Bring back heroes in guild hall

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

/signed

it's not really cool to admittedly make the game suck more......

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

/Signed

For reasons, see posts above

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Agree 100%. Also that it should be possible to scrim with heroes. I originally wanted hero AI to be altered so that heroes wouldn't have to be banned at all, but this is a better plan. You still get to test things in GvG, you can still have GvG fun when you can't get a full team, but "abusing" heroes becomes pointless because you can't get ratings with it.

Gli

Forge Runner

Join Date: Nov 2005

/signed.

This new situation is a huge inconvenience.

Razon

Razon

Lion's Arch Merchant

Join Date: Nov 2008

Mo/

Anet has made a mistake with removing of heros from guild halls. Pve players can no longer form teams properly and this should be diverted.

/signed

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Wow. Add my "/signed" to the chorus. I only saw one unsigned in all this. I wonder why?

Grizzlybear2009

Grizzlybear2009

Ascalonian Squire

Join Date: Mar 2009

Northwest US

OLD Old Fart gamers alliance

R/

/signed
this makes it difficult to simply adjust heroes in halls that we've paid for! I agree with the toggle idea that's been passed around. My whole guild went WTF?! over this update. We bought the hall so we could do things with ease like work on our heroes and purchase what we needed easily. Seems that half of what we wanted is now gone.

NoConnection

Frost Gate Guardian

Join Date: Jan 2007

A/W

I want to make heroes avaivable in HA again but when u click the enter button just to get a popup that doesnt allow you to enter. Why i want that? I want that because i use my heroes mostly for the builds, i make builds on them and then i ping them to the players in my party. Same goes for GH's

Notorious Bob

Notorious Bob

Frost Gate Guardian

Join Date: Mar 2009

Gwen's underwear drawer

The Curry Kings

R/

/signed

but on the brightside, Dragon's Age releases on the 6th!

uziyonasi

Ascalonian Squire

Join Date: Apr 2009

Israel

N/

/signed
Anet and their lazy ass solutions, instead of investing a little time in coding they would rather just choose the 'easy' way and just remove heroes...
gg anet

Cursed Harbinger

Ascalonian Squire

Join Date: Sep 2009

Our Dreams Are [WET]

N/

/signed

for the same reasons as every1 else has posted, such a lame update. and all those hench are just untidy! at least put them in a cage someware i dont have to look at them.

Paradise Lost

Paradise Lost

Academy Page

Join Date: Jul 2009

UK

W/

Heck guys, i can't see anybody ever using these henchmen anyway. They have really bad bars, and on top of that you can't micro. Im a pvp'er and Im just as irritated about having these silly henchmen cluttering up my guild hall as you guys are. As are most other pvp'ers.

Get rid of them anet.

/signed

godis

Frost Gate Guardian

Join Date: Sep 2009

LOVE

N/Me

/Signed

We need the heroes in the GH

highway

highway

Academy Page

Join Date: May 2009

Mo/

/signed

We love PvE and don't care for PvP, don't penalize us! Our Guild Halls are our sanctuary, that's why we spent all the money on adding all the services. What is the point of having to use towns and outposts now because our heroes are removed?

Kali Magdalene

Lion's Arch Merchant

Join Date: May 2006

Washington

N/

I would like to see this happen.

raddish

Academy Page

Join Date: Jan 2009

The Rejected Sins [SOF]

A/P

/signed

i noticed this the moment i logged on after the update coz id been making a new hero setup and wondered what the hell was happening. what was wrong with the old guild halls, when skills showed how u want them to(pve version), and u cud use heroes in the GH. cant they just make it so u cant enter with heroes? it cant be that hard to implement..

Akaraxle

Akaraxle

Wilds Pathfinder

Join Date: Jan 2006

Italy

E/

Quote:
Originally Posted by Taddayo Kun View Post
My idea for a simple solution: allow heroes in guild hall, but disable the enter guild battle button while heroes are in a party, or something that has a similar effect.
/signed, of course. I thought it would've been pretty obvious, but ANet never gets things right on the first attempt.

Firith Lantmore

Firith Lantmore

Ascalonian Squire

Join Date: Mar 2006

Stockholm [Sweden]

Generation of Legends [EviL]

N/Rt

/Signed

A-net, the master of taking things away that the fanbase love.
You love Ice Cream? Not anymore, cause either it's taken away or... they make it taste like Pizza.

Zhou Cruz

Ascalonian Squire

Join Date: Oct 2009

Sweden

A/N

/Signed
For the same reason as everyone else. Regarding the henchies.. well there is a big area in every gh never used for anything but hiding.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

/signed, see all the posts above me for the reasons why.

Vulturion

Academy Page

Join Date: Aug 2009

/Signed, and adding my post from the update thread as he feel changes could even go a little further...

Well firstly: I do like the crowdedness of having all the new NPCs standing around, and in particular that they are animated (and having just learned they have text I'll being doing a tour imminently!).

But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.

I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:

> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.

> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).

> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).

So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!

E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).

yarddog

yarddog

Wilds Pathfinder

Join Date: Aug 2005

Philadelphia-Go Eagles

Raptor Five [Five]

W/

/signed......................not a PVP'er but i would love the ability to toggle between skill descriptions [pvp vs pve] and have my heros back so i can outfit/change skills/runes/etc.... , but i do love the all the new henchmen/women.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by Vulturion View Post
/Signed, and adding my post from the update thread as he feel changes could even go a little further...

Well firstly: I do like the crowdedness of having all the new NPCs standing around, and in particular that they are animated (and having just learned they have text I'll being doing a tour imminently!).

But the removal & barring of Heroes is a big deal, being in a long-standing loyal PvE guild with zero GvG matches under our belts - it's the only location that is one-key-one-click away and offers all PvE services (for which we played a hefty premium) without commutes or the connection strain of population density.

I'd like to think that some positives can still come out of this though, since this update has brought to a head the gradually diminishing PvE returns of Guild Halls:

> PvP versions of skills taking priority over PvE versions, making it necessary to map out to assemble certain styles of skillbar for player characters & Heroes.

> Real-money transaction make-overs being restricted to a PvP outpost locked behind level & travel requirements that vary by campaign (making it necessary to test combinations for new PvE characters on expendable PvP characters with limited armor and lighting options, then to play for X hours and break immersion to 'earn' the look that should have been PvE-purchasable at level 1).

> Xunlai quests & associated rewards similarly restricted, meaning PvE characters lose access to the bonus XP until they're level 20 anyway and detracting from the rejuvenating/social aspects of Xunlai quests (since they are consequently for the sole enjoyment of PvE characters that have already outgrown them rather than those actually progressing through said content).

So if PvE guild halls are indeed introduced this would remedy the PvP version irritation, and if the opportunity was seized to integrate the PvP outpost restricted content into them that would be a marked improvement.
I know that the new Henches would serve no purpose in a PvE guild hall, but if they stayed simply to add life & flavor that would be the icing on the cake - and adding all new PvE features would be the cherry on top!

E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
I now agree a lot less. I don't want to split, I want to see all my guildmates running around, whether they're PvP or PvE players. Many guilds are mixed. This also does not address the problem of not being able to test builds in scrimmage easily. Just putting the heroes back in the hall and not allowing teams with heroes to enter GvG (except scrimmage) was a much better AND easier idea.

Trytan

Ascalonian Squire

Join Date: May 2009

Canada

W/

/signed

Quote:
Originally Posted by Carinae Dragonblood View Post
Allow a way to specify a "PvE Guildhall" which:

1) Lists the PvE versions of skills
2) Allows heroes
3) Does NOT allow GvG
This would be a great solution IMO, maybe something along the lines of a Hard Mode button that switches the guild hall to PVE. Or better yet allow the guild leader to set what the guild hall will be by default, so that PVE guilds don't need to switch it over every time they enter the hall.

Dragons Avatar

Dragons Avatar

Frost Gate Guardian

Join Date: Dec 2007

None

A/E

/Signed

All the reasons have been mentioned by now

Quote:
Originally Posted by Vulturion View Post
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
Love that idea btw =D

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

This was definitely an oversight on ANet's part, and it's worth correcting.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Vulturion View Post
E.g. Functional statues of the gods (/another means to summon avatars), an Asuran gate (shortcut to Boreal station - if unlocked), a vortex (shortcut to the Realm of Torment - if unlocked).
This is a wonderful idea and you should feel wonderful.

Karuro

Karuro

Lion's Arch Merchant

Join Date: Apr 2008

The Netherlands, Europe

Mystic Spiral [MYST]

W/

You have my signature.

*signs*

Aussie Boy

Aussie Boy

Alcoholic

Join Date: Mar 2007

Australia

W/

If they don't reverse this dumb thing I want all the plat I invested
in my fully decked out GH.
I mainly PvE so there is no real reason now to go to my GH if I am forced
to add hero's and manage templates etc in an outpost.
For Sale one slightly damaged and Anet trashed Guild Hall.

ALSO Why do this during the Halloween event did they think we wouldn't complain as much?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

/signed

(If I could have, I would have used a font with giant flaming letters in a spectacular glowing aura to type that. Add as many exclamation points as you like.)

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

Allow us to add heroes in the guild hall , disable going into GvG if there are heroes in your party. It's easy to set up builds on the heroes if someone needs a build for PvE or GvG/HA whatever.


And can't we throw all henchies in 1 corner? I feel invaded

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

/signed

For the same reasons everyones else has. My GH is where I got to transfer runes and weapons for my heroes, to check my heroes for needed runes and weapons. Now it looks like all those trading activites will be at the Temple of Balthazar (like that place isn't crowded enough).

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

/signed

i see why they just disabled heros completely in guild halls, it's an easy and simple quick-fix. but they should be able to code it where you are not able to enter a GvG match while a hero is in your party. If they are able to prevent you from entering a match without an officer or without 4/8 people being guildies, they should be able to easily prevent you from entering a match with a hero in your party. *sigh*

Quote:
Originally Posted by jimme View Post
And can't we throw all henchies in 1 corner? I feel invaded
no kidding >_<

jayson

jayson

Lion's Arch Merchant

Join Date: May 2007

Quote:
Originally Posted by jimme View Post
And can't we throw all henchies in 1 corner? I feel invaded
Forget throwing them in the corner, I want them completely removed. We didn't have heroes all over the place when we were selecting them, why should PvE players be swamped with all of these PvP henches we don't use? Just put them in a list like the heroes and done.

ceolstan

Elite Guru

Join Date: Feb 2005

The Amazon Basin [AB]

Mo/

/signed

I'm generally a fan of ArenaNet, but this was an update that hadn't been tested for ramifications to the player base. AN seems to think that players are neatly separated into PvE and PvP, and that PvE players will never need to have guild halls, or that PvP players will never play with Heroes when they PvE.

Lytha

Lytha

Ascalonian Squire

Join Date: Nov 2005

Me/

/signed and /signed for removal of those henchs from the guildhall.

I don't want that particularly obnoxious fire ele standing behind me whenever I enter my GH.

Inzilbeth

Inzilbeth

Lion's Arch Merchant

Join Date: Jun 2005

West Coast, Canada

Tomahn Tso D'ni

N/Me

.../double signed!

I'm not a PVP'er and I have several accounts. I use the guild hall to swap items between accounts and setup my heroes. I dislike doing my merchanting in towns, everything is right at my fingertips in the gh. Now that I have to map out not only to setup skills but to setup equipment, what's the point of having a guild hall at all?

Please at the very least bring back the heroes in the gh (bar them from entering gvg but at least let us set them up)

and if you can also allow to toggle the skill descriptions between PVP and PVE in the gh, that would be nice too

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

/Signed

I would rather have all Droks henchies on my GH leave the presearing one.

Tradedaro

Ascalonian Squire

Join Date: Feb 2007

MaSS

N/Me

/signed

I couldn't care less about PvP.
Our GH was a place to organise our pve outings, skill discussions (with templated heroes), merching stuff.

What use does the GH hold for a PVE'er now?
The fun of having to select your heroes over and over again when you zone?

Heroes accessible in the GH plz

Chthon

Grotto Attendant

Join Date: Apr 2007

/signed

reasons posted in this thread.