Newb advice?
kurse6
So my friend and I both just start playing GW, we have all campaigns minus the last one that is 20+...
I have no clue at all as to what i'm doing. He is playing a paragon and I would like to play with him. Any profession suggestion that can be given? I'm looking for something that is good in a duo as well as solo. Would not mind a ritualist but I can't figure out how to make one in night fall
Anyways.. any help and advice is very much appreciated.. i'm completely lost
I have no clue at all as to what i'm doing. He is playing a paragon and I would like to play with him. Any profession suggestion that can be given? I'm looking for something that is good in a duo as well as solo. Would not mind a ritualist but I can't figure out how to make one in night fall
Anyways.. any help and advice is very much appreciated.. i'm completely lost
Kook~NBK~
Welcome to GW! Hope you enjoy yourself.
You won't be able to make a Ritualist or Assassin in Nightfall - they can only come from factions. (NUTSHELL VERSION HERE) If you want a melee type, either Dervish or Warrior is the way to go, Elementalists do big damage from a distance, Rangers are also ranged attackers, but can do a variety of different things fairly well, Necros are good with hexes & raising minion "armies", Monks are generally support characters, using healing & protection skills, but they do have some damage dealing ability, Mesmers are probably the toughest profession to learn, and aren't widely accepted in the PvE side of things, but are loved in PvP.
As far as game play goes - be sure to talk to every Sunspear scout you encounter when out exploring and take the bounties offered. It'll save you some grinding later.
You won't be able to make a Ritualist or Assassin in Nightfall - they can only come from factions. (NUTSHELL VERSION HERE) If you want a melee type, either Dervish or Warrior is the way to go, Elementalists do big damage from a distance, Rangers are also ranged attackers, but can do a variety of different things fairly well, Necros are good with hexes & raising minion "armies", Monks are generally support characters, using healing & protection skills, but they do have some damage dealing ability, Mesmers are probably the toughest profession to learn, and aren't widely accepted in the PvE side of things, but are loved in PvP.
As far as game play goes - be sure to talk to every Sunspear scout you encounter when out exploring and take the bounties offered. It'll save you some grinding later.
Eragon Zarroc
If you were to make a ritualist, you would be seperated from your friend until you could get to kaineng and do the appropriate quest to get to nightfall.
Marzipan Marci
I recommend you to make a warrior or an elementalist, those are the easiest professions. Both of them are great for farming, teamplay, and H&H. (H&H = heros and henchmans. When you play on your own, without any other player, bringing only your heroes and henchmen.)
Save these sites:
http://www.wiki.guildwars.com/wiki/Main_Page
http://pvx.wikia.com/wiki/Main_Page
http://guildwars.wikia.com/wiki/Main_Page
Save these sites:
http://www.wiki.guildwars.com/wiki/Main_Page
http://pvx.wikia.com/wiki/Main_Page
http://guildwars.wikia.com/wiki/Main_Page
kurse6
Thank you very much. would would be your suggestion for pairing up with a para/ranger? I believe that is what he is doing. I really don't enjoy just direct healing.. i find it boring and on top of that i will not be very solo friendly
I've always liked the "battle mage" types... offensive caster with some skirmish abilities... that or i like to see alot of numbers with aoe
I've always liked the "battle mage" types... offensive caster with some skirmish abilities... that or i like to see alot of numbers with aoe
Darcy
Then you should make an elementalist. A wide selection of AoE in several attributes.
Visit our Campfire forum's elementalist subforum for information on the profession. I have supplied a link to the basics thread.
http://www.guildwarsguru.com/forum/s...php?t=10314574
Visit our Campfire forum's elementalist subforum for information on the profession. I have supplied a link to the basics thread.
http://www.guildwarsguru.com/forum/s...php?t=10314574
Kyomi Tachibana
I would recommend the Dervish, they have numerous enchantments that help their damage/survivability and the strongest melee weapon in the game, which strikes 3 targets at once.
There's no harm in making multiple characters and trying them all out, putting in a little extra time will catch you up easily if you decide you like another profession more.
There's no harm in making multiple characters and trying them all out, putting in a little extra time will catch you up easily if you decide you like another profession more.
Chthon
1. Rit is out since they can only be born in Factions. Ditto for sin.
2. Derv should be out since (a) they are somewhat tricky to play (managing enchants is not easy for a new player), and (b) they are ultimately a weak class and it's no fun to get better at the game only to realize that your character can't develop any further because you chose an inferior class at the start.
3. Ditto inferior class problem for mesmers (now that CoP is nerfed) and eles (in offensive roles).
4. Monks are (a) hard to play, and (b) inferior to ER eles in most situations.
5. Rangers have a very narrow set of situations where they're optimal. Not a good starting character.
Sooo, that leaves necro and warrior. Both are excellent. Take your pick.
2. Derv should be out since (a) they are somewhat tricky to play (managing enchants is not easy for a new player), and (b) they are ultimately a weak class and it's no fun to get better at the game only to realize that your character can't develop any further because you chose an inferior class at the start.
3. Ditto inferior class problem for mesmers (now that CoP is nerfed) and eles (in offensive roles).
4. Monks are (a) hard to play, and (b) inferior to ER eles in most situations.
5. Rangers have a very narrow set of situations where they're optimal. Not a good starting character.
Sooo, that leaves necro and warrior. Both are excellent. Take your pick.
subarucar
Quote:
I really don't enjoy just direct healing.. i find it boring and on top of that i will not be very solo friendly
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Sound like elementalist is for you. These are one of the most new player player friendly professions available. You can focus on AoE, single target damage, or a more Defensive role. Most of those play styles often have space for one or maybe two spells to assist with party support.
paddymew
If you choose to play Elementalist, I would suggest that you, for a secondary profession, choose either Monk for its protection and resurrection skills; Necromancer for its curses and corpse exploitation (you will not see a Necromancer hero until a fair bit into the game); or Dervish, for its various enchantments - both offensive and defensive.
Also, the expansion is for characters level 10+, because you will get a buff that increases your health and attributes to that of a level 20 character (roughly). It is also a very fast way of getting from level 10 to level 20.
Welcome to Guild Wars!
Also, the expansion is for characters level 10+, because you will get a buff that increases your health and attributes to that of a level 20 character (roughly). It is also a very fast way of getting from level 10 to level 20.
Welcome to Guild Wars!
drkn
you guys can change your second profession later, so it doesn't really matter if you're ele/monk or ele/mes at the beginning.
elementalists got high damage output and nice offensive abilities at the beginning, but they suffer from highened mob armor in the hard mode. and they suffer a lot. as long as an ele might seem appealing for someone new to game, i generally wouldn't suggest it as a main character (good for farming in some places though).
you said you were thinking about a ritualist and this is the current way to go, to be honest. the spirit army is unstoppable and the rit has some decent healing abilities, as well as some nice prots. it's also a fun profession to play.
i would just suggest you to play whatever you like - in this case: rit - and complete first few quests/missions in factions alone, with henches. same for your friend with his paragon in nightfall. then, after getting to kaineng center, you can travel to nightfall and join your friend, to finish whole nightfall campaign (often suggested to complete first since it provides you heroes). later you can get back to factions and complete it together too, and later you can travel to tyria with your characters. it's all well connected.
and don't be afraid or concerned about that solo beginning - you'll get a chance to know your profession a bit, you'll learn the basics of how henchmen work (AI, calling, flagging etc) and the noob islands of both campaigns are pretty small, doable in a day or two by a new player.
plus, with a rit with his spirit army, which is easily managable, you'll see lots of nice floating numbers out there, including the ability to farm items for nicholas and farm/vq some areas completely solo.
consider also a necromancer, check his skills, plus he can run a decent /rt healer and /rt spirit spammer builds later as well.
elementalists got high damage output and nice offensive abilities at the beginning, but they suffer from highened mob armor in the hard mode. and they suffer a lot. as long as an ele might seem appealing for someone new to game, i generally wouldn't suggest it as a main character (good for farming in some places though).
you said you were thinking about a ritualist and this is the current way to go, to be honest. the spirit army is unstoppable and the rit has some decent healing abilities, as well as some nice prots. it's also a fun profession to play.
i would just suggest you to play whatever you like - in this case: rit - and complete first few quests/missions in factions alone, with henches. same for your friend with his paragon in nightfall. then, after getting to kaineng center, you can travel to nightfall and join your friend, to finish whole nightfall campaign (often suggested to complete first since it provides you heroes). later you can get back to factions and complete it together too, and later you can travel to tyria with your characters. it's all well connected.
and don't be afraid or concerned about that solo beginning - you'll get a chance to know your profession a bit, you'll learn the basics of how henchmen work (AI, calling, flagging etc) and the noob islands of both campaigns are pretty small, doable in a day or two by a new player.
plus, with a rit with his spirit army, which is easily managable, you'll see lots of nice floating numbers out there, including the ability to farm items for nicholas and farm/vq some areas completely solo.
consider also a necromancer, check his skills, plus he can run a decent /rt healer and /rt spirit spammer builds later as well.