Has anyone beaten UW since skeletons?
optymind
HM or NM, has anyone actually done it? I just want to know if at the end Dhuum appears considering he has a skillset in the .dat file.
Keep this on topic please... just talking about beating UW.
Keep this on topic please... just talking about beating UW.
drkn
yes, no dhuum.
snowman relic
end of event or next quest he will prob be officially added then announced to slow or stop UWSC
IronSheik
If only dhuum were harder than mallyx...something in gw that might be challenging again.
Chthon
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If only dhuum were harder than mallyx...something in gw that might be challenging again.
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2. It's more-or-less impossible to make a good "hard boss" given the way GW is designed. It's 8-on-1 and the player skillset is so broad that, anything you give the boss, the players will bring a hoser for it. You can increase the difficulty by heading in the cheese direction with monster skills a la Mallyx, but that decreases the fun proportionally. IMO, the best you can ever manage with a boss in GW is to make them look cool, put up some resistance against a balanced team, and try to hose totally degenerate tactics.
With that in mind, I'm hoping for a Mox/Rox/Pox/Splox/Whateverox with adequate enchant removal and some SF-piercing damage.
3. If you take people's word for it, his skillset is already in the .dat. What's posted is obviously for a Halloween quest. Hopefully there's a permanent UW quest coming in the next update.
IronSheik
Of course mallyx is a bad boss, he can be beat by paragon heroes chucking spears at him for 5 minutes, but at this point he is the hardest enemy in my eyes at the moment, as nothing else in GW is much of a challenge.
Zahr Dalsk
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If only dhuum were harder than mallyx...something in gw that might be challenging again.
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It's always been dominated by particular builds that you must run if you want to get a group. For example, "balanced" (a misnomer) where only a few classes were allowed to play, and Ursan, which eventually degenerated into a few specific classes despite being originally intended to help get rid of class discrimination.
And then I'm sure Shadow Form was used for a while, but by that point I'd given up on DoA. I've always wanted to try it, but I can't: no group to play with, and doing it with only heroes is, as far as I know, impossible.
David Wooding
Almost beat it last night, had just the Chaos Planes and the Bone pits left, we got mobbed by two groups of Mindblade Spectres, with a full group it's not hard to get through the Skeleton's of Dhuum.
Reformed
SF is only good for farming rep and maybe some gemstones down there between city/gloom. 2+6 is possible in a full normal clear but you get to rely on 2 more broken as hell PvE gimmicks, a modified sabway and an imbagon. When it comes time to fight Mallyx you obviously can't rely on sabs/discord being primarily hex and condition based. It's all about a communing rit and imba to mitigate some of the beating along with lots of physicals/direct damage the same way some of the Ursan teams were doing it. Mallyx's biggest single weakness is probably that he has absolutely no way to deal with rit and para buffs. He is just a giant purple foil to classic tank and spank.
Zahr Dalsk
Reformed
It works great until you get up to Mallyx and then you die very very fast. When the old door trick worked you just had the necro drop a golem with everyone in a line on the door for Mallyx's summon then SoS him to death. They fixed that little loophole up in a pretty big hurry. Good points about niche play, let's hope Dhuum doesn't go the same route. I digress though...
Zahr Dalsk
upier
Arduin
Gotta love them acronyms.
jensyea
As much as I love doing UWSC, I'm up for a new challenge in GW, and these UW changes hopefully will create a totally new experience, where it will take skill, and nothing but skill, to clear it. That means that it won't take hours to complete becouse the foes have 1k HP each or something, nor be done in 10 minutes becouse some guy posted a build on PvX that becomes meta and makes it possible for all noobs to roflstomp the area.
Anyways, we will see what comes our way. 1 thing is sure tho, those bastards made me curious
-Jens
Anyways, we will see what comes our way. 1 thing is sure tho, those bastards made me curious
-Jens
Mason717
My New Name
so much on staying on topic lol
Axeman002
just had a guildrun today, while farming skeletons too...no Dhuum to be seen
Hooded Doom
Wait...Dhuum has a skillset in the .dat??
is this posted anywhere?
is this posted anywhere?
Mr. Undisclosed
Eragon Zarroc
Aba
Im already seeing
"Mobber LFG"
"Faci LFG"
"Mobber LFG"
"Faci LFG"
Devonas big Sister
Did a few runs solo to with minor hero backup just to actually see how the skeletons skills function rather than reading a poor-on-insight wiki page.
I haven't tried it yet since getting people to help you test new stuff as long as they haven't read a wiki or guru page about it, this is what i would suggest for skills to beat UW (after seeing the pages about 'mobway')
1 regular sliver perma: won't need any details for common perma players.
5 Scythe perma's: won't need any details for common perma players.
Now comes the 'new' part:
1 ritualist: kinda like the spirit farmer/mobile spirits build but with disenchantment and ebon assassin support;
disenchantment vs tortured spirits' illusionary weaponry and might help a little vs smites (but absolutely not a must as we all know depends if you want the sliver perma to go for it or mob the crowd)
ebon assassin vs the obsidian traps before mobbing them.
Mobile spirits to remove your spirits away from the skeleton projectiles while they attack them. Sins can jump in after spirits got aggro just to be on a safe side.
1 hybrid bonder/smite monk/mesmer or bonder/curse necro. the bond i refer to is Strength of Honor, since you will be mobbing and you got 5 scythe perma's to bond you should have no trouble keeping bonds up + keeping perma's in your screen. For the elite skill i got some doubts: Spiteful spirit has proven its use, but Ray/Signet of Judgment have crossed my mind too. (SignetOJ more vs skellies than the old foes.)
The rest of the skills as long as we keep it at monk skills would be party healing/signet healing vs skellies.
I was not looking at a build to maximize ecto drops but more a build to rush through the underworld and get the chest. I estimate that a skilled group could clear out UW with this in under 25 minutes and a trained group that splits up now and then could even make it less than 18 minutes.
Food for thought...
This is what came across my mind what I would get for a team after reading the first mobway posts.
I haven't tried it yet since getting people to help you test new stuff as long as they haven't read a wiki or guru page about it, this is what i would suggest for skills to beat UW (after seeing the pages about 'mobway')
1 regular sliver perma: won't need any details for common perma players.
5 Scythe perma's: won't need any details for common perma players.
Now comes the 'new' part:
1 ritualist: kinda like the spirit farmer/mobile spirits build but with disenchantment and ebon assassin support;
disenchantment vs tortured spirits' illusionary weaponry and might help a little vs smites (but absolutely not a must as we all know depends if you want the sliver perma to go for it or mob the crowd)
ebon assassin vs the obsidian traps before mobbing them.
Mobile spirits to remove your spirits away from the skeleton projectiles while they attack them. Sins can jump in after spirits got aggro just to be on a safe side.
1 hybrid bonder/smite monk/mesmer or bonder/curse necro. the bond i refer to is Strength of Honor, since you will be mobbing and you got 5 scythe perma's to bond you should have no trouble keeping bonds up + keeping perma's in your screen. For the elite skill i got some doubts: Spiteful spirit has proven its use, but Ray/Signet of Judgment have crossed my mind too. (SignetOJ more vs skellies than the old foes.)
The rest of the skills as long as we keep it at monk skills would be party healing/signet healing vs skellies.
I was not looking at a build to maximize ecto drops but more a build to rush through the underworld and get the chest. I estimate that a skilled group could clear out UW with this in under 25 minutes and a trained group that splits up now and then could even make it less than 18 minutes.
Food for thought...
This is what came across my mind what I would get for a team after reading the first mobway posts.
FoxBat
I'm not really getting the point of mass scythe permas if they are basically always together... the point of old SFway speedclear was to split up, and you brought your own self-defense so you could solo stuff. If you're traveling in a group, why not get some big damage balance or cryway team + 1.5 monks, and not have to deal with 33% damage reduction and so forth?
dr love
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I'm not really getting the point of mass scythe permas if they are basically always together... the point of old SFway speedclear was to split up, and you brought your own self-defense so you could solo stuff. If you're traveling in a group, why not get some big damage balance or cryway team + 1.5 monks, and not have to deal with 33% damage reduction and so forth?
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btw, i like the idea of Mo/N with SS and strength of honor!
HigherMinion
Yes... If you are all running around together, you don't *really* need to use Shadow Form. It decreases your DPS anyway, and you can add support.
I recently did a 4+4 whip-round UW. 2x ER prot spammers with GDW and infuse and Protective Bond.
Then add either Orders or an MoP nuker And 5 physicals (Any profession will do.)
Incredibly fast and incredibly safe. You can also change the MoP or one of the physicals to a SoH maintainer for even more damagesz.
I recently did a 4+4 whip-round UW. 2x ER prot spammers with GDW and infuse and Protective Bond.
Then add either Orders or an MoP nuker And 5 physicals (Any profession will do.)
Incredibly fast and incredibly safe. You can also change the MoP or one of the physicals to a SoH maintainer for even more damagesz.
dr love
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Yes... If you are all running around together, you don't *really* need to use Shadow Form. It decreases your DPS anyway, and you can add support.
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I don't understand this. So you finished UW with your build? How was unwanted guests (uwg)?
HigherMinion
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Yes that is true. Shadowform does allow freedom of movement though, and the only thing that causes trouble is the skeletons.
I don't understand this. So you finished UW with your build? How was unwanted guests (uwg)? |
The only time it gets tough with ER bonding, is when there are alot of enchant strips. In UWG the vengeful aatxes will be hitting for about 23~ damage and with spirit bond active you can only gain health.
Quite simply for UWG, you could split into two teams of 1x ER and 3 physicals, to take out the Keepers.
Martin Alvito
That's a pretty hardcore reinvention of the wheel right there. Definitely want some idea on speed.
HigherMinion
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That's a pretty hardcore reinvention of the wheel right there. Definitely want some idea on speed.
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I did not say it was new, It's just a balanced setup for taking on anything. The damage comes from GDW+MoP and a mashup of any physicals. If you have MoP, best bet would be 100lols. If not then Dervs would be better, running whatever they want.
dr love
Zeff Nut
Same here, I regularly use MoP + 100b in regular gameplay on my war, actually go W/N and have it on my bar, used with a mm it rolls pretty much everything without cons. If someone wanted to try a team build/run in UW I'd be more than happy to volunteer to be a guinea pig.
HigherMinion
Lishy
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If only dhuum were harder than mallyx...something in gw that might be challenging again.
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Overpoweredness!=Challenge
Too much challenge!= Fun
Just because you can defeat something doesn't mean it was easy for other players. When designing a game, developers must be able to make something have you on the tips of your feet, while still not defeating you to the point of frustration. It has to be fair. And I assure you, if something were stronger than Mallyx, you would be saying the opposite
More bosses like Abbaddon and the Mox quest golems are examples of what is needed. Not Mallyx. Having unique and memorable fights, not frustrating, is what I mean.
That said, I cannot wait to fight Dhuum.
Wild Rituals
Yes there was a way to do UW in both modes before UWSC and Ursan
if you can remember that far back
when people actually played the game
if you can remember that far back
when people actually played the game
HigherMinion
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Yes there was a way to do UW in both modes before UWSC and Ursan
if you can remember that far back when people actually played the game |
If you know how to build a balanced team, you should have no problems with UW, it will just take 10-20 minutes longer. UW was not designed to be completed so fast, anyway.
IronSheik
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So you're basically saying you want a boss that counters so many skills, that only one, single, viable build can defeat him?
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I've pugged mallyx on all 10 of my professions without ursan, it isn't hard not to discriminate on mallyx. You can bring any number of random bars and skills as long as you know what you're doing, it may not be the fastest easiest or best, but it's fun, challenging, and gets the job done.
Reformed
Sure, you can do this. Then when you have 3+ skills on everyone's bar blacked out because you ran enchants/bonder or you constantly heal him for 1200+ because of a hex/condition stack you'll probably wonder why you can't win. The no frills way to beat Mallyx is to exploit the two main things he has no counter against, Rit and Para buffs combined with heavy physicals. You can't just run randomway against him if you expect to last more than a minute or two in the fight.
Wild Rituals
Yes but getting people to remember what Denotes a Balanced UW team can be quite difficult.