What to do with HB maps

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

What does everyone think that anet should do with the HB maps once they faze out HB? Should they move them into RA/Sealed, assuming both share maps, or delete them?

If they add them to RA/SA that'll give people who play on those maps more variety. However not everyone likes cap-maps.

God_Hand

God_Hand

Frost Gate Guardian

Join Date: Nov 2008

W/

I believe that someone's already said that they will be moved to SD.

All I can say is that they had BETTER mod them to non-Capture Point before they are released. Because if it turns out that SD is a Capture Point mode, I sure as hell won't play it. Capture Point modes are not fun.

That's why I very rarely play AB, and never play HB. It took me all of 5 HB matches to figure out that the meta was complete crap. Why? Because of Shadowsteps, and their inherent power when used in a Capture Point map.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

I would say try them for SD in combination with the current TA maps, that way people have to build for more then just killing. However if it just sucks then remove them.

They tried it with RA once and it failed, cap points is just bad when you have 4 random players and no voice chat.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Keeping the crossing just shows another fail, I pray to god they don't move over.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

They do not need to be kept as 'capture maps', they would work just fine as normal RA death match maps, so they can freely go to RA or SD.

Some can even be converted to PvE content (Challenge missions or quest areas for mox-like quests or so.)

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

i agree that they do not need to keep them as capture maps, but if they keep them with the removed capture abilities, they will be so large for just straight fighting maps, lol. like, just meet in the middle and the rest of the map is there so that the last guy from one team has plenty of space to run around, trying to escape before he gets caught and killed in the end? lol

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Add them to costume battles. Then make costume battles year round.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

HB maps will be in HB; Nothing will be removed; Who told you that?

AFAIK, they are making the place Sealed Desk, not removing the maps.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Let's have an even in which we celebrate the death of HB and burn its maps.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Keep em for costume brawl.

Otherwise, burn in hell.

Edit: Pretty sure they said Sealed Deck will keep either the TA/HB outposts. They haven't said anything either way about the actual maps yet.

Chthon

Grotto Attendant

Join Date: Apr 2007

I rather enjoyed the HB maps when they came to RA for awhile. (Though it seems no one else did.) There's nothing wrong with capture maps so long as something (like the fact that annihilation and kill-count maps abound) forces you to plan around killing the other team instead of running degenerate capping capping builds.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

4v4, 6v6, or 8v8 AB plz. More chance to actually fight and to practice small splits.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

It's possible that they would get used in Costume Brawl (ick), but I don't see them having a lot of use in other arenas. Perhaps they could show up again in RA or SD, but any cap point mechanics would most likely be scrapped.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

If they didn't give points for capping, it would have been fine. Give a health bonus, siege attacks, an extra merc, that woulda been fine. It was giving points for capping that meant that you could win without a single kill in an arena called hero 'battle' that was fail. As is, they can just keep the maps and shunt it to SD or RA or something. As long as capping doesn't count, nothing too wrong with the maps.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by kazjun View Post
If they didn't give points for capping, it would have been fine. Give a health bonus, siege attacks, an extra merc, that woulda been fine. It was giving points for capping that meant that you could win without a single kill in an arena called hero 'battle' that was fail. As is, they can just keep the maps and shunt it to SD or RA or something. As long as capping doesn't count, nothing too wrong with the maps.
Even with points for capping, they'd be OK so long as they're mixed in random rotation with maps where you have to kill. If there's a high chance of needing to kill people, no one is going to make degenerate cap builds because they'd lose.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I didn't like the HB arena maps, but I heard that anet will recycle them into the new RA/sealed deck arena.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Delete Crossing

Who cares what they do with the others.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by MMSDome View Post
Delete Crossing

Who cares what they do with the others.
If they plan on recycling the maps, no need to get rid of Crossing seeing as there's not going to be AI on the map.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by HawkofStorms View Post
They haven't said anything either way about the actual maps yet.
Pretty sure they have, also pretty sure its in the same sentence they said they'd re used the outposts.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

Am i the only one that thinks the crossing is pretty well made

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

Quote:
Originally Posted by Mr. Undisclosed View Post
Pretty sure they have, also pretty sure its in the same sentence they said they'd re used the outposts.
Good point, I gues no AI solves the crossings problems.

Quote:
Originally Posted by SmithyBen View Post
Am i the only one that thinks the crossing is pretty well made
Yes you are. GW has no z-axis making the Crossing an awful idea and in terms of Hero Battles and the way the AI act here it is awful in ways I can not put in words, just rage.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by SmithyBen View Post
Am i the only one that thinks the crossing is pretty well made
Yes. The AI is shit on that map. It's a pretty nice map without AI though.