is why. The heros did not win every time. Against the first 5 or so mobs, they had a 95% success rate as long as they could beat the first, frontmost patrol, which happened about 60% of the time. Keep in mind, this was without microing their skills or using a single skill on my bar. I merely ran around and drew the occasional wand/spell. When I aided my team using a WoR build, the build jumped to a 100% success rate (even then, the healing done was minimum, the damage helped more).
Here are the Heros:
Hero 1:
E/N - AoE/Support (Mitigation)
OgRDcWy8O2BuKTbV0DfFIjUB
Earth: 12 + 1 + 2
E. Storage: 11
Curses: 6
Sandstorm [E]
Churning Earth
Stoning
Ash Blast
Ward Against Elements
Earth Attunement
Glyph of Lesser Energy
Enfeebling Blood
Hero 2:
E/Mo - AoE/Support (Healing)
OgNDoLrvO+5xavgWgLCIax6B
Fire: 11 + 1 + 2
E. Storage: 10
Protection: 10
Mind Blast [E]
Rodgort's Invocation
Glowing Gaze
Aura of Restoration
Fire Attunement
Aegis
Spirit Bond
Protective Spirit
Hero 3:
Rt/N - Support (Meat Shields/Healing)
OASjUoiLpOOzmJytKcNLnMzjKA
Channeling: 11 + 1 + 2
Spawning Power: 10 + 1
Death: 10
Boon of Creation
Explosive Growth
Spirit's Gift
Animate Bone Minions
Death Nova
Bloodsong
Signet of Spirits [E]
Spirit Siphon
Any suggestions would be fantastic. I'd love to provide the community with an alternative to the current metas. The only stipulation I will place is as follows:
No necromancer primaries (we have enough of these!)
- On a side note, I am also trying to avoid mass hexes if possible, but this isn't required.
Thinking outside of the box and using the underdog heroes is what this is all about. Sabway and Discordway are already using the Necromancer to it's potential! I have given a base that I feel had a surprising success rate. I realize that no build excels in every area, but finding a good base to start with is the goal here.
Post your ideas, share your thoughts. And ultimately, have fun with this.
- Kaida
mage767
You know, I would give your builds a try if you posted some proof that it ca indeed do some HM stuff at a comparable level to current pve (stale, but working) meta. Perhaps a few screenshots, and strenegths and weaknesses of your team build compared to dis/sab would be a good start...
jonnieboi05
Off-topic: LOOOOOOOOOLsabway; LOOOOOOOOOOOLdiscord
On-topic: Hero Rits are really bad at playing explosive growth mm's. Their AI is just... Bad at it. I tried using it on my rit and I found myself always having to micro their enchantments. The overal build looks like it lacks SEVERE condition and hex removal which is pretty vital to have. I would rate your team build a 4 out of 10. Sorry.
~LeNa~
On-topic: Hero Rits are really bad at playing explosive growth mm's. Their AI is just... Bad at it. I tried using it on my rit and I found myself always having to micro their enchantments. The overal build looks like it lacks SEVERE condition and hex removal which is pretty vital to have. I would rate your team build a 4 out of 10. Sorry.
~LeNa~
M @ T
It's nice to see that people are thinking outside the box, good job
I guess Ward Against Melee is an alternative on the first ele too, so ye.. Other than that, you have damage, anti-melee so it's all good. I'd also remove the +2 for a +1 for the extra health and add the insignia +10 armor when enchanted.
The 2nd ele seems to have enough energy management, so I'd remove Glowing Gaze for a hex removal, though we all know that hexes don't mean much in PvE. Perhaps Reversal of Fortune or dismiss condition? You don't have a dedicated healer, and henches aren't the greatest in that part. I'd also remove the +2 for a +1 and add the +10 armor while enchanted too. The break point for Aegis is 9 if I'm not mistaken, so I'd also lower Prot Prayers to 9 and add more to Fire if the attributes suffice.
Spirit Siphon seems to be enough energy management for the Rt, so I'd might try and remove Boon of Creation for Painful Bond or Flesh of my Flesh/Death Pact Signet or Splinter if you have a melee/ranger/paragon. I'd also remove the +2 for a +1 but I'm unsure what kind of Insignia to add since I don't know Rits a lot.
I guess Ward Against Melee is an alternative on the first ele too, so ye.. Other than that, you have damage, anti-melee so it's all good. I'd also remove the +2 for a +1 for the extra health and add the insignia +10 armor when enchanted.
The 2nd ele seems to have enough energy management, so I'd remove Glowing Gaze for a hex removal, though we all know that hexes don't mean much in PvE. Perhaps Reversal of Fortune or dismiss condition? You don't have a dedicated healer, and henches aren't the greatest in that part. I'd also remove the +2 for a +1 and add the +10 armor while enchanted too. The break point for Aegis is 9 if I'm not mistaken, so I'd also lower Prot Prayers to 9 and add more to Fire if the attributes suffice.
Spirit Siphon seems to be enough energy management for the Rt, so I'd might try and remove Boon of Creation for Painful Bond or Flesh of my Flesh/Death Pact Signet or Splinter if you have a melee/ranger/paragon. I'd also remove the +2 for a +1 but I'm unsure what kind of Insignia to add since I don't know Rits a lot.
aura slicer
erm only prob i see is in hm elemental dmg is pretty crap since the monsters high armor makes it worthless thats why armor ignoring dmg from discordway and sabway works so well
Gift3d
let's see. the earth ele will make things scatter whilst doing next to no damage but have weakness and a knockdown every 10-15 seconds or whenever the hell he decides to use stoning.
the fire ele will do jack for damage and have no energy cause he'll barely use mindblast and when he does he probably won't be getting any energy from it.
the rit bar is good.
know why discordway and 3 necro teams work well? cause they all use skills that make good use of hero AI and have armor ignoring damage. you should really think that concept through before trying something of your own first.
the fire ele will do jack for damage and have no energy cause he'll barely use mindblast and when he does he probably won't be getting any energy from it.
the rit bar is good.
know why discordway and 3 necro teams work well? cause they all use skills that make good use of hero AI and have armor ignoring damage. you should really think that concept through before trying something of your own first.
Kenzo Skunk
Thumbs up for trying something creative, but as guy above has mentioned, scatter is bad, and fire build is not very damaging. Try toying with air and water eles. Blinding surge, Lightning hammer... and few necro skills such as Rip enchantment, Weaken armor, etc. Water eles with Deep freeze, Glowing ice and Shatterstone offer much damage and snare with nice e management, and you could combine this ele with monk prot line. Third hero should be healer with good old Life, Xinrae`s weapon, Weapon of warding, Recovery, Spirit light... Play some more, this is not very trustworthy as it is now.
ruemere
Hello Kaida,
I'd like to make a few comments based on similar experiences. Please consider however, that my comments were made while playing necro-primary.
Quote:
Originally Posted by Kaida the Heartless
I'd like to make a few comments based on similar experiences. Please consider however, that my comments were made while playing necro-primary.
Quote:
E/N - AoE/Support (Mitigation)
OgRDcWy8O2BuKTbV0DfFIjUB
Vekk, build: Earth Knockdowner
- author: Dag
- in short: very strong knockdown, blind and wards. Place in a middle of a party and even rampaging Destroyers in HM have problems with breaking through.
- in order to get good damage, use Ebon Battle Standard of Honor.
- equipment, any though Earth 40/40 is preferred.
[...]
Quote:
Heroes are not clever when it comes to skill usage. Sandstorm is 15e and on a 30 second recharge.By comparison, Unsteady Ground is on a 20 second recharge for 10 energy. Its maximum damage potential is less (but in practice they'll probably deal a near equal amount) but it has a much more useful secondary effect - Knockdown.
I would not expect a hero to use Ash Blast for the blind condition and would just expect them to cast it whenever possible on anyone. I would consider bringing either Glowstone or a second Ward.
Quote: Originally Posted by Kaida the Heartless Hero 2:
E/Mo - AoE/Support (Healing)
OgNDoLrvO+5xavgWgLCIax6B
Fire: 11 + 1 + 2
E. Storage: 10
Protection: 10
Mind Blast [E]
Rodgort's Invocation
Glowing Gaze
Aura of Restoration
Fire Attunement
Aegis
Spirit Bond
Protective Spirit This is basically a waste of an ele hero. As energy engines go, Mind blast is a little lacking for PvE. There are better alternatives.
The fire magic skills won't really amount to much either.
My suggestion here is drop Fire Magic completely and run an ER Ele:
11+1+2 Energy Storage, 10 Protection and Healing Prayers
Ether Renewal, Aura of Restoration, Patient Spirit, Dwayna's Kiss, Infuse Health, Prot Spirit, Spirit Bond, Aegis. This should cover most of your protting needs and easily outperforms henchmen and any other hero bar I've tested.
Quote:
Hero 3:
Rt/N - Support (Meat Shields/Healing)
OASjUoiLpOOzmJytKcNLnMzjKA
Channeling: 11 + 1 + 2
Spawning Power: 10 + 1
Death: 10
Boon of Creation
Explosive Growth
Spirit's Gift
Animate Bone Minions
Death Nova
Bloodsong
Signet of Spirits [E]
Spirit Siphon When it comes to minions, Ritualists are inferior to Necromancers. Boon of Creation just about makes it viable. Explosive Growth and Spirit's Gift aren't amazing either.
Your spec is really messy. I would drop the rit entirely and take a N/Mo Minion Bomber. The advantage to N/Mo over Rt/N is the ability to take a strong hex removal (I either take Empathic Removal or Divert Hexes).
Signet of Spirits and Bloodsong would give you 4 spirits, but they'll be seriously lacking any decent firepower and really don't offer much that the extra 3 minions would bring with 16 Death Magic and Soul Reaping outperforms Spawning Power and Spirit Siphon by a long shot.
I typically field a second copy of Prot Spirit and Aegis on this hero.
Other notes:
Currently you lack Cracked Armour. Given you have an Earth Ele, I would say a reliable source of cracked armour is vital. The best option is clearly Weaken Armour. If you don't want to take a Curses necro, I would suggest sticking this on the Earth Ele in place of Ash Blast with the 6 spec into curses.
Provide details of your player build. If you're a caster then this seems fine. If you're a physical then you're missing out on a lot of physical support.
And why is Dalada Uplands a good place to test builds? The only real threat from mobs there is Meteor Shower pinning down your casters. Maybe ranger spikes if you don't get Aegis off or something...
The healers are truly pathetic.
Ignite Arrows hits regardless of striking your target or not. Thats still ~40 AoE damage on misses. Besides, when they are spiking in numbers of 6 when it only takes 3 to spike a single target, they have plenty of damage left over to compensate for Aegis and the like.Rt/N - Support (Meat Shields/Healing)
OASjUoiLpOOzmJytKcNLnMzjKA
Channeling: 11 + 1 + 2
Spawning Power: 10 + 1
Death: 10
Boon of Creation
Explosive Growth
Spirit's Gift
Animate Bone Minions
Death Nova
Bloodsong
Signet of Spirits [E]
Spirit Siphon When it comes to minions, Ritualists are inferior to Necromancers. Boon of Creation just about makes it viable. Explosive Growth and Spirit's Gift aren't amazing either.
Your spec is really messy. I would drop the rit entirely and take a N/Mo Minion Bomber. The advantage to N/Mo over Rt/N is the ability to take a strong hex removal (I either take Empathic Removal or Divert Hexes).
Signet of Spirits and Bloodsong would give you 4 spirits, but they'll be seriously lacking any decent firepower and really don't offer much that the extra 3 minions would bring with 16 Death Magic and Soul Reaping outperforms Spawning Power and Spirit Siphon by a long shot.
I typically field a second copy of Prot Spirit and Aegis on this hero.
Other notes:
Currently you lack Cracked Armour. Given you have an Earth Ele, I would say a reliable source of cracked armour is vital. The best option is clearly Weaken Armour. If you don't want to take a Curses necro, I would suggest sticking this on the Earth Ele in place of Ash Blast with the 6 spec into curses.
Provide details of your player build. If you're a caster then this seems fine. If you're a physical then you're missing out on a lot of physical support.
And why is Dalada Uplands a good place to test builds? The only real threat from mobs there is Meteor Shower pinning down your casters. Maybe ranger spikes if you don't get Aegis off or something...
The healers are truly pathetic.
Also, savage shot on a 2.5 second recharge (x6) sucks. :[
Quote: