Yo, pretty simple suggestion. Quite a few people want to fix syncing, however I think syncing is fine for these events as it allows friends and family to play together during the holiday events and really just have fun together, part of what the holidays are all about.
So instead, just add a little matchmaking change, where after it pools your team of X (depending on gametype) together, you are matched up with another team of X based on Gamer Points.
To give an example, let's say there's players A, B, C, D, and E in Costume Brawl. A has 1,250 Gamer Points, B has 723 GP, C has 123 GP, D has 3,450 GP, and E has 0 GP.
It would do (1,250+723+123+3,450+0)/5 (round down) or 1,109. It would then match your team up with the closest team in the pool with an average "Gamer score" of 1,109. As more time passes, it'll pair you up with more teams that are farther away.
This will make it harder for really good Sync teams to be matched up with people way beyond their skill level and promote more even games. Ideally, this whole process wouldn't take much longer than the current one to match you up with a team, especially since there's a ton of people playing these minigames whenever they are around.
D

