Ritualists in PvP
Moonlit Azure
No, I'm not asking for a pvp build.
What I'm asking is, do Ritualists fill any niche in pvp. Most ritualists builds I've come across are either flag runners, which is a complete joke, or secondary healing, which is a waste of a party slot.
Even though I love playing my ritualist, I'm always dissapointed when I pvp. Ritualists in pve have great variety, but when it comes to pvp they come out as a bland substitute for another class.
Most builds I see that do damage and support are like this:
[crappy damage elite] [weapon spell] [weapon spell] [weapon spell] [weapon spell] [heal] [object] [res]
Very boring to play. :/
What I'm asking is, do Ritualists fill any niche in pvp. Most ritualists builds I've come across are either flag runners, which is a complete joke, or secondary healing, which is a waste of a party slot.
Even though I love playing my ritualist, I'm always dissapointed when I pvp. Ritualists in pve have great variety, but when it comes to pvp they come out as a bland substitute for another class.
Most builds I see that do damage and support are like this:
[crappy damage elite] [weapon spell] [weapon spell] [weapon spell] [weapon spell] [heal] [object] [res]
Very boring to play. :/
Lux Aeterna
Flag runners are not a joke and ritualists do have roles in pvp play more pvp.
Moonlit Azure
Gift3d
in organized pvp rits are a support class. bottom line that's how it is. instead of seeing it as a bitch role like most incompetent players do, develop a style that you're good at playing and watch how effective it is. there's so many bad rits out there and just like a monk, when you have a good rit who knows how to play, it shows. that's as far as allocating well timed damage, and using support spells not often but when needed.
if you can't do that then move onto another class. i mean if i don't like playing a certain class, i won't play it. at least for me i don't play as well when i'm not having fun doing what i'm doing.
if you can't do that then move onto another class. i mean if i don't like playing a certain class, i won't play it. at least for me i don't play as well when i'm not having fun doing what i'm doing.
turbo234
the reason they are a support class is because too many of their skills are dependant on spirits. if the spirits didn't take such a long time to set up(3 seconds or more) they would probably see more use, but for now they remain support and flag runners.
mathiastemplar
Spirits Strength
'nuff said
'nuff said
Lifestyle
Their role is to spam weapon spells because they're irremovable.
They did summon spirits once, tho, but that's not feasible anymore.
Either way, both weapons and spirits both boil down to support again, anyway.
So, that's why Rits suck in PvP unless they're flagging or running some gimmick.
They did summon spirits once, tho, but that's not feasible anymore.
Either way, both weapons and spirits both boil down to support again, anyway.
So, that's why Rits suck in PvP unless they're flagging or running some gimmick.
Moonlit Azure
Its a shame too. If spirits could cast as fast as they could in pve, ritualists would be a lot better in pvp.
This wouldn't make ritualists overpowered though, it would even the odds.
This wouldn't make ritualists overpowered though, it would even the odds.
kedde
I seriously laughed hard at that last post.
If that's your attitude towards the pvp part of the game, stop playing.
If that's your attitude towards the pvp part of the game, stop playing.
Winstar
Running flags is as a warrior is an honorable profession while your split team is off accomplishing something.
Yes, flaggers are important and rits do an incredible job filling what is needed from the spot. They have over time show up in midline support rolls, but they aren't really suited to anything else.
Yes, flaggers are important and rits do an incredible job filling what is needed from the spot. They have over time show up in midline support rolls, but they aren't really suited to anything else.
Moonlit Azure
I dont have any problem with being a midliner, I have a problem with being a knockoff of another class.
Skyy High
Well that's kinda because they're the "hybrid" class. They heal, they prot, they do good damage, they have support skills...it'd be a bit silly if they outclassed, say, a monk as a primary healer, but the thing is that their "hybrid" status (and the fact that their defenses are largely unremovable) makes them the best at going it alone: a flagger. That's their role in organized PvP, and as others have said, it's a damn important role.
Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
Moonlit Azure
Quote:
Originally Posted by Skyy High
Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
Actually, I've been around way before factions, but I'm not a hardcore pvp person. I like to pvp, but I'm not into organized stuff, never was in a guild that was into that.