Update the Henchmen skill bars in Tomb of Primeval Kings accordingly.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Simple suggestion:

Recently, the henchmen of all campaigns got updated. They were all given new/updated skill bars, including the ones in Prophecies.

The exception to this are the Zaishen Henchmen found in Tomb of Primeval Kings. They are still running the old skill bar, from before the update, and they deserve to be changed as well. For those who don't know, these henchmen had the exact same skill bars as the other henchmen in Prophecies pre-update, and it is therefore in my opinion that they should share the (improved) skill bars of the other henchmen post-update.

Some of you may say "Tombs is dead, waste of Anet's time". Well I can assure you it's not dead, in fact I still did a run this afternoon h/h, which is where I noticed the skills hadn't changed. Also, with the changes to UW coming up, it's possible that the SF ecto farmers will switch to Tombs, making it more active than it was before.

In the end, it sounds to me this is an easy thing to fix, as the new skill bars are already known, they just need to be put on the Zaishen henchmen there, that is all. I see no real reason not to do this. Definitely worth the small effort in my opinion.

-Meridon

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Because... SF farmers need henchmen.


Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Sure, seems fair.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by HawkofStorms View Post
Because... SF farmers need henchmen.


Bizarre logic. Anyways... still a good point. /signed. This was probably just overlooked by A.net.
If the SF farmers would switch to Tombs, it would without a doubt bring more attention to the area, and thus draw in more regular players too.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Tomes is fun, also waiting for the long overdue henchmen in uw/fow.

/signed

Prot me plzz

Pre-Searing Cadet

Join Date: Oct 2009

Oostwoud, The Netherlands

The Yama Seki

Mo/E

I'd love to do tombs again, with some good henchies.

/signed

Janlijm

Janlijm

Academy Page

Join Date: Apr 2008

Lowlandlions

N/

Maybe they just forgot Tombs till now, they said they would change it in the future. Guessing maybe they at a new boss to Tombs and skeletons too at a later date. Dhuum will be defeatable in Tombs maybe.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

/signed on Tombs

If they update other henchmen, why not do these as well?

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

/signed for consistency.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

One more oversight, no surprise there. /signed

Shrike942

Academy Page

Join Date: Apr 2009

Virginia

Mo/

/signed

12 chars

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

/signed, no reason not to.

papryk

Jungle Guide

Join Date: Feb 2006

Nancy

The Autonomy[?????????]

/signed .

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

I kind of want an update for ToPK in general.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/signed - It just makes sense.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

If they update the henchies, they need to add a chest.
Add in non-green versions of the exclusives for the chest, as well as 1 ecto, with a lockpick.

@SFArgument:
Balanced clears faster. Way faster. This is about booming things, and no "LOL I TANK J00"

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

I'd like to see that area revitalized with the addition of better henchmen skill bars.

/signed

ele pl

ele pl

Krytan Explorer

Join Date: Jun 2007

E/

It's stupid that tombs don't have updated hench.

/signed for hench & topk update

moonkiller

Pre-Searing Cadet

Join Date: Apr 2008

W/

/signed. it's logical

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

/signed

Tombs is fun, and sometimes I want to do it without waiting for one of my friends. Decent henchmen would be nice.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

This is a one-time bump, because the thread has disappeared off the first page, and because there has been no November update yet, I am hoping ArenaNET will catch this before it's too late.

Maker of the fallen

Ascalonian Squire

Join Date: Oct 2008

Epic

W/E

/signed <3 tombs

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Meridon View Post
If the SF farmers would switch to Tombs, it would without a doubt bring more attention to the area, and thus draw in more regular players too.
Really? A place for normal players? Do tell more to why you think so.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Quote:
Originally Posted by Cuilan View Post
Really? A place for normal players? Do tell more to why you think so.
First of all, this is not a discussion thread. If you disagree, that's fine.

Secondly your point is not very clear. I never actually said "a place for normal players". Your quotation of my theory already included the reason, so asking why is a bit redundant in my eyes. Either way, all I can do at this point is clarify what I already mentioned:

With the ongoing changes to Underworld, it's not clear what we can expect. Therefore, it's entirely plausible that the focus of ectos being farmed can switch or at least change a bit. Remember, ecto is dropped in Tombs as well. It's possible that as a result, in the future, more people will find their way to Tombs, as an alternative for UW. This can include SF farmers, and people who don't use Shadow Form to solo areas (which I called "regular players", in the sense that they enter the area with a more regular setup. You can disagree with me on that, but that's not the point of this topic).

As a result, I think it's worthwhile for ArenaNET to update the henchmen of Tomb of Primeval Kings accordingly. Even without a future grow in popularity I still think it's worth changing, as it should require little extra effort and is only fair treatment.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
First of all, this is not a discussion thread.
The validity of a suggestion is always up for discussion. This is also a discussion forum, so...

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Quote:
Originally Posted by Meridon View Post
Recently, the henchmen of all campaigns except EotN got updated. They were all given new/updated skill bars, including the ones in Prophecies.
Wrong. EotN also got updated Cynn is secondary paragon biatch! XD

Well I agree. Tombs is actually an elite dungeon, harder than Frostmaws (I think), so the fact that the henchies there are still bad really bugs me. I can still do it pretty easily lol, but only because I'm a good strategist

Note: Fingers of Chaos is the most annoying skill EVER! (I mostly play W so I'm kinda constantly blinded!)

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Agreed. I got bored the other day and tried to H/H it, realizing that the hench bars were complete tripe.

It should be a pretty easy fix considering that there are good (read: better) henchman bars available to copy/paste in.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, it makes perfect sense to me.

The henchmen there are Zaishen and work for the Zaishen.

So, why not putting there the henchmen that are found now in Guild Halls? All of them! It would be really nice and probably quite fun to have a place to see those builds in action on PvE.

And above anything else, any other henchmen other than those 8 useless Zaishen nameless twins would be better than them.