Quote:
Originally Posted by IronSheik
If only dhuum were harder than mallyx...something in gw that might be challenging again.
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1. Mallyx is a terribly designed boss and I hope Dhuum in no way resembles him. Mallyx's "hoser" skillset invalidated a wide majority of build possibilities and forced people into a very, very narrow team build. "Gee, this guy hoses the skills we normally use" is only fun for as long as it takes for the first person to figure out the solution and post it online. "Run this or fail" is no fun at all, particularly for those who want to use a class outside the optimal team build. Additionally, having to fight through a long gauntlet with sub-optimal builds because you need to optimize for the boss at the end is just obnoxious.
2. It's more-or-less impossible to make a good "hard boss" given the way GW is designed. It's 8-on-1 and the player skillset is so broad that, anything you give the boss, the players will bring a hoser for it. You can increase the difficulty by heading in the cheese direction with monster skills a la Mallyx, but that decreases the fun proportionally. IMO, the best you can ever manage with a boss in GW is to make them look cool, put up some resistance against a balanced team, and try to hose totally degenerate tactics.
With that in mind, I'm hoping for a Mox/Rox/Pox/Splox/Whateverox with adequate enchant removal and some SF-piercing damage.
3. If you take people's word for it, his skillset is already in the .dat. What's posted is obviously for a Halloween quest. Hopefully there's a permanent UW quest coming in the next update.