The New Henchmen Builds

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

So what are your thoughts on the new Henchmen builds? I have to say it having a beast master then a Minion Master in my group that was not a hero was a nice change. To be honest I have noticed a difference with the changes. They seem alittle stronger than before (I have only been in factions since the change so not sure elsewhere how they are working)

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Nika is super good now, she's always welcome on my team. Devona's Earth Shaker is a HUGE plus. Healer Henchmen are no longer utter crap as they are better than most players heroes.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Normal mode nightfall? Potentially 5 searing flames using H/H? Burning death all round

tONYY

Lion's Arch Merchant

Join Date: Feb 2006

They havent killed Erys Vasburg have they?

awry

Krytan Explorer

Join Date: Dec 2008

eh. They changed henchmen after I finished all my vq'ing and hm/nm missions. Well whatever if I do take them again, i'm sure going to miss charge!. At first I always raged at how bad the builds for hench wars were but I'm going to miss the party wide speed boost to get me from place to place quicker.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

they are nice. good that they finally updated builds that are years old on these henchmen must have taken a while to do all those changes ;-)

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I want charge back.

MM hench sucks, 12 death with only vampirics/Golem

Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

Factions prot got crapped down.

He used to have LS which was crap,then awesome and now they remove it from the hench...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I'm sorta disappointed that they removed "Charge!" from every Warrior's bar, because I liked to use those henchmen sometimes to just get into the next battle faster, but they put some good fighting elites in its place, so no harm done.

Lifestyle

Academy Page

Join Date: May 2009

R/Mo

It's a step in the right direction, I suppose. ;>

Between the last skill update and this, I'm restoring a little faith in Anet.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

4 years too late.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by IronSheik View Post
Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.
You don't have heroes?

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

One does not H/H endgame content. Just the title grind garbage like Vanquishing.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

The prot hench need Aegis, and yea, I miss Charge.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Martin Alvito View Post
One does not H/H endgame content. Just the title grind garbage like Vanquishing.
Bah! I H/H everything whenever possible.

Since I have been using 6 heroes so I can bring 2 characters through at the same time, I have not used henchies for a while now. But still nice to know that they have been improved upon.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Haven't tried the henchman yet. Me and my gf always play together and never without eachother so +6 heroes at all times. :P



~LeNa~

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I do miss Charge.

However, the new henchmen builds definitely feel stronger than before. They're a lot better.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by IronSheik View Post
I want charge back.

MM hench sucks, 12 death with only vampirics/Golem

Otherwise don't care, everything's vanqed, I'll only use the healers in pugs.
I couldn't agree with you more on charge especially on Devona in NF got some good free runs from her.It was usfull for going up the Shiverpeaks as well.I was surprised Orion didn't get meteor showers.It is nice to see Lina with condition removal.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

I agree that they look stronger now. Charge was somehow useful, but I can live without it. A good update IMHO, and last but not least, removing touch spells from healers was hell about time..

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The healer hench never used healing touch on us later on in the game only in very beginning.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Eye of the North henchman using secondary skills.Hope they work well.

Introverted Dimensions

Introverted Dimensions

Wilds Pathfinder

Join Date: Jan 2006

R/

They're so much better now but I really miss devona's charge lol.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

i haven't used the new henchies much, but i will certainly miss the free Devona/Talon Canthan Express train.

it is nice to see all the bars updated though. some of the new ones aren't super great, but still a huge improvement over the old ones.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

They do seem to be a bit better. Su is fun to use, but isn't all that great. Cynn using Never Surrender in eotn is pretty neat too. I never used the warrior henchies anyway so I can't really comment on them. Taking away the touch skills from the monks is a big plus.

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

Where'd "Charge!" go?

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Yea...echo the charge sentiment. Its ok, though, with decent builds you can squeeze "FALL BACK!" on a couple heroes easy.

Rin

Academy Page

Join Date: May 2005

Quote:
Originally Posted by IronSheik View Post
I want charge back.

MM hench sucks, 12 death with only vampirics/Golem
I agree on both points. The most glaring thing that I have noticed, is that they kept "Putrid Explosion" on Su, the MM hench. Hmmm...(this is according to Guild War Wikia, please correct me if I'm wrong)...why would I want Su to destroy a corpse that my MM hero might need to raise a minion? So much for the "quad necro machine"...lol

I was farming pts yesterday so I could get Asuran armor and was wondering who was poisoning monsters....

ogre_jd

Wilds Pathfinder

Join Date: Feb 2008

Canadia

W/

Bah. Glad "Charge!" is gone from the Warrior henches - my MM Necro and his minions have enough trouble keeping up without the Devona & Co. speeding us up.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Cuilan View Post
You don't have heroes?
The two monk henchmen do any healing I need, bringing a hero healer is generally moot unless it's a spike area where UA could be used, which I'd just throw as an optional elite on one of my heroes anyway.

I'd rather run xandra for SoH and splinter, then necro for barbs and MoP, then a para for fallback, now that my charge is gone.

EDIT: There's a 9/10 chance mhenlo's bar is better than the average pugs tahlkora

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Overall, great. I agree with most, as I will miss charge. But the other skills are a great replacement.

Chiyo is always welcomed in my group now ^^.