I can understand why Anet changed the areas and quests to make UWSC harder for players... but now the Plains Quests quest is now so OP.
UWSC is still possible. But I really cant imagine a balanced group still being able to do that particular quest.
I cant imagine Monking that quest without at least one Tank to draw agro. Has anyone tried to complete the the Servants of Grenth quest without a SF Sin?
Underworld nerf, still possible to clear with Balanced team?
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A balanced and well organized group should be able to handle anything. I havent done UW since the changes, but I'm sure it's still possible.
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This was all done before the so called "nerf" but, believe me, it wasn't difficult, just lengthy.
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99% of statistics are made-up. The real problem isn't that balanced teams don't have a chance, its that no one even bothers with them anymore.
EDIT: I meant that for PUGs, but the other problem is most people don't bother with PUGs anymore either so... that's the actual problem here.
EDIT: I meant that for PUGs, but the other problem is most people don't bother with PUGs anymore either so... that's the actual problem here.
t
Quote:
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I can understand why Anet changed the areas and quests to make UWSC harder for players... but now the Plains Quests quest is now so OP.
UWSC is still possible. But I really cant imagine a balanced group still being able to do that particular quest. I cant imagine Monking that quest without at least one Tank to draw agro. Has anyone tried to complete the the Servants of Grenth quest without a SF Sin? |
Some teams finished, some didn't. That's UW. But people were beating UW with balanced or semi-balanced team builds.
What is wrong here is that you cannot imagine a balanced group being able to finish a certain quest. If you say balanced PUG I agree. But balanced PUG groups always had trouble with UW. Because every time you had to shout: "Don't take quest!" and people would still activate. Or they wanted to run the builds they were used to and not the builds the team needed.
UW wasn't a really PUG-able area for a long time. People would farm there solo on certain quests or they would team up in specific farming teams. Those had a high fail rate in the beginning. This was even true for the early SF days. The fact that people nowadays PUG UW with SC builds isn't a representation of the past.
This is not the story for balanced guild/alliance/friends groups.
They are organised and would have little problem finishing quests. Maybe failing once because things changed. But they would adapt to the change and beat the quest. The only area where organised balanced groups had a problem was old-style DoA as far as I remember. The rest was always playable balanced. Took longer than optimised farming builds but still doable.

