Hi everyone
I've been playing with my Necromancer for over a year, and this lasts months I tried with MoP Nuker build, which I really like. I'm trying now to optimize my team of heroes, to maximize the eficency and the damage output. Lately I've been playing with these heroes (all equiped with spears or physicial weapons of course) on HM, and I'm having good results, but I wonder if I it's possible doing it better. Here is my build:
Mark of Pain
Barbs
Rigor Mortis
Enflebling Blood
Asasins Promise
"By Ural's Hammer"
EVAS
"Finish Him!"
The hero builds are the following:
Hero 1- UA Monk
Divine Healing
Heaven's Delight
Aegis
Protective Spirit
Remove Hexes/Mend Ailment (Depending on Hero 2 I use)
Shield of Absorption
GoLE
Unyielding Aura
This one seems to work fine for me, I really really like UA on HM and it also gives me some kind of prot. However, suggestions are welcomed.
Hero 2: varies between a interrupt mesmer and a minion bomber
(depending on the corpse availability).
0 time minion-bomber: That's a build I picked from Moloch here on Guru, on HM works fine, but the minions don bring too much presure apart from Death Nova.
"It's Just a Flesh Wound!"
"Stand your ground!"
"Fall Back"
"Animate Bone Minions"
"Death Nova"
"Masochism"
"Go for the Eyes!"
Signet of Lost Souls
Domination Hero: I really like this hero, works quite well on HM, and interrupts prevents lots of pressure on my team. It's an own made build, and I'm not an expert with mesmers, so I guess the build can Improve
Power Block (semi micro)
Power Spike
Cry of Frustration
Leech Signet
Power Drain
Ether Feast
Shatter Enchantment
Rebirth (micro)
Hero 3- 100 Blades Hero: That's the build that I don't know for sure if it works properly. The warrior can take the front line and hang on some pressure, but I don't really like melee heroe AI, so maybe a Ranger or a Paragon would be better intead of this hero. Here's the build
Sever Artery
Gash
Sun and Moon Slash
100 Blades
Flail
Enraging Charge
"FGJ!"
Rebirth (micro)
So, any thoughts?
Thank you for reading!
Moved to Heroes and AI subforum - Marty
MoP Hero team questions
Dar Gulak
FREDtheDINOSAUR
EVAS is enough to cause some serious AoE with MoP and melee heroes tend to be pretty bad, so I'd recommend just using the classic Discordway.
MoP nukers are pretty awesome with Discordway. You get your coverhexes, tons of AoE, minions for shields, and stuff blows up.
That's of course only if you're talking about HM. In NM, stuff blows up too fast to make discordway + an MoP nuker as effective.
MoP nukers are pretty awesome with Discordway. You get your coverhexes, tons of AoE, minions for shields, and stuff blows up.
That's of course only if you're talking about HM. In NM, stuff blows up too fast to make discordway + an MoP nuker as effective.
Rhamia Darigaz
i dont play MoP often enough to have optimized it from experience so this is total theorycrafting here but:
i like to use 2 paragons and a minion bomber. ranged physical damage with party-wide buffs and a wall of minions doing physical damage while tanking damage and dishing out even more when they die just looks too good on paper next to a MoP nuker for me to try anything else :P
i like to use 2 paragons and a minion bomber. ranged physical damage with party-wide buffs and a wall of minions doing physical damage while tanking damage and dishing out even more when they die just looks too good on paper next to a MoP nuker for me to try anything else :P
turbo234
i could imagine that the dom. hero wouldn't prioritize his pblock very well.
Chthon
1. Your build is fine, but a couple of notes:
* Rigor is not needed throughout most of the game. Most of the time that should be a free slot.
* In much of the game, technobbable pays off more than BuH.
2. Nix the UA monk. First, defensive hero builds have zero synergy with AP-MoP. Zero. The only reason to bring one is that the henchmonks simply can't keep you alive. Second, if you do need to bring a defensive hero to stay alive (which happens quite a bit), ER ele heroes far outperform the monk heroes.
3. Minion-bomber should be an obvious choice. I would not consider it optional. I'm still rather lukewarm towards the "comminion-bomber" thing, but I guess if it works for you...
4. Nix the mesmer for a BHA ranger. Rangers interrupt *and* trigger MoP/Barbs at range. Mesmers merely interrupt. Recently I've been running a pet on my hero ranger for scavenger strike and extra physical hits. of course, there's quite a few areas where you don't need serious interruption at all.
5. HB warrior should be optional (and rarely used). Hero melee AI just isn't quick enough to hit what you want hit when you want it hit. Plus, no Whirlwind Attack for heroes makes me sad. In terms of tweaking the build, I'm not sure if sever/gash adds enough to justify 2 slots considering you're just going to "Finish Him" things anyway.
6. As others have mentioned, paragons make excellent fallback choices if you've got a hero slot open.
7. As has been discussed at great, long, disgusting length before, discordway is a terrible idea for a AP-MoP build. In addition to being mediocre to start with, discordway has a really bad anti-synergy with MoP. (Killing the MoP-ed target with a large proportion of non-physical damage isn't smart people!) If anyone would care for more explanation (or would like to post an impassioned but idiotic defense of discordway), please use search and post in that thread.
* Rigor is not needed throughout most of the game. Most of the time that should be a free slot.
* In much of the game, technobbable pays off more than BuH.
2. Nix the UA monk. First, defensive hero builds have zero synergy with AP-MoP. Zero. The only reason to bring one is that the henchmonks simply can't keep you alive. Second, if you do need to bring a defensive hero to stay alive (which happens quite a bit), ER ele heroes far outperform the monk heroes.
3. Minion-bomber should be an obvious choice. I would not consider it optional. I'm still rather lukewarm towards the "comminion-bomber" thing, but I guess if it works for you...
4. Nix the mesmer for a BHA ranger. Rangers interrupt *and* trigger MoP/Barbs at range. Mesmers merely interrupt. Recently I've been running a pet on my hero ranger for scavenger strike and extra physical hits. of course, there's quite a few areas where you don't need serious interruption at all.
5. HB warrior should be optional (and rarely used). Hero melee AI just isn't quick enough to hit what you want hit when you want it hit. Plus, no Whirlwind Attack for heroes makes me sad. In terms of tweaking the build, I'm not sure if sever/gash adds enough to justify 2 slots considering you're just going to "Finish Him" things anyway.
6. As others have mentioned, paragons make excellent fallback choices if you've got a hero slot open.
7. As has been discussed at great, long, disgusting length before, discordway is a terrible idea for a AP-MoP build. In addition to being mediocre to start with, discordway has a really bad anti-synergy with MoP. (Killing the MoP-ed target with a large proportion of non-physical damage isn't smart people!) If anyone would care for more explanation (or would like to post an impassioned but idiotic defense of discordway), please use search and post in that thread.