Just looking for some feedback on my build, been using it for a couple days and seems to work well.
Rt/Me
Spawning Power= 12+1+3
Channeling Magic= 9+1
Restoration Magic= 3+1
Inspiration Magic=9
Explosive Growth, Boon of Creation, Mantra of Inscriptions, Signet of Spirits, Rupture Soul,Summon Spirits, Feast of Souls, Death Pact Signet
I basically cast the first 3 skills on the bar, run in and use SoS to deal AoE dmg via explosive growth, then rupture soul to deal more dmg and blind. Summon spirits to move the spirits around for rupture soul, and feast of souls to heal party if needed.
And the gear i use is just a shield with +30 health and a +5e +30 health sword.
Feedback on my build
Jegred2
Braxton619
Its OK. The thing you need to focus on is would you like to support or dmg deal? This is for healing. Get rid of Mantra of Inscriptions kinda useless here. I know it recharges SoS but most of the time the party already destroyed all the monsters in the mob. Then when you are running to the next mob, its recharged. Put in Spirit Light. Also get rid of Explosive. Put in Mind, Body, and Soul. Take out rapture and put in a spirit such as Recovery(in high condition areas), or Life. If you damage deal, put in more spirits and attack skills.
Overall I say 7/10.
-2 = No Primary Focus (Heal/Dmg)
-1 = Lack of Spirits
This is my review. Do not be offended. I grade builds rather hard. Good luck on the build!
AG
Overall I say 7/10.
-2 = No Primary Focus (Heal/Dmg)
-1 = Lack of Spirits
This is my review. Do not be offended. I grade builds rather hard. Good luck on the build!
AG
majikmajikmajik
well i dont have too much to say about the build itself, it works for me if it works for you.
but - you have 2? enchantments +your a spirit/healing caster which means you could benefeit more from a +20%longer enchantment mod instead of the +30hp since your backlining(partyhealing) in pve.
but - you have 2? enchantments +your a spirit/healing caster which means you could benefeit more from a +20%longer enchantment mod instead of the +30hp since your backlining(partyhealing) in pve.
Daesu
Maybe for NM. For HM, relying on Explosive Growth for damage is not sufficient and only 3 spirits from SoS is also weak. Note also the range of your damage is nearby, so you have to be quite close to your targets.
The build seems more defensive but weaker than a typical spirit spammer.
The build seems more defensive but weaker than a typical spirit spammer.
damkel
Of course this build sounds fun; dealing some AoE damage along with some massive party wide heals.
But like the poster above says, in HM you might need to specialise in healing to make it efficient for the party. If it's NM you're planning on playing then yeah this build could be fun.
But like the poster above says, in HM you might need to specialise in healing to make it efficient for the party. If it's NM you're planning on playing then yeah this build could be fun.
The Drunkard
Quote:
Originally Posted by Jegred2
I basically cast the first 3 skills on the bar, run in ... I see a problem with this. Since you don't have any defense on your bar, stronger mobs are either going to tear you apart or exhaust your healer's bars. While your build looks interesting, you might want to just use splinter wep for AoE and stay back with a focus on setting up spirit walls. If you insist on the build, then I suggest changing mantra for channeling for a cover enchant, and because you can precast SoS before you run in with rupture and then cast it again to trigger boon+growth.