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Originally Posted by samerkablamer
hey all, this questions isnt actually specifically GW related but its the technician's corner so i thought i could ask it anyways...
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As far as I know, this forum is for general tech questions/problems posed by the users of the forum. The questions/problems do not need to be GW related.
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most gamers CARE about framerates being as high as possible, with many people not even being satisfied with 60.
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I don't think this applies to "most gamers", but without doing a survey, it's hard to tell. (It doesn't apply to me.) It's more often the computer hobbyists who are into having the biggest, fastest computer, who care about max framerates - especially those who are gamers as well.
Also, for testing purposes, running fps as high as possible is a way to compare one system/component to another.
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why do these superb gamer enthusiasts seem to notice?
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Some people who run FPS (First Person Shooter) type games (and GW PvP) swear that they can play and react better with high fps. Who knows? When I play TFC I don't notice any difference above 60 fps.
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secondly, isnt there a limit to how many fps a standard lcd monitor can deliver? some people talk about going 110fps on many games, but can a lcd monitor with a refresh rate of 60 or 75Hz even display that many frames?
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No, it can't. In a typical video card there is a thing called a "frame buffer". When the game (or app) puts together a "frame", it is stored in the frame buffer. Every 1/60th sec (60 fps) the contents of the frame buffer are sent to the monitor. This is hardware determined by the monitor itself - LCD monitors can't display more frames than they are designed to. (There are, of course, some LCDs that run at 75Hz and some HDTVs that can run at 120Hz)
If the game is running at more than 60 fps, the "frame buffer's" contents are being updated more than 60 times a second, but the buffer is still only sent to the monitor at 60fps. Depending upon the design of the frame buffer, this can mean that the contents of the frame buffer can change
while the frame is being sent to monitor. This can result in video artifacts such as "tearing" where part of the picture seems offset from the rest. But, in any case, the LCD itself is
not being updated any faster than 60 times per second (or whatever it's native vertical refresh rate is).
Basically, when gaming, there is no purpose in turning off vsync and running GW at more than 60fps. It just causes the video card to work harder, creating more heat, and makes the fan run faster/louder.