A New Build is Avaliable 22/10/09

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Meh.
The PvE hench problem is the lack of synergy - nothing changed here. You are still forced to run 4 guys with sub-par builds that do not fit into the team.
All hero parties please!


So outside of this:
Quote:
* Fixed a bug that allowed players to target others when using Spirit Siphon.
nothing interests me.

LeoX

LeoX

Krytan Explorer

Join Date: Dec 2005

United Kingdom

Guildless Since 2005???

W/

Quote:
Originally Posted by Scythe O F Glory View Post
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
Haha yeah, I used that a lot for running to some outposts, chests and stuff!

But over all, very nice update!

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Chocobo1 View Post
For this is the season of devilry
And something wicked lurks deep below
Quote:
Originally Posted by Chocobo1 View Post
Something stirs deep in the Underworld, slowly making its presence known.
I assume this is to do with the new quests... what stirs, that cannot stir again next Halloween? Can't wait til Monday to find out, it's going to bug me until then.

Quote:
Originally Posted by Chocobo1 View Post
* Aeson now has Spirit Channeling, Pain, Union, Disenchantment, Shadowsong, and Boon of Creation; removed Mend Body and Soul, Shelter, Soothing Memories, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
* Chiyo now has Signet of Spirits, Vengeful Weapon, Spirit Siphon, Essence Strike, and Protective Was Kaolai; removed Shelter, Spirit Light, Weapon of Warding, and Attuned Was Songkai.
Mmm. Spirit spam henchies.

Quote:
Originally Posted by Chocobo1 View Post
Nightfall

* Aidan now has Prepared Shot, Arcing Shot, Keen Arrow, and Antidote Signet; removed Heket's Rampage, Power Shot, and Practiced Stance.
* Cynn now has Searing Flames, Glowing Gaze, and Glyph of Lesser Energy; removed Fire Storm, Incendiary Bonds, and Mind Burn.
Aidan gets Arcing shot and Keen arrow?! "Interesting" choices.
Saddle up the searing flames heroes and bring Cynn?

Quote:
Originally Posted by Chocobo1 View Post
* Heroes will now be more careful about casting Infuse Health, but react faster to endangered allies.
Did they just nerf my ER infuser ele? Or buff him? I'd like him to be completely carefree about casting Infuse AND react faster to endangered allies :-D

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Like this update, but Tolkano still requiring tournament points needs fixing. >.<

I'll try CA still haven't had the time.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Quote:
Originally Posted by Scythe O F Glory View Post
Damnit, I loved my double-war henchie Charge chains to get around PvE faster.
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Saph View Post
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
It was good .... earthshaker is good too but i dont really trust Devona on using that skill properly.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

http://guildwars.wikia.com/wiki/Chiyo
Quote:
Known attributes

* Communing 11 (normal mode)
* Restoration Magic 19, Communing 16 (hard mode only)
Can someone confirm?

silara_jorinset

Frost Gate Guardian

Join Date: Oct 2006

AoFT

E/Me

Really nice update, looking forward to seeing all the new stuff for the first time tonight.
The changes to the way heroes use skills is nice and hopefully will pacify people regarding the pvp henchmen skills a bit (shows they had these changes in mind when considering those bars such as the death's charge warrior).

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Heroes are much better with attacks, though sometimes stall in between dual attack and off-hand.
It could possibly be due to energy though.

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

I think this build has shown to others that Anet when they set there mind to it can pull a rabbit from the Hat

It is a good update and happy to see the Hench get a little attension now.

For a poster above .....this is just to make you forget a little about 6 hero team
as they say give it time.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

Are the BMP weapons from Tolkano personalized to the purchasing character like they are in PvE or is Anet kissing PvPer's asses again by giving them a set of items they can charge ridiculous prices for?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

Quote:
Originally Posted by moriz View Post
last time i checked, all pvp reward equipment are customized. so no, no ass kissing involved.
So the equipment packs etc. that can only be purchased with zcoins aren't considered PvP rewards? Zkeys aren't considered PvP rewards? Those items aren't personalized and are being sold.

On the other hand, these weapons seem a little expensive considering those of us with the BMP can get them with minimal effort... but we can't sell them.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by ~ Dan ~ View Post
Nice to see yet again that anet works around the real problem because of the masses of farmtard whiners. Shadow form is a stupid problem skill that should be deleted.
The skill balance update will be in November I believe so I'm still hoping the nerf will come then...

Paradise Lost

Paradise Lost

Academy Page

Join Date: Jul 2009

UK

W/

Has there been any news about the XTH? Will be ever be getting the points we are due?

general shaun

Ascalonian Squire

Join Date: Nov 2007

P/Mo

could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Hopefully the XTH 'was lost in space... forever'.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by general shaun View Post
could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
It is known bug. Devona just likes charge too much.

Chico

Lion's Arch Merchant

Join Date: Jan 2007

Quote:
Originally Posted by KZaske View Post
This update looks so cool. I have high hopes
Let me spoil it for you.

Have you not learned anything?
The key to not being disappointed is to not have high hopes.

If I had high hopes about Sealed Deck I would be in for a big disappointment. I'm not completely disappointed for my expectations were pretty low.

My mini review/current view of CA/SD: it is a different thing to do, a novelty for the time being, but it won't last long. Is it more balanced than TA? Yes, of course, because of limited selection of skills and max 1 of each profession restrictions. This is what could kill it. Battles take consistently longer than in (the now deceased) TA or RA. For those interested in the title, the grind is as big as gladiator's only it will take considerably longer to achieve. I think CA/SD will become a ghost town once the novelty wears off.

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Quote:
Originally Posted by Saph View Post
Amen, I wept a little inside when I saw Charge get removed. Free speed boost were ftw.
Not when it meant you (or your Hero MM) had to always stop and wait for your minions to catch up, or kept outrunning allied escortees. Hated having henchidiots with Charge, but when I needed physical muscle other than Melonni and Necro minions, there wasn't much choice.

Quote:
Originally Posted by Chico
My mini review/current view of CA/SD: it is a different thing to do, a novelty for the time being, but it won't last long. Is it more balanced than TA? Yes, of course, because of limited selection of skills and max 1 of each profession restrictions. This is what could kill it. Battles take consistently longer than in (the now deceased) TA or RA. For those interested in the title, the grind is as big as gladiator's only it will take considerably longer to achieve. I think CA/SD will become a ghost town once the novelty wears off.
On the other hand, for those of us who want to *play* and won't be there just to farm the title, it'll be excellent - especially if the title RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs give up on it.

Zodiak

Jungle Guide

Join Date: May 2005

Gatineau, Qc, Canada

Kiss of Anguish [KISS]

P/W

Quote:
Originally Posted by Kain Fz View Post
WTH? Have they made Henches scaleable like HM ennemies now, being able to surpass 16 in attributes? If that was true and you knew the build of EVERY Henchmen available and of course if the build was suitiable to your team, woudnt that make them FAR superior to Heroes? of course without as much control as you have over heroes.

Pinkest One

Lion's Arch Merchant

Join Date: Jan 2009

Ohio

Amateur Pwnography [SeKz] Officer

Mo/

Chiyo has had 19 restore and 16 commune in HM for as long as i can remember which made vanquishing available areas of Cantha fun . Now what of channeling...testing must be done.

Pretty decent update imo, once i start feeling better ill have to test CA but my expectations are still low due not to the design of CA but the mindset of PVP'ers everywhere.

King_GhOsT

Jungle Guide

Join Date: Dec 2006

Canada

[oR]

W/

Quote:
Originally Posted by general shaun View Post
could someone explain to me how in this screenshot someone in my party activated charge?
according to wiki, none of the henchman in my party have charge on their skillbars.
and the screeshot shows that mine and my heroes skillbars dont have charge
I think this might answer your question... its at the very bottom of the update

"In Factions hard mode, Devona will still use "Charge!".

X-Plosiv

X-Plosiv

Krytan Explorer

Join Date: May 2005

[Pink]

R/

Quote:
Originally Posted by Life Bringing View Post
Wastes--The second and third spawns of dryders no longer spawn in the middle. They are actually quite far away.

Vale--The graspings are no pop ups when you cross the bridge

Pits--Dryders now spawn much closer to the souls. Shadow of Haste is needed.

Chamber-Dryders come very close to reaper now, unknown if they can agro.

DP Nerf-Mountains is now more annoying than before. Have to have a decent ping and be on time to cast SF.

Not sure what else has really affected uwsc.
mnts not affected, just did few times, got from 8 to 12 min.

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Outstanding update, the entire team did an excellent job.

Chico

Lion's Arch Merchant

Join Date: Jan 2007

Quote:
Originally Posted by ogre_jd View Post
On the other hand, for those of us who want to *play* and won't be there just to farm the title, it'll be excellent - especially if the title RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs give up on it.
See, to keep people interested you need to have a goal.
Remove the title, what's the goal of SD?
I believe it'll be nothing that you can measure.

It would be so simple to keep people playing over and over and really interested.
_GIVE REWARDS_
What if they told you, for a 25 win streak (which takes much much longer and happens less frequently than HA runs) you get sent to open the Chest of Honor?
Or let's say they make that every 10 or 15 win streak?
Wouldn't that spark some interest in the format?

What if they put in global announcements, like: "W, X, Y, and Z have won a battle in the Codex Arena/Tournament"

That would spark some interest similar to what HA has now without modifying the current state of CA/SD.

Think what would happen to HA without the title.
What would happen if you leave the title but remove the rewards?
What would happen if you remove the /rank emote?

I hope you see my point.

IMO, put in a new emote. Remove the 1 pt each 5 wins (but of course adjust track accordingly), give rewards (an anything can drop chest?) after X qty of battles. This would keep it going on for much longer and keep people interested in it more than anything else they do to the format.

The format is *good* or *acceptable* or just *fun* but it needs rewards other than just a title or just fun.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Beh, it is already getting old and lame..... Always the same crap builds..zzzz...



45 minutes before Costume Brawl!!!!111!!

A Lonewolf

A Lonewolf

Ascalonian Squire

Join Date: Jun 2008

D/

Stunning.. Just awesome update! Thank you anet!

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Great update. The henchmen are much better for hard mode and Codex Arena is a ton of fun, new Halloween quests upcoming is just icing on the cake! :P

dark4190

dark4190

Lion's Arch Merchant

Join Date: Sep 2006

IGN: Serial Experiments

Farm people, not drops

Mo/

Im curious if UWSC can still be 2-manned??

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Custome Brawl is now live.


They changed the skillbars......Rit is nowhere as good as it was, ranger is bit crappy, warrior is hammer war, quite good! Monk has ray of judgement.

Overall, the builds seem pretty nicely balanced, however i expect that many people will take the easy palm strike sin combo.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Hissy View Post
Did they just nerf my ER infuser ele? Or buff him? I'd like him to be completely carefree about casting Infuse AND react faster to endangered allies :-D
Look like it is a solid buff.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Pinkest One View Post
Chiyo has had 19 restore and 16 commune in HM for as long as i can remember which made vanquishing available areas of Cantha fun . Now what of channeling...testing must be done.
Her mend body and soul heals 96 now.
Nerf?
Noooooooooooooooooooooooooooo
I wish more documentation was put into hench attrs.

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

"Something stirs deep in the Underworld, slowly making its presence known."

Everyone is so busy celebrating the end of UWSC that they miss the fact that this might be the beginning of a large change in the area. Rather than nerf SF they might just make the elite areas beyond their reach...

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

Dude rofl, they just straight removed Team Arenas? And Hero Battles?

In conclusion, ROFL

X-Plosiv

X-Plosiv

Krytan Explorer

Join Date: May 2005

[Pink]

R/

Quote:
Originally Posted by dark4190 View Post
Im curious if UWSC can still be 2-manned??
Yes, why not.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by chuckles79 View Post
"Something stirs deep in the Underworld, slowly making its presence known."

Everyone is so busy celebrating the end of UWSC that they miss the fact that this might be the beginning of a large change in the area. Rather than nerf SF they might just make the elite areas beyond their reach...
Thats what I thought too Who knows what will happen in the (near?) future.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Isn't the 19/16 referring to Chiyo's atts as an ally in Vizunah Square? If you get an all-hench party from one side, they get their stats absurdly buffed in HM.

If not that, Chiyo can also be found in explorable on that "follow mhenlo around" quest, which she might be inadvertently buffed for in HM.

harpharp

Academy Page

Join Date: Apr 2009

an update for chambers - was running bounty and when i finished i decided to kill a few bladed aatxe out of boredom on path to vale. Reaper died while i was killing those aatxe on route to vale, all my customers have left so no one aggroed to reaper. Most probably died to the dryders/vengeful aatxes from the spawn pt back to chambers as i didn't bother with them (went to vale part to attack the keeper there instead) Did it without bu at that time so i took some time at that part, not sure if time has any effect on this.

Didn't have a ss...forget to ss it

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Now all we need is VERY comprehensive skill update (death to SF anyone?) and then alot of the UW updates will actually matter. Still, I'm wondering if this is about preparation for the new Halloween quests more than trying to reduce UWSC, which was just a side reason.

Another reason for a much more comprehensive skill/profession update is the codex arena. Whats the point in being forced to use a select pool of skills/elites if several of them are absolutely worthless or behind the times? Hopefully between now and Wintersday we'll see something major.

The henchman skill update looks good, but obviously wasn't necessary if even I could muscle through the whole game NM and HM with a crap derv build, SAB heroes, and whatever henchmen I thought would do me best. In fact, a few of the skill updates look dumb, such as removing choking gas which had some usefulness.

2ndary skills to henchmen in EOTN is stupid. Since when did they ascend? Can we take them into UW now? Sorry, I'm just stuck on the lore perspective and how they can do this for such a small and almost insignificant part of the game. The game is NOT hard, there's no need to add secondary skills only to EOTN henchmen and any time they wasted doing this instead of just adding EOTN normal skills to them seems pathetic to me.