Ritualists in PvP

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

No, I'm not asking for a pvp build.

What I'm asking is, do Ritualists fill any niche in pvp. Most ritualists builds I've come across are either flag runners, which is a complete joke, or secondary healing, which is a waste of a party slot.

Even though I love playing my ritualist, I'm always dissapointed when I pvp. Ritualists in pve have great variety, but when it comes to pvp they come out as a bland substitute for another class.

Most builds I see that do damage and support are like this:

[crappy damage elite] [weapon spell] [weapon spell] [weapon spell] [weapon spell] [heal] [object] [res]

Very boring to play. :/

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Flag runners are not a joke and ritualists do have roles in pvp play more pvp.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

in organized pvp rits are a support class. bottom line that's how it is. instead of seeing it as a bitch role like most incompetent players do, develop a style that you're good at playing and watch how effective it is. there's so many bad rits out there and just like a monk, when you have a good rit who knows how to play, it shows. that's as far as allocating well timed damage, and using support spells not often but when needed.

if you can't do that then move onto another class. i mean if i don't like playing a certain class, i won't play it. at least for me i don't play as well when i'm not having fun doing what i'm doing.

turbo234

Wilds Pathfinder

Join Date: Sep 2006

WI

Mo/

the reason they are a support class is because too many of their skills are dependant on spirits. if the spirits didn't take such a long time to set up(3 seconds or more) they would probably see more use, but for now they remain support and flag runners.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Spirits Strength
'nuff said

Lifestyle

Academy Page

Join Date: May 2009

R/Mo

Their role is to spam weapon spells because they're irremovable.

They did summon spirits once, tho, but that's not feasible anymore.

Either way, both weapons and spirits both boil down to support again, anyway.

So, that's why Rits suck in PvP unless they're flagging or running some gimmick.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Its a shame too. If spirits could cast as fast as they could in pve, ritualists would be a lot better in pvp.

This wouldn't make ritualists overpowered though, it would even the odds.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

I seriously laughed hard at that last post.

If that's your attitude towards the pvp part of the game, stop playing.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

Running flags is as a warrior is an honorable profession while your split team is off accomplishing something.

Yes, flaggers are important and rits do an incredible job filling what is needed from the spot. They have over time show up in midline support rolls, but they aren't really suited to anything else.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

I dont have any problem with being a midliner, I have a problem with being a knockoff of another class.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Well that's kinda because they're the "hybrid" class. They heal, they prot, they do good damage, they have support skills...it'd be a bit silly if they outclassed, say, a monk as a primary healer, but the thing is that their "hybrid" status (and the fact that their defenses are largely unremovable) makes them the best at going it alone: a flagger. That's their role in organized PvP, and as others have said, it's a damn important role.

Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Quote:
Originally Posted by Skyy High View Post

Also, I have to laugh at the "1 second cast times on spirits won't make them OP-ed". Spirits were effectively removed from PvP for a reason: they suck to play against when they're good, like they were when Factions released. Maybe you weren't around then.
Maybe I went a bit overboard .

Actually, I've been around way before factions, but I'm not a hardcore pvp person. I like to pvp, but I'm not into organized stuff, never was in a guild that was into that.

Quote:
Dont be a weirdo who has to play pvp with their pve char. I dont have any character slots left, and I'm stingy so I wont buy another.

A niche?

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

flagger
resto support
weapon rt
rt/a sway backline
rt/r nightmare spike
rt/X riftspike

lots of good stuff lots of great skills. i heard weapon spells can't be removed? definitely NOT a substitute for another class.

and flagger is srs business. you have to solo all kinds of dangerous splits.

rts are OP in RA where they can make their base of spirits or spam xinrae's

rts are one of the most versatile classes. i'm guessing you're disappointed that every AB group you join asks you to go 'heals'. to that i respond, try HA or GvG, or reroll.

edit: and buy another slot for a pvp character. it will make life way easier and you won't let your team down by playing with subpar equipment.

Sindalla Jenkins

Pre-Searing Cadet

Join Date: Nov 2009

none

Rt/A

I made a very solid PvP Rit/Assassin healing build if you're interested, went through 12 games, all flawless victories without having a monk in the group. I have Dash, Spirit Step, (allows you to teleport to nearby spirit, good for getting away from enemies if you summoned it behind a wall or something) the spirit i chose was Pain, (it lasts longest so you conserve energy and don't have to constantly summon more) Generous Was Tsungrai, (keep this casted throughout the fight, heals you if you cast it while still holding the ashes previously, because you drop current one to get new one) Mend Body and Soul, naturally =) Soothing Memories, (your energy should stay steady if you keep those ashes equiped) Spirit Light, (just make sure that you stay close to the Pain Spirit) and lastly Spirit Transfer. (the Spirit of Pain has plenty of health for you to use this in emergencies 4-5 times if you spend the attribute points properly) You probably noticed i didn't get a spell to rez party members, well...nobody died, so i didn't need it. =) Hope this helps.

Tartarus Gatekeeper

Tartarus Gatekeeper

Pre-Searing Cadet

Join Date: Nov 2009

Eternal Shadow Guardians

Rt/

The problem is that no one is addressing the problem. Flag runners are important. However, if the only decent role that a rit can play in PvP is a GvG flag runner or some Spirit Strength
melee than that is sad... Rits have alot of potential to bring in alot of strategy in PvP in GW which has been lacking... however ritualists are practically crippled in PvP and the element of strategy is not brought...
dbulger's builds are good but i feel that an element of binding rituals must be brought more. It is agreed that casting time at 1 sec is OP but 3-5 is crippling... some changes need to be made