As a disclaimer, I don't think this is a very important thing for anet to do at all. I just thought of the idea and thought I'd post it.
Since a very big thing preventing people from shadow stepping in PvE is it's recharge, I couple things came to mind:
1) reduce the recharge of shadow step skills along with their effect (if any)
or
2) change the functionality of an assassin elite (Shadow Meld?) to provide a simple "shadow step to target foe" effect with a recharge of about 8-10 seconds perhaps.
What do you guys think?
Shadow stepping in PvE
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As a disclaimer, I don't think this is a very important thing for anet to do at all. I just thought of the idea and thought I'd post it.
Since a very big thing preventing people from shadow stepping in PvE is it's recharge |
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Originally Posted by IronShiek
Don't even see need for steps in pve in the first place.
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Because in PvP, running and kiting is a more valuable tactic then it is and PvE, where enemy AI is pretty retarded in that respect.
Personally, I am heavily leaned towards just the second option, because a low recharge, unconditional, non-elite shadow step would to a good job in making moving in battle completely useless, and anyone could just go /A to get the skill.
If the first option were chosen, the recharge would have to be reduced to no less than 10-12 seconds, frankly.
However when it comes to making an ELITE, unconditional, low recharge shadow step, it's a lot more balanced, because many melee professions would not generally want to opt out their elite skill just to get to the enemy faster. I'd certainly something like:
[E] Shadow Meld (No Attribute)
5 energy 1/4 CT (debatable) 8 (or 10) RC
"Shadow step to target foe."
I frankly don't see how something like this would be OP in a PvE setting.
Personally, I am heavily leaned towards just the second option, because a low recharge, unconditional, non-elite shadow step would to a good job in making moving in battle completely useless, and anyone could just go /A to get the skill.
If the first option were chosen, the recharge would have to be reduced to no less than 10-12 seconds, frankly.
However when it comes to making an ELITE, unconditional, low recharge shadow step, it's a lot more balanced, because many melee professions would not generally want to opt out their elite skill just to get to the enemy faster. I'd certainly something like:
[E] Shadow Meld (No Attribute)
5 energy 1/4 CT (debatable) 8 (or 10) RC
"Shadow step to target foe."
I frankly don't see how something like this would be OP in a PvE setting.
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meh, shadow stepping pve isn't all that important. being able to close the distance on mobs quickly isn't a big deal
. and you do not need to change the functionality of shadow meld -_- |
Also, PvE is in the title, and this is obviously a PvE only change people XD. a low recharge PvP shadow step would be pretty OP, even as an elite skill
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Shadowstepping in PvE is generally a bad idea.
It's probably partially the reason assassins have the reputation of DP Magnets... |
(started doing that for my Warrior when I got sick of being killed before reaching groups of demons with Rains of Terror in them in the Realm of Torment, and it also means I no longer arrive in the area of Ice Imps and Frozen Elementals and such after the battle's over :P)F
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Shadowstepping in PvE is generally a bad idea.
It's probably partially the reason assassins have the reputation of DP Magnets... Puts said wannabe ninja in direct fire of an entire group at once. |
Just lower recharge of Shadow Walk (PvE) to 10-15 secs and voila , solved.
Was that sarcasm ?


. and you do not need to change the functionality of shadow meld -_-