Update the Henchmen skill bars in Tomb of Primeval Kings accordingly.
Meridon
Simple suggestion:
Recently, the henchmen of all campaigns got updated. They were all given new/updated skill bars, including the ones in Prophecies.
The exception to this are the Zaishen Henchmen found in Tomb of Primeval Kings. They are still running the old skill bar, from before the update, and they deserve to be changed as well. For those who don't know, these henchmen had the exact same skill bars as the other henchmen in Prophecies pre-update, and it is therefore in my opinion that they should share the (improved) skill bars of the other henchmen post-update.
Some of you may say "Tombs is dead, waste of Anet's time". Well I can assure you it's not dead, in fact I still did a run this afternoon h/h, which is where I noticed the skills hadn't changed. Also, with the changes to UW coming up, it's possible that the SF ecto farmers will switch to Tombs, making it more active than it was before.
In the end, it sounds to me this is an easy thing to fix, as the new skill bars are already known, they just need to be put on the Zaishen henchmen there, that is all. I see no real reason not to do this. Definitely worth the small effort in my opinion.
-Meridon
Recently, the henchmen of all campaigns got updated. They were all given new/updated skill bars, including the ones in Prophecies.
The exception to this are the Zaishen Henchmen found in Tomb of Primeval Kings. They are still running the old skill bar, from before the update, and they deserve to be changed as well. For those who don't know, these henchmen had the exact same skill bars as the other henchmen in Prophecies pre-update, and it is therefore in my opinion that they should share the (improved) skill bars of the other henchmen post-update.
Some of you may say "Tombs is dead, waste of Anet's time". Well I can assure you it's not dead, in fact I still did a run this afternoon h/h, which is where I noticed the skills hadn't changed. Also, with the changes to UW coming up, it's possible that the SF ecto farmers will switch to Tombs, making it more active than it was before.
In the end, it sounds to me this is an easy thing to fix, as the new skill bars are already known, they just need to be put on the Zaishen henchmen there, that is all. I see no real reason not to do this. Definitely worth the small effort in my opinion.
-Meridon
HawkofStorms
Because... SF farmers need henchmen.
Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.
Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.
BlackSephir
Sure, seems fair.
Meridon
If the SF farmers would switch to Tombs, it would without a doubt bring more attention to the area, and thus draw in more regular players too.
IronSheik
Tomes is fun, also waiting for the long overdue henchmen in uw/fow.
/signed
/signed
Prot me plzz
I'd love to do tombs again, with some good henchies.
/signed
/signed
Janlijm
Maybe they just forgot Tombs till now, they said they would change it in the future. Guessing maybe they at a new boss to Tombs and skeletons too at a later date. Dhuum will be defeatable in Tombs maybe.
Braxton619
/signed on Tombs
If they update other henchmen, why not do these as well?
If they update other henchmen, why not do these as well?
Eragon Zarroc
/signed for consistency.
Shayne Hawke
One more oversight, no surprise there. /signed
Shrike942
/signed
12 chars
12 chars
MagmaRed
/signed, no reason not to.
papryk
/signed .
Lishy
I kind of want an update for ToPK in general.
Kook~NBK~
/signed - It just makes sense.
Lishy
If they update the henchies, they need to add a chest.
Add in non-green versions of the exclusives for the chest, as well as 1 ecto, with a lockpick.
@SFArgument:
Balanced clears faster. Way faster. This is about booming things, and no "LOL I TANK J00"
Add in non-green versions of the exclusives for the chest, as well as 1 ecto, with a lockpick.
@SFArgument:
Balanced clears faster. Way faster. This is about booming things, and no "LOL I TANK J00"
DoomFrost
I'd like to see that area revitalized with the addition of better henchmen skill bars.
/signed
/signed
ele pl
It's stupid that tombs don't have updated hench.
/signed for hench & topk update
/signed for hench & topk update
moonkiller
/signed. it's logical
Verene
/signed
Tombs is fun, and sometimes I want to do it without waiting for one of my friends. Decent henchmen would be nice.
Tombs is fun, and sometimes I want to do it without waiting for one of my friends. Decent henchmen would be nice.
Meridon
This is a one-time bump, because the thread has disappeared off the first page, and because there has been no November update yet, I am hoping ArenaNET will catch this before it's too late.
Maker of the fallen
/signed <3 tombs
Cuilan
Meridon
Quote:
Really? A place for normal players? Do tell more to why you think so.
|
Secondly your point is not very clear. I never actually said "a place for normal players". Your quotation of my theory already included the reason, so asking why is a bit redundant in my eyes. Either way, all I can do at this point is clarify what I already mentioned:
With the ongoing changes to Underworld, it's not clear what we can expect. Therefore, it's entirely plausible that the focus of ectos being farmed can switch or at least change a bit. Remember, ecto is dropped in Tombs as well. It's possible that as a result, in the future, more people will find their way to Tombs, as an alternative for UW. This can include SF farmers, and people who don't use Shadow Form to solo areas (which I called "regular players", in the sense that they enter the area with a more regular setup. You can disagree with me on that, but that's not the point of this topic).
As a result, I think it's worthwhile for ArenaNET to update the henchmen of Tomb of Primeval Kings accordingly. Even without a future grow in popularity I still think it's worth changing, as it should require little extra effort and is only fair treatment.
Kattar
Quote:
First of all, this is not a discussion thread. |
Sword Hammer Axe
Quote:
Recently, the henchmen of all campaigns except EotN got updated. They were all given new/updated skill bars, including the ones in Prophecies.
|
Well I agree. Tombs is actually an elite dungeon, harder than Frostmaws (I think), so the fact that the henchies there are still bad really bugs me. I can still do it pretty easily lol, but only because I'm a good strategist
Note: Fingers of Chaos is the most annoying skill EVER! (I mostly play W so I'm kinda constantly blinded!)
FengShuiDove
Agreed. I got bored the other day and tried to H/H it, realizing that the hench bars were complete tripe.
It should be a pretty easy fix considering that there are good (read: better) henchman bars available to copy/paste in.
It should be a pretty easy fix considering that there are good (read: better) henchman bars available to copy/paste in.
MithranArkanere
Well, it makes perfect sense to me.
The henchmen there are Zaishen and work for the Zaishen.
So, why not putting there the henchmen that are found now in Guild Halls? All of them! It would be really nice and probably quite fun to have a place to see those builds in action on PvE.
And above anything else, any other henchmen other than those 8 useless Zaishen nameless twins would be better than them.
The henchmen there are Zaishen and work for the Zaishen.
So, why not putting there the henchmen that are found now in Guild Halls? All of them! It would be really nice and probably quite fun to have a place to see those builds in action on PvE.
And above anything else, any other henchmen other than those 8 useless Zaishen nameless twins would be better than them.